Profile for Enraged Slith

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Jive Turkey in General
Agent
Member # 27
Profile #0
It has been a while since we've had a nice political discussion on these boards, so here's a question: Should Turkey be allowed to join the EU? Why or why not?

I'm most interested in hearing the opinions of those who live in Europe and maybe even Turkey.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
An unusual beta request in Blades of Avernum Editor
Agent
Member # 27
Profile #10
I got it, I'll post anything significant by editing this post.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
An unusual beta request in Blades of Avernum Editor
Agent
Member # 27
Profile #6
Well, if you want you could send it to me. I'm currently still experimenting with scripting (moving on to the more advanced steps). I'd love to help you out and learn something in the process.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Cut Scenes in Blades of Avernum Editor
Agent
Member # 27
Profile #3
The DEAD_STATE skip seems to happen randomly. I think it has something to do with the dialog box.

As for the other script it always skips the coding between the pause(8) and pause(14): "you get the hell away from me". It also always skips the first and longer "hahahaha **** you all."
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Cut Scenes in Blades of Avernum Editor
Agent
Member # 27
Profile #0
Hey I've been practicing with cutscenes (and creature scripts) lately, but I've been having some problems.

The basic layouts work just fine, but sometimes a text bubble wont show, or BoA will skip an entire step. This is my coding that has had some problems.

Side note: The content of the strings is utterly ridiculous and only exists to make me giggle uncontrollably whenever I see it.
(CREATURE SCRIPT:)
beginstate DEAD_STATE;


set_character_pose(6,11);
force_instant_terrain_redraw();
pause(2);


reset_dialog();
add_dialog_str(0,"The man falls to the ground, quivering in pain and rage.",0);
add_dialog_str(1,"_NO YOU I CAN'T LOSE TO YOU!_",0);
add_dialog_choice(0,"*Stick tongue out* nyah nah nah nah nah naaaah!");
choice = run_dialog(1);


text_bubble_on_char(6,"HAHAHAHAHAH, **** YOU WORLD!");
force_instant_terrain_redraw();
pause(8);


text_bubble_on_char(6,"");
put_boom_on_char(6,0,0);
force_instant_terrain_redraw();
run_animation_sound(152);
play_sound(30);
set_flag(1,3,1);
set_flag(1,4,1);
pause(4);


break;

---

beginstate 12;


text_bubble_on_char(0,"C'mere");
text_bubble_on_char(6,"Wait...");
relocate_character(6,20,11);
march_party(18,12);
force_instant_terrain_redraw();
pause(8);


text_bubble_on_char(0,"");
text_bubble_on_char(6,"");
text_bubble_on_char(6,"YOU STAY THE HELL AWAY FROM ME!");
relocate_character(6,21,11);
march_party(19,11);
force_instant_terrain_redraw();
pause(14);


text_bubble_on_char(6,"");
text_bubble_on_char(6,"NO ONE GETS BORK!");
march_party(20,11);
block_entry(1);
set_character_pose(1000,2);
force_instant_terrain_redraw();
play_sound(2);
pause(10);


text_bubble_on_char(6,"");
text_bubble_on_char(6,"HAHAHAHA, **** YOU ALL!!!");

force_instant_terrain_redraw();
pause(6);


set_character_pose(6,2);
set_character_facing(6,6);
force_instant_terrain_redraw();
pause(1);


play_sound(30);
set_terrain(21,11,0);
set_flag(3,2,1);


fallx = 21;
while(fallx <= 23){
text_bubble_on_char(6,"HAHAHAHA, **** YOU ALL!!!");
relocate_character(6,fallx,11);
force_view_center(fallx,11);
force_instant_terrain_redraw();
pause(1);


fallx = (fallx + 1);
}


break;
One I've noticed is that during the DEAD_STATE in my creature script, sometimes the text bubble wont show up.

The problem in the second script is that not all of the content is showing up.

Edit: Some of the inappropriate words, although censored when I previewed the post, were not censored in the actual post.

Edit2: Why wont it show the spaces between my lines...

[ Monday, September 25, 2006 16:30: Message edited by: Enraged Slith ]
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Where the Rivers Meet: may it flow safely for a long time. in Blades of Avernum
Agent
Member # 27
Profile #12
I discovered my earlier problem. It turns out that AOL just sucks, I downloaded the scenario off of Explorer.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Where the Rivers Meet: may it flow safely for a long time. in Blades of Avernum
Agent
Member # 27
Profile #7
quote:
Yes. After about 18 months, my first scenario, Where the River Meet, is released.
Funny, I was just wondering when you would release this scenario, this morning...

Edit: I can't find your scenario, it still says it's being beta tested.

[ Sunday, September 24, 2006 09:23: Message edited by: Enraged Slith ]
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Echoes: Renegade in Blades of Avernum
Agent
Member # 27
Profile #6
First report sent.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Echoes: Renegade in Blades of Avernum
Agent
Member # 27
Profile #1
My email is JetGuitarist89@aol.com
I use a Windows XP Home Edition.
I don't have any beta testing experience but I've practiced scripting with the editor

I have a three day weekend coming up so I should be able to devote some time to testing.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Avalanche in Blades of Avernum
Agent
Member # 27
Profile #1
I'd just suggest scripting your first scenario one piece at a time. I've been practicing a bit through about four different scenarios and plan on finishing none of them.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Nephil archery bonus: missle and thrown? in Blades of Avernum
Agent
Member # 27
Profile #7
I didn't think higher levels of quickstrike gave you more action points than one...

Are you sure you aren't wearing some AP boosting items?
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
melee in G4 in Geneforge 4: Rebellion
Agent
Member # 27
Profile #12
When playing a melee Guardian in GF1 I always felt just one level behind of what I needed to be.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Who has the REAL OLD Exile: Escape From The Pit??? in The Exile Trilogy
Agent
Member # 27
Profile #5
Exile just doesn't feel right without the classic graphics. Do you have the originals for Exile 2?
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Worst game possible: First round in Richard White Games
Agent
Member # 27
Profile #37
Just when you thought games couldn't get any more pathetic they invented Guild Wars.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Nephil archery bonus: missle and thrown? in Blades of Avernum
Agent
Member # 27
Profile #5
Archers should usually have the Fast on Feet trait, which means points in quick strike are basically useless. You'll find plenty of AP items too, so you should be getting an average of 2 hits per round anyway.

Acrobatics are useful if your Archer is in the thick of melee. Usually this is not the case. Just keep upgrading that damage.

My archers are usually tool use/archery or priest spells/slings. I like giving them the fast on feet and brittle bones traits.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
WoW in General
Agent
Member # 27
Profile #4
You could go both ways and make it a plastic bag.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
I need advice in Geneforge Series
Agent
Member # 27
Profile #23
What I mean is the battles seem a lot like rock paper scissors. You're either stronger and win, have a ton of pods and win, or are weaker and lose. I haven't seen any real strategy involved in combat yet. It just disappoints me that a game with so many creations couldn't have been more versatile.

On an in game note, is there anyway to learn shaping in Geneforge I without using canisters? My Guardian is a strict no-canister man, but needs a few meat shields to cross the mines at the Hill of Jars.

Edit: And to distract the horde of Sentinel Plants long enough to let my Guardian kill a few...

[ Wednesday, August 30, 2006 14:38: Message edited by: Enraged Slith ]
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Character Names in Geneforge Series
Agent
Member # 27
Profile #43
I prefer simple names. Currently I have a Shaper named Felix and a Guardian named Gottfried.

Sometimes, however, a simple Bob, Leroy, or George will do.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Shapers keeping secrets in Geneforge Series
Agent
Member # 27
Profile #21
Of course the people could vote for their emperors and kings... and these emperors and kings could be held accountable for their own actions... I believe it's called presidentialism?

And democracy does not automatically mean a liberal and federal government...

You could say the Spiderweb Software forums are run by a Unitary form of control.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
I need advice in Geneforge Series
Agent
Member # 27
Profile #17
My opinion of the game so far (Geneforge I, Torment Difficulty):

Note: Realize that this is just an opinion, you can ignore it completely.

I'm sad to say that I've been disappointed so far. The balance of this game seems to be such that the game is either laughably easy or incredibly difficult. At the beginning, my shaper couldn't take a single blow from those Thahd guards in the Ruined School, nor could the Fyroas he created do a damn thing either. Finally, at the brink of quiting the game for good, I found an Artilla canister. Now nothing can even touch me. The two artillas I travel with kill anything before it can even react. To save time and effort, I don't even need bother to put any Intelligence stat points into my creations. Mind you, I only have two Artilla. I could easily have an army of five or six. I suspect that in time my Artilla will become obsolete and I'll have to switch to an even stronger creation. I figure this pattern will continue until the end of the game.

The factions haven't shown much promise either. (In Geneforge I, there are only three factions: Takers, Awakened, Obeyers). At the beginning of the game, I decided that my character would keep an open mind and would be more interested in the fact that Serviles were developing into an intelligent society than the fact that this went against Shaper law. When I decided to join the Awakened, I had no idea that they'd send me on horribly immoral missions. I do like how Jeff shows that there is an evil side to even the most noble of causes, but what bothers me is the lack of a choice in the game. You can choose a faction to join, but thats about it. The game lost all of its roleplaying value the second my character was forced to say either: (warning: exaggeration) "Yeah, your faction rules. Screw everything else, where can I sign up." or "Screw you guys, I'm going home." It got worse when I was unable to hold the Awakened responsible for their actions for killing a fellow creation (the Mind), and even worse when I wasn't allowed to join because I couldn't bring myself to destroy the Control Four (which had just been doing its job). I know that the aspect of party loyalty doesn't make much sense to an American like me, but sheesh, does my character get an actual thought in anywhere?

I think I'm going to complete the demo before giving up completely. There is still something about this game that I find entertaining, though I dont know what yet.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
I need advice in Geneforge Series
Agent
Member # 27
Profile #9
What I've gathered from a little research is that melee Guardians are apparently the hardest to play on Torment. Parry, which it seems most Guardian players swear by (at least in GF2), isn't available in Geneforge I. All I really want to know is if I should invest points in anatomy (the alternate and offensive choice) and if high ammounts of Dexterity are more helpful than pure offensive strength overall.

Oh one more question: Has anyone beaten any of the Geneforges relying only on Battle Shaping and Magic? I'm not talking about using your creations as shields while your main character snipes all the enemies with high powered missiles. I'm talking about Battle creations on the offensive, while your main character buffs them with magic. It seems to me that if you did that, you'd have a lot of room left over for diplomatic skill options.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Brief Geneforge 4 Update in Geneforge 4: Rebellion
Agent
Member # 27
Profile #50
What about a creation color change option? It might be interesting to have a little more control in the creation of your creation.

And while I'm at it, I'd like to see a few balancing issues that I'm starting to notice, sorted out...
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Some old ****e in General
Agent
Member # 27
Profile #2
Jeeze, I haven't seen some of those names in years...
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
I need advice in Geneforge Series
Agent
Member # 27
Profile #0
I'm thinking about getting into Geneforge, but before I start I need to know one thing. Are there any useless skills I should just avoid all together?
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
What have you been reading lately? in General
Agent
Member # 27
Profile #73
I just finished "The Catcher in the Rye," promoting it to my favorite book of all time.

--------------------
Enraged Slith's Blades of Avernum Website

Kill Them Dead - Rate it now at CSR!
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00

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