Profile for Ephesos
Field | Value |
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Displayed name | Ephesos |
Member number | 4153 |
Title | Law Bringer |
Postcount | 4130 |
Homepage | http://www.freewebs.com/ephesos |
Registered | Friday, March 26 2004 08:00 |
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An RP in the World of Avernum *Reloaded* in General | |
Law Bringer
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written Friday, March 24 2006 13:24
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EDIT: Thank you for toning down the insanity of your post. Despite the fact that the Order never had any representatives in Valorim to begin with, I can at least work with this. Bear in mind, I plan to have the Order be aware of the attack. [ Friday, March 24, 2006 13:39: Message edited by: Ephesos ] -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
With cats I returned (cat movie inside)! in General | |
Law Bringer
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written Friday, March 24 2006 13:05
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Later, MagmaDragoon... Thank you for being not annoying, particularly given your relatively new status. For that, you have earned my respect. EDIT: Nonetheless, thank you for fixing the cat. [ Friday, March 24, 2006 13:05: Message edited by: Ephesos ] -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
I've made a script / story in General | |
Law Bringer
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written Friday, March 24 2006 11:47
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I think we all just need therapy... -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Test in Avernum 4 | |
Law Bringer
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written Friday, March 24 2006 11:43
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What was the fourth test again? I can never remember them, except for the first one and the last two. -------------------- Thuryl: "Runescape: for people who are too stupid to save their games." Gamble with Gaea, and she eats your dice. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Stone Circle in The Avernum Trilogy | |
Law Bringer
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written Friday, March 24 2006 11:40
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... so, did you have a question? -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
An RP in the World of Avernum *Reloaded* in General | |
Law Bringer
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written Thursday, March 23 2006 22:43
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IC: Ouracasos, Laessos, Tanan, Halitarn, Skarrifisk, Ona, Numindia, Eos, Krell, Trobi, Isidar, Freslari, Polir, Ysanto, Sipan, and Teguka... Brother Clearwater repeated to himself, trying to keep the names and leaders straight. Fifteen islands. All the major players in the archipelago northwest of Vantanas had united behind the Order. And then there was the Guild, which Clearwater was happy to accept as an ally. He just hoped they could dispatch some of the pirates troubling Numindia... as the island farthest south in the chain, they'd be an important outpost should trouble seek the Order's shores. Truth be told, the Order had maintained token religious presences on all of the surrounding islands, along with a few churches on the mainland (Clearwater had finally renewed contact with them a week prior, much to his relief. Nobody had died, by some miracle). And if the legends were true, there was still the temple originally founded by Ephesos himself, somewhere. None knew its true location... Ephesos had never said much about it when he had returned. Order historians had mostly discarded it as legend, but Clearwater held out hope of finding it one day. Maybe not in his lifetime, but someday... "Brother, how about another round?" the Numindian emissary's voice shook him out of his head. He had thankfully turned out to be fairly personable. "No thanks, Encras. I think I'm going to take a walk," Clearwater replied. "Don't forget about tonight's meeting." "Wouldn't miss it for the world!" Encras shouted above the din of Ivrel's tavern, the Floundering Crow. Clearwater dearly hoped that he would sober up before the meeting. Stepping out of the noisy tavern and into the surprisingly-cool evening air, Clearwater took a moment to soak in the tranquility that was Ivrel. Hopefully, nothing would disturb this. Clearwater was still surprised to see the plans work so well... fifteen islands, fifteen new republics, all getting used to life without the Empire. Well, fourteen once you leave out Krell. And they were all present here. And they were ready to make peace. A dream come true... something must be wrong. Without realizing it, Brother Clearwater had reached the remains of Ivrel's old walls. He climbed them with little difficulty, still fairly young and strong. From here, he had a magnificent view of the ocean, with a hint of the Vantanas mainland peeking over the horizon. Tomorrow morning would be a glorious sunrise... Then the senior druid noticed something out of place. A ship was approaching the coast of Krell, and it looked like it was headed directly for a landing east of Ivrel. ------------- The boat was full of nephils and slith, with a few humans acting as crew. They had sailed from the south of the mainland, and they had fled from some revolting Empire soldiers who had turned on the non-humans. Brother Clearwater gladly extended sanctuary to them, but had to depart before he could hear their full story. The meeting was at hand. ------------- The moon's light shone through the Council Hall's upper meeting room, illuminating the sixteen faces which sat at the table. Nine men, three women, a slith and a nephil. One representative from the Guild, who looked rather out of place among the other more heavily-decorated emissaries. And then Brother Clearwater. The druid cleared his throat. "Friends, we have gathered here in the interest of peace on Vantanas. The first issue at hand is clear: who here has strong contacts with the mainland?" Hands shot up, including the emissaries from Numindia (who looked unusually happy), Skarrifisk, Polir, Sipan, and Freslari. Not surprising... they were all the closest to the mainland. The Guild's representative also raised a hand. "Alright, then we can begin probing the mainland. We need to find out the current situation fast. The Order has a few temples on the north coast, all of which have been untouched by trouble so far. And the Guild has agreed to cooperate with us for the time being," Clearwater said, courteously nodding to the grizzled adventurer who represented the Guild. The emissary from Isidar spoke. "So what now?" "We wait, and carry on as best as we can. Keep our defenses strong, lest some outside force tries to reach us. We don't know what's happened on other continents, and I doubt we will for some time yet. Beyond that, all that remains is to regain contact with mainland Vantanas." He scanned the faces of the room, and saw no objections. "So now, we plan. Does anyone have contact with Woodsmuir?" he said, pulling a few map scrolls from out of his cloak and spreading them on the table. EDIT: Added Woodsmuir to the meeting, and moved the Order's mainland temples from east-side to north-side. [ Thursday, March 23, 2006 23:00: Message edited by: Ephesos ] -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
I've made a script / story in General | |
Law Bringer
Member # 4153
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written Thursday, March 23 2006 20:45
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Agh... Geneforge next. I'm out of my league. As always, good stuff. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
An RP in the World of Avernum *Reloaded* in General | |
Law Bringer
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written Thursday, March 23 2006 11:26
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quote:Got a problem with it? :P I happen to like my creation. It's not like it's overpowered... or that ambitious, really. IC: Brother Clearwater stood in the harbor of Oakton, surrounded by an honor guard of priests and warriors. The ships from Eos and Numindia had finally docked, and the emissaries strode up the docks confidently, each with a handful of guards trailing in their wake. "Welcome to Krell, friends. I am Brother Clearwater, senior druid of the Order of Krell." he said, met only with the sound of the ships' sails fluttering on the wind. After an uncomfortable pause, the emissary from Eos spoke. "I am Rincon, leader of the Republic of Eos. Why have you summoned us here, Brother?" The Numindian emissary made no move to speak. The elder druid kept a smile on his face, but knew something was amiss. "What else but our mutual welfare? Come, the meeting is to be held with the remnants of the Council in Ivrel. We have prepared quarters for you and your guards there." Briefly muttering to his men, the emissary from Numindia simply nodded toward Clearwater. The druid sighed, and waved toward a group of warriors with a group of horses a ways from the docks. "Let us ride." Clearwater said, noticing that both emissaries seemed a bit calmer. Not much, but enough. This shouldn't be too difficult... --------------- Sunlight streamed in through the windows of the upper Council Hall, gleaming off the armor of the assorted guards. The emissaries and Clearwater waved them all away as they sat at the massive oak table which dominated the far end of the room. As the heavy doors thudded shut, the Numindian emissary spoke. "Okay Clearwater, cut the smooth-talk for a moment. We need your assurance that this deal is going to help us." The Eosian emissary looked stunned, as did Clearwater. Over the course of the ride to Ivrel, he had reached an agreement bringing Eos under the banner of the Order, bringing the total to 14 island republics brought together. "Well, what do you think?" Clearwater said, gesturing to the surrounding building, which had yet to be damaged in any conflict since it was first built. "I think you may not be able to help us. Merchants-turned-pirates from the mainland have been harassing us for weeks, and you have little in the way of naval strength." Clearwater smiled. So that's all... we can deal with that. "I'll have to put you in touch with Brother Redscale. He's in charge of what passes for our defenses. He'll arrange for some of our men to go back and help you defend yourselves. You know of our priests' strength, correct?" The emissary simply nodded. "Then do we have a deal?" Clearwater asked calmly. "Fair enough," the Numindian replied. "But betray us and we will raze your precious island to the ground." "I assure you, we have no intentions other than peace in all of Vantanas." Clearwater said, trying to sound as reassuring as possible. "Good." the emissary said curtly. Then he smiled, for the first time since he had arrived. "What've you got to drink around here?" -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
I've made a script / story in General | |
Law Bringer
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written Thursday, March 23 2006 11:07
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quote:Wait till we get to the Avernum 4 forum... my SP will quadruple (at least), and then there's Divine Restoration. 'Nuff said. ... and of course, my favorite spell. RETRIBUTION!!! -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
The Mountain of Shadows RP in General | |
Law Bringer
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written Thursday, March 23 2006 11:04
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OoC: Okay... we seriously need to wrap this up, particularly with the Avernum RP taking off this quickly. I don't want to post an IC because I did so fairly recently (plot-wise, anyway). Where's that IC you were talking about, David? -------------------- Gamble with Gaea, and she eats your dice. Order of Krell Summary (Avernum RP) Save the Mountain of Shadows RP! I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Call me crazy... in General | |
Law Bringer
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written Thursday, March 23 2006 10:32
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quote:Oh... just that one Hitchhiker's Guide joke. Got it. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Captives of the turtle pit, hear ye, hear ye! in General | |
Law Bringer
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written Thursday, March 23 2006 10:30
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quote:Far too long, honestly... both episodes dragged out unnecessarily long given their conclusions. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Call me crazy... in General | |
Law Bringer
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written Thursday, March 23 2006 08:48
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quote:What, to recruit him? -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Call me crazy... in General | |
Law Bringer
Member # 4153
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written Thursday, March 23 2006 08:33
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What ever happened to not feeding the troll? Seriously, everyone... Happy Birthday SW! -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
I've made a script / story in General | |
Law Bringer
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written Thursday, March 23 2006 08:29
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quote:Technically, I think my character should be able to do this, but it simply too busy keeping everyone else from dying. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Captives of the turtle pit, hear ye, hear ye! in General | |
Law Bringer
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written Thursday, March 23 2006 08:27
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quote:Perhaps an irk would be a good fundamental particle of annoyance. Or would that be too blatant? Noobon? -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Avernum V in Avernum 4 | |
Law Bringer
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written Thursday, March 23 2006 08:24
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There were many, many secret passages outdoors in Avernum. Just not in A4. I think the best element of that was finding the back entrance to various forts. The classic example would be the old nephilim fort SW of Formello. -------------------- Thuryl: "Runescape: for people who are too stupid to save their games." Gamble with Gaea, and she eats your dice. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Avernum V in Avernum 4 | |
Law Bringer
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written Wednesday, March 22 2006 22:20
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quote:I was under the impression that chitrachs dug them out... at least in the Eastern Gallery. I just want to blame chitrachs, honestly... -------------------- Thuryl: "Runescape: for people who are too stupid to save their games." Gamble with Gaea, and she eats your dice. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
An RP in the World of Avernum *Reloaded* in General | |
Law Bringer
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written Wednesday, March 22 2006 21:54
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IC: Brother Clearwater nervously paced through the upper chambers of the Council Hall. Emissaries from the islands of Eos and Numindi, as well as somebody from the mainland were all due to be here this evening, and the senior druid had not yet prepared any sort of greeting. Welcome friends, and know that you are safe here... No, too pompous. He had to reassure them, lest they splinter off like the rest of the mainland had after Imperial Governor Brechil had been assassinated. Clearwater had risen to the head of the Order after ten years of apprenticeship to the late Sister Onyx-Claw, the first nephil to rule the Order. He had learned a great deal, though he had never managed to best her at archery, even in her frail old age. Brother Clearwater paused in front of a bright glass window, one of the masterpieces added to the renovated Hall in 975. Dedicated to Ephesos' memory, may he rest in peace, he thought, gazing down at the coast of Krell. The Hall wasn't the only renovated building in the city of Ivrel. Most of the city had been renovated at this point, and it stood proudly on one of the few high hills on the island. Oakton lay to the south, with Feldspar to the southwest, and the old Aspen Mines off to the northwest. A new town had been built near the now-abandoned mine, and Brother Clearwater had proposed a mission to examine the cave life which had recently appeared in the abandoned mines. Ivrel was originally an Empire fort known as Fort Quartz, back before the Order had peacefully transferred power to the Council. The Council Hall was built almost immediately after the Empire agreed to the terms, and it still stood proud and tall among the rest of Ivrel's buildings. If only we could assemble a full council... Clearwater thought. The Empire representative who served on the council had disappeared a day after the assassinations, and nobody had heard from him since. And then there were the walls. Ivrel was the only Order city which had walls of any sort, just as general policy. "Walls have their limits when the trees make such great allies," Ephesos had allegedly said back when the Order was founded. But the leaders of the Order had always insisted that the walls of Ivrel remain standing, as a reminder that Krell was not always free. Brother Clearwater strolled downstairs, and then descended to the basement of the Hall, where the Council's scrying pool was kept. Crystals lined the edges, and a weathered old oak staff hung on the wall. Clearwater took the staff and waved it over the pool, relaxing his mind as he did so. Images formed... ships. Two of them. He could see the banners of Eos and Numindi fluttering above the sails. Drat, I hope we haven't lost the mainland folks again... he thought agitatedly, as the images dissolved into complex ripples on the pool. He left the scrying room, and left to stroll the streets of Ivrel. Huge oaks loomed over the houses, planted and cared for by the Order since the 850s. A breeze blew through in from the shore, and Clearwater felt at peace for the first time since the assassinations. It had been weeks since Clearwater had simply taken time to relax and breathe. For once, everything is going smoothly. I will not fail in my duty... for who else will protect the beauty and peace of Vantanas? OoC: Faction Name: The Order of Krell Leader Name: Brother Clearwater Location: Island chains to the NW of Vantanas Government: Enlightened theocracy Religion: Nature-worship Description: The Order of Krell, whose members are commonly referred to as the Druids, was founded in the year 804 by a mage known as Ephesos, on the island of Krell (situated off the northwest coast of Vantanas). The order was founded on the principles of Freedom, Kindness, and Oneness with Nature, and began life as a resistance movement against the particularly oppressive Empire rule on Krell. Three years before the Avernum-Empire war began, Ephesos was exiled into Avernum, which stirred the Order into a frenzy. The Order successfully negotiated with the Empire to stop the slaughter of the island's natives, and stopped the strip-mining of the island's center. Rule of the island was later divided between settlers, natives, and Empire officials, in order to preserve the peace of the island. Apart from the occasional rebel or Empire bureaucrat trying to assert more power than they deserved, Krell remained relatively untroubled for decades. In the time after the Plagues, Ephesos returned to Krell and died there. Leadership passed along the priesthood, making sure that only the truly devoted could ascend to power in the Order. Around the year 1020, the Empire began calling for greatly-increased mining, logging, and settling of Vantanas, and the Order set about trying to repair the damage wrought by overzealous entrpeneurs. Reports of violence by the Order were never proven, though particularly damaging mines and towns tended to fail quickly. Eventually, the Order petitioned the Imperial governor at Woodsmuir to set aside large areas of Vantanas as preserved territory. All territory under the Order's watch is kept pristine and clean, with ecological harmony maintained as best as possible. Since its founding, the Order has remained open to all races, boasting that even a goblin chose to enter an apprenticeship in the year 1074. The Order has consistently preached cooperation between races, both magical and non-. Controls on magic are minimal, though mages working in Order-controlled lands are careful to avoid polluting the local landscape. The exceptions, unsurprisingly, are any work done with undead or demons, as the Order has a particularly hostile streak towards them. Necromancy is punishable by death. When news of the assassinations of the Governors reached Krell, the Order immediately reached out to protect its neighbors, the surrounding islands. Mutual defense agreements were reached, and nearly all of the islands surrounding Krell have united under the Order's banner. The Order's islands began to welcome refugees from strife-torn areas of Vantanas and even Valorim, particularly those non-humans who had met with fresh victimization. All in all, Order-controlled territory has fared very well since the revolutions began, and peace has been solid. Attempts to calm tensions on mainland Vantanas have met with mixed results so far, but the Order remains hopeful. Most of the Order's members are trained in priestly and natural magic, and many of its priests have trained extensively as warriors. EDIT: For the record, I'm not going to let MoS die. I'm just going to try and balance the two. [ Wednesday, March 22, 2006 22:47: Message edited by: Ephesos ] -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Rentar-Ihrno Won't Die!! in The Avernum Trilogy | |
Law Bringer
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written Wednesday, March 22 2006 21:22
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quote:It's possible to kill Rentar, but it's not worth it. My one attempt took about half an hour, and it didn't even change the ending. Let me make this perfectly clear: you don't need to kill Rentar-Ihrno. You just need to reach the control panel behind her. quote:Well, in all fairness, that is the definition of a double post. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
need help A3 in The Avernum Trilogy | |
Law Bringer
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written Wednesday, March 22 2006 21:18
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I think the real question here is this: How far into the game are you? (I mean, what day?) Depending on how far into the game you are, Father Oriathon may have been killed by the roaches. It could happen to anyone in Bigail. And you will be able to do courier missions again, just not immediately. You can always try and set the day back a few weeks using the Editor, and see if that makes him reappear. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Milking the Bunker A3 in The Avernum Trilogy | |
Law Bringer
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written Wednesday, March 22 2006 17:20
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It's really just easier to use the Character Editor for this, since I don't think there's a way to do this without cheating. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
erika in The Avernum Trilogy | |
Law Bringer
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written Wednesday, March 22 2006 17:19
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quote:You mean A1? Linda no longer has chambers in A2... she's been exiled to Motrax's caves, if I recall correctly... -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Avernum V in Avernum 4 | |
Law Bringer
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written Wednesday, March 22 2006 15:11
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quote:Ow, ow, ow... why?! WHY?!!! At first, I read this and thought "Tell me Vicheron knows that Pyrog is dead..." Next, I thought "Risen as a lich? Anything but an undead dragon!" Next, I realized how bad of a pun "An old enemy has risen" was. Last, I recalled my experience testing Shipwrecked, where SPOILER is the main villain. That was horrible... they had no character, no motivation, and nothing at all to do with the character's past appearances. Please don't do this. Pick a new villain, so that we're not left with an empty characterization of an established member of game canon. EDIT: Hah, beat you to the post, Wonko! [ Wednesday, March 22, 2006 15:12: Message edited by: Ephesos ] -------------------- Thuryl: "Runescape: for people who are too stupid to save their games." Gamble with Gaea, and she eats your dice. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Slarty's Comic Strip in General | |
Law Bringer
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written Wednesday, March 22 2006 12:13
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quote:I second that. I mean seriously, how often do you get to second a mango? (Please don't pervert the rhetorical question, by the way) -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |