Profile for Enraged Slith

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Europa, God, and you, or Where it all fits. in General
Agent
Member # 27
Profile #74
I don't think humanity can ever fully comprehend the universe, let alone God. As far as I'm concerned, the two could be one in the same. I guess I'm a bit of an animist, but also agnostic in that I don't think we'll ever be able to explain this mystery.

On another note, whether religious or not, I believe in the power of prayer. When I'm left with no active options to help those I hurt for, prayer is a good way to extend a silent reassurance to those in need.

quote:
I used to call myself agnostic, but then I realized that this was mostly inoffensive fence-straddling and a variation on Pascal's Wager ("just in case there is a god, I'll say I'm not sure").
I think that only applies if you assume a God punishes those who don't believe in him.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Beta call, Night at the Sol Tavern Inn in Blades of Avernum
Agent
Member # 27
Profile #6
Since I'm going to be gone for a week, if you guys could forward my scenario along with my email address J e t G u i t a r i s t 8 9 AT aol dot com (no spaces, yada yada yada) that'd be great. I also need the scenario converted to Mac format, so help there would be great.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
num_killed_in_town() in Blades of Avernum Editor
Agent
Member # 27
Profile #2
Thanks for the advice. I wish I had known about that inc_flag() call earlier, as it would have saved me so much time :rolleyes:
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Return to the pit? in The Exile Trilogy
Agent
Member # 27
Profile #4
quote:
And maybe the next Avernum game will continue the Bahssikava storyline.

Buy and play Blades of Avernum then, and don't let Kelandon see this.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Beta call, Night at the Sol Tavern Inn in Blades of Avernum
Agent
Member # 27
Profile #0
Scenario was designed for levels 7-10, but since this is my first scenario, I'm not sure if it will be too easy or too difficult.

I need help learning how to send this scenario out, how to convert everything to work on a Mac, and I really need someone to handle distribution for me, because, as of tomorrow, I will be on vacation for a week without access to my computer.

I'd like a tester with a good grasp of english language mechanics because grammar is my Achilles heal.

Otherwise I just need general advice on balancing issues and whether or not to release the scenario.

It's short, so I wont need many testers.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
num_killed_in_town() in Blades of Avernum Editor
Agent
Member # 27
Profile #0
Does anyone know how to get around this call since it doesn't work? It's basically the only thing keeping me from releasing my scenario for beta, which I need to get done by tonight.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Life on Europa in General
Agent
Member # 27
Profile #4
What I wonder is how other life functions and thinks? We believe most animals aren't sentient, but maybe we have similar limitations. Maybe some aliens exist on a different plain of reality or have higher levels of consciousness. I'm not trying to sound philisophical but when I think about other life I don't like to confine myself to three dimensions.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
What's Your Favorite Scenario? in Blades of Avernum
Agent
Member # 27
Profile #1
Probably ASR. Unlike most people here, I prefer the simplicity of Jeff Vogel's scenarios. Also, he is a master of town and outdoor designing, giving his scenarios that touch of professional quality.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Final Fantasy in General
Agent
Member # 27
Profile #9
Tactics and Crystal Chronicles
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Tomb of the Taskmaker in General
Agent
Member # 27
Profile #16
I used to own a black and white mac (my parents threw it away...) which had some really addicting games. I just found a download for one of my favorites shufflepuck cafe. The website has a download at the end, so if it works, try it out. Unfortunately I don't own a mac :(
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
how is this not working? in Blades of Avernum Editor
Agent
Member # 27
Profile #10
Thanks for the help everyone, I finally fixed every problem. The side effects I got along the way were pretty weird and amusing though.

This scenario should be ready for beta testing tomorrow or the next day. I'll need help converting everything to be Mac compatable.

[ Sunday, July 08, 2007 20:54: Message edited by: Enraged Slith ]
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
how is this not working? in Blades of Avernum Editor
Agent
Member # 27
Profile #7
I have ten creatures using the same creature script (all are hidden but one of course). Does the t variable only apply to each individual creature rather than them all as a whole?
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
how is this not working? in Blades of Avernum Editor
Agent
Member # 27
Profile #5
Thanks for the catch, I fixed that up. Script is doing some weird things now after tweaking.

First, the failsafe works only on occasion. Second, after a certain point when I kill the creature, he keeps reviving over and over and over and over. I used no create creature calls so this seems pretty strange to me.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Blades of First Aid in Blades of Avernum
Agent
Member # 27
Profile #2
It's apparently taxing too, as my character can only use it once a day. If it wasn't for the fact that almost no one puts a necessity for Nature Lore in their scenarios, First Aid would be the most useless skill in the game.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
how is this not working? in Blades of Avernum Editor
Agent
Member # 27
Profile #3
Here's another problem. Though it gave me a bad head ache, I finally got this section of script to work. Essentially, what this script is supposed to do is: if this creature spots your party, he runs away to a new hiding spot (with a failsafe for making sure it isn't the same spot as last time.) Unfortunately, the failsafe isn't working, and the creature reappears the next turn (over and over and over and over.) If someone could get back to me on this question and the one above, I would appreciate it.

EDIT: It isn't shown here but I've assigned all my variables.

Town Script:
(startstate, yadda yadda yadda)
if(myself == 49){
activate_hidden_group(2);
}
if(myself == 50){
activate_hidden_group(3);
}
if(myself == 51){
activate_hidden_group(4);
}
if(myself == 52){
activate_hidden_group(5);
}
if(myself == 53){
activate_hidden_group(6);
}
if(myself == 54){
activate_hidden_group(7);
}
if(myself == 55){
activate_hidden_group(8);
}
if(myself == 56){
activate_hidden_group(9);
}
if(myself == 57){
activate_hidden_group(10);
}
if(myself == 58){
activate_hidden_group(11);
}

if ((get_flag(2,15) < 4) && (get_flag(2,14) == 1)){
print_str_color("This script is working.",2);
myself = get_ran(1,49,58);
if(myself == myselfold){
myself = myself + 1;
}
myselfold = myself;
t = t + 1;
if(t == 1){
message_dialog("
}
if(t == 2){
message_dialog("","");
}
if(t == 3){
message_dialog("","");
}
set_flag(2,14,0);
}
Creature Script:
beginstate START_STATE;
if (t < 4){
if(can_see_char(1000)){
force_view_center(char_loc_x(my_number()),char_loc_y(my_number()));
text_bubble_on_char(my_number(),"!");
force_instant_terrain_redraw();
pause(20);

text_bubble_on_char(my_number(),"");
force_instant_terrain_redraw();

play_sound(-121);
erase_char(my_number());

t = t + 1;
set_flag(2,15,t);
set_flag(2,14,1);
}
}


[ Sunday, July 08, 2007 13:48: Message edited by: Enraged Slith ]
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
how is this not working? in Blades of Avernum Editor
Agent
Member # 27
Profile #2
The script is trying to say that unless a character is in one of those spaces he's going to die. Though you brought up a different problem that I hadn't noticed, this does not answer my original question.

EDIT:
Why didn't Jeff include a single call that checked to see if a SPECIFIC character was in a spot? Now I'm going to have to manipulate this script more than I wanted to. My head hurts.

[ Sunday, July 08, 2007 13:35: Message edited by: Enraged Slith ]
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
how is this not working? in Blades of Avernum Editor
Agent
Member # 27
Profile #0
How is this not killing my final character in a party of four? pchar = 0, and, if I'm correct, a while statement runs until the phrase is false.
while (pchar < (party_size() + 1)){
if((char_on_loc(26,10) == -1) && (char_on_loc(26,11) == -1) && (char_on_loc(26,14) == -1) && etc...){
put_boom_on_char(pchar,0,0);
run_animation_sound(51);
kill_char(pchar,3,0);
clear_buffer();
append_char_name(pchar);
append_string(" is ");
append_string("obliterated!");
get_buffer_text(teststring);
print_str_color(teststring,3);
}
pchar = pchar + 1;
}

Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
erasing town entrances? in Blades of Avernum Editor
Agent
Member # 27
Profile #0
I have an unwanted town entrance and I can't find the button that erases them...
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Love Life Poll in General
Agent
Member # 27
Profile #72
If you're so surprised by the statistics can you tell me what the age of the average poster here is?
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Copying towns? in Blades of Avernum Editor
Agent
Member # 27
Profile #2
Alright thanks. I saw the import towns option but I was afraid to try it, however it worked just fine.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Copying towns? in Blades of Avernum Editor
Agent
Member # 27
Profile #0
After a certain event, one of my towns is completely changed except for the terrain layout. To avoid having to painstakingly replace every piece of terrain and flooring, is there any way to make quick copies of a town?
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Order Mage in General
Agent
Member # 27
Profile #3
I'm pretty sure that went a little too far...
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Order Mage in General
Agent
Member # 27
Profile #1
What?
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
It's been a while... in Blades of Avernum
Agent
Member # 27
Profile #0
... since I made any of these. Just made this with a scenario in mind, not sure if it will ever come to fruition though.

IMAGE(http://www.freewebs.com/enragedslith/irongolem.bmp)

It's a golem made out of metal. Though unintended, I think it kind of looks like Gutsman from the Megaman series.

Poll Information
This poll contains 2 question(s). 0 user(s) have voted.
You may not view the results of this poll without voting.

function launch_voter () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=vote;pollid=HzgZTXcMuAkP"); return true; } // end launch_voter function launch_viewer () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=view;pollid=HzgZTXcMuAkP"); return true; } // end launch_viewer function launch_window (url) { preview = window.open( url, "preview", "width=550,height=300,toolbar=no,location=no,directories=no,status,menubar=no,scrollbars,resizable,copyhistory=no" ); window.preview.focus(); return preview; } // end launch_window IMAGE(votenow.gif)     IMAGE(voteresults.gif)
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
cussing in General
Agent
Member # 27
Profile #6
I'm not going to stop anyone from cursing, but in case anyone isn't sure, it always reflects poorly on your intelligence.
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00

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