Profile for Icshi
Field | Value |
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Displayed name | Icshi |
Member number | 1528 |
Title | Mongolian Barbeque |
Postcount | 907 |
Homepage | |
Registered | Monday, July 15 2002 07:00 |
Recent posts
Pages
Author | Recent posts |
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Poor Man's Starbound? in Richard White Games | |
Mongolian Barbeque
Member # 1528
|
written Sunday, December 29 2002 09:15
Profile
Well, I must admit that I finally broke down and registered it. I rather enjoy it. The final Terran campaign is actually very difficult -- My homewolrd was destroyed by the combined forces of the Peroc and ORiS, but fortunately still had a colony ship and space station -- so I ran to the upper lefthand corner of the screen and spent a few dozen turns slowly building up my forces on a world there, fighting off the occasion assault. I then slowly spread to the next planet and next, accumulating resources while spending just enough to protect the planets. Lucky for me, the ORiS and Peroc seemed more keen on attacking each other than me. Once I had built up enough forces I blitzkreiged the ORiS on the right half of the screen, taking over their plants with troop ships so that I wouldn't have to waste resources to rebuild their cities and mining facilities. Soon my resources were phenomenal and I came down like a sledgehammer on the remaining ORiS planets on the lower half of the screen -- the ORiS had just destroyed the Peroc so I didn't have to worry about them. In all, it took about two hours' worth of play. Quite a challenge. Posts: 907 | Registered: Monday, July 15 2002 07:00 |
Poor Man's Starbound? in General | |
Mongolian Barbeque
Member # 1528
|
written Sunday, December 29 2002 09:15
Profile
Well, I must admit that I finally broke down and registered it. I rather enjoy it. The final Terran campaign is actually very difficult -- My homewolrd was destroyed by the combined forces of the Peroc and ORiS, but fortunately still had a colony ship and space station -- so I ran to the upper lefthand corner of the screen and spent a few dozen turns slowly building up my forces on a world there, fighting off the occasion assault. I then slowly spread to the next planet and next, accumulating resources while spending just enough to protect the planets. Lucky for me, the ORiS and Peroc seemed more keen on attacking each other than me. Once I had built up enough forces I blitzkreiged the ORiS on the right half of the screen, taking over their plants with troop ships so that I wouldn't have to waste resources to rebuild their cities and mining facilities. Soon my resources were phenomenal and I came down like a sledgehammer on the remaining ORiS planets on the lower half of the screen -- the ORiS had just destroyed the Peroc so I didn't have to worry about them. In all, it took about two hours' worth of play. Quite a challenge. Posts: 907 | Registered: Monday, July 15 2002 07:00 |
When? in Blades of Avernum | |
Mongolian Barbeque
Member # 1528
|
written Thursday, December 19 2002 21:40
Profile
Investing time is one surefire way of assuring high quality. So I for one am content to wait. It can't be too fun to work with thousands of people breathing down your neck. Posts: 907 | Registered: Monday, July 15 2002 07:00 |
Party Limits in Blades of Avernum | |
Mongolian Barbeque
Member # 1528
|
written Thursday, December 12 2002 15:43
Profile
It would have been neat to create a recruitable character who would later betray you. Having never tinkered with the BoE scenario creator or knowing anything really about triggers and scripting, I have no idea whether such an idea would be feasible or not. But it would've been grand... You're in the middle of a battle with some 'orrible monster and then suddenly one of your characters (preferably one you recruited because he's high level and quite skilled) would permanently side with the monster, forcing you to fight him as well. The surprise alone would be worth it. Posts: 907 | Registered: Monday, July 15 2002 07:00 |
Poor Man's Starbound? in Richard White Games | |
Mongolian Barbeque
Member # 1528
|
written Saturday, December 7 2002 14:33
Profile
Really? Wow, great! Do you have the URL handy? I've tried a Google search to find it but with no luck. Thanks for letting me know. Posts: 907 | Registered: Monday, July 15 2002 07:00 |
Poor Man's Starbound? in General | |
Mongolian Barbeque
Member # 1528
|
written Saturday, December 7 2002 14:33
Profile
Really? Wow, great! Do you have the URL handy? I've tried a Google search to find it but with no luck. Thanks for letting me know. Posts: 907 | Registered: Monday, July 15 2002 07:00 |
Poor Man's Starbound? in Richard White Games | |
Mongolian Barbeque
Member # 1528
|
written Thursday, December 5 2002 15:44
Profile
I've been playing the demo of Galactic Core for a couple of days now and am surprised at the almost plagaristic similarity to another shareware game, Starbound. Starbound was prettier, though, even though its interface was more awkward in some ways. Still, Starbound is now defunct and impossible to buy -- meaning just the very limited demo can be played. So only in this respect is Galactic Core superior. Anybody else know what I'm talking about here? Someone may have already pointed out the resemblance, but I thought I'd put in my two cents anyway. [ Thursday, December 05, 2002 15:46: Message edited by: Icshi ] Posts: 907 | Registered: Monday, July 15 2002 07:00 |
Poor Man's Starbound? in General | |
Mongolian Barbeque
Member # 1528
|
written Thursday, December 5 2002 15:44
Profile
I've been playing the demo of Galactic Core for a couple of days now and am surprised at the almost plagaristic similarity to another shareware game, Starbound. Starbound was prettier, though, even though its interface was more awkward in some ways. Still, Starbound is now defunct and impossible to buy -- meaning just the very limited demo can be played. So only in this respect is Galactic Core superior. Anybody else know what I'm talking about here? Someone may have already pointed out the resemblance, but I thought I'd put in my two cents anyway. [ Thursday, December 05, 2002 15:46: Message edited by: Icshi ] Posts: 907 | Registered: Monday, July 15 2002 07:00 |
Monster ideas in Blades of Avernum | |
Mongolian Barbeque
Member # 1528
|
written Wednesday, November 27 2002 18:38
Profile
quote:I can just imagine: You walk into a town, talk to a few people, buy a few things, then all of a sudden all your characters die and a message pops up saying "You were walking too noisily -- The entire city has just been swallowed by Shai-Hulud. Quit, Restart, Restore?" That would be great! You'd have to train in a skill that would allow you to shuffle as you walk... :P [ Wednesday, November 27, 2002 18:39: Message edited by: Icshi ] Posts: 907 | Registered: Monday, July 15 2002 07:00 |