Blades of Avernum Editor

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This forum is for discussion of the Blades of Avernum Scenario Editor. Tips, design discussions, sample scripts, and questions are all welcome.

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#sort ascendingTopicTopic StarterPostsLast post
611idea shopGoldenking10February 07, 2005 13:54
610Win 3D Editor coming soon (maybe)Notus18February 11, 2005 07:00
609Single/limited character choice?Sergio Lazuli13February 04, 2005 09:48
608Custom Scenario LabelsNick the Bladesmaster7February 02, 2005 17:18
607Getting BoA soon, need some explanation FIRST!Solodric14February 01, 2005 23:11
606Is there a call. . .PoD person5February 04, 2005 11:51
605HELP METitch3January 28, 2005 03:27
604Script Errors and Design EtiquetteThuryl3January 26, 2005 15:46
603BoA Editor RemakeKernelKnowledge12169August 03, 2006 15:37
602creating new items/monsters?Lord Sylak4January 26, 2005 02:34
601Max Light Radius?Dahak4January 22, 2005 16:55
600BoA Bugs v1.1*i5January 28, 2005 02:32
599The power of greedPoit13January 21, 2005 22:18
598Check Shop Stock?Dahak5January 19, 2005 14:26
597Sound FormatsThe Immortal2January 15, 2005 14:38
596How-To's on TerrainingThe Immortal17January 23, 2005 11:54
595FireplaceDahak2January 14, 2005 04:02
594Simulating melee combat damageKelandon5January 11, 2005 10:48
593how to put costum grafics into the editerUR-drakon8January 12, 2005 03:56
592Item passive ability 87Kiexcolo4January 08, 2005 15:52
591Does it really have to be this way?Poit7January 15, 2005 19:58
590Good ideas and plot, lack of scripting knoledgealiklik16January 08, 2005 15:17
589Earasing charcters.Odile von Rothborne9January 06, 2005 14:14
588Nature loreKiexcolo5January 07, 2005 10:52
587BoA Bugs*i23January 21, 2005 07:05

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