Profile for Or else o'erleap.

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

Pages

AuthorRecent posts
be able to play with a vahnatai poll in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #0
Machizmo, please don't post the same thing twice. That's against the CoC, and it doesn't accomplish anything.

—Alorael, who wouldn't want to see more of Spiderweb shut down like Misc. If you can't minimize random babble, please find other boards to babble on.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Message From Spiderweb - Brain Blocked in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #86
Divine Warrior was a passable substitute for Avatar in A1 and A2, but Jeff decided to take it out for A3. I guess he thought it was unbalancing, and it was extremely powerful.

—Alorael, who wouldn't be averse to seeing it return. However, it's not a prime candidate for a mid-level mage spell.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Should it be made at all? in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #46
If you make a BoA clone, make sure it's not an actual copyright infringement. That would be extremely bad.

That out of the way, it's always nice to see more editors. Just remember that a steeper learning curve may make it better for advanced programmers, but those who just want to make a quick hack-and-slash scenario would be frightened off.

—Alorael, who would recommend talking to Djur about the possibilities of helping out with Pygmalion before trying to make yet another modular game maker. People will only buy so many.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Message From Spiderweb - Brain Blocked in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #76
A one-way teleport spell could be set up using scripted events and an item, much like the Jewel of Returning in A3. The ability to teleport out of any nasty situation is easily abused and gets rid of the dangers of a dungeon crawl, which have already been greatly reduced by the lack of wandering monsters.

Perhaps a physical damage spell could be made like Symbiosis from E3, only instead of hurting the caster to heal a target it hurts both target and caster. At higher levels, a lower amount of damage would be dealt to the mage and more would be done to the enemy.

—Alorael, who would like to see wandering indoor monsters return. The enter, kill, leave, rest, repeat method of clearing dungeons is too powerful in Avernum.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Where do you get the Healing Elixir Recipe? in Nethergate
Law Bringer
Member # 335
Profile Homepage #3
I think Yadotian spy is thinking of A3. Fenris Port doesn't exist in Nethergate, nor do Energy Elixirs or Rogue's Elixirs.

As far as I can tell, there is no recipe for Healing Elixir. The closest thing to that that you can create through potion making is the Restoring Elixir. The recipe can be either purchased in Vanarium or found in one of the libraries under the Celtic Temple of Brigantia.

[Edit: I think Healing Elixirs can be created by using the Create Elixir spell, also found underneath the Temple.]

—Alorael, who must once again attribute the answer to Zeviz's Nethergate Guide. Try looking through it before asking here; chances are it has the answers you need.

[ Wednesday, November 13, 2002 17:30: Message edited by: Alorael ]
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Message From Spiderweb - Brain Blocked in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #68
Perhaps an incentive toward making mages into decent fighters would be to make the physical damage spell deal damage based on strength, weapons skill, and equipped weapon as well as intelligence. In essence, this would be a way to attack an enemy from a distance. Depending on balance, this far-strike spell could either be given a chance to miss or not.

—Alorael, who has always wanted a reason to have his spellcasters carry around halberds. Besides the nice staff graphics, that is.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
avernum 3/ the end game in Tech Support
Law Bringer
Member # 335
Profile Homepage #3
The end of A3 doesn't let you continue for several reasons. First of all, it gives a nice finality to the game. Second, it would be extra and unnecessary work for Jeff to program more responses and things for people after you've defeated the vahnatai.

I don't know what fort you mean, but Blackcrag cannot be fully explored. There are some secret passages that let you into a few more areas, most notably a blacksmith's shop, but you never get the run of the fortress. You can also never get past Blackcrag and out of Valorim.

—Alorael, who answers only because Jeff is unlikely to. He spends his time programming games and dealing with his daughter, not visiting these forums.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
A problem with my profile in Tech Support
Law Bringer
Member # 335
Profile Homepage #1
I don't know what it is, but I received the same error several days ago. I didn't think much of it, but it's still there for me as well. I've rated enough members that my full list of ratings is a separate page. When I click the link to that list, I get the same error.

I guess we should contact Infopop about this error, but in the mean time there's only one solution I can think of. Find people you feel somewhat strongly about and rate them until your ratings go onto a separate page. Then you'll at least be able to see your private messages.

—Alorael, who wonders if this has anything to do with the periodic account deletion bugs. The error is slightly different, but it's still a corrupt profile.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
avernum 3/ the end game in Tech Support
Law Bringer
Member # 335
Profile Homepage #1
The message that you get is the generic victory message. You may have found everything, although chances are you didn't. The choices are just the same ones you get if you get killed.

If you want to get back to Valorim, you need to backtrack through the Great Walls, Crumbling Factory, and Keep of Tinraya. In this case, using the editor to return your party to Fort Emergence isn't such a terrible cheaters method, either.

—Alorael, who found it much nicer returning from the vahnatai lands than he did getting to them. When all the enemies are already dead and you have all the necessary keys your life is much, much easier.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
win/mac with avernum3 in Tech Support
Law Bringer
Member # 335
Profile Homepage #1
I think saved games only work on the operating system they were created on.

—Alorael, who also remembers some odd problems with savefile corruption on transfer. That may only be via internet, though.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
mods=good in Tech Support
Law Bringer
Member # 335
Profile Homepage #13
No, I meant effect. We come from ashes and dust. I can't think of anything much grimier than that.

—Alorael, who is never wrong. Even when he is blatantly wrong, he's still right, even if he has to twist grammar and definitions to get it to work.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
mods=good in Tech Support
Law Bringer
Member # 335
Profile Homepage #9
Dingy is Schrodinger. I'm sure there's a good explanation for this, but I don't know why.

—Alorael, who guesses that grime can even effect the best of us.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
mods=good in Tech Support
Law Bringer
Member # 335
Profile Homepage #7
Thank you, thank you. Next time, keep the praise and give money. :P

—Alorael, who does not love Alec. Alec is evil and deserves to die. With short, choppy, fragment sentences. lol.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Should it be made at all? in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #22
quote:
Originally posted by Motekye:
[b]I wonder if BoA will allow for setting maximum party members or changing the amount of starting skill points or disabiling or creating new skills altogether.
[/b]

Using special nodes, one can limit the number of party members fairly well in BoE. BoA will probably be able to do the same.

Starting skill points cannot be chosen because a new party isn't created for each scenario. Jeff has already said that there will be no custom skills, which I assume means you won't be able to disable any either.

quote:
[b]I for one would like to change the interface back to a free automap like in Nethergate and allow more / less party members.
[/b]

What do you mean by a free automap? There isn't much difference in the terrain or mapping system between Nethergate and Avernum.

quote:
[b]I could easily create graphics for new player character races, but what about changing the racial adjustments? I also wonder if new spells could be created.
[/b]

Once again, the answers are both no.

—Alorael, who feels slightly depressed about pointing out all the parts of BoA that aren't flexible. Still, before deciding it's not worth the effort, why not wait until it's actually made? Give it a try and see for yourself if it allows enough customization.

Frankly I think in addition to providing Blades of Avernum, Spiderweb might also consider posting the source code to the Avernum series. I think it would be much easier on the programmers and allow for a level of tweaking un-heard of in regular scenerio editors.

Just a thought.[/QB][/QUOTE]
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Costom Tiles and Other Things in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #7
I'm using IE 5.0 (also on a Mac) and none of the images show up. They're all broken link symbols.

—Alorael, who recommends editing posts instead of posting multiple times in the future. Notice the small edit button in the upper right corner of each post.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Should it be made at all? in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #15
BoA should be more flexible, not less. New races of monsters will require more graphics, and the graphics are harder to create, but it's still possible. I'm not sure what you mean by creating a new place in BoE, but BoA should be able to do the same thing. Again, the only limitation is custom terrain; the graphics are more detailed (although at least there aren't as many different views as there are for terrain!).

—Alorael, who thinks that if the scripting system is all that Jeff has promised, it will allow for many new tricks and concepts in scenarios. This, combined with a higher town limit, will lead to all sorts of great things.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Message From Spiderweb - Brain Blocked in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #8
Barter - High intelligence

Resistance - High hardiness (very, very high)

Pathfinder - High cave lore / nature lore

Blademaster - High strength, dexterity, and either melee or polearm skill

Anatomy - High strength, dexterity, and first aid. This seems like a very awkward, unlikely combination, though...

Parry - High defense and melee / polearm skill

Gymnastics - High dexterity and defense

Find Herbs - High intelligence and potion making

Magery - High intelligence and mage / priest skill

—Alorael, who hopes that NPC's will still be able to sell up to five levels of a skill. If it's not too hard to implement, leaving the skills as "secrets" that the PC's can't learn without purchasing at least one level first would be nice.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Should it be made at all? in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #2
BoA will cost money, so only people with real interest in playing and designing scenarios will purchase it. Then, if the system is like BoE, the scenarios will be rated by players and sorted by ranking on Spiderweb's site. The ratings aren't always accurate, but usually the complete junk is weeded out.

—Alorael, who also considers asking right here a good way to get scenario recommendations.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Too big for his proccessor in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #1
If you're using BoA, it's pretty much a given that it'll run just fine on any computer that can run BoA. That would probably be a computer able to run A3.

If you're worried about the size of the download file, don't be. The BoE scenarios are pretty small, and BoA scenarios probably won't be too much larger. Custom graphics take up more disk space, but as long as you don't go completely overboard there should be no problems.

—Alorael, who will now point out that BoA isn't made yet and probably won't be for more than a year. But go ahead and make plans, and maybe even register BoE and use that!
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Will it be like BoE? in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #9
The way maps are made will probably be slighty different from BoE, since there are now walls that are in between terrain tiles. The end result will look like terrain in Avernum.

—Alorael, who can't guarantee that the terrain layouts will all look the same. Talented designers using good custom graphics could significantly alter the appearance of Avernum.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Will the resistance's be right? in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #13
Mind crystals that give Energy Pulse are cursed. Just sell them.

—Alorael, who supposes that they release a pulse of energy into your mind and knock a few things loose. That's what you get for using mind-altering magical substances!
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Will it be like BoE? in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #7
BoA will be to the Avernum trilogy as BoE was to the Exile trilogy, only hopefully with fewer bugs and more features. And not just by nomenclature.

—Alorael, who hopes that the relationship among the four products (or eight, depending on how you look at it) has now been sufficiently established.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
more than 4 characters ! in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #13
As long as you don't let NPC's use Cloud of Blades, then, everything is okay. And that's really not a huge loss, since I don't trust the Avernum AI to target intelligently anyway.

—Alorael, who would just love watching the NPC's cast Cloud of Blades on the doomguard that is entirely surrounded by party members. It would bring back wonderful memories of BoE.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Will the resistance's be right? in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #10
With 100% fire resistance, one of my characters occasionally took no damage from the fire golems' breath. Resistance probably lowers the range of damage that can be dealt. A very high resistance can't guarantee immunity, but you'll take far less damage.

—Alorael, whose lead character interestingly continued to take large amounts of damage from the ice golems despite having 60-80% cold resistance.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
more than 4 characters ! in Blades of Avernum
Law Bringer
Member # 335
Profile Homepage #9
At least BoA includes monster inventory and equipment as a possibility. Depending on how it's set up, some NPC's may always be the same level and simply have different items equipped.

—Alorael, who would prefer to look on the bright side. At least the lack of area of effect spells will prevent NPC's from roasting your party by accident! And if behavior can be so easily customized, then there will be some more variation in what they do.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00

Pages