Profile for Enraged Slith

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The canister effect... in Geneforge 4: Rebellion
Agent
Member # 27
Profile #2
Whatever you believe, they're basically Shaper steroids.

The rest is speculation.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Rotghroth in Geneforge 4: Rebellion
Agent
Member # 27
Profile #75
I feel sorry for Rotghroths. They are unhugable.

IMAGE(http://www.freewebs.com/enragedslith/sadghroth.bmp)

Just look how sad he is.

[ Tuesday, February 27, 2007 19:52: Message edited by: Enraged Slith ]
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Easter eggs--BEWARE OF SPOILERS-- in Geneforge Series
Agent
Member # 27
Profile #2
What type of creation is the Ornk anyway?
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Your most amusing G1-3 stunts in Geneforge Series
Agent
Member # 27
Profile #111
I made a small MS Paint comic inspired by Geneforge 1.

Pack too heavy

I always wondered how your Shaper could move around so freely when carrying around 200lbs more than he could hold.

[ Tuesday, February 27, 2007 14:38: Message edited by: Enraged Slith ]
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
The best creations? in Geneforge 4: Rebellion
Agent
Member # 27
Profile #6
I always like Ur-Glaahks and Terror Vlish. Of course, I don't know how good they are (or if they exist) in Geneforge 4. Stunning doesn't seem to be as deadly in Geneforge 4 due to the new AP system, so Glaahks probably aren't as useful. However, terror is always a useful spell.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Favourite games music in General
Agent
Member # 27
Profile #17
Hotel Dusk: Room 215, Monkey Islands, Banjo Kazooee, the Zeldas, (actually every single Nintendo or Nintendo/Rare product).
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Has anyone ever tried... in Blades of Avernum Editor
Agent
Member # 27
Profile #28
Notepad has the same feature. Just press
"ctrl + G."
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Has anyone ever tried... in Blades of Avernum Editor
Agent
Member # 27
Profile #17
Before I knew how to script, I had an endless supply of ideas. Now that I know how to script, I get no ideas.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Has anyone ever tried... in Blades of Avernum Editor
Agent
Member # 27
Profile #13
A BoA Geneforge scenario would be boring anyway. A BoE Geneforge scenario might actually be fun.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Odd graphics request in Blades of Avernum
Agent
Member # 27
Profile #1
You could probably just resize an image of broccoli.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
GF Questions in Geneforge Series
Agent
Member # 27
Profile #4
New questions (GF1):

1) In the Shaper Crypt, I found the lone pillar/pylon in the narrow hallway (it's through the room of 11 mechanic crystals) and when I pressed it, it told me that I found an ivory rod. I didn't get it as an item or special item though. Nothing. Did the game screw up?

2) I'm at a point in the game where I know I should specialize in a certain branch of shaping, but I'm not sure which. My choices right now are either Magic (cheaper creation cost, cheaper skill cost) or Fire (Dryaks). The real question is Ghlaaks or Dryaks? Dryaks are stronger, have more hp, and have a ranged attack while Ghlaaks are cheaper in cost and can stun enemies.

3) Does battle shaping ever get balanced in the other Geneforges? Battle Betas suck and Battle Alphas are considerably weaker than the other third tier creations. They do less damage, they can't stun, they don't have a ranged attack, and their hp isn't that much better than Dryaks. Plus they aren't Cryodryaks or Ur-Ghlaaks.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Rotghroth in Geneforge 4: Rebellion
Agent
Member # 27
Profile #31
I never thought of Vlish as intelligent, just cunning, like a fox is cunning.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Rotghroth in Geneforge 4: Rebellion
Agent
Member # 27
Profile #20
Maybe he could also use it to change the chemical composition of his body to give it a fresh pine scent.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Rotghroth in Geneforge 4: Rebellion
Agent
Member # 27
Profile #1
I haven't had the pleasure of using a Rotgrhroth yet, but, from what I've heard, they make good meat shields and deal good damage.

Rotghroth's wont be leading a rebellion any time soon. They aren't very smart and they can't shape. The biggest thing they might do is start a small Rotghroth community like the Battle Alphas in Freeplace (G1).

Edit:
Unless, of course, I'm completely wrong and you've accidentally stumbled onto Jeff's plot for G5.

[ Friday, February 23, 2007 17:30: Message edited by: Enraged Slith ]
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
GF Questions in Geneforge Series
Agent
Member # 27
Profile #0
In general what level should you expect to be by the end of each Geneforge game. I want to know so that I can spend each skill point wisely.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Exile II Music? in General
Agent
Member # 27
Profile #13
quote:
You mean how the shaper is bursting through that entrance with a pair of creation ready for an epic battle accompanied by lighthearted pipes and drums?
No, I'm talking about how the intro music to Geneforge 3 and the intro music to Geneforge 4 are different parts of the same song. They go together.

I agree that the pictures and music don't usually complement each other though. Geneforge 2 and Nethergate did the best job of that.

As for Geneforge 1 and 3, even though the pictures don't match up, I think the music is very Geneforge-esque. It's probably the percussion.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Exile II Music? in General
Agent
Member # 27
Profile #10
quote:
To be honest, I like all Spiderweb music except for Geneforge 1 and, and Avernum 4.
The only Spiderweb intros I don't like are the ones to Blades of Avernum and Avernum 3. Geneforge I is actually my favorite opening.

I also like how the intro music in Geneforge III and IV matches up.

[ Thursday, February 22, 2007 07:55: Message edited by: Enraged Slith ]
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Cheater! in General
Agent
Member # 27
Profile #22
You should have added an option for people who save all the time and reload every time something bad happens. That's essentially cheating.

I don't ever use cheat codes except when I'm playing around, however, I used to do the thing mentioned above. I stopped after I realized it took all the fun out of the game.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
GF1 Sect question in Geneforge Series
Agent
Member # 27
Profile #12
*bump*
Few new questions:

There is this Dryak that lives next to Learned Darian. He offers you information, items, and magic for your unused skill points. I prefer to use my skill points. I kill the Dryak. Why can't I loot his lair?

Why does the game hate you for joining the Awakened? They don't do anything. When you join you don't get anything cool or useful (except for some combat techniques which my Shaper doesn't need), nor do any new doors open up. Ellhrah basically says, "Hey cool, you're an Awakened now. A quest? No, no, that's Taker talk my friend. You can sit around on your butt all day though. It's kind of what we do around here." I take back what I said earlier, the Awakened do do something. Apparently, if you leave their super secret special awesome club, Ellhrah restricts you from rejoining because you hurt his feelings. So, not only do I not have anything to do while an Awakened, I also cannot lie my way around other sects to get their cool stuff. Did I miss something important or am I just supposed to wander randomly around the island, averting my gaze from the interesting pro-Obeyer/pro-Taker quests until I find Trajkov and the Geneforge?

I don't need spoilers for this last question, just a simple yes or no.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Any unbalances? in Geneforge 4: Rebellion
Agent
Member # 27
Profile #4
There was a debate a little while ago that talked about the classes.

If I recall correctly, Shaping skill bonuses quit after the tenth skill point. With the right items, you can apparently shape any creation without ever investing a single point into the skill set.

The two best classes: Servile or Lifecrafter. Why? Neither class has a real weakness. Serviles get the most HP out of any class, are just as skilled in melee as a Warrior, and, unlike the Warrior, are proficient with spells. On the other hand, the Lifecrafter gets a huge essence bonus. You can essentially pump him full of defensive skills to offset his low HP and let an army of creations do the fighting.

The rest of the classes have some sort of weakness.

I'm not sure what effect this will have on your enjoyment unless you are powergaming.

Edit:
To directly answer your question, every time you invest in a skill two times, the cost goes up one skill point. Though this wont make a big difference at first, it eventually adds up. Characters strong in something will have a lower cost early game.

For example: The Warrior is strong in fighting skills. His base cost for melee weapons is 1. The Lifecrafter is weak in fighting skills. His base cost for melee weapons is around 4 or 5.

[ Sunday, February 18, 2007 15:03: Message edited by: Enraged Slith ]
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Blades of Avernum - 8.66 (10.0/7.0) in General
Agent
Member # 27
Profile #27
The editor is hard to use: scripting takes a big effort to learn and making towns is a pain in the bum. This probably scares many potential designers away.

Personally, I'm annoyed at how excruciatingly difficult it is to make competent custom graphics. Even with years of practice, I still don't have this stuff down to a science. Making isometric graphics is difficult and the fact that I have to make twelve different poses for a simple monster graphic, keeps me from finishing a lot of my work.

Despite the difficulties, when a scenario is made, it's almost always worth a good playthrough.

[ Sunday, February 18, 2007 09:05: Message edited by: Enraged Slith ]
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
GF1 Sect question in Geneforge Series
Agent
Member # 27
Profile #11
I just joined the Awakened and plan on returning to Pentil later, with a higher mechanics stat.

I'd kill Rydell but I feel sorry for him.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
GF1 Sect question in Geneforge Series
Agent
Member # 27
Profile #2
The FAQ mentions joining the Obeyers first. I already responded to many Awakened, so I'm wondering if my chances at joining both are shot.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
GF1 Sect question in Geneforge Series
Agent
Member # 27
Profile #0
I'm playing a Shaper in GF1 and want to go pro-Awakened. However, before I do this I want to join the Obeyers to take all of their goodies. Unfortunately, I've already responded pro-Awakened to the Awakened serviles and I can't seem to revert my opinion enough to persuade Rydell that I'm Obeyer material. I have enough leadership to avoid the initiation quests.

My main question is: If I've already given pro-Awakened responses to the Awakened serviles can I still join the Obeyers? More importantly, can I join the Obeyers and, after stealing their goodies, revert back to the Awakened?

Also: If I want to join the Awakened, could I join the Takers (I have enough leadership to avoid killing Elirah) first?
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Geneforge 4 on Digg.com, digg it and help out Spiderweb Software! in General
Agent
Member # 27
Profile #17
Edit: I'm sorry if this offended anyone. No excuses for what I've written, I'm just going to step away for a while because no one here except me has really done anything wrong.

Sorry for causing this uneccesary trouble.

(This post was editted after the post below was written, so they don't match up.)

[ Monday, February 12, 2007 15:00: Message edited by: Enraged Slith ]
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00

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