Profile for Thuryl

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Yay, a Website! in Blades of Avernum
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Member # 869
Profile Homepage #7
quote:
Originally written by Niemand:

Er, hate to tell you Ephesos, but several of the graphics, such as http://www.freewebs.com/ephesos/Images/Sanctuary1-medium.png, don't seem to want to load. It's fine otherwise. I like the undead prohibition.
That image loads fine when I visit his site.

It doesn't load when I click the link in your post, though, because there's a comma at the end of the link that shouldn't be there. :P

[ Wednesday, March 08, 2006 22:14: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Hall of Many Pillars (A2) in The Avernum Trilogy
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Member # 869
Profile Homepage #1
Trial and error. Save every time you take a step and nothing untowardly horrible happens. Reload if you get teleported back. Consider making a map of the spaces you've already found that you shouldn't step on.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Yay, a Website! in Blades of Avernum Editor
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Member # 869
Profile Homepage #4
Now that you have a site of your own, would you like me to remove your graphic adjustment program from my site?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Yay, a Website! in Blades of Avernum
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Member # 869
Profile Homepage #4
Now that you have a site of your own, would you like me to remove your graphic adjustment program from my site?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Pike / Spear / Halberd vs Sword / Dagger aka Pole vs. Melee in Avernum 4
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Member # 869
Profile Homepage #14
quote:
Originally written by Randomizer:

As a singleton I started with the shielding knife, went to fine cleaver, then the ghostly knife. The bonding blade hurts too much on strength. I'm saving the oozing blade for later when I have enough other protections.
I find that the Bonding Knife is only really useful for a pure spellcaster or a pure archer, since it doesn't do enough damage for use by a fighter, and a multiskilled character will suffer too much from the multiple penalties. I used one on my mage from the time I found it through to the end of the game. (He also wore quite a bit of other Strength-penalising gear -- if Strength could go into negatives, which it fortunately can't, I think his would have been at -2. He was barely strong enough to wear all his normal equipment and carry one or two potions without being encumbered.)

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Question to... well, just a question really... in General
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Member # 869
Profile Homepage #72
quote:
Originally written by premonition:

That still doesn't explain the number of times men twice my age try to pick me up.
Well, that's easy. Either you must look extremely attractive for your age, or extremely old for your age. Pick whichever explanation you prefer. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Rate Galactic Core. (1 Meat/1 ur mom lol) in Richard White Games
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Member # 869
Profile Homepage #11
quote:
Originally written by ashby4808:

How many rage polar bears does it take to make one point out of 10?
Murky egret.

[ Wednesday, March 08, 2006 15:45: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Easter eggs? in Avernum 4
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Member # 869
Profile Homepage #29
Thanks for the heads-up, Jeff. I'll have to try that some time.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Not really a bug, but odd effect in Avernum 4
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Member # 869
Profile Homepage #7
That's understandable. However, it's still weird that if you start out *without* any spell skills, then you can get them later, and get Bolt of Fire and Minor Heal to level 3 by training, whereas if you start out *with* spell skills, you can only train them up to level 2. Of course, it's not a big deal at all, so if it'd require a significant engine change to make it work differently I can certainly see why you'd rather leave it as is.

[ Wednesday, March 08, 2006 15:20: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
ME! in General
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Member # 869
Profile Homepage #41
quote:
Originally written by Kelandon:

Well, if you actually have a barber. I moved away to college, and my barber didn't move with me. The only time I've cut my hair since then, I was living with my parents temporarily and went back to the same guy.

I've sort of been putting off finding someone new around here.

I'm in the same situation. I'd rather drive an hour to see my old barber than visit a new one.

He's going to be retiring soon, so that may present a problem.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Not really a bug, but odd effect in Avernum 4
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Member # 869
Profile Homepage #5
Okay, so it'd probably be prudent to give them some bow skills of their own as well. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Pike / Spear / Halberd vs Sword / Dagger aka Pole vs. Melee in Avernum 4
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Member # 869
Profile Homepage #9
Divide a weapon's maximum damage by its minimum damage to get the size of its damage dice. For a sword, every point of Strength, Melee Weapons or Blademaster adds an extra die to damage. (For a spear, obviously, Pole Weapons replaces Melee Weapons. For a bow, damage is affected by Dexterity, Bows and Sharpshooter.)

For example, suppose a sword is listed as doing 10-30 damage. Divide 30 by 10 to get 3 -- every die of damage for that weapon does 1-3. So getting an extra point of Strength will allow you to do an extra 1-3 damage per hit with that weapon.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Custom Graphic Problems in Blades of Avernum Editor
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Member # 869
Profile Homepage #11
A word of warning: back up your scenario before using Import Town. Sometimes it fails badly.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Custom Graphic Problems in Blades of Avernum
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Member # 869
Profile Homepage #11
A word of warning: back up your scenario before using Import Town. Sometimes it fails badly.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Graphic Needed in Blades of Avernum Editor
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Member # 869
Profile Homepage #2
Your email program should have an Attach button in the window you use to compose emails. It probably has a picture of a paperclip on it.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Graphic Needed in Blades of Avernum
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Member # 869
Profile Homepage #2
Your email program should have an Attach button in the window you use to compose emails. It probably has a picture of a paperclip on it.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
BoA Editor Remake in Blades of Avernum Editor
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Member # 869
Profile Homepage #12
There was a dialogue editor written in Java at some point, but it was somewhat awkward and I don't believe it's available any more.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
BoA Editor Remake in Blades of Avernum
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Member # 869
Profile Homepage #12
There was a dialogue editor written in Java at some point, but it was somewhat awkward and I don't believe it's available any more.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Not really a bug, but odd effect in Avernum 4
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Member # 869
Profile Homepage #3
A no-magic party seems likely to consist entirely of invincible Parry fighters who chip away at enemies 20-30 HP at a time. This seems unlikely to make your game less tedious. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Pylons in Avernum 4
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Member # 869
Profile Homepage #4
You don't have to beat Rentar to deactivate the pylons; there's a machine in the upper level of the fort that you can turn off.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A4 Windows 99% cpu time in Tech Support
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Member # 869
Profile Homepage #21
A turn-based RPG designed to work well on older computers has absolutely no reason to hog the CPU of a modern computer. In fact, hogging the CPU too much on modern computers can be counterproductive, since the OS will try to take back CPU time by hook or by crook.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
ME! in General
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Member # 869
Profile Homepage #37
To delay the bother of visiting a barber, I've been trimming my own fringe every time it gets into my eyes for the last month or so. It's worked well enough so far, but eventually I'm going to have a mullet. -_-

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Truly Innovative Games in General
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Member # 869
Profile Homepage #7
This isn't against the CoC except maybe in the most technical sense, because firstly he is not advertising it for personal gain and secondly this looks awesome. As long as it's not an obvious advertisement, there's no rule against recommending a game that we might like on the forums; it's been done before. The topic lives.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
I've made a script / story in General
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Member # 869
Profile Homepage #85
If you want to talk about anything other than Nephilian, take it to PMs and cease replying to this topic. Punching someone in the face just after a fight has ended is a good way to start it up again.

[ Wednesday, March 08, 2006 13:12: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
2 Questions in Avernum 4
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Member # 869
Profile Homepage #10
quote:
Originally written by Chosimba:

So in other words, my Rogue that I made especially for this purpose and who isn't really good at anything else, is far surpassed at this, one of her main abilities, by a Mage?
Well, it's more a matter of a mage with Tool Use skill being much more competent at unlocking doors than either a mage alone or a Tool Use character alone. You still need Tool Use as well, it's just that Tool Use on its own won't cut it unless you also have the Unlock Doors spell. The intention of this design decision was to make Tool Use and magical unlocking complement each other instead of competing with each other.

quote:
What do you think I will have to end up spending in Tool Use on my Rogue in order to make up for it being on a pure Rogue? How high will it have to be total, if the other can get away with 15 with the Unlock spell, how high will I have to go totally on my Rogue in order to open the same stuff?
20 Tool Use will open 90% of all the locked doors that can't be unlocked any other way. Getting to 20 Tool Use is a bit of a pain, but still entirely feasible, especially since there are a couple of equippable items that boost Tool Use.

However, there are one or two doors you will never be able to unlock at all without the spell -- notably, one that requires 28 Tool Use (barely possible to achieve without cheating if you really pump the skill at the expense of everything else), and another that requires 35 Tool Use (literally impossible without the spell, since skills only go up to 30.) You can get by quite well without ever opening those particular doors, but it's still frustrating if you want to see everything there is to see in the game.

quote:
My Tool Use on her is already 11, so I'm not going to abandon it and this is the one task I specifically wanted this character for so I'll keep her and role play it if I have to. I don't care how much it ends up hurting me, she's staying as she is so I just need the information on how much I should end up having to spend.
Are you sure it wouldn't be easier to just start investing in Mage Spells for her? It only takes 6 Mage Spells skill to get Unlock Doors (although you'll want to pump it higher, along with Spellcraft and Magery, for the tougher doors), and mage spells are useful for other things too.

11 Tool Use is perfectly reasonable even quite early in the game, since traps requiring 15 Tool Use start showing up quite early on, and Unlock Doors doesn't help with traps. Your thief definitely isn't a lost cause -- unless you have some serious roleplaying objection to doing so, just start giving her mage spells already, and stop raising Tool Use once it gets to 15.

You know, to avoid this kind of mess in future games, perhaps we should suggest to Jeff that he replace Unlock Doors with a spell that confers a temporary status effect on one character, giving that character a bonus to unlocking attempts (similar to the effect of the Rogue's Elixir in BoA). That way, Tool Use and unlocking magic are both still useful, but players who make their mage and thief separate characters aren't screwed over as a result.

[ Wednesday, March 08, 2006 02:59: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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