BoA Editor...Debug Mode?

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AuthorTopic: BoA Editor...Debug Mode?
Shock Trooper
Member # 954
Profile #0
Can't seem to get this to work. Has anyone been able to use debug mode and if so, where do you place the call?
Posts: 246 | Registered: Thursday, April 11 2002 07:00
Off With Their Heads
Member # 4045
Profile Homepage #1
I can't get it to work either, and neither can a few other people.

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Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Mongolian Barbeque
Member # 1528
Profile #2
I had trouble getting it to work and posted a query a few weeks ago about where I should put that bit of code. I got some helpful advice and put it to the test, but couldn't get it to work. I just assumed it was my own incompetence at work so went on to other things, hoping to come back later and trying to implement it once I knew more about Avernumscript.

I'm therefore quite glad, in a twisted sort of way, to hear other people are having trouble with debug mode. I thought it was just me!
Posts: 907 | Registered: Monday, July 15 2002 07:00
Agent
Member # 3349
Profile Homepage #3
I've tried multiple times to get in debug mode but it said there was an error and shut down my game. :(

I hope you have better luck than I do ShyGuy.

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And everybody say....Yatta!
Posts: 1287 | Registered: Thursday, August 14 2003 07:00
Agent
Member # 4506
Profile Homepage #4
quote:
Originally written by Shyguy:

Can't seem to get this to work. Has anyone been able to use debug mode and if so, where do you place the call?
I've been trying, and It don't work. I'll let you know if it does. There's one or two topics with the same question in the BoA editor Forum... :rolleyes:

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"You dare Trifle with Avernum?" ~ Erika the Archmage
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Posts: 1370 | Registered: Thursday, June 10 2004 07:00