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If you kill an isolated guard... in Avernum 4
Law Bringer
Member # 6785
Profile #2
There's a really old post about the chest on the upper level of Formello with the guard blocking it. It contains some javelins and other minor stuff. There are a lot of things like that are just there to annoy you.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Learned Darian Speculation in Geneforge Series
Law Bringer
Member # 6785
Profile #9
I bet she's been working with the sane members of the crazed Taker cult from GF1 that were learning magic. She's been learning magic and getting power.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Spiral Crypt in The Exile Trilogy
Law Bringer
Member # 6785
Profile #1
Go back to the corridor that runs from behind the quickghast throne to the ruby skeleton/wight area. Start searching for secret passages going towards the center. Magic map helps show the area you want. The sealed corridor on the east side is useless.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Stacking tooluse? in Avernum 4
Law Bringer
Member # 6785
Profile #2
There are some threads that calculate tool use and unlock door with mage abilities so you can figure out how difficult a door you can get through.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Monir Quests: Portmaster Pirro and Lost Mages. in Avernum 4
Law Bringer
Member # 6785
Profile #4
Don't forget to go back to the Tower Colony after freeing the mages. One of them is there and has a reward for you.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
I want my other two characters back! in The Avernum Trilogy
Law Bringer
Member # 6785
Profile #17
The two extra characters in Exile are useful because of how the game engine deals with treasure that falls on the floor after killing a monster. In Avernum, unless it's a wilderness encounter from A1-3, the treasure remains to be picked up later. In Exile the treasure is always gone when you leave the area. The extra characters allow you to pick up more loot so you can finish off a dungeon and never need to come back. OR you can keep redoing a dungeon for the monster treasure and experience, but that becomes boring.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Have I been playing too much Geneforge? in Geneforge Series
Law Bringer
Member # 6785
Profile #18
19. When you are carrying too much you drop the extra stuff in a pile expecting it to be there when come back later.

20. You keep trying to use cheat codes and wonder why they didn't work.

[ Wednesday, May 10, 2006 17:33: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Sentinel Pyrowyrms in Avernum 4
Law Bringer
Member # 6785
Profile #3
By that point it doesn't make much difference. The only fun encounters are down by Erika's ruins.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
SpidWeb Champions in General
Law Bringer
Member # 6785
Profile #38
Still need to finish GF1-3 and Nethergate. At least I got the summer ahead. GF1 will be done by the end of the month. I should be done before GF4 and the new Nethergate.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
What exactly are slith avatars? in The Avernum Trilogy
Law Bringer
Member # 6785
Profile #3
The slith avatars are a powerful type of guardian spirit. Similar to demons, but not affected by repel spirit.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Have I been playing too much Geneforge? in Geneforge Series
Law Bringer
Member # 6785
Profile #9
See serviles isn't so bad. It's when they starting talking to you that's the problem. Especially if it's not with deep respect because you are a shapeer.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
The Best Weapons in Avernum 4
Law Bringer
Member # 6785
Profile #24
Since the quicksilver buckler doesn't decrease strength it's better for getting extra actions. Combine with Mercuric armor and you get 2 actions a round and 3 when hasted. It's great for spell casters.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Maximizing Skill Point Investment in Avernum 4
Law Bringer
Member # 6785
Profile #6
Don't sell extra potion ingredients beyond the Mandrake number because you can use them for energy potions (elixir neeeds mandrake).

It seems like a lot of work to do it your way. You do miss experience from traps and unlocking items by waiting for tool use and unlock doors. By waiting so long the value decreases to almost nothing.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Strange cave A1 in The Avernum Trilogy
Law Bringer
Member # 6785
Profile #21
There are stupid questions, it's just the asker is too stupid to recognize that they are stupid questions.

Go and teach for a few years and you will see. It's why I wanted to only do research.

[ Sunday, May 07, 2006 18:15: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Buy GF3 or Wait for GF4? in Geneforge Series
Law Bringer
Member # 6785
Profile #6
According to Jeff you've got about a 6 month wait until GF4 is ready. It will be longer for Windows users. It depends upon what you want to do until it's available.

You can always download the demo to GF3 and then decide.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
3rd test (trial) Spoiler needed in Avernum 4
Law Bringer
Member # 6785
Profile #2
The test is to adapt to changing circumstances, so you have to rotate through the different spell damage types until you get significant damage.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Dowdy's Stupid Iron in Avernum 4
Law Bringer
Member # 6785
Profile #4
Thanks to the pylons it's worth the trip since you can sell everything else to the merchant in the same trip. Since there is a maximum amount of loot in the game it pays to haul every piece of junk that is sellable to a merchant.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Church of the Nine-Headed Cave Cow in General
Law Bringer
Member # 6785
Profile #17
quote:
Uh. I was supposed to argue for Cthulhu here, I suppose. Gah, it's hard to keep all these faiths apart.

Cthulhu doesn't argue. He just turns non-believers insane. Not that his believers have much sanity.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Games in General
Law Bringer
Member # 6785
Profile #39
For something really old, check out the Colossal Cave Adventure Page (www.rickadams.org/adventure/). It contains downloadable PC versions of the text based Adventure game, hints, walkthroughs, history, trivia, and a long essay on writing a decent game.

I've only tried the Mac version and it uses MAC OS 9 Classic to run. There are DOS and other versions. Also there are several extended versions with extra rooms.

No graphics, character creation, automapping, and all the other crutches that you normally use. Just you and a paper map that you create as you figure out the puzzles. This is the great grandfather of all fantasy games.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Character Creation Help in Avernum 4
Law Bringer
Member # 6785
Profile #2
There is no ideal party. What I use is a party with a nephil archer elite warrior divine touch, a slith pole weapon elite warrior divine touch, a human mage/priest/thief natural mage divine touch, and a human priest/mage pure spirit divine touch. You could use nephil or slith instead of humans since experience penalty is not a real problem. Both spell casters start at spell level 5 in mage and priest to get all free spells. The mage/theif gets all mage spell levels but doesn't get all priest spells, The priest/mage gets all priest spell levels and at least lightning spray.

Tool use of at least 5 to start for mage/thief to be increased to 8 before reaching Fort Draco, It gets raised to 12 before reaching the Eastern Gallery. Tinker's gloves and bauble make it an effective 15. You need 16 for the end.

Nature lore of 12 will work for most of the game. Explorer's ring will give 2 more. At the end you need 16 for the total in the party to get everything but Heartseeker Bow.

The combine party arcane lore maximum is 15. But you don't need more than 12 for most of the game.

There are several threads that address party creation. I know others have different views.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Best Bad Guy in General
Law Bringer
Member # 6785
Profile #9
Ernesto Blofeld from Ian Fleming's James Bond series as evil going corperate. Forming SPECTRE to make crime a world wide business enterprise, he would be a perfect fit for now and he just wouldn't die.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Ghall-Ihrno's comfort [SPOILERS] in Avernum 4
Law Bringer
Member # 6785
Profile #5
Rentar-Inhro's tomb in the Basalt Fortress has a fine waveblade. I had enough luck so the Vahanatai Myrmidons that killed Houghton dropped some.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Gremlin Wine and Giscard in Avernum 4
Law Bringer
Member # 6785
Profile #2
Go west from Cotra and West Cotra along the coast to the nexr map section and then start searching north for a body in the trees. There are 2 different ones, but the other is near Swamplouse. The body of a wizard will only have the letter to Giscard.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
A Few More Advance Words On Geneforge 4 in Geneforge Series
Law Bringer
Member # 6785
Profile #108
Playing a servile versus a human would mean a whole new set of dialog options. Some serviles are able to resist shaper commands. Whether this would be given for PC serviles or you would have to raise abilities to be able to resist is up to Jeff. As a servile you are at the bottom, just ahead of the ornk (?).
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Have I been playing too much Geneforge? in Geneforge Series
Law Bringer
Member # 6785
Profile #4
It's never too much until carpal tunnel syndrome in both wrists makes using the mouse impossible.

Although taking a break might be helpful. When you see the game in your sleep you are nearing the end.
Posts: 4643 | Registered: Friday, February 10 2006 08:00

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