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What Games... in General
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Member # 869
Profile Homepage #30
quote:
Originally written by Robinator is a Beefcake:

Didn't Jeff have some connection to Ultima, too?
If by "have some connection to" you mean "really like and be inspired by the gameplay style of".

There's a paragraph-long list of games he was inspired by in the Exile I readme.

[ Friday, January 05, 2007 18:05: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Creation Images in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #3
http://www.ljug.com/sw/resfool.html

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Playing as a Servile, and other questions in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #14
quote:
Originally written by Kuber:

quote:
Originally written by Cryptozoology:

Captain Trianus
Are you serious?!

Yeah, I've already had a bit of fun with that name. Sounds like a superhero with a really unusual power, doesn't it? :P

[ Friday, January 05, 2007 16:23: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
In memoriam, Polaris in General
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Member # 869
Profile Homepage #4
Desp's survived two or three complete wipes in the past. You'll live. Now stop whining.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Stuck in Exodus in Blades of Avernum
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Member # 869
Profile Homepage #67
Now that you mention it, quite a few of the special spells' energy costs are inconsistent between the readme, the online help and the actual mechanics; I assume they were rebalanced during betatesting.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Trakovites in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #29
If you're going to count thorn bushes, you may as well count mines, batons and living tools as well; you can meet several people whose job is to breed them.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Ode to BoE in Blades of Avernum
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Member # 869
Profile Homepage #19
Tharma had some BoE-related poetry. Drakey may have a copy of it. Tracking Tharma down to get permission to use it may be difficult.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Ridiculous droppings in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #41
Sounds right. I've long suspected that that's how acid and poison resistance actually work. (Which also means there's no benefit to putting on acid or poison resistance gear once you're already poisoned.)

By the way, is it just me or does there seem to be a cap on acid and poison damage per round? No matter how long I get beaten on by rotghroths, I never take more than about 50-70 damage from acid -- on the other hand, being hit more does seem to extend the duration of the acid effect.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Living items in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #8
Blame his parents. Being named Nikki can mess a guy up a little, apparently.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Trakovites in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #26
Drayks and drakons can both reproduce; Litalia in GF4 mentions that they greatly resent being shaped, and prefer to reproduce naturally.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Four Retribution! in Avernum 4
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Member # 869
Profile Homepage #14
quote:
Originally written by Garrison:

Though I have not had the pleasure of trying out the A4 version of Divine Retribution, I am sure it simply cannot compare to Divine Warrior.
Maybe not, but 100+ fire damage to every enemy on screen comes pretty close.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Marsh worm fang in Avernum 4
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Member # 869
Profile Homepage #3
General consensus is that whatever quest was meant to be associated with these never ended up included in the game.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A hypothetical scenario in Geneforge Series
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Member # 869
Profile Homepage #36
quote:
Originally written by Emperor Tullegolar:

Yeah, try telling this nonsense to the people of Vietnam. Or Algeria. Or anywhere that was forced to undergo a long occupation. The example occupations I used weren't even as brutal as this hypothetical one sounds.
And what percentage of the population was actively involved in those resistance movements? A small minority in every case.

quote:
Living under the will of a foreign nation is as good as living as living as a slave, and I will not be a slave.
We're all slaves to something.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
small question in Blades of Avernum
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Member # 869
Profile Homepage #1
Vahkohs.

Why do you want to know this?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A hypothetical scenario in Geneforge Series
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Member # 869
Profile Homepage #19
quote:
Originally written by Arancaytar:

Reminds me of a poll I saw on NationStates about two years ago. I blogged about it here.
quote:
More than half would risk their lives in a fight against the invading power, mostly without hesitation, and nearly another quarter would lend their support in other ways.
Correction: more than half said they would. Given what you know about the history of actual resistance movements, does it strike you as even remotely plausible that they'd really do so? Show me any historical occupation in which more than half the population of the occupied country formed part of an armed resistance, and I will eat my hat. And don't give me any guff about those who responded to the poll not being a representative sample of the general population; they can't be that unrepresentative.

Seriously, guys. I know we all want to play at being heroes, but if you had that kind of courage in real life you'd already be off doing aid work in Sudan instead of gabbing away on a message board.

[ Thursday, January 04, 2007 04:44: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
What Games... in General
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Member # 869
Profile Homepage #25
quote:
Originally written by Kelandon:

It sounds like a bug that Homeland would have.
I'm almost certain Alo meant the player character shooting himself to death. :P

[ Thursday, January 04, 2007 05:30: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
What Games... in General
...b10010b...
Member # 869
Profile Homepage #23
quote:
Originally written by Nemesis:

Thuryl, what do you mean? Didn't JV play a major part in the making of Realmz?
Er, no. No, he didn't. The only contact between Fantasoft and Spiderweb is that Fantasoft originally distributed Exile I (and II?) before Jeff got his own site.

[ Thursday, January 04, 2007 01:06: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Controlled Analysis -- Physical Damage in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #3
quote:
Originally written by Facepalming Hecatonchire:

They are definitely cumulative the same way armor is, for a total of about 36% reduction. That I can say for sure.

Also, I'm skeptical that the randomization would be per point of damage. In that case, wouldn't we expect naturally very low damage outputs to hit 0 damage post-reduction every so often with enough armor? Yet that's extremely rare.

I think the only reason it's rare is because the situation you describe (very low damage output attacking very high resistance) is rare, especially with physical damage. It's not all that rare for a poisoned or acided monster with very high poison or acid resistance to take 0 damage one round and 3 or 4 damage the next.

[ Thursday, January 04, 2007 01:02: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Controlled Analysis -- Physical Damage in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #1
quote:
Originally written by Facepalming Hecatonchire:

3) Armor reduces damage exactly as the manual says: each piece does its reduction separately, at face value. (i.e., wearing a 20% and a 10% piece will reduce your damage taken by 28%, not 30%.)

HOWEVER, this is true only ON AVERAGE. The actual reduction to each blow varied from 9% to 30% when wearing one 20% piece. When wearing one 34% piece it varied from 24% to 44%. However, I didn't test weaker armor. I can't imagine a 2% piece of armor ranges up to 12% reductions.

My best guess on that would be that if you're wearing a 20% piece of armour, each point of damage inflicted on you has a 20% chance to be blocked, independent of every other point of damage. If this is the case, the amount of damage blocked should follow a binomial distribution. Time to get your copy of SPSS out. :P

quote:
5) One thing, at least, is sane. Spells. Protection gives a FLAT 20% damage reduction to all phyiscal damage, period. Steel Skin does the same thing, and the two effects are cumulative.
When you say they're cumulative, you mean that having both of them on at once gives you a 36% damage reduction, right, not a 40% reduction?

(Okay, so we'd probably need more trials to know that for sure.)

[ Wednesday, January 03, 2007 23:27: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Playing as a Servile, and other questions in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #7
It's also a pretty funny kind of pacifism when you're just getting other people to do the killing for you. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Stuck in Exodus in Blades of Avernum
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Member # 869
Profile Homepage #64
New, hilarious bug found. When returning to Avernoss Camp near the end of the scenario and finding it deserted, the entire party is killed off. Looks like an erase_char loop gone horribly wrong. Should be easy enough to fix.

[ Wednesday, January 03, 2007 23:06: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A hypothetical scenario in Geneforge Series
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Member # 869
Profile Homepage #15
quote:
Originally written by Lord Safey:

I also will smack the person who said they would be complacent to the invadeing force.
That'd be me, and you're kidding yourself if you honestly believe you wouldn't do the same. I don't believe for a second that 11 out of 12 people here would really risk their lives in an attempt to fight off an occupation.

[ Wednesday, January 03, 2007 22:33: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Stuck in Exodus in Blades of Avernum
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Member # 869
Profile Homepage #62
quote:
Originally written by Kelandon:

What you've done in state 19 runs contrary to what I've set up, so I'm not going to include it, but what you've done in state 96 is interesting: you've made it possible to cast blessing special spells on a joined NPC. This hardly seems necessary, but if there's demand for it, I'll include it.
Um, that was already possible in the version of Exodus I've got. You select "Cancel" while attempting to cast the special spell and if an NPC is in your party it asks if you want to cast it on them. It's poorly documented, but it's there. Did you code it in and then forget about it?

[ Wednesday, January 03, 2007 22:28: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Playing as a Servile, and other questions in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #5
quote:
Originally written by Randomizer:

There are a few quests like Splinterfang in Citadel Gates where you have to kill in order to get the next quest.
Hmm. I wonder if it's possible to lead it all the way back to Captain Trianus and get him to do the killing for you.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Ridiculous droppings in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #38
Testing Luck is hard, though, since most of the things it helps you resist don't do direct damage. I suppose the easiest way would be to go into an area that does continual poison damage and see if Luck helps reduce it.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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