Cut Scenes
Author | Topic: Cut Scenes |
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Agent
Member # 27
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written Monday, September 25 2006 16:10
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Hey I've been practicing with cutscenes (and creature scripts) lately, but I've been having some problems. The basic layouts work just fine, but sometimes a text bubble wont show, or BoA will skip an entire step. This is my coding that has had some problems. Side note: The content of the strings is utterly ridiculous and only exists to make me giggle uncontrollably whenever I see it. One I've noticed is that during the DEAD_STATE in my creature script, sometimes the text bubble wont show up. The problem in the second script is that not all of the content is showing up. Edit: Some of the inappropriate words, although censored when I previewed the post, were not censored in the actual post. Edit2: Why wont it show the spaces between my lines... [ Monday, September 25, 2006 16:30: Message edited by: Enraged Slith ] Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Councilor
Member # 6600
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written Monday, September 25 2006 16:29
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Maybe a text bubble is too long? I think if a text bubble gets too long, it stops showing up. Of course, Dikiyoba could be totally wrong about this. Posts: 4346 | Registered: Friday, December 23 2005 08:00 |
Lifecrafter
Member # 6700
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written Monday, September 25 2006 16:39
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Is it specific steps that get skipped, or is it just random every time? If specific, which ones? -------------------- Teh Slient Assassing cna't spll. -------------------- -Lenar Labs What's Your Destiny? Ushmushmeifa: Lenar's power is almighty and ineffable. All hail lord Noric, god of... well, something important, I'm sure. Posts: 735 | Registered: Monday, January 16 2006 08:00 |
Agent
Member # 27
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written Monday, September 25 2006 16:46
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The DEAD_STATE skip seems to happen randomly. I think it has something to do with the dialog box. As for the other script it always skips the coding between the pause(8) and pause(14): "you get the hell away from me". It also always skips the first and longer "hahahaha **** you all." Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Shaper
Member # 7472
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written Monday, September 25 2006 16:56
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In this bit of code: You forgot to pass an empty bubble before the writing a new bubble. Wow, there's something I never thought I'd say. :) -------------------- Scenarios need reviews! Please rate these scenarios at the CSR after playing them! Amnesia • Dilecia • The Empire's New Grove • Express Delivery Twilight Valley • Witch Hunt • Where the Rivers Meet • Foul Hordes Posts: 2686 | Registered: Friday, September 8 2006 07:00 |
Law Bringer
Member # 4153
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written Monday, September 25 2006 19:16
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You've also got a block_entry(1) call in there. In my experience, those make cutscenes behave strangely, particularly when you're marching the party around. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Off With Their Heads
Member # 4045
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written Monday, September 25 2006 21:10
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quote:These are pretty crucial if you don't want the party to take an extra step after the cutscene is over. How have they made the scenes behave strangely? (I've never had problems with them.) -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Shaper
Member # 7472
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written Tuesday, September 26 2006 04:45
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Having it in a creature script may cause some unusual effects, though. -------------------- Scenarios need reviews! Please rate these scenarios at the CSR after playing them! Amnesia • Dilecia • The Empire's New Grove • Express Delivery Twilight Valley • Witch Hunt • Where the Rivers Meet • Foul Hordes Posts: 2686 | Registered: Friday, September 8 2006 07:00 |
Law Bringer
Member # 4153
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written Tuesday, September 26 2006 08:37
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quote:I think it just depends on where the block_entry(1); is, because if it's used too early, then the party may not be moved into the spot correctly. Anyway, it was back when I was still trying to figure out cutscenes, so it was probably just my stupidity. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |