Profile for Enraged Slith
Field | Value |
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Displayed name | Enraged Slith |
Member number | 27 |
Title | Agent |
Postcount | 1233 |
Homepage | |
Registered | Wednesday, October 3 2001 07:00 |
Recent posts
Pages
Author | Recent posts |
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Europa, God, and you, or Where it all fits. in General | |
Agent
Member # 27
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written Tuesday, July 17 2007 12:01
Profile
I don't think humanity can ever fully comprehend the universe, let alone God. As far as I'm concerned, the two could be one in the same. I guess I'm a bit of an animist, but also agnostic in that I don't think we'll ever be able to explain this mystery. On another note, whether religious or not, I believe in the power of prayer. When I'm left with no active options to help those I hurt for, prayer is a good way to extend a silent reassurance to those in need. quote:I think that only applies if you assume a God punishes those who don't believe in him. Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Beta call, Night at the Sol Tavern Inn in Blades of Avernum | |
Agent
Member # 27
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written Tuesday, July 10 2007 16:45
Profile
Since I'm going to be gone for a week, if you guys could forward my scenario along with my email address J e t G u i t a r i s t 8 9 AT aol dot com (no spaces, yada yada yada) that'd be great. I also need the scenario converted to Mac format, so help there would be great. Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
num_killed_in_town() in Blades of Avernum Editor | |
Agent
Member # 27
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written Tuesday, July 10 2007 13:15
Profile
Thanks for the advice. I wish I had known about that inc_flag() call earlier, as it would have saved me so much time :rolleyes: Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Return to the pit? in The Exile Trilogy | |
Agent
Member # 27
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written Tuesday, July 10 2007 12:40
Profile
quote:Buy and play Blades of Avernum then, and don't let Kelandon see this. Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Beta call, Night at the Sol Tavern Inn in Blades of Avernum | |
Agent
Member # 27
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written Tuesday, July 10 2007 12:35
Profile
Scenario was designed for levels 7-10, but since this is my first scenario, I'm not sure if it will be too easy or too difficult. I need help learning how to send this scenario out, how to convert everything to work on a Mac, and I really need someone to handle distribution for me, because, as of tomorrow, I will be on vacation for a week without access to my computer. I'd like a tester with a good grasp of english language mechanics because grammar is my Achilles heal. Otherwise I just need general advice on balancing issues and whether or not to release the scenario. It's short, so I wont need many testers. Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
num_killed_in_town() in Blades of Avernum Editor | |
Agent
Member # 27
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written Tuesday, July 10 2007 12:25
Profile
Does anyone know how to get around this call since it doesn't work? It's basically the only thing keeping me from releasing my scenario for beta, which I need to get done by tonight. Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Life on Europa in General | |
Agent
Member # 27
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written Monday, July 9 2007 21:05
Profile
What I wonder is how other life functions and thinks? We believe most animals aren't sentient, but maybe we have similar limitations. Maybe some aliens exist on a different plain of reality or have higher levels of consciousness. I'm not trying to sound philisophical but when I think about other life I don't like to confine myself to three dimensions. Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
What's Your Favorite Scenario? in Blades of Avernum | |
Agent
Member # 27
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written Monday, July 9 2007 20:58
Profile
Probably ASR. Unlike most people here, I prefer the simplicity of Jeff Vogel's scenarios. Also, he is a master of town and outdoor designing, giving his scenarios that touch of professional quality. Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Final Fantasy in General | |
Agent
Member # 27
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written Monday, July 9 2007 10:11
Profile
Tactics and Crystal Chronicles Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Tomb of the Taskmaker in General | |
Agent
Member # 27
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written Monday, July 9 2007 06:31
Profile
I used to own a black and white mac (my parents threw it away...) which had some really addicting games. I just found a download for one of my favorites shufflepuck cafe. The website has a download at the end, so if it works, try it out. Unfortunately I don't own a mac :( Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
how is this not working? in Blades of Avernum Editor | |
Agent
Member # 27
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written Sunday, July 8 2007 20:47
Profile
Thanks for the help everyone, I finally fixed every problem. The side effects I got along the way were pretty weird and amusing though. This scenario should be ready for beta testing tomorrow or the next day. I'll need help converting everything to be Mac compatable. [ Sunday, July 08, 2007 20:54: Message edited by: Enraged Slith ] Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
how is this not working? in Blades of Avernum Editor | |
Agent
Member # 27
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written Sunday, July 8 2007 15:30
Profile
I have ten creatures using the same creature script (all are hidden but one of course). Does the t variable only apply to each individual creature rather than them all as a whole? Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
how is this not working? in Blades of Avernum Editor | |
Agent
Member # 27
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written Sunday, July 8 2007 14:54
Profile
Thanks for the catch, I fixed that up. Script is doing some weird things now after tweaking. First, the failsafe works only on occasion. Second, after a certain point when I kill the creature, he keeps reviving over and over and over and over. I used no create creature calls so this seems pretty strange to me. Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Blades of First Aid in Blades of Avernum | |
Agent
Member # 27
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written Sunday, July 8 2007 13:51
Profile
It's apparently taxing too, as my character can only use it once a day. If it wasn't for the fact that almost no one puts a necessity for Nature Lore in their scenarios, First Aid would be the most useless skill in the game. Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
how is this not working? in Blades of Avernum Editor | |
Agent
Member # 27
|
written Sunday, July 8 2007 13:47
Profile
Here's another problem. Though it gave me a bad head ache, I finally got this section of script to work. Essentially, what this script is supposed to do is: if this creature spots your party, he runs away to a new hiding spot (with a failsafe for making sure it isn't the same spot as last time.) Unfortunately, the failsafe isn't working, and the creature reappears the next turn (over and over and over and over.) If someone could get back to me on this question and the one above, I would appreciate it. EDIT: It isn't shown here but I've assigned all my variables. Town Script: Creature Script: [ Sunday, July 08, 2007 13:48: Message edited by: Enraged Slith ] Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
how is this not working? in Blades of Avernum Editor | |
Agent
Member # 27
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written Sunday, July 8 2007 13:28
Profile
The script is trying to say that unless a character is in one of those spaces he's going to die. Though you brought up a different problem that I hadn't noticed, this does not answer my original question. EDIT: Why didn't Jeff include a single call that checked to see if a SPECIFIC character was in a spot? Now I'm going to have to manipulate this script more than I wanted to. My head hurts. [ Sunday, July 08, 2007 13:35: Message edited by: Enraged Slith ] Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
how is this not working? in Blades of Avernum Editor | |
Agent
Member # 27
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written Sunday, July 8 2007 12:03
Profile
How is this not killing my final character in a party of four? pchar = 0, and, if I'm correct, a while statement runs until the phrase is false. Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
erasing town entrances? in Blades of Avernum Editor | |
Agent
Member # 27
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written Friday, July 6 2007 20:10
Profile
I have an unwanted town entrance and I can't find the button that erases them... Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Love Life Poll in General | |
Agent
Member # 27
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written Thursday, July 5 2007 20:56
Profile
If you're so surprised by the statistics can you tell me what the age of the average poster here is? Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Copying towns? in Blades of Avernum Editor | |
Agent
Member # 27
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written Thursday, July 5 2007 09:31
Profile
Alright thanks. I saw the import towns option but I was afraid to try it, however it worked just fine. Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Copying towns? in Blades of Avernum Editor | |
Agent
Member # 27
|
written Thursday, July 5 2007 09:16
Profile
After a certain event, one of my towns is completely changed except for the terrain layout. To avoid having to painstakingly replace every piece of terrain and flooring, is there any way to make quick copies of a town? Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Order Mage in General | |
Agent
Member # 27
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written Sunday, July 1 2007 14:24
Profile
I'm pretty sure that went a little too far... Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Order Mage in General | |
Agent
Member # 27
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written Sunday, July 1 2007 14:20
Profile
What? Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
It's been a while... in Blades of Avernum | |
Agent
Member # 27
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written Sunday, July 1 2007 13:40
Profile
... since I made any of these. Just made this with a scenario in mind, not sure if it will ever come to fruition though. ![]() It's a golem made out of metal. Though unintended, I think it kind of looks like Gutsman from the Megaman series. Poll Information This poll contains 2 question(s). 0 user(s) have voted. You may not view the results of this poll without voting. function launch_voter () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=vote;pollid=HzgZTXcMuAkP"); return true; } // end launch_voter function launch_viewer () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=view;pollid=HzgZTXcMuAkP"); return true; } // end launch_viewer function launch_window (url) { preview = window.open( url, "preview", "width=550,height=300,toolbar=no,location=no,directories=no,status,menubar=no,scrollbars,resizable,copyhistory=no" ); window.preview.focus(); return preview; } // end launch_window ![]() ![]() Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
cussing in General | |
Agent
Member # 27
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written Thursday, June 28 2007 19:25
Profile
I'm not going to stop anyone from cursing, but in case anyone isn't sure, it always reflects poorly on your intelligence. Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |