Profile for Thralni

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Beta call for Win 3D BoA Editor in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #25
You know, as much as I appreciate this and find it worthwhile downloading it, I am really getting crazy of the fact that these things aren't made for Mac OS 9!!! My mother has Mac OS X, but I don't want to wotk on her computer (and she doesn't let me). I also have windows XP, but I started working with this scenario on a Mac. (is it possible to continue making a scenario which was first made on a Mac, on a Windows?)

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Beta call for Win 3D BoA Editor in Blades of Avernum
Master
Member # 5977
Profile Homepage #25
You know, as much as I appreciate this and find it worthwhile downloading it, I am really getting crazy of the fact that these things aren't made for Mac OS 9!!! My mother has Mac OS X, but I don't want to wotk on her computer (and she doesn't let me). I also have windows XP, but I started working with this scenario on a Mac. (is it possible to continue making a scenario which was first made on a Mac, on a Windows?)

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Unhandled Exceptions in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #20
Although I'm a mac user, I think that happened already quite often with the editor. Macinstosh didn't shut the program down (Thank god, otherwise i would have to do all that work again!), but an error of the program itself showed up, saying it didn'r have enough memory, or the graphic the program wanted to acces wasn't there (but it was there). But this isn't a unhandeled exception, is it.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Unhandled Exceptions in Blades of Avernum
Master
Member # 5977
Profile Homepage #20
Although I'm a mac user, I think that happened already quite often with the editor. Macinstosh didn't shut the program down (Thank god, otherwise i would have to do all that work again!), but an error of the program itself showed up, saying it didn'r have enough memory, or the graphic the program wanted to acces wasn't there (but it was there). But this isn't a unhandeled exception, is it.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Motrax's hoard in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #6
I have tried several times to get to his treasure. Only in Avernum 1 and 2 it worked. In Exile 1 it worked, but in 2 there was this irritating statue. i didn't get to steal the treasure. Everytime the alarm went of and I was cooked by motrax (I did safely steal the treasure of (was it Sulfras?) in exile 1. He did notice it, but I managed to kil him.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Unhandled Exceptions in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #18
I was wondering what exactly are those unhandeld exceptions?

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Unhandled Exceptions in Blades of Avernum
Master
Member # 5977
Profile Homepage #18
I was wondering what exactly are those unhandeld exceptions?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Just In Time For the Elections: Political Compass! in General
Master
Member # 5977
Profile Homepage #31
economic left/right = 1,25

Social Libertarian/Authoritarian = -1,18

This is a rather moderate result, isn't it?
My parents also have this moderate attitude.

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Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #38
YEEEESSSSSSS!!!! I FOUND THE SOLUTION!!!!

I'm sorry. Just got overexcited. It was actually really simple what I did. i just copy/pasted it in an other way. Instead of copying with the grapic's border square a hole lot of white, I put the rectangle with which you select thing ON the border rectangles. THEN I copied it and pasted it. now it came fine in the editor! So for everyone who has this problem, do what I did (I'm so happy that I wouldn't have to change programs or so, that I can almost scream of hapines!)

I do want to thank everyone who cared to post replies. thanks very much!

[ Saturday, June 25, 2005 06:15: Message edited by: Thralni ]

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #38
YEEEESSSSSSS!!!! I FOUND THE SOLUTION!!!!

I'm sorry. Just got overexcited. It was actually really simple what I did. i just copy/pasted it in an other way. Instead of copying with the grapic's border square a hole lot of white, I put the rectangle with which you select thing ON the border rectangles. THEN I copied it and pasted it. now it came fine in the editor! So for everyone who has this problem, do what I did (I'm so happy that I wouldn't have to change programs or so, that I can almost scream of hapines!)

I do want to thank everyone who cared to post replies. thanks very much!

[ Saturday, June 25, 2005 06:15: Message edited by: Thralni ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #36
No, Idon't use the 3D editor. Is there something like that? to make monsters and so?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #36
No, Idon't use the 3D editor. Is there something like that? to make monsters and so?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #34
I tried almost all the advices. I used graphicconverter, but really didn't get how to use it. I tried using resfool, but it only works on Mac Os X, and I have Mac Os 9.2.2. I tried shifting the graphics to the upper left corner, but then the legs of the creature didn't show up in the editor. I don't have any other program then appleworks. I will try finding an other program. Maybe someone can sugest a good (free) program? I will also try to understand graphicconverter. Any way, thanks for the support!

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #34
I tried almost all the advices. I used graphicconverter, but really didn't get how to use it. I tried using resfool, but it only works on Mac Os X, and I have Mac Os 9.2.2. I tried shifting the graphics to the upper left corner, but then the legs of the creature didn't show up in the editor. I don't have any other program then appleworks. I will try finding an other program. Maybe someone can sugest a good (free) program? I will also try to understand graphicconverter. Any way, thanks for the support!

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #28
I set the cr_small_or_large_template to 0, that didn't make any difference. When i changed the custom creatures graphic number to a standard graphic number (for example 1500), it was normal.
So this didn't really help. I hope its not a problem with the graphics, because I worked hard on them.

A second time a compared the the creature graphics made by Jeff, and my own, and they really match exactly, so that really can't be the problem

[ Friday, June 24, 2005 06:34: Message edited by: Thralni ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #28
I set the cr_small_or_large_template to 0, that didn't make any difference. When i changed the custom creatures graphic number to a standard graphic number (for example 1500), it was normal.
So this didn't really help. I hope its not a problem with the graphics, because I worked hard on them.

A second time a compared the the creature graphics made by Jeff, and my own, and they really match exactly, so that really can't be the problem

[ Friday, June 24, 2005 06:34: Message edited by: Thralni ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #26
Okay, so the terrain and custom creatures that i have made, are being recognized bij the editor. Now there is this strange problem: When I put a custom creature in my scenario, it doesn't give a good picture of it, like the other standard creatures. You partly see the creature. Sometimes you also see the separation lines betwee two creature graphics. I have checked that the graphics aren't to big. They are the same size as the custom greature graphics of Valley of dying things. Does anybody know how to solve this?

(I can't show a picture of it. I hope anybody understands the problem)

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #26
Okay, so the terrain and custom creatures that i have made, are being recognized bij the editor. Now there is this strange problem: When I put a custom creature in my scenario, it doesn't give a good picture of it, like the other standard creatures. You partly see the creature. Sometimes you also see the separation lines betwee two creature graphics. I have checked that the graphics aren't to big. They are the same size as the custom greature graphics of Valley of dying things. Does anybody know how to solve this?

(I can't show a picture of it. I hope anybody understands the problem)

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Avernum V. Exile in General
Master
Member # 5977
Profile Homepage #31
When I was reading the posts, i noticed that many actually didn't deal with the question asked. may said thet found it a stupid and boring question.

I like avernum most. Exile and Avernum are almost identical (There are exceptions. Like the remote temple you have in exile 1 in the fort Duvno(?) area. it wasn't there in Avernum). That contributes to me choosing Avernum. its the same game, but Avernum is much nicer. (avernum I discoverd first, so it also has "a special place in my hart" (God, why did i say this. Its so slimy!). I hope that avernum 4 will be similair to the other avernum parts). So in general, give me avernum and I will be pleased.

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Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #23
I have looked in the docs. i searched the forum. Still, I can't find a way, to put a costum item in the resource file "terrain graphics." Now I think of it, can I actually modify this resource file? (I hope you can, because I would have no clue of how to let the editor know that I have a costum terrain type I want to put in the scenario). And I really didn't find anything about this in the docs! :confused:

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #23
I have looked in the docs. i searched the forum. Still, I can't find a way, to put a costum item in the resource file "terrain graphics." Now I think of it, can I actually modify this resource file? (I hope you can, because I would have no clue of how to let the editor know that I have a costum terrain type I want to put in the scenario). And I really didn't find anything about this in the docs! :confused:

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #22
i still didn't try it in the game, but i found ways to do it. With SDF's. Thanks for the advice!

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum
Master
Member # 5977
Profile Homepage #22
i still didn't try it in the game, but i found ways to do it. With SDF's. Thanks for the advice!

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Avernum 4 Complete Wish List in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #31
Right. OK, that's maybe what YOU want. The animations of the Avernum series I find the best animations there are! I find it kind of relaxing when you know for sure that the enemy won't do anything without you taking your turn first. That is also my biggest objection against Geneforce (although the story is good). About the Mac I agrre with what the others say. if jeff wouldn't make Avernum 4 for the Mac, he would lose quite a few customers. including me!

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Orb of thralni in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #21
Many thanks to Manhood typing Kelandon. I will try to do that.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00

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