Profile for Ephesos
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Displayed name | Ephesos |
Member number | 4153 |
Title | Law Bringer |
Postcount | 4130 |
Homepage | http://www.freewebs.com/ephesos |
Registered | Friday, March 26 2004 08:00 |
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OoC Thread for "An RP in the World of Avernum... *Reloaded*" in General | |
Law Bringer
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written Wednesday, March 29 2006 16:14
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quote:Uh, do you mean Malloc, perchance? Just wanted clarification... -------------------- Thuryl: "Runescape: for people who are too stupid to save their games." Gamble with Gaea, and she eats your dice. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
I've made a script / story in General | |
Law Bringer
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written Wednesday, March 29 2006 12:50
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quote:Shaun of the Dead, anyone? Good stuff, though... but I feel like Demonslayer should've been smashed back in the Avernum trilogy forum. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Anyone ever dared to write a book? in The Avernum Trilogy | |
Law Bringer
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written Wednesday, March 29 2006 10:44
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Pretty good stuff, Lenar. I assume no Ur-noobs will be appearing in this story? -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
BIG concern, need an answer ASAP in General | |
Law Bringer
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written Wednesday, March 29 2006 10:42
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Um... this is really a little suspicious. For some reason, I sense fanart. And thus, I feel like I should be running. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Avernum V in Avernum 4 | |
Law Bringer
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written Tuesday, March 28 2006 22:23
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quote:Um... it is a spoiler. A big spoiler. A very, very, very big spoiler. In fact, it's such a big spoiler that I feel the need to do THIS. -------------------- Thuryl: "Runescape: for people who are too stupid to save their games." Gamble with Gaea, and she eats your dice. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
OoC Thread for "An RP in the World of Avernum... *Reloaded*" in General | |
Law Bringer
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written Tuesday, March 28 2006 21:50
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I'd just like to say that "The perfectly harmless circus" is quite possibly my favorite scene from this RP thus far. -------------------- Thuryl: "Runescape: for people who are too stupid to save their games." Gamble with Gaea, and she eats your dice. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
On Thursday I Will Meet a Former KKK Imperial Wizard in General | |
Law Bringer
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written Tuesday, March 28 2006 21:19
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quote:I believe we've had this discussion before, and I'm almost ashamed to say that I started it. Hm... my postcount was half my current count back then... -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
An RP in the World of Avernum *Reloaded* in General | |
Law Bringer
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written Tuesday, March 28 2006 21:12
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IC: Brother Yewbark squinted into the morning sun as he stepped off the ship into Woodsmuir's harbor. As he scanned the nearby buildings, he found that he couldn't see anybody. There was just one ship still floating in the city's harbor, and two others had mostly sunken, showing extensive fire damage. It was unusual, to say the least. He had visited Woodsmuir repeatedly before the assassination of Imperial Governor Brechil, and had spoken with the governor several times on behalf of the Order. Not an overly-friendly man, but he hadn't deserved such a fate. And now, Brother Yewbark led the party sent by the Council through the apparently-deserted streets of the late Brechil's realm. "Alright everyone, looks like it's clear. Eiric, Helnum, and Irthis, you'll keep your squads on board the ship, so that we can be guaranteed a safe escape. I'll take the rest into the city, and hopefully we'll reach the old Imperial mansion without trouble," Yewbark yelled to the assortment of guards. So what've we got here... he thought, scanning the faces of his charges one last time. He had a few nephil archers from Tanan, some Order warriors and priests, a Numindian mage, a couple of Skarrifisk sliths, and an assortment of soldiers from Laessos, Ona, Eos, and Sipan. In total, they numbered about seventy, leaving thirty to defend the ship. The druid led the party into the city, clutching his oaken staff in a readied position. Should aggressors appear, he would not hesitate to smite them. --------------- Brother Clearwater stood yet again before the Council, unrolling another scroll from Sister Elmleaf and reading it aloud. "The prisoners have mostly recovered, though three of them refuse to come to terms with the acts they have committed. I've given them comfortable robes, a room in the priests' quarters, and nice warm tea. It's really all I can do. "The others have come to terms with their actions, and are split between wanting to return to their families in Valorim, and wishing to stay here, away from the Hunters. "They have told us all that they know, and it appears that the leader of the Hunters, one Tygra, keeps his lower-level soldiers relatively in the dark of their greater plans. We have only learned that the faction has attempted to gain a foothold in Upper Avernum. "I am currently advising that they stay on Krell until we can be certain of the herb's potency. As informers, they are fairly useless, and should we return them to Valorim, they will surely be charmed by Tygra again. As for long-term action, I am at a loss for what to do." Brother Clearwater rolled up the scroll, and set it on the Council table. "So, what shall we do with them?" The Ouracason emissary, an ex-Empire soldier named Joaquin, spoke first. She smiled grimly as she did so. "Turn them loose back in Valorim, they mean nothing to us." The slith representing Skarrifisk, an old male named Ethoss, retorted, "But they know of our location, and they will simply be brainwashed again! We cannot risk our peace by returning them yet. And I refuse to betray the location of my island, family, and self to a bunch of filthy Valoran racists!" Hmirra, the femal nephil of Tanan, seconded this idea. "Our priority should be the mainland, not with the return of some cold-blooded murderers to their homeland!" Brother Clearwater had to shout to restore order. "Calm yourselves! It is clear that we cannot risk the prisoners turning informant when they return to Valorim, so we will have to detain them here. As for their families, I think there is little we can do until the Hunters have been dealt with. I think we can probably rehabilitate these soldiers, and I will send them to the training halls at Feldspar to this end. Are there any objections?" "Yes," growled the emissary from Trobi. Known as Yarosk, he had rallied for war at every opportunity. "I still think we should send troops to Valorim, so that we can eradicate this Hunter scum!" Another argument erupted, and Clearwater sighed, seating himself by the windows and watching the fireworks break out. --------------- Brother Yewbark was getting a little worried. They'd walked through five city blocks, and had encountered nobody. From what he could tell, fires had ravaged much of the city at some point since the assassination, but it was difficult to tell exactly when. He could remember seeing smoke over the horizon a day after the revolution, but had never guessed that this much damage had been done. So the ship that reached Isidar must've been scavenging for supplies... Yewbark thought, noting a thoroughly burned market off to the party's left. How can this king maintain any sort of rule when the city is so devastated? The sound of snapping planks off to his right caused the druid to wheel around and scan the area. There was definitely a figure standing atop a roof. "Hail, friend!" Yewbark yelled. No answer came forth. The druid continued, undeterred. "We have come from Krell to speak with King Accis!" After a moment of quiet unease (Yewbark's soldiers were readying for a fight, and their actions were transparently obvious), a few more figures appeared atop the roof, and they drew bows. A soldier in the back of the group yelled out and fell to the ground with a thud. Yewbark turned to see more archers lining the path back to the harbor. "Retreat to the ship!" he yelled at the top of his lungs. A soldier slung the wounded man over his shoulder, and the retreat began, Brother Yewbark shouting out spells over the din. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Metris Questions in Avernum 4 | |
Law Bringer
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written Tuesday, March 28 2006 19:14
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Maxfield is working in the fields in the northeast of Mertis. I don't know exactly where the Cerebrous Wyrm is. -------------------- Thuryl: "Runescape: for people who are too stupid to save their games." Gamble with Gaea, and she eats your dice. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Avernum RP Summaries in General | |
Law Bringer
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written Tuesday, March 28 2006 18:48
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Faction: Order of Krell Important characters: -Brother Clearwater - Leader, senior druid. Capable priest. -Sister Elmleaf - Most talented healer in the islands. Resides in the Order temple in Ivrel, on Krell. Found cure for Hunters' mind control. -Brother Redscale - Slith druid in charge of any military force Krell can be said to have. Heads the training halls of Feldspar. Currently set to lead a relief party to the "volcano". -Brother Yewbark - Druid leading the negotiating party docked in Woodsmuir. Currently a "guest" of King Accis. -Sister Quartz - Druid leading the party to be sent to Valorim. -Named emissaries to the islands: Rincon (Eos), Encras (Numindia), Ethoss (Skarrifisk), Joaquin (Ouracasos), Hmirra (Tanan), Yarosk (Trobi) Islands in the chain: -Ouracasos -Laessos -Tanan (emissary is a nephil) -Halitarn -Skarrifisk (emissary is a slith) -Ona -Numindia -Eos -Krell (headquarters: Ivrel - other cities: Oakton, Aspen Mines, Feldspar) -Trobi -Isidar -Freslari -Polir -Ysanto -Sipan -Teguka Involvement: Mostly Vantanas for the moment, as the Order seeks to negotiate with self-proclaimed King Accis of Woodsmuir, and one day re-unite Vantanas. While the Order has supplied the herbs to resist the Hunters' mind control, the Council is currently reluctant to send proper troops to Valorim and fight. Other than that, a state of war is assumed between the Hunters and Order, in part due to the devastation of the Order's Kriszan temple. The odds of the Order getting involved in other continents is fairly slim. Avernum is pretty much out of the question. Posts: #1: Faction intro, Brother Clearwater awaiting two final emissaries. #2: Clearwater forms the full Council of Krell. #3: Established locations, welcomed mainland refugees, and began Council meeting. #4: Meeting interrupted by discovery of the Hunters' slaughter of Valorim temple. Next Day: Clearwater gets boatload of prisoners from the Guild, and the Council kind of supports war with Hunters. #5: Next Day: Cure for Hunters' mind-influencing/control-magic-thing found, Council doesn't want war, and Council sends party to parley with Woodsmuir's communist king. #6: A week has passed. Brother Yewbark leads negotiators into Woodsmuir, and gets attacked,and the Council still can't agree. #7: No undead for you, Goldenking. #8: Clearwater meditates, Yewbark retreats, and a group is commissioned to infiltrate the Hunters' territory. #9: Yewbark is trapped in Accis's territory, Clearwater ponders his next move, and Sister Quartz leads the Order's infiltrators over the ocean. #10: Yewbark and Quartz see the star and freak out, while Clearwater mistakes it for a volcano, sends out a relief party. #11: Clearwater and Quartz do nothing, Yewbark meets Accis, and Redscale's party sees first rakshasi, and a demon-filled portal opens up nearby. [ Saturday, December 09, 2006 11:28: Message edited by: Ephesos ] -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
OoC Thread for "An RP in the World of Avernum... *Reloaded*" in General | |
Law Bringer
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written Tuesday, March 28 2006 10:22
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quote:Thank you. :D I hope my connected scrying pools aren't too bad... just one in each Order temple. If it's any help, the one on Krell is the only one that's constantly watched. But I can fall back on messenger pigeons if I have to. And Infernal, I thought we'd gotten the portal thing mostly ironed out? You said it'd be months until breakthroughs... But anyway, here's my summary: EDIT: (Moved to the appropriate thread) Since my posts have been moving somewhat slowly, I'm probably going to jump forward a little bit soon... maybe a week. [ Tuesday, March 28, 2006 18:36: Message edited by: Ephesos ] -------------------- Thuryl: "Runescape: for people who are too stupid to save their games." Gamble with Gaea, and she eats your dice. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
I've made a script / story in General | |
Law Bringer
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written Tuesday, March 28 2006 09:54
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quote:Ah, I had just seen disgusting... and then I read "good" without the correct definition in mind. I get it now... but fix my RETRIBUTION!!! line. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
The Unexpectable Unconformities in The Avernum Trilogy | |
Law Bringer
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written Tuesday, March 28 2006 09:51
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quote:The mad mage on the south coast of Valorim who worked with slimes and bandits. I believe you got something like lvl 3 Bolt of Fire from his lair. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Great Cave Bandits in Avernum 4 | |
Law Bringer
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written Tuesday, March 28 2006 09:48
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I seem to recall a deserted campsite nearby a hole leading down a level. In any case, they're all underground. Which ones are these? Randolph Halfbreed, Abisynthe? -------------------- Thuryl: "Runescape: for people who are too stupid to save their games." Gamble with Gaea, and she eats your dice. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Avernum V in Avernum 4 | |
Law Bringer
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written Tuesday, March 28 2006 09:46
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(italics added for emphasis) quote:Have you played A4? If not, do so and tell me this is still a good idea. -------------------- Thuryl: "Runescape: for people who are too stupid to save their games." Gamble with Gaea, and she eats your dice. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Aranea Stoneseer in Avernum 4 | |
Law Bringer
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written Tuesday, March 28 2006 09:40
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Yeah, the spiders themselves drop an impressive array of crystals... usually of the beautiful caliber. -------------------- Thuryl: "Runescape: for people who are too stupid to save their games." Gamble with Gaea, and she eats your dice. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
OoC Thread for "An RP in the World of Avernum... *Reloaded*" in General | |
Law Bringer
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written Monday, March 27 2006 22:40
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Ahem... No more invisibility. Please. Zephyr's invisible ship was bad enough (I'm pleased to see that the second one is losing power), but invisibility cloaks are stretching things. The recharge time makes it better, but it's still a stretch... And spy crystals? Can we put some sort of ban on those? I thought we already talked about it with somebody else's faction... That said, we're running up against the problem of too much magic again. So please, no more ship-summoning, wand-cannons, and spy crystals, please. It'll make this all a lot easier. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Modern day classics in General | |
Law Bringer
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written Monday, March 27 2006 20:33
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EDIT: Agh... this turned out horribly wrong. I quoted Alo's post in a new tab, thinking I'd just copy the post over to the tab where I was editing the last post. But no... I hit add reply. (Kicks self) [ Monday, March 27, 2006 20:35: Message edited by: Ephesos ] -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Modern day classics in General | |
Law Bringer
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written Monday, March 27 2006 20:15
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quote:Hm... I actually read Fight Club after watching the movie, and personally, I see the movie as more destined for classic status. His style is very unconventional, that's for sure, but that may only work for Vonnegut... EDIT: quote:Agreed. He deserves recognition. [ Monday, March 27, 2006 20:33: Message edited by: Ephesos ] -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
I want to try designing with BoA in Blades of Avernum | |
Law Bringer
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written Monday, March 27 2006 20:04
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quote:Quite good advice, really. Sometimes you just run up against something that makes you wonder, "What if x, y, and z bounced off this idea?" Say you wanted to know what happens to Vahkhos between DwtD and becoming head of the Aizoan Empire (this will only make sense if you've read the RP in General), or you want to follow the Slith Wars of ZKR's time period. You can make a scenario set somewhere new, which just explores those old ideas. quote:This was just too funny to not quote. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Avernum V in Avernum 4 | |
Law Bringer
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written Monday, March 27 2006 19:10
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quote:I think you're being a little too inclusive in judging what is and isn't the Abyss. It's just the area between the Chasm of the Spire and the east gates of Bargha. The Teleporter was just north of the Abyss. Khoth was far to the north, Pyrog off to the west (not to mention dead and thoroughly looted by the time of the Empire's occupation). Grah-Hoth lived to the west. And the Abyss had been pretty much cleaned up by the time of Avernum 4 (cleaned out of Empire surprises, that is). -------------------- Thuryl: "Runescape: for people who are too stupid to save their games." Gamble with Gaea, and she eats your dice. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
I've made a script / story in General | |
Law Bringer
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written Monday, March 27 2006 19:01
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quote:You evil, evil person. :P And that's a typo. It's actually "RETRIBUTION!!!" Thank you for not killing me, however... though I'm not sure whether or not I should be insulted that I taste horrible. Oh well. I guess everything tastes bad when you've got a cold. quote:Agh. But then again, it's about time, since we've hit the end of the Avernum/Exile forums. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Stuck in the Skree caves [spoiler] in Avernum 4 | |
Law Bringer
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written Monday, March 27 2006 18:52
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quote:I think that's meant to be part of the patch. The real way into the Scree Caves is through Fort Emerald. Try that. (Note: you'll have to do the quests that lead up to getting into there.) -------------------- Thuryl: "Runescape: for people who are too stupid to save their games." Gamble with Gaea, and she eats your dice. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Avernum V in Avernum 4 | |
Law Bringer
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written Monday, March 27 2006 16:34
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quote:Well, this has been discussed a few times, but there's just the issue that everybody in the First Expedition dies at the end. Very Shakespearean, but poor form for an RPG. It'd be like in the new King Kong game when you have to play out Kong's death scene. The motivation is gone when you know you're going to die, and very significant plot warping would be required to let the party escape unscathed. Unless, that is, you mean the first bands of Avernites to spread out. That might be a bit more interesting. -------------------- Thuryl: "Runescape: for people who are too stupid to save their games." Gamble with Gaea, and she eats your dice. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
I want to try designing with BoA in Blades of Avernum | |
Law Bringer
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written Monday, March 27 2006 16:26
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Wow... a new designer who actually wants to start small. I am truly impressed. As Kelandon said, check out all the wonderful FAQs. Of course, that can make your head spin after a while, so don't hesitate to just make a test scenario and fiddle around with stuff before launching into a full-scale scenario. We're all here to help. Good luck in your designing. EDIT: And I also feel that I should support the idea of planning out scenarios beforehand. I went into writing my only BoA scenario rather unsure of how it was all going to play out, and I wound up improvising an ending due to a pressing contest deadline. I don't recommend it... if only because I really didn't like the first release version of my scenario. [ Monday, March 27, 2006 16:28: Message edited by: Ephesos ] -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |