Profile for Thuryl
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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Extra items? in Geneforge 2 | |
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written Saturday, January 29 2005 14:35
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According to Schrodinger's FAQ, Bernard in South Rising Road can make you a shaped breastplate if you bring him demon bile and some other items. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Need help with Chasm of Fire.(The Za-Khazi Run) in Blades of Avernum | |
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written Saturday, January 29 2005 14:25
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If it's Day 4 and you're already at the Dark Maze, you're doing pretty well. As for the Chasm of Fire, I think there's a secret passage in a cave wall in that town that leads to a lever or something. EDIT: Yep. Head west and search the west wall of that little rock formation that's shaped sort of like the letter P. [ Saturday, January 29, 2005 14:27: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Trainer in Geneforge Series | |
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written Saturday, January 29 2005 13:56
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Ah, no, they're not quite the same, but good point. Croikle's Editor (found here) is a modification to the Geneforge scripts. As usual, we're not responsible if it wrecks your game. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Trainer in Geneforge | |
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written Saturday, January 29 2005 13:56
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Ah, no, they're not quite the same, but good point. Croikle's Editor (found here) is a modification to the Geneforge scripts. As usual, we're not responsible if it wrecks your game. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Root of all evil in General | |
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written Saturday, January 29 2005 13:37
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quote:I said defining a brain INTO thought (that is, defining thought as requiring a brain), not defining a brain AS thought. Obviously, if you define thought as the activity of a brain then thought requires a brain, but I argue that's not an adequate definition because it doesn't capture the commonsense notion of what thought is. quote:What I'm saying, to put it in the simplest possible terms, is that thoughts are qualia. Surely you've had direct experience of your own thoughts? quote:That still doesn't tell you what that noise sounds like unless you have felt what it is like to hear that noise. Knowing why you hear something is not even close to the same thing as knowing what it feels like to hear it. quote:There do, of course, exist people who see nothing at all instead of red on that stop sign (blind people, or people with achromatopsia). (Incidentally, you picked an interesting choice of argument; there's actually some evidence, based on study of the optic nerves of cadavers, that about 1 in 1000 people may see red and green as inverted in exactly the way you describe. The evidence isn't conclusive, as far as I know, but the possibility of colour-inverted people hasn't been ruled out.) quote:Well, you argued it was possible that a computer might not be self-aware no matter how well it was able to process information. That was the sort of thing I was thinking of. It isn't necessary for my argument that such a thing can exist anyway; only that it's possible that some people can perceive things of a kind that others can't, which is clearly true. quote:I'd argue that "objective experience" is a contradiction in terms. Everything we experience is subjective because everything we experience is processed by our own mind and nobody else's. quote:Fine. "Contingent on the presence of that actual object"? quote:I'm implying we have no surefire way of telling the difference between the two. quote:I think thoughts exist in an even more real and certain sense. A material object is an abstraction which we assume from our perceptions; the boundaries we set to any given "object" as distinct from other objects are arbitrary and defined by our mind (the fact that people don't take this fact into account is why they think the Ship of Theseus is a paradox.) A thought is something we can't get away from; we'd be thinking all the time even in the absence of external input. quote:I honestly don't see why this is relevant. quote:So you'd support dropping the "observation" criterion from your previous method altogether? quote:Well, it was derived from this statement of yours that I couldn't make any sense of in context: quote:It seemed somewhat beside the point to debate whether hypotheses required science, and I was just replying as best I could. quote:So now you're only claiming that the "natural" sciences require an assumption of materialism, and that the "social" sciences don't? I wasn't under the impression that that was the argument you were making, since you just used the blanket term "science". Even then, I'd argue that the natural sciences only require a weak form of materialism (assuming that matter exists), rather than a strong form (assuming that only matter exists.) quote:I don't think it's beside the point at all. I don't think either of us disagree that in a non-material world, the social sciences would be the only sciences worth studying. What I'm saying is that that still counts as science, so science doesn't require materialism. Unless you're going to argue that the sciences that do require materialism are somehow more intellectually sound in principle than the ones that don't, I think it's unfair to draw a distinction between sciences which require materialism and sciences which don't. quote:I'm saying not only that people can do this, but that everyone in the world (including respected scientists) does it all the time (albeit not to such an extreme degree), and that they couldn't possibly form anything resembling a coherent belief system if they didn't. quote:Well, the most offbeat theorist I've had the pleasure to meet was actually a medical doctor at a research hospital who invoked quantum mechanics in much the way you describe. I have to admit, MDs can get some pretty weird ideas too. quote:To say that you've proved something via reasoning requires, at the very least, a conviction that your own reasoning is correct. Brains, as we've already agreed, aren't purely logical things. It's always possible you've made some error in logic even if nobody notices it, so how can you be completely certain of any conclusion arrived at through a line of reasoning? quote:It does indeed support any claim no matter how ridiculous. I'm not saying it's useful in practice to act as if one doubts everything. I'm just saying nothing's a theoretical impossibility as long as you pick the right theory. quote:Prove it. And prove it without using empirical evidence, because there's always the possibility that any empirical evidence you use is a hallucination. quote:I couldn't. That's why I don't redefine squares as being round. quote:Perhaps I read too much into what you were saying. You seemed to be implying that the inheritance part was what was important rather than the genetic part; that is, that consciousness is somehow a result of having a long line of ancestors similar to yourself. I take it this isn't actually what you meant? quote:Okay, here's a simple question that will tell me what I originally wanted to know one way or the other; if I made a completely accurate molecule-by-molecule duplicate of a self-aware human being, would the duplicate be self-aware? The duplicate hasn't "experienced" anything, because it was only just created, but from a materialist perspective there isn't any difference between the two now. [ Saturday, January 29, 2005 14:23: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Fill me in! in General | |
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written Friday, January 28 2005 23:33
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Well, they're made by Jeff Vogel. Spiderweb Software's website includes some information about Jeff Vogel, how he originally came to be a software designer (his first publicly released game was Exile, released around 1994 if memory serves). SW is now a three-person operation, including Jeff Vogel, who's the only programmer of the three, so in some ways it hasn't really strayed too far from its roots. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Wizard help in The Exile Trilogy | |
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written Friday, January 28 2005 22:43
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Bad Kelandon. Don't direct link to GameFAQs. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BoA Player FAQ in Blades of Avernum | |
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written Friday, January 28 2005 19:45
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Eww. Why are you using Safari? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Root of all evil in General | |
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written Friday, January 28 2005 19:43
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Part of the problem for me is that lots of religions claim to have their own supporting miracles. Since most religions are mutually exclusive, one is left with something like the following options: * discounting all miracles except the ones from one religion in particular (from what I've studied, I can't find any one religion with particularly more impressive or more plausible miracles than all the others, so any such choice would be somewhat arbitrary) * assuming that the miracles interpreted as favouring one religion were actually meant to support a different one (and if miracles can be interpreted that ambiguously, they can't very well serve as the basis for any particular religion) * regarding all evidence of alleged miracles as being insufficient to point to the veracity of any religion -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Canopy: Manufactured Womb is Released! in Blades of Avernum | |
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written Friday, January 28 2005 18:23
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Most of those are Blades of Exile scenarios. You can find them on the BoE scenario tables at Spiderweb (which you can get to from the SW main page), but if you don't have BoE they won't do you much good. EDIT: Regarding the beam bug in Canopy, a screenshot would probably be helpful to rule out the possibility that Zauberer's located somewhere other than where he should be. [ Friday, January 28, 2005 18:24: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Trainer in Geneforge Series | |
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written Friday, January 28 2005 17:31
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There's a Geneforge 2 trainer here , but I'm not aware of one for Geneforge 1. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Trainer in Geneforge | |
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written Friday, January 28 2005 17:31
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There's a Geneforge 2 trainer here , but I'm not aware of one for Geneforge 1. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Root of all evil in General | |
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written Friday, January 28 2005 11:45
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quote:I'm not claiming that a living, healthy brain isn't sufficient for thought, merely that an alternative medium for thought is not impossible in principle. In fact, there's evidence of consciously-perceived neural processing in areas outside the brain (although more at the level of what most people would call perceptions and emotions than thoughts). quote:I try to avoid having any ethics that aren't useful to me. Morals are defined by the consensus of a language community. If a language community regards the existence or otherwise of souls as having moral implications, then they do. Otherwise, they don't. quote:In regard to your apparent claim that it's wrong for me to even be having this discussion, I'm having this discussion for fun, not for ethical reasons or because I think it's important. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
I'm back in General | |
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written Friday, January 28 2005 11:36
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Welcome back. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Random Question in General | |
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written Friday, January 28 2005 11:35
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And "Core Dumped", in case you didn't know, means the contents of RAM at the moment of the crash were automatically saved to a file somewhere to aid debugging. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Favorite Rare Item in the first scenario in Blades of Avernum | |
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written Friday, January 28 2005 11:32
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If you can't find your answer in an existing topic without needing to reply to ask for new information, we prefer you to start new topics rather than reviving ones that are months old. The pants are on a corpse behind a secret passage on one level of the School (Student Quarters? Experiment Halls?); it starts at the far southeast of the level and leads to the far northeast. They're just pants with really good defence (1-8 protection). -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Root of all evil in General | |
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written Friday, January 28 2005 03:43
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quote:I don't object to defining our terms; I object specifically to your definition, because I object to your defining the concept of a brain into thought. Thoughts are something we have direct experience of; when you have a thought, your experience of it doesn't have any subjective quality of "brain-ness" to it, despite the fact that a brain is involved in producing it. Sure, brains may create thought, but to our experience the thought comes first and the brain comes second; we know thoughts before we know brains. (Anyway, every system has basic concepts that it can't define. Thought may be one of them. Nor is explaining the reasons for its existence the same as defining it, at least to me. If you don't mind me bringing up the blind man from a previous page, telling him everything physicists know about wavelengths of light and cells in the retina doesn't tell him everything I know about the colour red, because I know what it actually looks like, even though that information is beyond my power to describe. Likewise, I couldn't describe to a hypothetical non-sentient intelligent being what it's like to have a thought.) quote:Fine. Since you don't want to stretch the definition of "perception" that far, can we at least say you'd be having a subjective experience? I regard subjective experience as being synonymous with perception, but for the purposes of my argument it's not overly important which words I use. quote: quote:Your definition of "observation" seems to require a perception that corresponds to an actual object and is caused by that actual object. If so, firstly, that's not my definition (in fact, that definition doesn't mean much to me because I don't even hold a correspondence theory of truth), and secondly, that's not how science works. Remember Kekule's dream in which the structure of benzene came to him? Was he being unscientific by using that dream as an inspiration to test whether the structure he interpreted the dream as conveying to him was correct? quote:We were debating whether science required hypotheses, not whether hypotheses required science. (None of the individual components of science require science as a whole in order to take place, anyway.) quote:If you're going to argue that all experiments conducted in economics and psychology are unscientific, I'm afraid I'm going to have to argue that they meet all the criteria of your posted definition, so you'll have to expand your definition. quote:I'm saying that an attempt to falsify requires only two things: conditions under which the hypothesis would be falsified, and a further experiment which tests whether those conditions apply. Those conditions don't have to involve anything material if the hypothesis is about something non-material (e.g. the hypothesis in economics that "rational individuals will always act in their own best interests"; rational individuals can, in principle, exist and have interests in a universe without matter), and I've already argued that experiments don't necessarily require materialism. (By the way, no theory is strictly falsifiable if you don't want it to be anyway; you can explain away any data you like.) quote:Talk to a quantum physicist some time. It's mostly in biology that you tend to meet the hardline reductionists these days. quote:Point taken. Is anyone always a scientist anyway? Surely, if there is some objective standard for whether a method is scientific, one is a scientist when one is applying a scientific method and not when one is not. Or perhaps a scientist is one who habitually (if not always) applies scientific methods, in much the same way that a sailor is frequently but not always found on a seagoing vessel. quote:Sorry. I try to minimise the amount of semantic argument required, but I do consider semantics both interesting and important. Anyway, I really don't believe there's a consensus on what the scientific method is; my experience is that lots of scientists think everyone knows what it is, but nobody can really give it a detailed and coherent description when pressed. quote:If you don't believe it's even logically possible that you could be wrong, then I can't see how stating what you would do if you were wrong is meaningful. (Okay, in a classical-logic sense it is, but in classical logic you could equally say, being absolutely confident in the assumption you're right, "If I am wrong, Napoleon was American and round squares exist", which is one of the reasons I'm a little uncomfortable with classical logic.) On the other hand, if you do think there are some conceivable circumstances under which you could be proven wrong, then surely that means you're leaving room for doubt over whether you are right. I get the impression that this is really turning into a semantic discussion hinged on the meaning of the word "doubt". quote:If there were no minds, there'd be nobody to know that brains existed, and therefore it'd be meaningless to say that they existed. Therefore minds are more directly the objects of our experience, and we can be more certain of their occurrence (since you don't like the word "existence" as applied to minds). quote:Yes it is. You're saying that things can exist independent of our experience. I'm saying that the concept of things existing independent of our experience is a concept that cannot be meaningfully understood. quote:An artificial system which produces a specific pattern of responses to stimuli. quote:Whoa. I think that linking genetic inheritance with self-awareness is a very long bow to draw indeed; it almost seems like a kind of biological mysticism. As for experiences, if you're a strict materialist, surely you're committed to the idea that any knowledge or experiences must be stored in some physical form, and therefore be measurable and replicable in principle. [ Friday, January 28, 2005 03:52: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BoA Bugs v1.1 in Blades of Avernum Editor | |
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written Friday, January 28 2005 02:32
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I just tested the missile bug; it's been fixed in the latest version of BoA. I've had Riposte rates as high as 29%; it seems to be about 3% per level of Riposte (which is low, but not insanely low). Maybe it's some kind of overflow bug, where having too much makes it go into negatives. Or is your complaint that the percentage success rate you actually observe conflicts with the one that appears in the message window? If so, keep in mind that Riposte only seems to work if the opponent actually hits you; if he misses all the time, you won't get a riposte. EDIT: Oh, and another bug: if a PC has a Dread Curse, the PC's level of Dread Curse is always listed as 0 on the status screen no matter how high its actual level is. (This is purely a cosmetic bug; it still works properly in lowering all your other stats.) [ Friday, January 28, 2005 02:39: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BoA Bugs v1.1 in Blades of Avernum | |
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written Friday, January 28 2005 02:32
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I just tested the missile bug; it's been fixed in the latest version of BoA. I've had Riposte rates as high as 29%; it seems to be about 3% per level of Riposte (which is low, but not insanely low). Maybe it's some kind of overflow bug, where having too much makes it go into negatives. Or is your complaint that the percentage success rate you actually observe conflicts with the one that appears in the message window? If so, keep in mind that Riposte only seems to work if the opponent actually hits you; if he misses all the time, you won't get a riposte. EDIT: Oh, and another bug: if a PC has a Dread Curse, the PC's level of Dread Curse is always listed as 0 on the status screen no matter how high its actual level is. (This is purely a cosmetic bug; it still works properly in lowering all your other stats.) [ Friday, January 28, 2005 02:39: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Blades of Geneforge in Geneforge Series | |
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written Friday, January 28 2005 02:02
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quote:And that's exactly what most players will do. The trouble is that Jeff comes across as arrogant and expecting us to give his work special treatment. He's already publicly stated that he's uncomfortable with the idea of designers making scenarios set outside the world of Avernum. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Blades of Geneforge in Geneforge 2 | |
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written Friday, January 28 2005 02:02
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quote:And that's exactly what most players will do. The trouble is that Jeff comes across as arrogant and expecting us to give his work special treatment. He's already publicly stated that he's uncomfortable with the idea of designers making scenarios set outside the world of Avernum. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Root of all evil in General | |
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written Friday, January 28 2005 01:29
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quote:That's a silly definition. For one thing, we can have brain activity without thinking (our brains are still active when we're unconscious). For another, it's an unfair definition; brains are important because of what they do (thinking), not because of the kind of matter they're made of. The fact that the composition of a living brain is sufficient for thought doesn't prove that it's necessary for thought, unless you explicitly define thought as requiring a brain, which is no better than proof by assertion. quote:I think it's where we agree, actually. We even both seem to agree that there are some things we're generally better off not doubting, but that this doesn't mean they can't be doubted in principle. quote:The problem lies in defining a mind, as an object with boundaries. (To slightly paraphrase Wittgenstein, we cannot draw a limit to thought, for to do that we would have to be able to think both sides of the limit.) Is unconscious brain activity still part of the mind? One can argue either way. A mind is an abstraction in the same sense as any other object composed of multiple parts is; which parts to include and which to exclude is partly a matter of subjective judgement. quote:Interesting, but basically another linguistic argument. Can we at least agree that you'd be experiencing perceptions of some sort? quote:Time for another cards-on-the-table moment; I don't think that human brains are inherently wired for logic. I think it's a human invention that's an outgrowth of language, and that our thoughts are much less precise and dependent on consistency than the laws of classical logic. A word, for example, can have opposite meanings to different people; if both participants in a conversation hold the relatively common belief that "inflammable" means "not flammable", and one of them uses the word in this way and is understood, then the word has been used to mean that; if you argue that the word does not in fact mean that, you may have lexicographers on your side, but the fact remains that it has been successfully used to mean that, and that, after all, is what language is all about. quote:Going through your laundry list below (on which I shall say more when it comes): *Observation doesn't require materialism; it's a pure act of perception, and thus a mental process. *Hypothesis doesn't require materialism for the same reason. *Conducting an experiment may not require materialism. Many experiments in economics and psychology take the form of abstract games (e.g. the Prisoner's Dilemma) which require only the experimental subjects and no specific material apparatus. They'd still work fine in a world containing no matter (assuming some non-material means for minds to communicate with each other). *Attempts to falsify are a part of the experimental process; if the original experiment didn't require them, subsequent experiments aren't likely to require them either. *Formation of a theory is a mental process and doesn't require materialism. quote:Paul Feyerabend, for starters. (Admittedly, he spent most of his career as a philosopher, but he had a degree in science.) quote:That's not a method. That's a list of words. "Testing", especially, is such a broad term that it can be (and is!) used to mean anything a particular researcher wants it to mean. Many scientists and mathematicians argue that mathematics counts as a science; many argue that it doesn't. quote:And that no such reason could ever exist? Surely if any observation at any future point in time could ever change your mind, then there's room for doubt (even though I'm not saying that that doubt should necessarily have an influence on your actions in your daily life, since something can be as good as certain without being absolutely certain). quote:I would assert that the idea of something existing without anyone ever observing it or any consequences of it is meaningless, because "meaning" itself is something that can only exist if there's something for a thing to mean anything to - that is, a conscious being. Without a conscious observer, everything is meaningless. What can it mean for something to have a meaning if the meaning doesn't mean anything to anyone? (On this note I'd like to mention E-Prime, a version of the English language which excludes the verb "to be" and all its variations (e.g. "exists"). Some argue that any statement that can't be expressed in E-Prime is meaningless; I wouldn't necessarily go that far, but trying to write in it sure makes for an interesting exercise.) EDIT: A further thought: would you willing to entertain the idea that "meaning", like "walking", is something a thing does rather than something it has? In fact, isn't this exactly the sense in which we use the word when we say that something means different things to different people? So if something doesn't mean something to somebody, how can it be said to mean anything at all? quote:How can you possibly know this? quote:If there weren't someone to perceive it, whether it existed or not would be irrelevant. Of course, then you have all that quantum weirdness about observation affecting results, which I'll try to avoid getting into because I'm far from an expert, having read only a handful of books on the subject. quote:Are you saying you accord some special status to brains; that they do something that it is in principle impossible for any machine to accomplish? In principle, it shouldn't be impossible to create a machine that emulates all the functions of a single neuron, and therefore to construct a complete and functional brain out of these. Classically, this thought experiment continues with a pre-existing, live human brain's neurons being replaced one by one with the artificial neurons over a long period of time, and asking whether the resulting organism is self-aware. (Of course, I'm certainly not saying that if AI is developed, that's how it will be done in practice.) [ Friday, January 28, 2005 01:47: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Special Skills Question... in Blades of Avernum | |
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written Friday, January 28 2005 00:44
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You can get any special skills in any scenario if you get your stats up high enough to train in them. Registration costs money. You have to pay to get the code. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
What do you think about this programs? in SubTerra | |
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written Thursday, January 27 2005 23:45
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Pretty sure this is a spambot. Not much point replying. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Outdoor signs don't work. in Blades of Avernum | |
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written Thursday, January 27 2005 23:27
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You don't need to use the BoA editor at all. You just have to move the scenario into the scenarios folder, just like you'd move a file normally. If you unzipped into the scenarios folder already, then you have no problem. Regarding your problem with the editor, though, make sure the editor application itself (NOT the editor folder) is in your "Blades of Avernum Files" (Mac) or "Blades of Avernum Data" (Windows) folder. If the editor's still in the folder it came in when you unzipped it, you have to take it out of there and put it *directly* in the correct folder (not in a subfolder). [ Thursday, January 27, 2005 23:29: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |