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SubTerra levelpack 2006 in SubTerra
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Member # 869
Profile Homepage #16
quote:
Originally written by The Mystic:

quote:
Originally written by Buffalo xn:

—Alorael, who didn't know SubTerra had vlishes. Are they an easter egg?
Not to my knowledge, no. As far as I know, they only exist in the Geneforge series. Cryptozoology must've accidentally posted here instead of on one of the GF boards.

Also, the sky is blue.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Challenge to End All Challenges in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #24
On to Chapter 3. First thing I did was buy a bunch of shaping skills at Shaper Camp Gamma. With two wingbolts and a glaahk, Eliza was no problem and Shaftoe was only a little harder. I've sold the Agent's Cloak, of course, but the Guardian Claymore is going to see me through to the end of the game. I also went back to Sandros Mine -- the first two fights were pitifully easy, but the Old Golem is a problem.

Pretty soon the game is going to expect me to have Mass Energise. I suspect I'll be going through a lot of speed spores instead.

Update: Whew. Beat the Old Golem using an absolutely ridiculous strategy. I used two hasted Wingbolts to take him down as far as the Fearwarded form, then hid in a corner, waited for it to kill the Wingbolts (didn't take long), left combat mode, used some essence pods, made a pack of Glaahks to take him down to Crumbling form and waited for the damage it was taking every round to finish it off.

I then learned something rather interesting, in an infuriating kind of way -- if you wait long enough without killing it, the Crumbling Golem stops crumbling. Apparently the script just gives it a fairly long-duration Lightning Aura effect. So I had to make another pack of Glaahks to finish it off.

In hindsight, that fight would have been a lot easier if I'd had a Charged Vlish. I may as well officially declare this a canister-free challenge -- I'm not sure how I'll do without my precious Drakons and Gazers in the endgame, but, well, it's worth a shot.

Update #2: Well, the Forgotten One was easy by comparison. He couldn't really do much to hurt my Wingbolts, and I had a Glaahk running around to take care of the burrowers. Mmm, Shaper Trueweave.

[ Monday, January 08, 2007 02:52: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Challenge to End All Challenges in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #23
The wingbolts in Alwan's room in Rivergate Keep were interesting -- I was eventually able to beat them without losing creations or using up items by drawing them out one at a time, surrounding them with vlish and carefully managing my attacks so no vlish was attacked twice. My vlish were *just* tough enough to survive one melee attack plus the poison damage.

Krazo and Mystithus were pretty easy -- easier than either of them were in my normal Servile game. I'm no longer convinced this challenge is actually a challenge; it actually seems like the most effective way to play a shock trooper.

My skill points in this chapter have been invested about equally in Intelligence and Endurance, enough in Magic Shaping to get it up to 5 just before making my Vlish, and not much in anything else.

Looking ahead, Shaftoe may be tricky; after I've dealt with Moseh, I'm going to want to kill him to get his sword.

[ Sunday, January 07, 2007 21:37: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
SubTerra levelpack 2006 in SubTerra
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Member # 869
Profile Homepage #13
EDIT: Whoops!

[ Sunday, January 07, 2007 19:12: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
I Need Math Like a Hobo Needs A Bath in General
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Member # 869
Profile Homepage #4
quote:
Originally written by Nioca:

They're having you do the square root of 2? The last time I checked, that was impossible. :confused:
It's impossible to simplify it further. That doesn't mean the number doesn't exist. :P

I can only assume that sqrt(2)/2 was the correct answer and the following step was a misguided attempt at simplification.

[ Sunday, January 07, 2007 18:19: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Challenge to End All Challenges in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #21
Continuing through Chapter 2. My first attempt on the drayk in the Circle of the Drayk went poorly, so after reloading I spent a charge from a terror wand, which made it run around in circles for long enough to kill it. Starting to wish I hadn't sold every wand I found on my first playthrough as a lifecrafter -- some of these things are actually useful.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Favorite Classical Performers? in General
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Member # 869
Profile Homepage #18
quote:
Originally written by Thralni:

I think it's because of me. I told him to shut up in some other topic. Now he seems to be completely derailing on all sides.
Nah, he's appeared here several times before and done pretty much the same thing.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Saddam Hussein's Execution in General
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Member # 869
Profile Homepage #77
quote:
Originally written by Garrison:

It does not excuse him from punishment for acts that society decides to be evil.
Which society? The judges presiding over his trial were selected by the Coalition Provisional Authority. Is any society in the world now allowed to punish any member of any other society?

