Profile for Enraged Slith
Field | Value |
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Displayed name | Enraged Slith |
Member number | 27 |
Title | Agent |
Postcount | 1233 |
Homepage | |
Registered | Wednesday, October 3 2001 07:00 |
Recent posts
Pages
Author | Recent posts |
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Game-dooming mistakes in Exile 1 in The Exile Trilogy | |
Agent
Member # 27
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written Tuesday, June 26 2007 21:22
Profile
My favorite is saving in flight mode over a chasm, but not having enough turns of flight left to make it to either side. Can be fixed by the character editor, but always worth a good chuckle. Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
The Challenge in General | |
Agent
Member # 27
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written Monday, June 25 2007 19:43
Profile
I found this link at www.penny-arcade.com and thought I'd spread the "interesting" news. http://www.unlockxbox.com/gameIdeas/howItWorks.aspx It's an interesting prospect but I wonder if a game could even come close to capturing the extreme essence that is the Doritos. [ Monday, June 25, 2007 19:44: Message edited by: Enraged Slith ] Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Video Game Addiction in General | |
Agent
Member # 27
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written Monday, June 25 2007 19:33
Profile
It's tough sometimes to distinguish between an addiction and a hobby. My dad has told me I have an addiction to video games, which may or may not be true. However, it isn't really fair of him to say I have an "addiction" to one of my hobbies while he continues to play golf every day and watch every tournament on television. When you stop eating, sleeping, or living due to video games, I'm pretty sure that qualifies as an addiction. Though I'm glued to the computer or Gamecube for half of the day, I make sure to leave room for my other hobbies and to leave time open for working and just hanging out with different people when the mood hits me. Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Insanity in General | |
Agent
Member # 27
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written Thursday, June 21 2007 17:40
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I think it's funny in a www.animalshaveproblemstoo.com sort of way. Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Kumquat in Richard White Games | |
Agent
Member # 27
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written Tuesday, June 19 2007 20:15
Profile
Zergling rush at this topic! kekekeekekeke Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Frostbite End? (spoiler) in Blades of Avernum | |
Agent
Member # 27
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written Monday, June 18 2007 06:00
Profile
Rusty armor isn't worth it for the prefab. It's far too encumbering and too out of the way to be useful. Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
i in General | |
Agent
Member # 27
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written Sunday, June 17 2007 22:38
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Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Dead Forum Walking: Epitaphs in Richard White Games | |
Agent
Member # 27
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written Sunday, June 17 2007 22:34
Profile
It isn't, you're just dreaming. Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Frostbite End? (spoiler) in Blades of Avernum | |
Agent
Member # 27
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written Sunday, June 17 2007 21:30
Profile
So... has anyone legitimately beaten this scenario with the recommended party yet? Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
We spoiled Americans in General | |
Agent
Member # 27
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written Friday, June 8 2007 09:06
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That's a parental problem, not an American problem. Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
We spoiled Americans in General | |
Agent
Member # 27
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written Thursday, June 7 2007 18:33
Profile
quote:I don't know man, that's a pretty efficient meal. All it needs is a syrup dipping sauce. EDIT: quote:wooOOOOooo! pure comic gold. [ Thursday, June 07, 2007 19:46: Message edited by: Enraged Slith ] Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
It's About Time in General | |
Agent
Member # 27
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written Sunday, May 20 2007 07:08
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Heroes are units in Warcraft III that can gain up to 10 levels. Each hero has four unique skills/speels: three skills which can each be invested in three times, and one "Ultimate" skill which can be invested in once at level 6. Heroes can also use items to boost their own stats. EDIT: My biggest hope for Starcraft II is that Battle.net does not allow custom made maps for regular melee games. Starcraft was destroyed by the fact that most people wont play anything but money maps. [ Sunday, May 20, 2007 07:12: Message edited by: Enraged Slith ] Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
It's About Time in General | |
Agent
Member # 27
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written Saturday, May 19 2007 13:06
Profile
Edit: HAukgahg HAGhL:GKAGIEIH KDJ:GGISG:Ldg HAUGLAGHALGIEHGALGUAGHAGLHAGHALGH!!!!!!!11!!1!1!!! [ Saturday, May 19, 2007 13:33: Message edited by: Enraged Slith ] Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Of what little we have... in Blades of Avernum | |
Agent
Member # 27
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written Sunday, April 29 2007 14:55
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I can. Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Project Spiderweb. in Blades of Avernum | |
Agent
Member # 27
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written Wednesday, April 25 2007 16:26
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I want IFM in this scenario. Put him in, or my favorite graphic may never find a home. :( Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Just one complaint in Avernum 4 | |
Agent
Member # 27
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written Monday, April 23 2007 16:58
Profile
Exile 2 has the best tutorial. Players who dont equip themselves at the starting armory quickly learn from their Nephilim neighbors how difficult it is to fight naked. Those who retreat and attempt to streak through the wilderness are quickly found and mauled to death by pretentious rodents. EDIT: This goes double for Exile 1 where you didn't even start out with food or gold. [ Monday, April 23, 2007 17:00: Message edited by: Enraged Slith ] Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Jeff Vogel's RPG hating rant in General | |
Agent
Member # 27
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written Monday, April 23 2007 15:31
Profile
The only random encounter systems I've ever enjoyed were in the Pokemon games. There's something magical about enslaving little creatures and forcing them to beat up their friends. EDIT: It's such a shame that many games dwell on quantity over quality. When the focus shifts from completing new and challenging objectives to leveling up, there's a problem with the game. The best games, the gems, usually only last a maximum of 6-8 hours on a thorough playthrough, but always throw a new challenge at you around every corner. Resident Evil 4 is my favorite example of this. [ Monday, April 23, 2007 16:45: Message edited by: Enraged Slith ] Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Help With Graphics needed in Blades of Avernum | |
Agent
Member # 27
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written Monday, April 23 2007 15:17
Profile
Get an image editing program (MS Paint for Windows is great) and open up the type of graphic you want to make. Erase everything but the frame/template and then go nuts. Try to stay within reasonable boundaries. Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
VTech in General | |
Agent
Member # 27
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written Tuesday, April 17 2007 17:28
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No worries. What about collapsible stocks? I'm pretty sure those were legalized in America a few years back (that or they were failed to be outlawed). They essentially allow a person to sneak a full automatic rifle into a public area under their coats. EDIT: quote:Yeah, probably not, but guns seem to add this extra level of uneccesary tension. In a society where guns are a common product, its dangerous not to own one. If bad people are able to use these weapons against you, why place yourself at a disadvantage? We should just arm everyone, so everytime someone pulls a gun on someone else *BLAM* disaster prevented. Not counting the accidents, the problem would be solved forever. As you all know, guns are a means. People will do bad things regardless of whether or not they have guns, but why provide them the means in the first place? Why make it easy? [ Tuesday, April 17, 2007 17:48: Message edited by: Enraged Slith ] Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
VTech in General | |
Agent
Member # 27
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written Tuesday, April 17 2007 15:03
Profile
I just want someone to explain to me why civilians actually need handguns and semi/full-auto rifles. Explain to me why it's better to own a gun than to restrict access to guns. You cannot fight evil with more evil! [ Tuesday, April 17, 2007 15:09: Message edited by: Enraged Slith ] Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
VTech in General | |
Agent
Member # 27
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written Tuesday, April 17 2007 14:25
Profile
I'm not quite sure why people need handguns in the first place... Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
VTech in General | |
Agent
Member # 27
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written Tuesday, April 17 2007 11:36
Profile
It's impossible to determine how you'll react in the face of death. As someone who suffers from anxiety and jumps at every noise at night because of it, I'll explain it to you. You freeze up, your heart starts to beat faster, faster, faster, so hard that it feels like it'll rip out of your chest. You begin to feel woozy, you lose your balance, your mouth goes dry, and you lose control of your legs. Your brain screams RUN, HIDE, DO SOMETHING TO GET AWAY!!! If it becomes bad enough, you will actually black out. It's not a fun feeling. Fortunately the more you experience this emotion, the more control you have over it, and the braver you become. I suspect that the first kids were killed while still in shock. I doubt they knew how to react, and just dove for cover while their brains took in the information. The students in the other classrooms probably thought that they could get away safely before the gunman reached them, so no decision to try and stop him was ever made. People reacted to their first instinct, which is to run. You can't blame people for trying to take the safest way out. Unfortuately, this time, it ended with 33+ people dead. I'm tired of people coming up with reasons and excuses for why people kill each other. There is no excuse for killing an innocent. Murderers, it doesn't matter where they came from, who they are, what mental conditions they have, or how hard their lives are, when it comes right down to it, they're all ego-maniacs. They feel like some wrong has been done to them, so they're going to go make people pay for it. They're extremely self-centered and act like whiny children. Children with dangerous weapons. Peddlers of these weapons deserve just as much blame for these crimes as the murderers. It's sad to see how some of these crimes could have been avoided if the criminal lacked the means of purchasing his deadly instrument. Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
B Is For Bye Bye in General | |
Agent
Member # 27
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written Tuesday, April 17 2007 11:17
Profile
quote:So am I the only one who laughed at this? I hate cell phones, they have gone way past the point of practicality. Today, they merely take advantage of the average consumer, who can't help but buy the product because it's shiny, has a lot of useless gadgets, and makes a funny noise when in use. Now, it turns out, that the billions of "LOL's" text messaged each day might actually be destroying our planet. When looking back at what some of our technology has done to the world, we have to wonder, was it worth it? As a counterpoint I should also mention that I'm a loser. Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Text bubbles outside creature scripts in Blades of Avernum Editor | |
Agent
Member # 27
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written Saturday, April 14 2007 11:03
Profile
Here's a bit of script from one of my scrapped scenarios. Just try to imagine a break after each "pause." This forum doesn't read them for some reason. Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Scenario Designing in Blades of Avernum Editor | |
Agent
Member # 27
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written Friday, April 13 2007 15:44
Profile
Crawling forth from the deepest bowels of the Earth, it left a trail of destruction and delicious pastry treats in its wake... Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |