Profile for Thralni

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New scenario / Update to another in Blades of Avernum
Master
Member # 5977
Profile Homepage #7
I made a resource file for the Mac users among us. Whoever wants is, I can send it to you.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
New scenario / Update to another in Blades of Avernum
Master
Member # 5977
Profile Homepage #1
Good work! I'm glad to see you still keep designing, whatever people say about your scenarios. I really appreciate that, it's a good thing.

Pity that they're only windows versions, but that's easily fixed.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
List of Bugs in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #13
quote:
Originally written by Nioca:

The tints work in Windows, it's just that they have a negligible affect.
Is that so? It's a good thing then that I use Niemand's graphicadjuster for this kind of stuff.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Need opinions in General
Master
Member # 5977
Profile Homepage #6
Yeah, send it to me please. You probably know my emailadress.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
What did you do today? in General
Master
Member # 5977
Profile Homepage #24
Got up at half past nine (which I hate, because it gives me the feeling that a large part of the morging has already passed, so I can't sit in fornt on my computer in my pyamas and pretend I'm lazy) and started working on my project on eletric fishes, which is a bit difficult because I get distracted by all sorts of things, like the post I'm writing now.

The reaosn I woke up later than I'd usually do, is because I went out with some friend and drank too much, for your information.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The Political Compass (Armed and Dangerous) in General
Master
Member # 5977
Profile Homepage #71
At first I was surpised to see that I'm actually more of a lestist than i thought, but when I looked at this topic, it seems I'm no different then this community, so here goes:

Your political compass

Economic Left/Right: -4.62
Social Libertarian/Authoritarian: -1.28

IMAGE(http://www.politicalcompass.org/facebook/pcgraphpng.php?ec=-4.62&soc=-1.28)

EDIT: Yeah, I have become more of a leftist...

2005:

Economic Left/Right: -2.63
Social Libertarian/Authoritarian: -0.97

I guess it comes with the age.

[ Tuesday, October 16, 2007 00:49: Message edited by: Thralni ]

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Blades of Avernum Improvements in Blades of Avernum
Master
Member # 5977
Profile Homepage #57
If you were not suggesting the actual placement of boats and horses, then I'm afraid I don't actually see what you mean. Because from what you just said, I understand you suggest that you place the boats by using ascript, but then the other goes looking for boats and hores and displays them in the editor itself? Isn't that like almost the same as placing them in the editor, and therefor very hard to do?

I'm interested in what you suggest, i just don't understand it. please don't get me wrong...

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Blades of Avernum Improvements in Blades of Avernum
Master
Member # 5977
Profile Homepage #48
Celtic Minstrel:

- You misunderstood me - I was referring to Niemand's copy and paste terrain rectangle buttons, while I think you are referring to terrain scripts. I know you can copy and paste "objects" (scripts, items, creatures) with the Edit menu (although I think it didn't work in Isaac's version?).

Ah, I see what you mean. I must say though, that I don't really see how your improvement can make it better...

- Again, I can see your point about the boundaries button. The two wall commands and the Sticky Rectangles are already implemented in the BetterEditor - I was basically suggesting merging them into Niemand's version.
I do think that a Raise/Lower Rectangle Terrain Uniformly is an important thing to have. There have been instances when I wanted to make the terrain lower, but it was already at it's lowest value, so I had to manually raise the elevation of every single terrain square individually, just to make a small area lower. Not fun. And as if that wasn't enough, I had to do the exact same thing in any outdoor sections that connected to the one I was working on.

I might not understand what you are reffering too, but placing wall rectangles you can already do, no? I took a look and there is an option to place bouding walls (though it doesn't seem to work...). Was that what you meant?

The raise/lower terrain uniformly idea might be very usefull. I also used to have the problem of height not continuing onto another outdoor section, which usually irritated me. I don't think, though, that negavtive height values is something the game will understand, but I might be totally wrong about this...

- I understand this. I was wondering, however, if the scenario format would allow the placement of mirrors/quickfire in the actual town data (rather than with the script). As for boats and horses, it would mean searching the scenario script for the relevant commands.

Quickfire is defined as a field, is what I understand, just like force barriers and such. Therefor I think it should be possible, but the problem with quickfire is that it spreads as far as it can. The town may get slower because of that (I'm not sure about that). If the quickfire is there from the start, the game has to count the whole time that the player's there what the quickfire does... But on the other hand, in "babysitting" the quickfire is also there from the start...

About boats and horses: I think it should be possible, but I don't know how difficult it is to let the editor search the scenario script.

- Okay, I'll accept this. It makes sense. But not all my suggestions fall into this category, I think.

Yes, that's true. And with my remark I only meant the suggestions that fall into that category.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Blades of Avernum Improvements in Blades of Avernum
Master
Member # 5977
Profile Homepage #45
quote:
Originally written by Celtic Minstrel:

I have some more suggestions for the BoA editor, especially the toolbar area.

Firstly, there are two basic kinds of toolbar buttons: those that affect what happens when clicking on the terrain area and those that alter the view. (A few buttons fit in neither category.)

Since there are four different views at this point (2D closeup, Automap Preview, 3D, and 3D Preview), it would be nice to have a separate button to switch to each of these views. That is, a total of 4 buttons.

Meh, I think that as it is now it's good enough. All the buttons you need are there, and the buttons that are not relevant for a certain view simply appear when they are relevant (mainly talking about the 2D overview and the 3D ingame preview now).

quote:
Originally written by Celtic Minstrel:

Then there is the button that controls what you see in the terrain palette area (above the toolbar). There are three settings for this. Once again, it would be nice to have separate buttons for each.
Also, it would be nice if the monsters and items could be selected in this manner rather than from the menus. This may be a little harder, but not too much, hopefully.

Again, i think it's fine as it is. I don't see a reason to clutter everything up with buttons that aren't that necessary. Just one button to cycle through everything doesn't slow things down that much that I'd say that it should have more buttons.

quote:
Originally written by Celtic Minstrel:

The copy/paste terrain buttons could be replaced with a select terrain button, and then you use the Edit menu to copy or paste.
Something like that is already there: with the little hand icon you can select a terrain, and with command-C or command-V (Windows: ctrl-c and ctrl-v), you cna copy and paste.

quote:
Originally written by Celtic Minstrel:

A button to uniformly raise the elevation in a given rectangle would be much more useful than the existing set height in rectangle. It would also have to be able to take negative values to lower the elevation.

Khoth's version (available here) of the editor has two good ideas: place wall rectangle and draw walls freeform. I don't think it implements the latter very well. But it's a good idea. It also has a "Sticky Rectangles" option.

I'd sort of like to have the Set Town Boundaries command on the toolbar. Another idea is an Edit Area Description command which would allow you to click inside an area description to set it.

Hmmm. Well, I'm honestly not quite sure about what you mean or if they are really necessary. For instance, I think that only things that we use a lot should be on the toolbar, and I think I only used the "set town boundaries" option once...

quote:
Originally written by Celtic Minstrel:

I'm not sure if this is possible in the scenario format, but it would be great if you could place quickfire and pushable mirrors in the scenario editor.

Show the boats and horses on the map in preview mode.

While quickfire and such would be great, the puhable mirrors, boats and horses are things that you have to enter manually in the scenario's script, and I'm not sure if the editor can handle that very well...

I was wondering.. do you use Windows or Mac? Because if you use Windows, I understand that you might not know of certain functions that niemand put in the latest build of the editor.

I do think we ought to only place buttons on that toolbar that are actually necessary: features we use a lot and therefor really need. Stuff like town boundaries, I think, aren't used too much, so why give them a place on the toolbar? We shouldn't clutter that toolbar with irrelevant stuff. Sure, when you do need it, it might be a bit irritating to get all the way to that menu with your mouse, click, and click again in the menu, but still...

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Blades of Avernum Improvements in Blades of Avernum
Master
Member # 5977
Profile Homepage #41
That BoA editor is only for Mac, though, and I thought that Ishad has Windows, right?

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
A Contest Idea in Blades of Avernum
Master
Member # 5977
Profile Homepage #3
Seems interesting. And besides, it would be a great way of showing new designers what you can do with BoA. I'm all for it, just don't know if I can participate with all the work I already have and TNS lying around.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.
Co-designed with Nikki: El Presidente.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Blades of Avernum Improvements in Blades of Avernum
Master
Member # 5977
Profile Homepage #37
Indeed, take a look at Mad Ambition by TM. I tried it myself in TNS, and it worked quite allright.

The only thing I'd beg for, is more slots for custom terrain. I find it a problem that I can only have the amount of terrain BoA has at the moment. When one wants a lot of variants of a specific thing (like boxes, closets, whatever), these take up quite some space that you might want to use for something else. To have it all, more terrain slots would be good.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Goodbye! Goodbye for... a while! in General
Master
Member # 5977
Profile Homepage #8
quote:
Originally written by So seethe the Sword:

quote:
Originally written by Ephesos:

quote:
Originally written by So seethe the Sword:

Good luck. Say, could I be replacment mod while your gone? :P
Nija, no.

Please stop calling me that and stop being to stupid as not to notice a joke, as everyone seems around me here.

He knows perfectly well that it's a joke, just like everybody else. It's the sense of humour of SW, I suppose. Just learn to live with it.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Sputnik in General
Master
Member # 5977
Profile Homepage #48
quote:
Originally written by root:

And I submitted a theory for what said shift would be, which Synergy may or may not agree with.
Umhmmm, I know, and you are free to do so.

[ Sunday, October 07, 2007 07:07: Message edited by: Thralni ]

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Does life imitate art? in General
Master
Member # 5977
Profile Homepage #15
quote:
Originally written by Starman1985:

Maybe i'm Alec?
No, you're Imban.

And I don't get that poll, but since this is Spiderweb, I don't care about that.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Sputnik in General
Master
Member # 5977
Profile Homepage #46
Um... I know what he is talking about, I know what he is reffering too. I just want him to explain what shift in thinking he wants us to make. Just curious.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Sputnik in General
Master
Member # 5977
Profile Homepage #44
quote:
Originally written by Synergy:

As I stated earlier, the concern now is that our technological evolution is far outpacing our own social and spiritual evolution as humans, and that is a recipe for disaster without a significant shift in our thinking in this century.

-S-

So how should we think?

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
IMAGINE THIS SCENARIO, Aphobia, and Avatar released! in Blades of Avernum
Master
Member # 5977
Profile Homepage #4
TM: I assumed that's what you meant, but since I was in some seemingly to South Africans very important village called Pilgrim's rest (and maybe you were there and wanted to use its name or whatever), I thought it might have come from there. A little far-fetched, though, I know.

Imban: Avatar seemed also most interesting.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
IMAGINE THIS SCENARIO, Aphobia, and Avatar released! in Blades of Avernum
Master
Member # 5977
Profile Homepage #2
Right... After reading the descriptions I have no idea what to think of any of the scenarios. My first inclination is to think "what the hell", my second inclination i to think "oh my god". And one of them has Pleasantville, so I'm curious.

Oh well. I'll find some time to rush through them.

EDIT: I apoligize for my early opinion. I looked at it all, and I'm actually amazed by how it looks. for a 24-hour scenario it looks really well. What I'm getting very, very curious about, is the town names. Places like Pleasantville (WtRM?) and Pilgrim's rest (some place in South Africa?)... I wonder where TM got them from...

[ Friday, October 05, 2007 09:48: Message edited by: Thralni ]

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
SpidWeb Boards.. in General
Master
Member # 5977
Profile Homepage #10
quote:
Originally written by LakiRa@:

Its better that insted of deleting posts you could edit them.If you don't like something you just change it.
Other new features would just make it more complicated to post something and it would be useles.

*cough* Look at that nice little bar at the top of your post: see the edit button? Use it to edit your post so you can take out that obviously unnecesary and slightly dumb comment that an edit button should be included.

Thank you.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Windows or Mac in General
Master
Member # 5977
Profile Homepage #4
Maybe this topic should be closed as soon as possible. There always is somebody who starts with a Mac vs PC war...

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Table Updates in General
Master
Member # 5977
Profile Homepage #14
quote:
Originally written by Ballad:

Finally, nickel is also a carcinogen, and, anybody who knows me particularly well will tell you that knowing me is not good for their general well-being.
Then I might not know you well enough.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
NPC Script Question in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #3
Also, it will probably slow down the entire town if a complete creature script will have to be run from the START_STATE. That, and it seems quite a hassle to me.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Which Spiderweb game do you like most? in General
Master
Member # 5977
Profile Homepage #14
Avernum 3

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Google Code project in Blades of Exile
Master
Member # 5977
Profile Homepage #5
quote:
Originally written by Thuryl:

This is why it's a bad idea. If everyone sets up their One True Project, we're no better off than we were before.
Then make sure that not everybody does that...

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00

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