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About a older (not yet found) thread in General
Infiltrator
Member # 3040
Profile #23
I remember the Xian Skull topic; I was around while it was still in progress. Unless what I saw was a reincarnation, which I doubt. I remember this one character "Ghost" who would post, on every page, a warning that the thread was spam and that newbies not take it seriously.

Now that I think of it, though, that might have been under my old account #2517 before it got deleted, so you might still be correct about the account numbers thing.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
3D Editor not working in Blades of Avernum Editor
Infiltrator
Member # 3040
Profile #9
Jinx!

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
3D Editor not working in Blades of Avernum
Infiltrator
Member # 3040
Profile #9
Jinx!

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Cutscene problem in Blades of Avernum Editor
Infiltrator
Member # 3040
Profile #13
Well then that's probably not the problem. I was just offering a possible solution; if it's worked for you in the past, probably nothing has changed.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Cutscene problem in Blades of Avernum
Infiltrator
Member # 3040
Profile #13
Well then that's probably not the problem. I was just offering a possible solution; if it's worked for you in the past, probably nothing has changed.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
3D Editor not working in Blades of Avernum Editor
Infiltrator
Member # 3040
Profile #7
I tried downloading the latest version recently (about 2 days ago) and found that it was actually version 1.02b5 rather than b6. I went ahead and downloaded the source to b6 and compiled it.

EDIT:

If anyone would like my compiled version of 1.02b6, you can find it here. It runs on my system, 10.4.3. I didn't test it specifically for the bugs mentioned, but if the bugs have been fixed as claimed, there should be no problems. NOTE: The info window says that its version is 1.02b5. This is wrong. It is actually b6.
http://s7.yousendit.com/d.aspx?id=3ULN5RO6NQTZJ20SQ00GU7R6D7

[ Thursday, December 29, 2005 22:34: Message edited by: wz. arsenic... ]

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
3D Editor not working in Blades of Avernum
Infiltrator
Member # 3040
Profile #7
I tried downloading the latest version recently (about 2 days ago) and found that it was actually version 1.02b5 rather than b6. I went ahead and downloaded the source to b6 and compiled it.

EDIT:

If anyone would like my compiled version of 1.02b6, you can find it here. It runs on my system, 10.4.3. I didn't test it specifically for the bugs mentioned, but if the bugs have been fixed as claimed, there should be no problems. NOTE: The info window says that its version is 1.02b5. This is wrong. It is actually b6.
http://s7.yousendit.com/d.aspx?id=3ULN5RO6NQTZJ20SQ00GU7R6D7

[ Thursday, December 29, 2005 22:34: Message edited by: wz. arsenic... ]

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Cutscene problem in Blades of Avernum Editor
Infiltrator
Member # 3040
Profile #11
The issue I had with TextEdit was actually from mucking around with the A4 scripts rather than BoA, but it might be the same. Basically, I found that a new line in TextEdit (by hitting the "return" key) had hex value 0x0A, while the original line breaks in the scripts had hex value 0x0D. Changing the edited line breaks to the original ones (by copying and pasting) solved the issue.

I don't know how you can fix it, but try editing it in a different text editor, and use a find and replace to change all the original line breaks to new ones. Does that make sense? I hope I'm being clear.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Cutscene problem in Blades of Avernum
Infiltrator
Member # 3040
Profile #11
The issue I had with TextEdit was actually from mucking around with the A4 scripts rather than BoA, but it might be the same. Basically, I found that a new line in TextEdit (by hitting the "return" key) had hex value 0x0A, while the original line breaks in the scripts had hex value 0x0D. Changing the edited line breaks to the original ones (by copying and pasting) solved the issue.

I don't know how you can fix it, but try editing it in a different text editor, and use a find and replace to change all the original line breaks to new ones. Does that make sense? I hope I'm being clear.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Cutscene problem in Blades of Avernum Editor
Infiltrator
Member # 3040
Profile #9
Is it possible that line endings are the problem? Similar to what *i mentioned about bad characters, I've had problems with line endings where the game didn't recognize them. Are you using a Mac or a PC? If you're on a Mac, are you using TextEdit?

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Cutscene problem in Blades of Avernum
Infiltrator
Member # 3040
Profile #9
Is it possible that line endings are the problem? Similar to what *i mentioned about bad characters, I've had problems with line endings where the game didn't recognize them. Are you using a Mac or a PC? If you're on a Mac, are you using TextEdit?

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
BUGS! in Blades of Avernum Editor
Infiltrator
Member # 3040
Profile #4
it_bonus doesn't work as described. It does not provide any protection for rings, necklaces, and bracelets, and instead of preventing the given amount of damage, it prevents a random amount of damage up to the given amount.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
BUGS! in Blades of Avernum
Infiltrator
Member # 3040
Profile #4
it_bonus doesn't work as described. It does not provide any protection for rings, necklaces, and bracelets, and instead of preventing the given amount of damage, it prevents a random amount of damage up to the given amount.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
what does A4 offer us? in Avernum 4
Infiltrator
Member # 3040
Profile #29
quote:
Originally written by Kelandon:

quote:
Originally written by Two pipe solo:

Alorael, who isn't so sure about ZKR's canon status. Fort Cavalier and those sliths aren't mentioned anywhere else
True, but the Second Slith War is definitely mentioned in A4. At least that part is fairly certain.

