BoA Editor Remake
Author | Topic: BoA Editor Remake |
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Infiltrator
Member # 5567
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written Monday, March 6 2006 09:28
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I was wondering how the project was coming on? Because I'm pretty impatient for it, to make a scenario because the current editor is a bit too unsupportable in some ways. Any news? -------------------- How many shapers are there? Why is Drypeak controlled by Zakary? Why is Barzahl a Guardian? How does the Geneforge work? What's as small as nothing? Why am I asking stupid questions? -------------------------------- Shaper teacher : "DON'T TOUCH THAT!" BOOM!! apprentice :*little voice* "Sorry..." --------------------------- CSM RIFQ Neopets Do join, it's fun. Do you know what is the answer to the greatest question ever? It's here. Posts: 576 | Registered: Wednesday, March 2 2005 08:00 |
Guardian
Member # 6670
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written Monday, March 6 2006 10:44
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If you are talking about the 3D editor, it is already done for both Mac & Windows (Windows might still be a beta, but it works fine for me). Find it here . -------------------- IF I EVER BECOME AN EVIL OVERLORD: I will not include a self-destruct mechanism unless absolutely necessary. If it is necessary, it will not be a large red button labelled "Danger: Do Not Push". The big red button marked "Do Not Push" will instead trigger a spray of bullets on anyone stupid enough to disregard it. Similarly, the ON/OFF switch will not clearly be labelled as such. Posts: 1509 | Registered: Tuesday, January 10 2006 08:00 |
Lifecrafter
Member # 6700
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written Monday, March 6 2006 10:57
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While we're on the topic of porting utilities... Is anyone porting the dialogue editor to windows? -------------------- The Silent Assassin appreciates the fact that you all nominated him for Best Supporting Actor. (Just let him stay deluded. trust me.) -------------------- -Lenar Labs What's Your Destiny? Ushmushmeifa: Lenar's power is almighty and ineffable. All hail lord Noric, god of... well, something important, I'm sure. Posts: 735 | Registered: Monday, January 16 2006 08:00 |
Shock Trooper
Member # 4557
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written Monday, March 6 2006 12:02
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quote:As of now the current goal is to get past some of wxWidgets' more cumbersome details, and create a more concrete connection between the gui and algorithms, meaning the more redundant parts of creating a gui are almost complete. Technical Details: The sub-project BoALib (renamed remembrance, after the Avernum month) is more or less complete, in that its design is done. Several algorithms are missing, but it should be useful to anyone who wants to create a utility that manipulates/manages .BAS files. The current file release (v1.0.0) does not contain a readme, which I will have to put in sooner or later. The CVS version (v1.0.2) contains a fix for the generate_sight_map functor, and makes numeric_mask easier to use. The gui sub-project is now named suncome (cvsroot/boaedremake/boaedremake/suncome in the CVS repository). I have added a utility to get past wxWidgets' cumbersome interface that includes a small event handling DSEL, mostly completed. The view concept is next. Posts: 264 | Registered: Wednesday, June 16 2004 07:00 |
Warrior
Member # 5274
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written Tuesday, March 7 2006 03:03
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Thanks for persevering. Are you the only one working on this? -------------------- I assume my reputation for arrogant presumption precedes me Posts: 107 | Registered: Thursday, December 9 2004 08:00 |
Shock Trooper
Member # 4557
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written Tuesday, March 7 2006 04:11
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Yes. Posts: 264 | Registered: Wednesday, June 16 2004 07:00 |
Off With Their Heads
Member # 4045
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written Tuesday, March 7 2006 20:02
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Just in case I haven't said it enough yet, here it is again: the single most important thing that you can do is create a release of any kind. You can continue to tinker forever, but we're all waiting for a better editor in the meantime. I do understand that it takes a long time. I just want this to come out some time before Pyg. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Shock Trooper
Member # 3377
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written Wednesday, March 8 2006 00:53
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There's a dialogue editor? Posts: 356 | Registered: Saturday, August 23 2003 07:00 |
Off With Their Heads
Member # 4045
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written Wednesday, March 8 2006 07:08
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Yes. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Guardian
Member # 6670
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written Wednesday, March 8 2006 07:31
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By premonition: quote:Sigh. Once again, I'm waiting for the Windows version to come out. -------------------- IF I EVER BECOME AN EVIL OVERLORD: One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation. Posts: 1509 | Registered: Tuesday, January 10 2006 08:00 |
Shaper
Member # 3442
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written Wednesday, March 8 2006 09:00
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quote:I'm not. I don't find writing dialogue too bad... -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Shaper
Member # 32
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written Wednesday, March 8 2006 11:14
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Are the basic crop terrains supposed to switch when going from 2d to 3d mode? -------------------- Lt. Sullust Cogito Ergo Sum Polaris Posts: 2462 | Registered: Wednesday, October 3 2001 07:00 |
...b10010b...
Member # 869
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written Wednesday, March 8 2006 14:16
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There was a dialogue editor written in Java at some point, but it was somewhat awkward and I don't believe it's available any more. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Off With Their Heads
Member # 4045
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written Wednesday, March 8 2006 14:37
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quote:I don't know what you're talking about, so I'm going to guess that most others don't, either. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Shock Trooper
Member # 3377
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written Wednesday, March 8 2006 18:24
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Thanks, Kel. :) Posts: 356 | Registered: Saturday, August 23 2003 07:00 |
Shaper
Member # 32
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written Friday, March 10 2006 11:48
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Maybe it's just my perspective. When I place the surface crop base(the alternating brown streaks) in 2d mode then switch to 3d mode the streaks seem to rotate 90 degrees, thus switching to the other streak pattern. -------------------- Lt. Sullust Cogito Ergo Sum Polaris Posts: 2462 | Registered: Wednesday, October 3 2001 07:00 |
Off With Their Heads
Member # 4045
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written Friday, March 10 2006 14:20
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That's odd. You're right. There's a problem in corescendata. For floors 85 and 86, fl_ed_which_icon is reversed. I'll put that here. [ Friday, March 10, 2006 14:24: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |