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ZKR: Wurm Pit idol (pursuit) in Blades of Avernum
Mongolian Barbeque
Member # 1528
Profile #3
I've played through the Za-Khazi Run four times, and given it a thorough dissection using the editor and viewing the script files, and the answer is: No, there' s nothing you can do with the Malachite Statue. The hint book says that you can sell it to Veronica at Fort Cavalier — confusing it the Slith Statuette found in the Cunning Crypt — but it is in fact completely useless. It's a red herring in all but shape.
Posts: 907 | Registered: Monday, July 15 2002 07:00
The Puzzling Puzzle Box in Nethergate
Mongolian Barbeque
Member # 1528
Profile #0
I found a lovely Puzzle Box in one of Reptrakos' treasure boxes, but have no idea what to do with it.

I remember wondering about this during my first time playing through Nethergate. All it ever did was site in my Special Items inventory. I've played as both Celts and Romans, so I know it's not a party-oriented quest/reward thing (such as getting the Dragon Blood, which is a Roman quest).
Posts: 907 | Registered: Monday, July 15 2002 07:00
Minor bug in Blades of Avernum
Mongolian Barbeque
Member # 1528
Profile #6
Maybe your magic wand broke in half?
Posts: 907 | Registered: Monday, July 15 2002 07:00
Who's got registered? in Blades of Avernum
Mongolian Barbeque
Member # 1528
Profile #3
You wicked, wicked people should be hung, drawn, and quartered. In slow motion.
Posts: 907 | Registered: Monday, July 15 2002 07:00
Help our Scenario Designers! in Blades of Avernum Editor
Mongolian Barbeque
Member # 1528
Profile #7
quote:
Originally written by Eric-Ihrno:

If you take away the party's equipment, can you give it back to them later? Fighting with sticks, rocks and kitchen knives would be an interesting twist.
I remember the first time I played through Nethergate three years ago. I had a party of Celts and was summoned to Crone Caverns, and when I got there I had all my stuff taken away and was locked in a subterranean dungeon, forced to use rocks as weapons, banging giant rats and spiders on the head.

I was really annoyed that Jeff had been mean enough to take away all my hard-earned stuff, but immensely grateful when it was given back after you escaped!

So yes, it's a very effective ploy but only if your party has some way of getting the stuff back sooner or later.

Oh, and also in Nethergate there's that time when you loot all the tempting treasure chests in the Test of Ordeal, but when you leave Galag-Trav all that great stuff disappears from your inventory. But in that instance it was the Ordeal's lesson that whatever treasures you pile up you loose, and that they are, in the end, worthless, causing you nothing but pain for no benefit.

EDIT: Said "Galag-Trav," meant "Goagh-Nar." Too many subterranean Fomorian citadels with G- as the first letter and hyphenated in the middle...

[ Monday, June 14, 2004 10:15: Message edited by: Icshi ]
Posts: 907 | Registered: Monday, July 15 2002 07:00
Help our Scenario Designers! in Blades of Avernum
Mongolian Barbeque
Member # 1528
Profile #7
quote:
Originally written by Eric-Ihrno:

If you take away the party's equipment, can you give it back to them later? Fighting with sticks, rocks and kitchen knives would be an interesting twist.
I remember the first time I played through Nethergate three years ago. I had a party of Celts and was summoned to Crone Caverns, and when I got there I had all my stuff taken away and was locked in a subterranean dungeon, forced to use rocks as weapons, banging giant rats and spiders on the head.

I was really annoyed that Jeff had been mean enough to take away all my hard-earned stuff, but immensely grateful when it was given back after you escaped!

So yes, it's a very effective ploy but only if your party has some way of getting the stuff back sooner or later.

Oh, and also in Nethergate there's that time when you loot all the tempting treasure chests in the Test of Ordeal, but when you leave Galag-Trav all that great stuff disappears from your inventory. But in that instance it was the Ordeal's lesson that whatever treasures you pile up you loose, and that they are, in the end, worthless, causing you nothing but pain for no benefit.

EDIT: Said "Galag-Trav," meant "Goagh-Nar." Too many subterranean Fomorian citadels with G- as the first letter and hyphenated in the middle...

[ Monday, June 14, 2004 10:15: Message edited by: Icshi ]
Posts: 907 | Registered: Monday, July 15 2002 07:00
Making huge games with such an editor? in Blades of Avernum Editor
Mongolian Barbeque
Member # 1528
Profile #11
I tend to use SimpleText most of the time since it's a simple program that takes up little memory, launches quickly, and works pretty well for minor text documents. Naturally I use Appleworks for documents that need more intensive formatting.

My two gripes about SimpleText are: the above-mentioned inablity to recognize many formatting characters properly (such as hard returns) when opening a document NOT made with SimpleText, and you can't work with files over a puny 32 k or so.

I think I'll try downloading BBEdit Lite 6.1.2 (which I found on the company's website) and see how that works.
Posts: 907 | Registered: Monday, July 15 2002 07:00
Making huge games with such an editor? in Blades of Avernum
Mongolian Barbeque
Member # 1528
Profile #11
I tend to use SimpleText most of the time since it's a simple program that takes up little memory, launches quickly, and works pretty well for minor text documents. Naturally I use Appleworks for documents that need more intensive formatting.

My two gripes about SimpleText are: the above-mentioned inablity to recognize many formatting characters properly (such as hard returns) when opening a document NOT made with SimpleText, and you can't work with files over a puny 32 k or so.

I think I'll try downloading BBEdit Lite 6.1.2 (which I found on the company's website) and see how that works.
Posts: 907 | Registered: Monday, July 15 2002 07:00
Making huge games with such an editor? in Blades of Avernum Editor
Mongolian Barbeque
Member # 1528
Profile #5
quote:
Originally written by Spidweb:

It would be a waste of time to make my own text and graphics editors when BBEdit and Photoshop exist and are, well, perfect.
I'd got to wondering what text editor you used, since the Roses of Reckoning and Babysitting scenarios' text files look like they went through a blender when I open them up — lots of squares instead of hard returns, etc. They worked fine, though, as the game understood them, but in order to look through them for my own benefit I had to paste the text into Appleworks and change all the squares into hard returns, etc.

I think I'll try to hunt down BBEdit, since it seems to be more reliable in that respect — I had no trouble reading the scenario text files that came with the game.
Posts: 907 | Registered: Monday, July 15 2002 07:00
Making huge games with such an editor? in Blades of Avernum
Mongolian Barbeque
Member # 1528
Profile #5
quote:
Originally written by Spidweb:

It would be a waste of time to make my own text and graphics editors when BBEdit and Photoshop exist and are, well, perfect.
I'd got to wondering what text editor you used, since the Roses of Reckoning and Babysitting scenarios' text files look like they went through a blender when I open them up — lots of squares instead of hard returns, etc. They worked fine, though, as the game understood them, but in order to look through them for my own benefit I had to paste the text into Appleworks and change all the squares into hard returns, etc.

I think I'll try to hunt down BBEdit, since it seems to be more reliable in that respect — I had no trouble reading the scenario text files that came with the game.
Posts: 907 | Registered: Monday, July 15 2002 07:00
Creepy Lady Wants Skulls Back in Nethergate
Mongolian Barbeque
Member # 1528
Profile #3
Thanks a bunch — found both goblins and returned the skulls to the lady.
Posts: 907 | Registered: Monday, July 15 2002 07:00
Creepy Lady Wants Skulls Back in Nethergate
Mongolian Barbeque
Member # 1528
Profile #0
I'm replaying Nethergate for research and nostalgia purposes :P , and came across a creepy lady in a circle of rocks in Eastern Shadowvale who wants me to find two skulls stolen from her by some goblins.

I don't remember ever getting this quest the previous times I played Nethergate, and I certainly don't know where to find said skulls. She gave me the ability to "sense" the skulls' proximity, but could anyone give me some hints as to where to start looking?

[ Friday, June 11, 2004 09:14: Message edited by: Icshi ]
Posts: 907 | Registered: Monday, July 15 2002 07:00
trap, lock, xp reward in Blades of Avernum
Mongolian Barbeque
Member # 1528
Profile #6
My own observations with locks and experience show that you only get 50 points XP when a Stuff Done Flag is attached to that lock. In other words, if it's a locked door and you bash/pick it open, but it has no SDF you get no XP, since you'd have to bash/pick it open every time you re-entered the town. Otherwise you could open a lock, get 50 XP, leave town, come back in, open the lock, get 50 XP, etc. ad nauseum. The SDF remembers that you've opened that lock, so it remains unlocked when you re-enter the town.

[ Wednesday, June 09, 2004 09:30: Message edited by: Icshi ]
Posts: 907 | Registered: Monday, July 15 2002 07:00
Potion Questions in Blades of Avernum Editor
Mongolian Barbeque
Member # 1528
Profile #0
The documentation for the editor states that Alchemy Recipe #16 is for Knowledge Brew:

0 - Healing Potion
1 - Curing Potion
2 - Hasting Potion
3 - Energy Potion
4 - Strength Potion
5 - Graymold Salve
6 - Balm of Life
7 - Healing Elixir
8 - Hasting Elixir
9 - Energy Elixir
10 - Rogue’s Elixir
11 - Strength Elixir
12 - Bliss Elixir
13 - Restoration Brew
14 - Protection Brew
15 - Heroic Brew
16 - Knowledge Brew

However, I visited a shop that offers all 17 recipes, yet the last one is Invulnerablity Elixir, not Knowledge Brew.

It seems that it's not possible to learn Knowledge Brew at all in the game — the only way you can acquire them is by finding or buying individual vials within the scenario.

Was this a last-minute change to make skill points more valuable?

Also, I've noticed that when you sit down to make a whole batch of potions you can only make three or four (I forget how many exactly) before you are unable to make any more — each attempt after that fails with a 66% change or something like that. Your potion making skill seems to have no effect on this, nor does the amount of ingredients.

Was this feature put into the game to reflect the fatigue of the person making the potions? In my opinion it's a welcome addition, and makes the game more realistic. There's no way a person could sit down and more 3 dozen graymold salve batches in one sitting, no matter how many ingredients he had. Making potions must be nerve-wracking work, fiddling around with dangerous chemicals. I'd certainly get very tired very quickly, that's for sure!

[ Tuesday, June 08, 2004 09:41: Message edited by: Icshi ]
Posts: 907 | Registered: Monday, July 15 2002 07:00
Potion Questions in Blades of Avernum
Mongolian Barbeque
Member # 1528
Profile #0
The documentation for the editor states that Alchemy Recipe #16 is for Knowledge Brew:

0 - Healing Potion
1 - Curing Potion
2 - Hasting Potion
3 - Energy Potion
4 - Strength Potion
5 - Graymold Salve
6 - Balm of Life
7 - Healing Elixir
8 - Hasting Elixir
9 - Energy Elixir
10 - Rogue’s Elixir
11 - Strength Elixir
12 - Bliss Elixir
13 - Restoration Brew
14 - Protection Brew
15 - Heroic Brew
16 - Knowledge Brew

However, I visited a shop that offers all 17 recipes, yet the last one is Invulnerablity Elixir, not Knowledge Brew.

It seems that it's not possible to learn Knowledge Brew at all in the game — the only way you can acquire them is by finding or buying individual vials within the scenario.

Was this a last-minute change to make skill points more valuable?

Also, I've noticed that when you sit down to make a whole batch of potions you can only make three or four (I forget how many exactly) before you are unable to make any more — each attempt after that fails with a 66% change or something like that. Your potion making skill seems to have no effect on this, nor does the amount of ingredients.

Was this feature put into the game to reflect the fatigue of the person making the potions? In my opinion it's a welcome addition, and makes the game more realistic. There's no way a person could sit down and more 3 dozen graymold salve batches in one sitting, no matter how many ingredients he had. Making potions must be nerve-wracking work, fiddling around with dangerous chemicals. I'd certainly get very tired very quickly, that's for sure!

[ Tuesday, June 08, 2004 09:41: Message edited by: Icshi ]
Posts: 907 | Registered: Monday, July 15 2002 07:00
Morog's Scepter - Pinnacle of Weirdness in Blades of Avernum
Mongolian Barbeque
Member # 1528
Profile #0
I've been using Morog's Scepter (which I acquired in the Za-Khazi Run) for quite some time now, and now feel obligated to share with you all how bizarre this weapon is.

It is:

1. Cursed

2. A thrown missle

3. Takes no ammo

4. Gives you a Pathfinder bonus (!?!)

5. Gives you an attack bonus based on your mage skill

So what the devil is this thing? A boomerang? Does it shoot out beams? (And if so, then why can't we SEE the beams?) And what the heck are those bonuses all about? What kind of twisted mind does Morog have, anyway?

Don't get me wrong, it's a great weapon and I love it, it's just utterly, completely mind-bogglingly goofy.
Posts: 907 | Registered: Monday, July 15 2002 07:00
BoA Editor...Debug Mode? in Tech Support
Mongolian Barbeque
Member # 1528
Profile #2
I had trouble getting it to work and posted a query a few weeks ago about where I should put that bit of code. I got some helpful advice and put it to the test, but couldn't get it to work. I just assumed it was my own incompetence at work so went on to other things, hoping to come back later and trying to implement it once I knew more about Avernumscript.

I'm therefore quite glad, in a twisted sort of way, to hear other people are having trouble with debug mode. I thought it was just me!
Posts: 907 | Registered: Monday, July 15 2002 07:00
Diplomacy with the Dead, Length? in Blades of Avernum
Mongolian Barbeque
Member # 1528
Profile #7
quote:
Originally written by Specific Custer:

That got kinda old after a while.
Oh, I don't know — I rather enjoy repeated acts of savage violence in rustic settings, especially if it's for a good cause and the pay is good.
Posts: 907 | Registered: Monday, July 15 2002 07:00
Diplomacy with the Dead, Length? in Blades of Avernum
Mongolian Barbeque
Member # 1528
Profile #1
DwtD has far fewer towns than the other scenarios, but makes up for it with a large outdoors area. I spent most of my time trapsing around outside enjoying the glorious beauty of nature and hacking away at zombies until they are dead, dead, dead.
Posts: 907 | Registered: Monday, July 15 2002 07:00
An insult to the Vahnatai - "Soul Crystals" in Blades of Avernum Editor
Mongolian Barbeque
Member # 1528
Profile #2
EDIT: Speaking of annoyance, my browser just went berserk and decided to double-post...

[ Thursday, June 03, 2004 11:52: Message edited by: Icshi ]
Posts: 907 | Registered: Monday, July 15 2002 07:00
An insult to the Vahnatai - "Soul Crystals" in Blades of Avernum
Mongolian Barbeque
Member # 1528
Profile #2
EDIT: Speaking of annoyance, my browser just went berserk and decided to double-post...

[ Thursday, June 03, 2004 11:52: Message edited by: Icshi ]
Posts: 907 | Registered: Monday, July 15 2002 07:00
An insult to the Vahnatai - "Soul Crystals" in Blades of Avernum Editor
Mongolian Barbeque
Member # 1528
Profile #1
Yeah, I noticed that too, and it annoyed me no end.
Posts: 907 | Registered: Monday, July 15 2002 07:00
An insult to the Vahnatai - "Soul Crystals" in Blades of Avernum
Mongolian Barbeque
Member # 1528
Profile #1
Yeah, I noticed that too, and it annoyed me no end.
Posts: 907 | Registered: Monday, July 15 2002 07:00
Dip with the dead in Blades of Avernum
Mongolian Barbeque
Member # 1528
Profile #9
When I saw the topic "Dip with the Dead" I envisioned you going for a midnight swim in a lagoon with your zombie friends.

Hmmm... Lots of interesting possibilities there.
Posts: 907 | Registered: Monday, July 15 2002 07:00
Who did you like better Celts or Romans and why? in Nethergate
Mongolian Barbeque
Member # 1528
Profile #9
I prefer playing the Celts — you get to use magic, which is a huge benefit, especially the heal spell. The first time I played Nethergate, I had a Roman team, but didn't make it very far — kept getting grievoiusly injured with no way to heal myself quickly and repeatedly. Ran into that "you've used First Aid on Brutus too recently" notice all the time.

Also, with the Celts there's that whole "underdog" aspect. You know, the natives heroically fighting against their repressors, striving to save magic and wonder in a world of aggressive rationality, etc. etc.
Posts: 907 | Registered: Monday, July 15 2002 07:00

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