I'm not sure if you're acknowledging this or not, but the ZKR is definitely mentioned by name:

quote:
z127silvardlg.txt
The second slith war?
"It was a small one, but nasty, not too long after Empress Prazac let the Avernites back onto the surface. I helped ferry supplies down the Za-Khazi Run, after some other adventurers cleared it out."



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Posts: 508 | Registered: Thursday, May 29 2003 07:00
The End (Spoiler Warning) in Avernum 4
Infiltrator
Member # 3040
Profile #4
You could probably edit the dialogue scripts to include such an option. In fact, a major rewriting of all major plot points undertaken by the community would probably yield better results than Jeff's predictable work.

Volunteers, anyone?

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Secret Treasure on Slith Island in Avernum 4
Infiltrator
Member # 3040
Profile #7
Arghhhhhhhhh is probably amassing all this information for his walkthrough.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
I'm recycling this thread. Again. in Blades of Avernum Editor
Infiltrator
Member # 3040
Profile #23
quote:
Originally written by Thuryl:

The town_status() call is partially broken. You have to call town_status(-1) to return the status of the current town, and you can't use it to return the status of a town that the party isn't currently in.
Unless you use town_status(-1) while outdoors, in which case it returns the status of the last town you were in.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
I'm recycling this thread. Again. in Blades of Avernum
Infiltrator
Member # 3040
Profile #23
quote:
Originally written by Thuryl:

The town_status() call is partially broken. You have to call town_status(-1) to return the status of the current town, and you can't use it to return the status of a town that the party isn't currently in.
Unless you use town_status(-1) while outdoors, in which case it returns the status of the last town you were in.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Melee Skills Stats in Avernum 4
Infiltrator
Member # 3040
Profile #1
In BoA, the chance of success for a given event did not increase linearly with the points in the relevant dependant skill. At one point I completely analyzed the effects of Lethal Blow skill in BoA. Unfortunately, this was at the Lyceum and I think the board purges there cleaned it out.

I'm not sure I remember all the details, but it was something like, each point of Lethal Blow increases the chance that you'll do an automatic triple damage against an enemy of lower level than yourself. Chances were drastically reduced for enemies of greater level than yourself, up to a level 1.5 times that of your attacking PC. Higher than that and Lethal Blow would fail outright.

I seem to remember the algorithm for determining chance of success being really weird and not making much sense. However, the skills in BoA and in A4 are very different; the latter's are capped at 30 like in the GFs whereas the former's aren't capped. So who knows.

I do know that my method of analysis that worked so well for BoA won't work too well for A4.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Longest Word in General
Infiltrator
Member # 3040
Profile #24
Technically German doesn't have a longest word. Modifiers are prefixed, and you can keep adding them if you wish. Numbers as well are said as one word, so if you keep taking bigger numbers you'll get longer words. The example given is one usually cited to demonstrate the absurdly long (relative to English) words in German.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Just hit the registration barrier. in Avernum 4
Infiltrator
Member # 3040
Profile #28
And if you have spoiler, you can still get spoiler if you spoiler.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Quicksave? in Avernum 4
Infiltrator
Member # 3040
Profile #3
Actually, I find myself doing it compulsively. Usually before turning corners.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Short Political Quiz in General
Infiltrator
Member # 3040
Profile #6
Maybe I'm letting the cat out of the bag here, but it seems to me as if every question is intentionally designed to be vague to some extent. The impression I got is only partially due to the questions themselves; *i's posts regarding objectivity in the Political Compass thread also led me to this conclusion.

It seemed that, for most questions, I could come up with opposite answers representing my views that both answered a particular interpretation of a given question.

For example: 8) Federal social security programs provide a needed safety net for retired people.

If answering the question, "Federal social security programs should provide a needed safety net for retired people" I would agree. On the other hand, if I wanted to answer "Federal social security programs currently provide a needed safety net for retired people" I would be tempted to disagree. I feel that both are valid interpretations of the question.

Additionally: 5) A National ID card would be more efficient and ensure integrity in elections.
More efficient how? In elections? What if I agree with the efficient part but not the integrity part? It seems intentionally vague to me.

[ Friday, December 09, 2005 17:43: Message edited by: wz. arsenic... ]

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Movie Trivia Challenge: ROUND VII in General
Infiltrator
Member # 3040
Profile #7
James Caan in Elf.

EDIT: I've got a connection, but it's a long one.

[ Thursday, December 08, 2005 08:48: Message edited by: wz. arsenic... ]

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Movie Trivia Challenge: ROUND VI in General
Infiltrator
Member # 3040
Profile #56
Hm. It has just struck me that Kelandon is no longer White Rabbit. Is this recent?

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Posts: 508 | Registered: Thursday, May 29 2003 07:00

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