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BoA Graphics Database Questions in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #1
Jeff said there may be talking graphics, and you it might be helpful to distinguish between monsters that always look the same (like goblins) vs. monsters that look different in combat mode (like soldiers).

—Alorael, who otherwise thinks the list is well divided, unless someone actually does make new PC "paper-doll" pictures for the side place where you can see your character's equipment and inventory.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Some Other Things About BoA in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #58
If you're familiar with Blades of Exile, you can pretty much think of BoA as the same thing with a new engine and added customization, including the new script system that we all have such high hopes for.

If you're not familiar with Blade of Exile, try downloading the demo and giving it a try.

—Alorael, who would also like to clarify that's it not currently possible to add anything to BoA since Jeff is still programming it. Once it's finished sometime this winter everyone will have a much better idea of what it can and cannot do.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Geneforge Order in Tech Support
Law Bringer
Member # 335
Profile Homepage #4
There's no set processing time. It depends how busy Spiderweb is, how many other orders they've received, when they decide to check their email, and the alignment of the stars. You could already have your registration code emailed by the time I posted this, or it could take a week. Usually you'll get your codes in a day or two.

—Alorael, who would expect this to be a quick order. There are no new games and no urgent deadlines, so you can expect your codes shortly.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
method of registratrion in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #11
If a game has a registration code, someone will find a way to hack it or generate the right code for every number.

If the game is either a demo or the full version, the full version will be put online somewhere.

If the game can only be registered by getting the full version on a CD and then entering the password, someone will upload the full version and a hack or number generator.

There's no way to completely eliminate software piracy, so Jeff might as well take an option that minimizes it and isn't much of a pain for his real customers.

—Alorael, who thinks many people would be disappointed to have to wait for a CD to arrive. They'd rather download the game and be registered only a day or two after sending their registration.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
What happened to my password? in Tech Support
Law Bringer
Member # 335
Profile Homepage #1
I've had the boards turn my password into a random string once, but you're probably safest changing your password again even if it doesn't look like someone deliberately changed it.

—Alorael, who would put it down to the UBB being UBBish unless the new password was obviously created by a person.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
A BoA Graphics DB in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #10
It seems fairly clear from Brett's first post that he wants you to email the graphics, although he later implied that links are also okay.

—Alorael, who would check with Jeff about the dialogue pictures. Even if they return, they may not be exactly the same size. There's no reason they should change, but it's better to be safe than to have piles of unusable but beautiful dialogue pictures.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
character editer in Tech Support
Law Bringer
Member # 335
Profile Homepage #1
See a virtually identical topic here.

—Alorael, who recommends against posting the same topic in two places. It really isn't necessary.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Some Other Things About BoA in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #51
An NPC that joins the party becomes a normal PC that cannot be controlled any more than other PC's. An NPC that isn't in the party can be controlled by scripts just like any other monster, but I doubt it will be possible to give the player access to its inventory. No, I don't know this for certain, but it seems consistent with the current engine.

However, I would like to see some way of checking NPC presence. That way, there could be places where NPC's who join you do special things, like a number of 5th-slot characters from Nethergate.

—Alorael, who was also under the impression that recruitable NPC's wouldn't be implemented. Apparently that's another thing that Jeff did somewhat accidentally, or maybe he changed his mind.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
New Spells in BoA please? in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #5
Jeff is replacing Capture Soul and Simulacrum for engine reasons, but that's all been discussed to death already. Any new spell groups would require a lot more work just for creating and balancing the spells, let alone altering the engine to account for them.

—Alorael, who thinks that the post count is a dead giveaway as well. Most people with only one post just joined.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Some Other Things About BoA in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #44
Even if the alteration isn't fixed, the editor can easily be used to correct the problem. Restoring party defaults would most likely end up in the editor as well if it ended up in the scripts, but storing a copy of the party from the beginning of the scenario seems like a waste of space to me.

—Alorael, who would also rather not have his ideas for a spell and skill exchange where you can trade, say, Unlock and Light for Dispel Barriers quashed by party reseting. And if someone wants to make the Anama and enforce it, removing all mage spells is a good way to do it.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Some Other Things About BoA in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #41
If there is a way to prompt the player for a text response with a script, then you could have a conversation option labelled "Ask about..." that calls the script. Unfortunately, I don't think any such script appears in the Avernum games, making its sudden appearance in BoA doubtful.

—Alorael, who does think that the loss of riddles and the ability to suddenly deduce what you need to ask is unfortunate. On the other hand, in BoE it is too often possible to stumble into dialogue for things you haven't done yet, often by accident.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
shipment time? in Tech Support
Law Bringer
Member # 335
Profile Homepage #2
Actually, it may take a little bit longer if they don't get your codes mailed today. I think Spiderweb takes the weekend off. Still, you should get your codes pretty fast.

—Alorael, who has had his own registration codes take anywhere from a few hours to four days. Those four days, incidentally, were also a Friday registration.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Custom (or whatever) Sounds in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #7
Jeff seems completely opposed to sounds. It doesn't entirely make sense, but he's the one who makes the decisions.

—Alorael, who also thinks that a few MIDI files couldn't do much harm, and special sound effects could add almost as much as custom graphics. Also, a short silent "sound" would be a great delay in BoA movies made in the BoE style.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
I'm not sure where to put this (NO HUFFY MODS PLZ) in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #1
This scenario bears an uncanny resemblance to a Bond movie, although that's not terribly surprising coming from Scorp...

—Alorael, who thinks the story story, like most stories, would work. What it really needs is a lot of fleshing out and, as always, a good designer. No, he's not volunteering.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Where are the Celt NPCs located? in Nethergate
Law Bringer
Member # 335
Profile Homepage #1
They're in the inn in Vanarium, just like the Roman NPC's who join you. To reach Vanarium, go west across the bridge near the Ruined Hall and follow the signs. I think the town is to the northwest.

—Alorael, who thought it was interesting that Brigid, who is supposed to be another Celt, is able to wear armor like a Roman. The Celtic NPC the Romans can pick up is also armor-compatible. Perhaps the more cosmopolitan clans all live to the west?
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
question in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #10
Member #2 is Krizsan, but Mariann has used the main Spidweb account, #1, for as long as I can remember. Of course, she hasn't been around much at all in any account for the past few months.

—Alorael, who could also see including Zeviz in the group as a former temporary Triad Mage. And let it not be forgotten that Alec's title carefully specifies that he is not a Triad Mage as well...
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
question in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #7
Drakey is the only member of the Triad, actually. It's his special title for being admin and having poWers with a capital W.

—Alorael, who supposes someone(s) will make a BoA scenario with massive battles. In fact, it wouldn't be too surprising to see many such scenarios. BoA will use the same turn-based engine of the other Avernum games, though, so don't get your hopes up for fast-paced melee hacking.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
"Member profile corrupt (blank): '00000331' " in Tech Support
Law Bringer
Member # 335
Profile Homepage #7
RoR doesn't quite have 800 posts, and she created her new account in May. That's a perfectly reasonable rate of about three posts per day.

—Alorael, who denies all allegations of spamming on the mod board to inflate his post count. He would not do such a thing, of course. Not even in the Krazy Kwilting Korner.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
What happened to the GAME of BoA? in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #16
Some people may play the new fourth scenario just to play another official Jeff Vogel product, and it can be helpful to have a scenario that you can walk around in and then poke at with the editor before you start from scratch.

—Alorael, who also suspects that the editor will be the main attraction. Even people who never complete a scenario (*cough*) will ecstatically try to create the coolest, hugest epic ever imagined.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Concerning Custom Graphics and Macs... in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #15
I don't think many of them do. Most PC-made BoE scenarios come with the .bmp only and leave it to you to create the .meg.

—Alorael, who thinks that deliberately axing compatibility with older operating systems would be a bad idea for Apple. Hopefully they're smarter than that. And now that this has been said, it's a sure thing that the rumors are right...
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
What happend Here? in Tech Support
Law Bringer
Member # 335
Profile Homepage #5
There's still no word from Spiderweb on that. You can assume we'll be without Misc. for an indefinite but very long time.

—Alorael, who wishes he had better news about it. Actually, Spidweb has been pretty quiet for a while, so it's possible to hope that they are having heated debates about whether or not to revive Misc. It's doubtful, but it's possible.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Customization? in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #15
Again, probably only by using scripts.

—Alorael, who would advise caution with that. He can't think of any good way to give a monster immunity to blade clouds, so the monster would hurt itself with every step.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Idea - 'Cutscenes' in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #24
It's a lot of work to make a movie, but it's not impossible. It just takes diligence and attention to detail.

—Alorael, who unfortunately lacks both. And he also seems to have no better luck in completing movies than in completing scenarios.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Idea - 'Cutscenes' in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #21
Double post from Drakey!

If you tell the player which graphics to use for their PC's and how many to use, you can make monsters with the same graphics to use as the party's stunt doubles after you hide them for cinematics.

—Alorael, who now sees another reason why Jeff's expansion of the town limit in BoA is nice. You can have 100 towns and still have 100 extra towns to use as frames in cinematics.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
What happend Here? in Tech Support
Law Bringer
Member # 335
Profile Homepage #3
And the URL button reappeared, and the windows became narrower, and it's no longer possible to see the mods from the boards' main page.

—Alorael, who recommends looking at this topic to discuss it (or complain).
Posts: 14579 | Registered: Saturday, December 1 2001 08:00

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