Profile for Or else o'erleap.
Field | Value |
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Displayed name | Or else o'erleap. |
Member number | 335 |
Title | Law Bringer |
Postcount | 14579 |
Homepage | http://www.polarisboard.net |
Registered | Saturday, December 1 2001 08:00 |
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Idea - 'Cutscenes' in Blades of Avernum | |
Law Bringer
Member # 335
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written Sunday, December 22 2002 17:45
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I doubt there will be a way in BoA to separate party members. You can move them, but only if you still want them in a perfect line. —Alorael, who supposes BoA could also hide PC's behind very tall monsters or terrain that has a graphic just like what would be visible if the PC's weren't there. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
New stuff ideas! in Blades of Avernum | |
Law Bringer
Member # 335
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written Sunday, December 22 2002 17:40
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All of the items look pretty powerful. If you do include them in a scenario, make sure they're either rewards for extremely hard quests or located in a hidden cave in the hinterlands and surrounded by more dark wyrms and rakshasi than you can shake a greatsword at. —Alorael, who would like to request that no more double posts be made. If you have more to add, use the edit button above your first post. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Idea - 'Cutscenes' in Blades of Avernum | |
Law Bringer
Member # 335
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written Sunday, December 22 2002 10:11
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Depending on BoA's terrain slot limitations and the speed of monsters appearing and disappearing, it might be easier to make a series of monsters with graphics of a vahnatai from different angles. Have one scripted event do something along the lines of place monster, play a sound, delete monster, place a new monster with the rotated picture, repeat several times. —Alorael, who actually doesn't know how feasible it is to make a movie where your party escapes from a crumbling tower. PC's are the hardest thing to manipulate in BoE, and it's probably the same in BoA. You can't easily move them, you can't easily hide them, and you can't change their pictures. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
how much $ ? in Blades of Avernum | |
Law Bringer
Member # 335
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written Saturday, December 21 2002 06:31
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In another topic here, Jeff says that we can expect BoA in perhaps a little bit less than a year and that GF2 will come first. —Alorael, who would happily wait for twice as long if the glitchiness of BoE could be avoided in BoA. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
"Member profile corrupt (blank): '00000331' " in Tech Support | |
Law Bringer
Member # 335
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written Saturday, December 21 2002 06:19
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Actually, it belonged to Exile_Master, and it was just deleted yesterday. —Alorael, who also thought it was RoR's account until he realized that the account number is lower than his own. Since RoR came later, it couldn't be hers. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
"Member profile corrupt (blank): '00000331' " in Tech Support | |
Law Bringer
Member # 335
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written Friday, December 20 2002 15:22
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Corrupted profile messages appear periodically. Usually they don't mean anything, but they are related to the account deletion bug. If you try to look at the profile of member 332 (I think), you'll find that it no longer exists. (E;dit, pun.ctuation?:} —Alorael, who doesn't feel like verifying the actual number that corresponds with account 00000331. It's somewhere around that number. [ Friday, December 20, 2002 15:24: Message edited by: Alorael ] Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Blades of Avernum News and a Sample Script in Blades of Avernum | |
Law Bringer
Member # 335
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written Thursday, December 19 2002 12:22
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quote:I think that's a fairly clear indication that those who are not so inclined will not need to look at the scripts, Drakey. Jigga: The code above and the Geneforge scripts are both in C++. Since it's a perfectly good programming language, I don't think Jeff will try to alter it just to make things more confusing. —Alorael, who now has all sorts of new ideas. First of all, doors that are immune to Unlock level 3 sound very good. Second of all, having floors turn bright red when you walk on them could have possibilities... Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Confirmed new abilities? in Blades of Avernum | |
Law Bringer
Member # 335
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written Monday, December 16 2002 14:21
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I don't think ambidexterity is returning. As far as I remember Jeff hasn't said anything about it, and the engine changes required would be prohibitive. Besides, in A3 your characters do quite enough damage without being given two hits, while an extra sword without an extra hit would not do anything because of the damage cap. —Alorael, who loathes and detests the damage cap. Actually, it's the inflated damage that bothers him, but as long as that's there it might as well be really inflated. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Stand-alone? in Blades of Avernum | |
Law Bringer
Member # 335
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written Sunday, December 15 2002 08:45
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I think making BoA scenarios stand-alone would cost Jeff sales. I don't think I would have purchased BoE if I could play all the scenarios for free, and I'm sure other people would also be perfectly happy with free games without a game-creator. Besides, in BoE at least the editor was free; if the player were also free, nobody would pay Jeff! —Alorael, who does think that Jeff should include one good scenario not made by him in unregistered BoA. That way, people could see just how impressive a scenario can be made by someone with (probably) no professional programming background. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Special spells in Blades of Avernum | |
Law Bringer
Member # 335
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written Sunday, December 15 2002 08:32
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I'm sure they will stay in the game. Most of A3's artifacts given some sort of skill bonus, so it can't require any major engine changes to implement it. In fact, it would probably be harder to make it so we could create items without using skills. —Alorael, who also hopes item augmentors are included. They could probably be duplicated with scripts, except for the zap, but it would be convenient to have them pre-programmed. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
how much $ ? in Blades of Avernum | |
Law Bringer
Member # 335
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written Saturday, December 14 2002 12:03
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And if you register BoE, you get to play all the great scenarios that have been made already and probably won't be ported to BoA. —Alorael, who has already given his sales pitch far too many times. You know BoE is a bargain and a great game. Get it. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Special spells in Blades of Avernum | |
Law Bringer
Member # 335
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written Saturday, December 14 2002 06:55
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Anything that summons specific monsters will also probably be out. Items that just cast summoning spells will probably be transferrable. —Alorael, who now feels somewhat stupid. Even if Jeff takes out mind crystals, they probably won't be too hard to recreate using scripts. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Party Limits in Blades of Avernum | |
Law Bringer
Member # 335
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written Friday, December 13 2002 20:34
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Drakey's making RiB for posterity! We'll never be able to play it, but someday our children or our children's children shall look back upon this day and mock us for not seeing the glorious future of RiB! —Alorael, whose breath remains unbaited. Holding your breath in expectation of RiB has a high chance of causing suffocation. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Special spells in Blades of Avernum | |
Law Bringer
Member # 335
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written Friday, December 13 2002 11:23
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All the abilities not given by character traits will probably just be empty ability slots that can be filled in a scenario according to the designer's wishes. Jeff may keep Ritual of Sanctification as well just because it's been in all the games, but other slots will be empty for you to put in Summon Chicken or Balance Equation abilities. —Alorael, who hopes that mind crystals remain in the games. They are one of the best rewards for a difficult quest. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
how much $ ? in Blades of Avernum | |
Law Bringer
Member # 335
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written Friday, December 13 2002 11:17
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I'd guess it will cost $30 just like the other Avernum games. Then again, I have a vague memory of BoE being more expensive than the Exile games when it came out (and it certailny is now). Since Jeff probably knows we'll pay more for BoA than for any of the trilogy games, he may up the price a bit. —Alorael, who states the prices in USD. He is in the US, Spiderweb is in the US, and the other Spiderweb prices are in USD. It just makes sense to continue the pattern. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Custom Monsters in Blades of Avernum | |
Law Bringer
Member # 335
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written Thursday, December 12 2002 18:16
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I think he means this thread. —Alorael, who would say creating a scenario before creating a monster might be a good idea. It could be hard to find a way to use your five-headed purple jellybean-man in a scenario that doesn't specifically call for them. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Dialouge in Blades of Avernum | |
Law Bringer
Member # 335
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written Thursday, December 12 2002 18:14
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If BoA is like BoE, there will be no job boards. I don't think that that's any great loss, though. Real quests are far more satisfying. Dialogue will probably be programmed in some tree format, so that each option you choose opens other options. Then there are probably SDF-dependent conversation choices, and all the other nice bits and pieces. I have no idea how it will work exactly, but I'm sure we'll be able to figure it out. Use of special nodes in dialogue was already supported in BoE. I very much doubt that Jeff will take it out for BoA. —Alorael, who hopes quests will be handled as quests, and not as SDF's or events. The quest log is a wonderful thing, and it would be a shame to lose it. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Party Limits in Blades of Avernum | |
Law Bringer
Member # 335
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written Thursday, December 12 2002 12:24
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Having six party members walking in a line as your party does in Avernum would be awkward. The addition of two more PC's would also require significant changes in code for the Avernum engine, which Jeff has already said he won't do. We're stuck with the four party member system. —Alorael, who was more disappointed to learn that it will be impossible to make recruitable NPC's. There were so many possibilities for that... Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
New monsters? in Blades of Avernum | |
Law Bringer
Member # 335
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written Wednesday, December 11 2002 17:21
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BoA will probably come with a handful of new monsters that will be rarely used. However, the scenario editor will allow you to create whatever monsters you'd like, and Jeff has said that they will be far more customizable than in BoE. —Alorael, who really wants to see what can be done with the personality editor. If archers can be made that shoot at mages instead of fighters, maybe they'll actually become a challenge. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Wouldn't you like to know? in Blades of Avernum | |
Law Bringer
Member # 335
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written Tuesday, December 10 2002 13:53
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Jeff has already said he won't make new races or classes. Besides, classes have no effect after character creation. —Alorael, who is deeply injured by being a category on his own. Or is that flattering? Hmm... Well, he's not 'Your Postliness' yet, but he's working on it. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
av4????/ in Blades of Avernum | |
Law Bringer
Member # 335
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written Tuesday, December 10 2002 13:45
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It depends on how the porting system works, but I think that anything without a password will be convertible (although knowing exactly how the scenario was programmed would help). If Jeff doesn't include a password prompt, then it should be possible to convert everything. —Alorael, who would rather see new scenarios than remade classics. The porting system will also probably mangle a lot of scenarios unless a lot of time is spent correcting all the details. With that sort of effort, a whole new scenario could be created. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
can't increase skills in A3 in Tech Support | |
Law Bringer
Member # 335
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written Monday, December 9 2002 12:51
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Try gaining a few levels and giving yourself 15000 coins with the character editor. Then go to the trainer. If there are still no arrows, all I can suggest is trying to redownload the game. —Alorael, who thinks it sounds a little bit like you're trying to increase skills at the trainer with gold or anywhere with skill points. To train, you need to have both gold and skill points, and you must be at the trainer. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Poor Man's Starbound? in Richard White Games | |
Law Bringer
Member # 335
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written Sunday, December 8 2002 09:00
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Since PsiScape seems to have gone out of business, the demo can't be registered. Icshi was right. —Alorael, who also cannot play MoO or MoO2 on his computer. The application opens, funny colors appear on the screen, and it is very difficult to quit. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Poor Man's Starbound? in General | |
Law Bringer
Member # 335
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written Sunday, December 8 2002 09:00
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Since PsiScape seems to have gone out of business, the demo can't be registered. Icshi was right. —Alorael, who also cannot play MoO or MoO2 on his computer. The application opens, funny colors appear on the screen, and it is very difficult to quit. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
av4????/ in Blades of Avernum | |
Law Bringer
Member # 335
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written Saturday, December 7 2002 20:27
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The registered version of BoA will come with four scenarios, probably the three from BoE remade and one new one. If you don't want to replay the ones from BoE, then don't; nobody is forcing you to. Just wait until some completely original scenarios are made for BoA and have fun with those. —Alorael, who agrees that the Spiderweb scenarios were quite enough once. Only A Mild Rebellion is any good, and playing through twice gives both sides. After that, they're far less interesting than other scenarios. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |