Profile for John S
Field | Value |
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Displayed name | John S |
Member number | 5814 |
Title | Agent |
Postcount | 1115 |
Homepage | |
Registered | Sunday, May 15 2005 07:00 |
Recent posts
Pages
Author | Recent posts |
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how do i get into the vahantai lands or what ever they are called in The Avernum Trilogy | |
Agent
Member # 5814
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written Saturday, January 28 2006 21:46
Profile
quote:It seems that the amazing Thuryl was the one to break the code in this thread. Is there anything he can't do? :P -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
editor problem. in Blades of Avernum Editor | |
Agent
Member # 5814
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written Saturday, January 28 2006 15:44
Profile
Thuryl's links are files, not web pages. Click "save as" on Windows to use them. I don't know or care how Mac users do it. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
editor problem. in Blades of Avernum | |
Agent
Member # 5814
|
written Saturday, January 28 2006 15:44
Profile
Thuryl's links are files, not web pages. Click "save as" on Windows to use them. I don't know or care how Mac users do it. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Save this forum! in SubTerra | |
Agent
Member # 5814
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written Saturday, January 28 2006 14:54
Profile
Well, you know, there'd be absolutely no evidence of Drakefyre's post being the last one because that post would probably be deleted before anyone could see it. So the last post which can be testified to exist can be considered the last post. And come on, people! Pledge your support for this forum! Show how much it means to you! -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
how do i get into the vahantai lands or what ever they are called in The Avernum Trilogy | |
Agent
Member # 5814
|
written Saturday, January 28 2006 13:04
Profile
quote:You do know we aren't capable of reading your mind, right? We may be able to do some other freaky stuff, but mind-reading was right out when we negotiated for our powers. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Save this forum! in SubTerra | |
Agent
Member # 5814
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written Saturday, January 28 2006 10:26
Profile
Just a helpful reminder, people: do NOT post in this forum. If you truly want to show your dedication to the cause, post to say you will do everything in your power to keep this forum alive. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Kill Bill (Spoilers) in Geneforge Series | |
Agent
Member # 5814
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written Thursday, January 26 2006 14:24
Profile
If Jeff makes it possible for the PC to kill Ghaldring in a straight fight (and that is very likely, by the way), it'll probably be a typical endgame fight. Nothing special, no incredibly difficult fight. Just a straight bout of combat. I know he'll do this because in all my SpidWeb experience, he's never once made something impossibly difficult and meant for people to accomplish it. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Louvre now up to 346 graphics! in Blades of Avernum | |
Agent
Member # 5814
|
written Thursday, January 26 2006 14:10
Profile
quote:You know what, I cleared the cache while I was changing the pop-up and java settings. That must have been the problem, and explains why I would see 343 graphics instead of 346. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
The death of BoE forum in Blades of Exile | |
Agent
Member # 5814
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written Wednesday, January 25 2006 17:23
Profile
quote:Not in the nine... Since when does Jeff do work for the sake of assisting designers? quote:Jeff only provided the source code for the BoA Editor. Or some such silliness. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Louvre now up to 346 graphics! in Blades of Avernum | |
Agent
Member # 5814
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written Wednesday, January 25 2006 15:59
Profile
That's odd. I stopped blocking popups from personal.psu.edu and indeed, the number of records jumped from 343 to 346. I still want to know why unblocking popups would work, even if my problem's been solved. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Louvre now up to 346 graphics! in Blades of Avernum | |
Agent
Member # 5814
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written Tuesday, January 24 2006 19:38
Profile
The graphics aren't showing up for me. When I follow the link in Brett's sig, I get a Lourve which claims to only have 343 graphics. Is there some sort of secret Lourve no one's telling me about? -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
The death of BoE forum in Blades of Exile | |
Agent
Member # 5814
|
written Tuesday, January 24 2006 19:01
Profile
Here. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
BoA Crashes: Magus of Cattalon in Blades of Avernum | |
Agent
Member # 5814
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written Tuesday, January 24 2006 16:45
Profile
quote:It leved up the party? Sounds slightly suspicious, to say the least... Also, does clear_town() have a BoE equivalent? If so, is that call known to be buggy? Finally, maybe it has to be called from a special script or state? Maybe a creature script or the INIT_STATE, just to give examples. [ Tuesday, January 24, 2006 16:45: Message edited by: Not Why ] -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Map for Avernum 3 in The Avernum Trilogy | |
Agent
Member # 5814
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written Monday, January 23 2006 15:06
Profile
Here. If you're finding it too small or unclear, click to enlarge and zoom in. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Terrain script calls in Blades of Avernum Editor | |
Agent
Member # 5814
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written Monday, January 23 2006 14:21
Profile
The docs are just there to make you suffer. Ripping off someone else's code is much easier and less buggy. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Terrain script calls in Blades of Avernum | |
Agent
Member # 5814
|
written Monday, January 23 2006 14:21
Profile
The docs are just there to make you suffer. Ripping off someone else's code is much easier and less buggy. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Soon I Shall Be Rich in General | |
Agent
Member # 5814
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written Monday, January 23 2006 14:17
Profile
EDIT: Never mind. Tricksy peoples changing other people's posts... [ Monday, January 23, 2006 14:19: Message edited by: Not Why ] -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Good Cop, Bad Cop in General | |
Agent
Member # 5814
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written Monday, January 23 2006 14:13
Profile
quote:If someone wants to add to the topic but their account already holds the last post, they can just edit "their" post. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Soon I Shall Be Rich in General | |
Agent
Member # 5814
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written Sunday, January 22 2006 17:37
Profile
In the past three years I've had e-mail adresses, I've gotten about two of these messages. Having such an obscure name is quite beneficial. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
I'm late! I'm late! in General | |
Agent
Member # 5814
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written Sunday, January 22 2006 15:25
Profile
quote:I don't mean deletion of your own account, but of one which is tying up a PDN you'd like. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
I'm late! I'm late! in General | |
Agent
Member # 5814
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written Sunday, January 22 2006 14:09
Profile
Deletion by request would be much more efficient, you know. It's not about reducing space, it's about freeing up PDNs. Obviously, there'd have to be criteria. Maybe inactivity for one year or so. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Nazghul in General | |
Agent
Member # 5814
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written Saturday, January 21 2006 16:52
Profile
quote:Sounds like it's a coding language. The Avernumscript of Nazghul, most likely. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Will Exile ever be carbonized? in The Exile Trilogy | |
Agent
Member # 5814
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written Wednesday, January 18 2006 18:10
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quote:A legend at three posts? Wow. Someone has skills. What exactly was the "Xian Skull" topic about, anyway? All I can infer and glean is that it was totally awesome, but no one seems to really be able to describe what made it so. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Bassikhava glitch in Blades of Avernum | |
Agent
Member # 5814
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written Monday, January 16 2006 20:00
Profile
Why don't you just scrap the script? -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
I Want to Crush Your Dreams. in Blades of Avernum | |
Agent
Member # 5814
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written Monday, January 16 2006 10:27
Profile
SPOILER POST quote:Yay! For once, they aren't the archvillains! Maybe you could make it seem like they were the antagonsists and then change it around suddenly, by presenting the true enemy? You could mock A3 (and, from what I hear, A4), UV, and all the other games with them as the antagonists. -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |