Profile for Thralni
Field | Value |
---|---|
Displayed name | Thralni |
Member number | 5977 |
Title | Master |
Postcount | 3029 |
Homepage | http://thralni.ermarian.net/ |
Registered | Saturday, June 18 2005 07:00 |
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Author | Recent posts |
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Orb of thralni in Blades of Avernum | |
Master
Member # 5977
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written Wednesday, June 22 2005 09:25
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Many thanks to Manhood typing Kelandon. I will try to do that. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
What do you think of Subterra? I KNOW THIS IS OLD, BUT THIS IS NEEDED ALSO... in SubTerra | |
Master
Member # 5977
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written Wednesday, June 22 2005 06:56
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I don't really like this type of game. I tried it, but I quickly stopped :( -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum Editor | |
Master
Member # 5977
|
written Wednesday, June 22 2005 05:50
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just wanted to say thanks to kelandon... and bug you with another question. I try to put beam projectors. how do I get those things on directly when the party enters the twon where the beam projectors are (so how does the power source automaticaly switch on upon enetring town) and how can the party manually turn the beam projectors of. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum | |
Master
Member # 5977
|
written Wednesday, June 22 2005 05:50
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just wanted to say thanks to kelandon... and bug you with another question. I try to put beam projectors. how do I get those things on directly when the party enters the twon where the beam projectors are (so how does the power source automaticaly switch on upon enetring town) and how can the party manually turn the beam projectors of. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Queen Buys an Apple in General | |
Master
Member # 5977
|
written Tuesday, June 21 2005 09:13
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I don't have an I-pod and also don't plan on buing one, because its to expansive! (One last thing: anyone who messes with the Macintosh, has me as his best enemy! got that, you little punk! :mad: :mad: :mad: ). -------------------- Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods). Click here for more information on Olga's fortune teller kiosk Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken. Work has begun on the Nephilian grammar and vocabulary guide! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum Editor | |
Master
Member # 5977
|
written Tuesday, June 21 2005 08:18
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So I don't put it in the townscript or whatever script, but, let's say that the party when talking to someone learns about the place where it is, I put the call set_town_visibility In the talking node where the party learns about this. Did i gor this straight? -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum | |
Master
Member # 5977
|
written Tuesday, June 21 2005 08:18
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So I don't put it in the townscript or whatever script, but, let's say that the party when talking to someone learns about the place where it is, I put the call set_town_visibility In the talking node where the party learns about this. Did i gor this straight? -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum Editor | |
Master
Member # 5977
|
written Tuesday, June 21 2005 05:21
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the ones that have read my questions, can conclude that I'm not a hero in scripting. now i encounter another annoying problem. I searched in the docs and found something about my problem, but I didn't quite get it. My problem: I have this cave, which appears only when a SDF flag is set to 1. I used the call set_town_visibility(7,1) (Town 7 will be visible). Now i don't know ere to write this call. In the docs this is explained in the chapter about editing towns. So do I put it in the townscript of town 7, or in an other script? -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum | |
Master
Member # 5977
|
written Tuesday, June 21 2005 05:21
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the ones that have read my questions, can conclude that I'm not a hero in scripting. now i encounter another annoying problem. I searched in the docs and found something about my problem, but I didn't quite get it. My problem: I have this cave, which appears only when a SDF flag is set to 1. I used the call set_town_visibility(7,1) (Town 7 will be visible). Now i don't know ere to write this call. In the docs this is explained in the chapter about editing towns. So do I put it in the townscript of town 7, or in an other script? -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum Editor | |
Master
Member # 5977
|
written Sunday, June 19 2005 22:32
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Thanks, now I know more about the teleportation calls. there remains just one thing. if I use the call move_to_new_town, can I have a teleportation flash? Do i have to add extra calls like put_effect_on_char and run_sound 9or something like that)? -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum | |
Master
Member # 5977
|
written Sunday, June 19 2005 22:32
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Thanks, now I know more about the teleportation calls. there remains just one thing. if I use the call move_to_new_town, can I have a teleportation flash? Do i have to add extra calls like put_effect_on_char and run_sound 9or something like that)? -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum Editor | |
Master
Member # 5977
|
written Sunday, June 19 2005 08:49
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I wanted to ask this, because I didn't really understand the docs: Does the call teleport_party also function when you want the party to teleport nit to a different location in the same town, but to another town? If not, which call should I use? -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum | |
Master
Member # 5977
|
written Sunday, June 19 2005 08:49
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I wanted to ask this, because I didn't really understand the docs: Does the call teleport_party also function when you want the party to teleport nit to a different location in the same town, but to another town? If not, which call should I use? -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum Editor | |
Master
Member # 5977
|
written Sunday, June 19 2005 08:46
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But can I find there also a good description of what its for? -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum | |
Master
Member # 5977
|
written Sunday, June 19 2005 08:46
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But can I find there also a good description of what its for? -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum Editor | |
Master
Member # 5977
|
written Saturday, June 18 2005 23:58
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He! why didn't I see that one! next time I think I will look more carefully. Thanks very much for pointing this out to me. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum | |
Master
Member # 5977
|
written Saturday, June 18 2005 23:58
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He! why didn't I see that one! next time I think I will look more carefully. Thanks very much for pointing this out to me. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum Editor | |
Master
Member # 5977
|
written Saturday, June 18 2005 23:07
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thanks to all who have replied, I'm very grateful. (By the way, I'm using this call: move_to_new_town But it need 4 things after it, like this: move_to_new_town(Probably town number, a number, a number, a number); I already figured out that the first number is the town number. I think that two of the other three are probably x and y coordinates. the last number I really don't know. if you ever used this call, could you explain me how to do it? -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum | |
Master
Member # 5977
|
written Saturday, June 18 2005 23:07
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thanks to all who have replied, I'm very grateful. (By the way, I'm using this call: move_to_new_town But it need 4 things after it, like this: move_to_new_town(Probably town number, a number, a number, a number); I already figured out that the first number is the town number. I think that two of the other three are probably x and y coordinates. the last number I really don't know. if you ever used this call, could you explain me how to do it? -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum Editor | |
Master
Member # 5977
|
written Saturday, June 18 2005 07:49
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he, I'm writing this REALLY COOL and GOOD.... Well, at least I think its REALLY COOL and GOOD!!! as for my question, does somebody know the item number of the orb of Thralni? I need it for the scenario. The problem is also that I can not find a list of items like these. if there is a way to get into the Avernum 3 scripts, I could possibly get this crucial item number. your kind and friendly steward on this flight of KLM is.... OK. No more pizza's for me at midnight. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Orb of thralni in Blades of Avernum | |
Master
Member # 5977
|
written Saturday, June 18 2005 07:49
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he, I'm writing this REALLY COOL and GOOD.... Well, at least I think its REALLY COOL and GOOD!!! as for my question, does somebody know the item number of the orb of Thralni? I need it for the scenario. The problem is also that I can not find a list of items like these. if there is a way to get into the Avernum 3 scripts, I could possibly get this crucial item number. your kind and friendly steward on this flight of KLM is.... OK. No more pizza's for me at midnight. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |