Profile for Enraged Slith

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Graphics Hoard Unleashed Upon Ye in Blades of Avernum
Agent
Member # 27
Profile #34
The only suggestion I'd make is to fix the back attack pose. The only difference between it and the ready stance is that the samurai seems to be suddenly wearing snow boots.

Edit: I dont think you need to credit inspiration unless you feel like it. Hell, most of my graphics have some sort of picture I find to base them off of.

[ Friday, August 18, 2006 14:23: Message edited by: Enraged Slith ]
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
The Abominable Photo Thread Strikes Back in General
Agent
Member # 27
Profile #94
Cute puppy, what kind of dog is it?

Oh and...
IMAGE(http://i59.photobucket.com/albums/g296/JetGuitarist89/egads.jpg)
...am I the only one who notices a resemblance?
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Hello in General
Agent
Member # 27
Profile #2
quote:
I think there are several people here who could kick your ass in some SC. :P
I smell a challenge.

[ Thursday, August 17, 2006 11:26: Message edited by: Enraged Slith ]
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
The Abominable Photo Thread Strikes Back in General
Agent
Member # 27
Profile #90
What does FYT mean anyway? I looked it up and got "**** you too," but, based on the context I've seen it in, this doesn't make any sense.

On an unrelated note, are all these picture threads neccessary? I'm more than confident that unless you were in a recent motorcycle accident involving your face and the ground, none of you look any different than you did last month.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Question? in Blades of Avernum
Agent
Member # 27
Profile #9
The lack of shades might seem like a drawback at first, but it actually helps bring out the details in each small sprite.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Graphics Hoard Unleashed Upon Ye in Blades of Avernum
Agent
Member # 27
Profile #31
quote:
Some very nice work there, especially the latest axeman graphic.

So any news on that balloon and giant, Slith? No pressure or anything, of course.
Sorry, I've been having a trouble with the giant, specifically picturing what I want him to look like. I haven't put as much time into him as I could have, but I have a summer job and I recently moved.

I wasn't the one who said I'd make the balloon, however, I will if you need me to. The balloon shouldn't be anywhere near as hard as the giant.

I'll still make the giant though.

[ Thursday, August 03, 2006 20:19: Message edited by: Enraged Slith ]
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Graphics Hoard Unleashed Upon Ye in Blades of Avernum
Agent
Member # 27
Profile #28
Making good graphics takes time. I'd advise spending the time to make one really good graphic as opposed to hundreds of lazy edits. Also, before starting, try to picture the general pose and idea of the creature (or terrain) you are bringing to life.

For monsters, more important than expert color shifts and shading, your graphic needs to convey realistic energy and movement.
IMAGE(http://i59.photobucket.com/albums/g296/JetGuitarist89/BoA%20Graphics/example.jpg)
Notice how the whole body moves when he swings?

This process can be time-consuming but the accomplishment feels so much more rewarding.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Graphics Hoard Unleashed Upon Ye in Blades of Avernum
Agent
Member # 27
Profile #25
Rather than start a new thread I'll post a couple new terrain graphics in here.

Note: These are in jpeg format. If you want to use these graphics just email me at JetGuitarist89@aol.com and I'll send them to you in bmp format.

Shrines/Statues - Angel is a color swap of a statue from the game, with added wings. The demonic figure is custom (with exception of legs and base.)

IMAGE(http://i59.photobucket.com/albums/g296/JetGuitarist89/BoA%20Graphics/shrines.jpg)

Armor Stand -

IMAGE(http://i59.photobucket.com/albums/g296/JetGuitarist89/BoA%20Graphics/armorstand.jpg)

Edit: Stand is custom, armor is not.

[ Tuesday, August 01, 2006 15:28: Message edited by: Enraged Slith ]
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
THIS CANNOT BE!! YOU MUST CHECK THIS PAGE!! in General
Agent
Member # 27
Profile #8
quote:
i laso can't believe someone'd beat his girlfriend just for having her own thoughts, come on, that's middle ages ...

It happens more than you think.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Delcia help in Blades of Avernum
Agent
Member # 27
Profile #5
Is it just me, or do most laser puzzles end up with checking the walkthrough.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Character Traits / Adventure Log in Blades of Avernum
Agent
Member # 27
Profile #27
quote:
I didn't know that you could kill the Spirit of the Sick. It always disappeared when my characters got near it outside
I was confused too, until I checked the editor map. Apparently there is a secret passage along the cliff face just south of the river in the Northwestern Corner of the Vale (The Goblin infested area). Inside the passage there is a stone circle and shade. I can't seem to get it to attack though.

Can you find out about this passage in game, or is this just another random secret passage we hope we can find, like the one in DWTD near Vahkos' castle.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Script error in Blades of Avernum Editor
Agent
Member # 27
Profile #6
You don't seem to use "clear" at all. I thought that was required.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Script error in Blades of Avernum
Agent
Member # 27
Profile #6
You don't seem to use "clear" at all. I thought that was required.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Time for another, most embarassing moments thread. in General
Agent
Member # 27
Profile #1
Let me think,

I let the woman of my dreams walk out of my life forever... does that count?

I also think I once accidentally and unintentionally asked a friend of the female gender out. I said that she and our group should go out and see a movie, but I may have forgotten to mention the group itself. She rejected the invite and I wondered what she had against our friends. Thinking back a year or two later I realized what I had done. That is a little embarrising I guess.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
how to please khoth? in Blades of Avernum
Agent
Member # 27
Profile #5
If I remember correctly, you have to get the Lich to tell you about its location (or find directions?). I think it's somewhere southeast of his/her? fortress.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Stupid Question in Blades of Avernum Editor
Agent
Member # 27
Profile #21
New question, sort of. I looked back over this town script and figured out why I was having trouble with a certain state. However, I can not think of a different way to write it out. Basically this is what I have written:
beginstate 14;
run_select_a_pc(0);
bob = get_selected_pc();
reset_dialog();
add_dialog_str(0,"addfstyjkujk,"0);
add_dialog_str(1,"a;lsjkdflasf;asdf.",0);
add_dialog_str(2,"Bibbity?",0);
add_dialog_choice(0,"no bibbity");
add_dialog_choice(1,"bibbity.");
choice = run_dialog(1);
if ((choice == 1) && (get_stat(bob,2) >= 6)) {
message_dialog("I touched the applesauce.","");
}
else {
message_dialog("mango","woogity woogy.");
kill_char(bob,2,0);
}
if (choice == 2) {
message_dialog("blah","wakka wakka.");
kill_char(bob,2,0);
}
break;
The problem here was that when your character selected the second choice, the first choice ELSE message would play, and then the second message would play. I know now that ELSE is called whenever the IF requirements are not met.

How can I make it so that Choice 1 has two possible outcomes while Choice 2 is also a possible outcome.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Stupid Question in Blades of Avernum
Agent
Member # 27
Profile #21
New question, sort of. I looked back over this town script and figured out why I was having trouble with a certain state. However, I can not think of a different way to write it out. Basically this is what I have written:
beginstate 14;
run_select_a_pc(0);
bob = get_selected_pc();
reset_dialog();
add_dialog_str(0,"addfstyjkujk,"0);
add_dialog_str(1,"a;lsjkdflasf;asdf.",0);
add_dialog_str(2,"Bibbity?",0);
add_dialog_choice(0,"no bibbity");
add_dialog_choice(1,"bibbity.");
choice = run_dialog(1);
if ((choice == 1) && (get_stat(bob,2) >= 6)) {
message_dialog("I touched the applesauce.","");
}
else {
message_dialog("mango","woogity woogy.");
kill_char(bob,2,0);
}
if (choice == 2) {
message_dialog("blah","wakka wakka.");
kill_char(bob,2,0);
}
break;
The problem here was that when your character selected the second choice, the first choice ELSE message would play, and then the second message would play. I know now that ELSE is called whenever the IF requirements are not met.

How can I make it so that Choice 1 has two possible outcomes while Choice 2 is also a possible outcome.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Graphics request in Blades of Avernum Editor
Agent
Member # 27
Profile #6
Mind the horrible jpeg format:

IMAGE(http://i59.photobucket.com/albums/g296/JetGuitarist89/jimbobjilly.jpg)

Overalls, cigar (or tobacco), maybe a straw hat, an Elmer Fud rifle. Basically something that screams those hillbillies from Deliverance + Jethro Tull.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Graphics request in Blades of Avernum
Agent
Member # 27
Profile #6
Mind the horrible jpeg format:

IMAGE(http://i59.photobucket.com/albums/g296/JetGuitarist89/jimbobjilly.jpg)

Overalls, cigar (or tobacco), maybe a straw hat, an Elmer Fud rifle. Basically something that screams those hillbillies from Deliverance + Jethro Tull.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Graphics request in Blades of Avernum Editor
Agent
Member # 27
Profile #4
I could take a crack at that giant for you, and the balloon too if no one else wants to do that.

Edit: By the way, do you want this giant to look like a serious bad guy, or can I go full out crazy jimbob jilly on him.

[ Saturday, July 08, 2006 19:38: Message edited by: Enraged Slith ]
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Graphics request in Blades of Avernum
Agent
Member # 27
Profile #4
I could take a crack at that giant for you, and the balloon too if no one else wants to do that.

Edit: By the way, do you want this giant to look like a serious bad guy, or can I go full out crazy jimbob jilly on him.

[ Saturday, July 08, 2006 19:38: Message edited by: Enraged Slith ]
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Off the top of your head in General
Agent
Member # 27
Profile #25
Here are a few of mine, in no particular order:

"Little Wing" - Jimi Hendrix
"Boat on a River" - Styx
"Sour Grain" - Humble Pie
"Proud Mary" - Creedence Clearwater Revival
"Fortuante Son" - Creedence Clearwater Revival
"When the Levee Breaks" - Led Zeppelin
"I'm So Glad" - Cream
"The Golden Road" - Grateful Dead
"Friend of the Devil" - Grateful Dead
"Miles from Nowhere" - Cat Stevens
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Updated sex ratio of Spiderweb in General
Agent
Member # 27
Profile #19
I was a male last time I looked.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Bride of the Abominable Photo Thread in General
Agent
Member # 27
Profile #12
This is me at my highschool's fine arts awards.

IMAGE(http://i59.photobucket.com/albums/g296/JetGuitarist89/me.jpg)

IMAGE(http://i59.photobucket.com/albums/g296/JetGuitarist89/me2.jpg)
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Graphics Hoard Unleashed Upon Ye in Blades of Avernum
Agent
Member # 27
Profile #14
IMAGE(http://stuff.ermarian.net/rakshasi/G530.bmp)

The best cape/robe I have ever seen done in 256 color format. Great job.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00

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