(And that's before we even get to the fact that several of his defence lawyers were assassinated. Let's not kid ourselves into thinking that he got anything more than a show trial.)

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Challenge to End All Challenges in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #19
quote:
Originally written by Facepalming Hecatonchire:

Do Ivory Skulls increase hit rate? I forget what they do on armor, but if that's it, then yeah, definitely.
Yeah, they add a cursing effect when put on weapons (meh) and increase hit rate when put on armour (yay). Quite handy.

Current status: just escorted Shaila to the docks. No less than four cryoas now following me around. Only really tricky battle so far was the soldiers in the eastern half of Spirefields -- had to burn a couple of Icy Crystals to avoid being killed. I haven't done the Dumping Pits yet, since it's going to be a pain without healing magic and the reward is useless to me, but I'll eventually have to go in there, if only for the Blood Poison.

Update: Just reached Dillame. Bought two levels of Create Vlish from Duncan, traded in two of my cryoas for vlish -- at least half of my creations should now be reasonably effective against any given opponent.

Update #2: Just cleared out Sandros Mine. The Parasitic Shade had been a major problem for both my lifecrafter and my servile. Since I had 10 bags of speed spores in reserve and hadn't really used any magic items up to this point, I decided to go in hasted. It might not even have been necessary -- with an army of four vlish and two cryoas, I absolutely cleaned its clock. The fight was over in two rounds, and mopping up the half-dozen shades it had summoned was no problem. Being able to spend all your essence on an overwhelming army of creations instead of leaving some in reserve for spells sure is an advantage at times.

[ Sunday, January 07, 2007 05:30: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Challenge to End All Challenges in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #17
quote:
Originally written by Tarrasque:

You have to CAST WAR BLESSING to get through upper southforge!You have failed already!
:rolleyes:

Anyway, the trouble with investing in Missile Weapons is that it's more than "a little investment". In my last game as a servile, I tried putting a point into Missile Weapons here and there when I could spare it, and ended up with about a 50% hit rate with crystals when blessed. Not really satisfactory.

Ah well. As you say, it's not like I have much else to do with all those skill points. May as well pump Dex, and Missile Weapons too once I've got those two points from Cap'n Archie. Maybe I should stick some Ivory Skulls on my armor too -- given that I don't intend for my shock trooper to act as a damage sink, they'll probably do more good than Steel Spines.

[ Sunday, January 07, 2007 00:58: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Challenge to End All Challenges in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #14
Making some headway into Chapter 1. Not too hard so far. Shock trooper is mostly hitting things with javelins, which are in plentiful supply; creations are hitting things in the usual way. Collecting food to use for healing to save trips back to town. Main thing I'm noticing: without access to blessing, I'm missing a lot more. The difference between hitting 60% of the time and 80% is significant when facing large groups of enemies. Going to have to think seriously about whether to invest in missile weapons later in the game or just not bother; my creations will be doing most of the damage anyway, and it'll take a lot of skill points before I'm able to hit worth a good goddamn. Cryoa is kind of overkill at this stage of the game; I'd probably be doing better with 3 fyoras instead, but I'm trying to keep it alive for later.

EDIT: So a drakon walks into Forsaken Docks and asks, "Is the Servile Tender here?"

Anyway, I've been lucky enough to snag a Thahdskin Tunic. Go team.

[ Saturday, January 06, 2007 23:50: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
War in Geneforge Series
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Member # 869
Profile Homepage #30
Armed conflict! Ahoy!
Gadzooks, each of you!
What useful purpose does it serve?
None whatsoever!

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
In memoriam, Polaris in General
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Member # 869
Profile Homepage #12
Observe ef's post, a few posts up from yours.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Challenge to End All Challenges in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #12
Clarification: when you say "this is not a stealth challenge", that doesn't preclude normal uses of leadership and mechanics to minimise fights or make them easier, right? I'm going to be leaning pro-Shaper for most of the game, so I at least want to avoid having to kill Moseh.

My shocktrooper just got out of Southforge with Greenfang and a cryoa in tow. Currently level 5: have invested all skill points so far in Leadership and Mechanics, and will still be doing so for the next level or two. More news as it comes.

[ Saturday, January 06, 2007 21:22: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Celtic Party - All Druids? in Nethergate
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Member # 869
Profile Homepage #6
By the endgame, skill points basically grow on trees anyway. After Annwn I was giving weapon skills to my druids just so they'd have extra HP.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
What have you been reading lately? in General
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Member # 869
Profile Homepage #266
Kindly make it somewhat less looooong; it is stretching my browser window.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Challenge to End All Challenges in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #9
quote:
Originally written by Facepalming Hecatonchire:

They seem pretty balanced to me. One thing that's worth pointing out is that your creations will _not_ be blessed or shielded (let alone hasted) on a regular basis. This is different from typical Lifecrafter play.
The difference in shaping skill won't really make much difference in the later parts of the game, and there's also Leadership and Mechanics to consider -- the Warrior has one more point of each.

On balance, though, I think the best build for this would play basically like a Lifecrafter with less access to buffs, so I'm going for a shock trooper.

quote:
Chapter 2 sounds very painful to me for the ST, since you still don't have any creations that can take two hits without dying.
Hee hee. Since I played my first game as a low-canister rebel lifecrafter, I spent most of the first four chapters not having any creations that could take two hits without dying. Without defensive buffs, a Drayk often can't take one hit from a Wingbolt without dying. Lack of access to hasting and blessing is going to make it difficult to kill everything before it kills me, though. I guess I'll just have to try it and see how it goes.

quote:
EDIT: Do you think it would be doable with the additional constraint that you can't leave zones just to heal?
Probably, but I'm guessing a lot of the game would have to be left incomplete, including most of the optional areas -- even playing normally it took me several runs in and out to do everything worth doing in the Western Morass. (A lot of the optional areas will have to be left incomplete anyway -- I don't see anyone being able to spare the number of pods and spores it'd take to wear down Matala.)

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Challenge to End All Challenges in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #5
Maybe so, but you're probably not going to be making creations during combat in any case -- and after the fight is over, there's ample time to run back to town with your tail between your legs and heal up rather than using pods.

Still, I suppose there's no harm in holding on to essence pods. Since I won't be buying spells, it's not as if money's going to be tight.

I'll get started on this as soon as I decide whether to use a Warrior or Shock Trooper. On one hand, the warrior has better overall starting stats. On the other, 1/3 more essence is very attractive.

[ Saturday, January 06, 2007 14:36: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Challenge to End All Challenges in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #3
P1: Creations require essence.
P2: Essence used for creations cannot be used for other purposes while the creation lives.
C1: Essence reserved to make charged creations cannot be used to improve your permanent creations.
P3: Charged Vlish use 75 essence.
P4: Essence Pods heal 65-70 essence.
C2: If you leave 75 essence free for making charged vlish, you're wasting a lot of essence pods.
C3: If you leave more than 75 essence free for making charged creations, that's even more essence that isn't going into your permanent creations.

Basically, I'm not sure I want to leave 75 essence unused just so I can occasionally slow an enemy. That's a lot of essence, especially early on.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Random questions in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #5
Stareye said Northforge but meant Southforge.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Challenge to End All Challenges in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #1
I think this would be very doable with a warrior or shock trooper. You'd have to save pods and spores (except essence pods, obviously) for when you actually need them, but I'm pretty sure there's enough to get you through the game if you avoid the harder optional fights. I foresee lack of healing as being a major problem -- using pods to heal between fights is just extravagant, so you're going to be running back to town a lot.

[ Saturday, January 06, 2007 11:21: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A modest proposal in Richard White Games
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Member # 869
Profile Homepage #1
Why a BMP, for heaven's sake?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
How exactly does Trajkov stay sane? in Geneforge Series
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Member # 869
Profile Homepage #14
quote:
Originally written by Sven_v2.0_LITE:

On a slightly related note, has anyone ever tried to play through the game without using any canisters?
With a Guardian, it's entirely possible (although not easy). With other classes... not so much.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
SAVE FILE TRANSFER-POSSIBLE??? in Geneforge 4: Rebellion
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Member # 869
Profile Homepage #4
quote:
Originally written by Garrison:

EDIT: *i, are you sure that the save files are not interchangeable between the two platforms? I always thought that since the game interprets those files with its own format, it did not depend on the operating system.
We're sure. We speak from painful experience.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A hypothetical scenario in Geneforge Series
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Member # 869
Profile Homepage #62
You're right, Alberich; there were a couple of references in G4 to the fact that drayks were designed by the Shapers and Barred only after they were found to be too independent for the Shapers' liking. Of course, it's not clear that resolving to exterminate every drayk in existence was the best response; so far, it's only succeeded in making the drayks implacably and violently hostile to Shapers.

[ Friday, January 05, 2007 19:58: Message edited by: Cryptozoology ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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