Profile for Thuryl
Field | Value |
---|---|
Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
Recent posts
Pages
Author | Recent posts |
---|---|
The Oort Cloud in General | |
...b10010b...
Member # 869
|
written Monday, February 7 2005 18:19
Profile
Homepage
I've heard of Sedna. Lots of people are calling it a newly-discovered planet, although I don't think it's been officially categorised as such yet. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Fallout 2 has now entered my life in General | |
...b10010b...
Member # 869
|
written Monday, February 7 2005 17:41
Profile
Homepage
I usually take Tag! as a perk so I can get all three missile weapon skills tagged by the endgame. Being able to wield the Bozar and pulse rifle with equal skill is fun. Regarding Perception, don't underestimate the importance of Sequence. When most enemies by the end of the game can take out half your HP in a lucky hit, you want to get the first shot in. I learned this when trying a melee character with 2 Perception in Fallout 1; losing initiative against almost everything generally hurt more than having to run up to my enemy when I wanted to hit. Anyway, you need 8 perception for Sniper. [ Monday, February 07, 2005 18:43: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Fallout 2 has now entered my life in General | |
...b10010b...
Member # 869
|
written Monday, February 7 2005 15:42
Profile
Homepage
The "diplo-sniper" is good if you want to get through the game as easily as possible. Take Gifted as a trait, then whichever other takes your fancy (but NOT Fast Shot -- if I were you, I'd stay away from Skilled, too. Actually, none of the other traits is that great.) Tag Small Guns, Energy Weapons and another skill (Speech is a decent choice. Barter and Lockpick are worth considering too.) Be sure to get 10 Agility (or 9 if you're sure you don't mind waiting half the game to get it boosted to 10). Lots of Perception, Intelligence and Charisma are essential; try to get them all to 8 or 9 at least. Luck isn't essential, since you'll get a huge bonus to criticals from aiming at the eyes anyway; on the other hand, if you want the Better Criticals perk, you'll need decent Luck. For Strength, 5 is enough, and Endurance isn't really important at all. With this build, you'll have a bit of a hard time at the very start of the game until you get a gun, so try to avoid doing too much fighting until then. You can't even go toe-to-toe with geckos efficiently, so if you do have to fight in melee, attack once every round and run away so your opponents waste their AP chasing you. It's a very slow way to fight but it won't get you killed. Also, things can go slightly easier for you in parts if your character is female, but only if you're willing to be blatantly immoral. [ Monday, February 07, 2005 16:48: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Root of all evil in General | |
...b10010b...
Member # 869
|
written Monday, February 7 2005 15:35
Profile
Homepage
quote:Presumably, it exists to you. Your house existed to me (if in a somewhat vague form) since I can reasonably assume that you had somewhere to live. The tree in your yard didn't exist for me until you told me about it, because I had no concept of it. Since it's plausible for someone to have a tree in their yard and you have no reason to lie, I can conclude that said tree probably exists. You, being able to directly observe the tree, can presumably conclude that it almost certainly exists (unless there's no tree there and you just picked "the tree in my yard" as an arbitrary example). quote:"Objective existence" is the problem here. Different people have different things which definitely exist for them, which may or may not exist for them, and which definitely do not exist for them, depending on the degree to which those things could in principle have consequences for them. Even if something could in principle be said to objectively exist as long as anyone observed it, in practice none of us has the objective viewpoint required to say that. quote:I don't think it is a separate issue. A statement that isn't meaningful can't be true. quote:I regard the ability for someone to form a concept of something's existence as being essential for its existence. quote:I already explained that. It does exist in the past now, but it didn't exist in the present then. quote:Maybe you should be asking that. quote:I've answered it twice now. The fact that you don't like or can't understand my answer isn't my problem. quote:Matter is pre-existing, but our observation is what allows matter to pre-exist. It doesn't "pop into existence"; it exists in the past, but it exists in the past only because we observe it in the present and conclude that it must have existed in the past as well. quote:And I answered by distinguishing two different kinds of past tense; the one obtained by conceptually reversing time for the event alone and the one obtained by conceptually reversing time for both the event and the observer. In the latter case, the observer thinks himself right out of the picture, so in order to make meaningful statements about the past we are dependent on things as they appear to us in the present. quote:If a statement isn't meaningful, it can't be true. How hard is it for you to get this? quote:I wasn't dodging the point, I was making a different point. I didn't know that was against the law. Actually, I'd be quite interested to hear why you're continuing this discussion; you don't seem to be enjoying it very much. quote:Saying that matter exists in the past as a result of our observing it in the present is entirely different from saying that it comes into existence at the point in time at which we observe it. quote:We still use some method to choose those assumptions, even if it's not the same method that we use to follow lines of reasoning based on those assumptions. Why should that method be immune to criticism? Holding our most basic beliefs to a standard of proof less stringent than we apply to those that follow from them seems somewhat odd, to say the least. quote:Don't disparage semantics. Logic is a semantic process. quote:Perhaps I was too subtle in making my point. I was objecting specifically to including observation as an initial, independent item in the scientific method, not to including observation in the scientific method in general. It isn't possible to make observations about a hypothesis until one already has a hypothesis to make observations about; raw observations without a conceptual framework to fit them in are of little scientific value. quote:So let me see if I understand you. The scientific method is intended to be a procedure for obtaining true propositions? Your "means to distinguish" comment also seems to imply that the scientific method can be applied as a decision procedure for the truth of any proposition for which truth or falsity can be decided. Is that a fair summary of your position? quote:Okay. Now I'm no lexicographer, and ideally I'd like a few weeks to consult with people who are before attempting a definition, but here's my little attempt anyway. Being "bad" is not a property of an object as such; something is "bad" for or to something. Something which is bad for a conscious being has properties which are, overall, contrary to the fulfilment of that being's desires. An individual property of an object may be bad for a being in isolation even if the object as a whole is not bad for that being (for example, a medicine's taste may be bad for a particular being, in that that beings desires to avoid experiencing such a taste, but the overall effect of exposure to the medicine may not be bad due to its overriding health benefits). We can also say that something is "bad" for an inanimate object. When something is bad for an object, it is generally bad with respect to a conscious being's attitude toward that object. Something which is bad for an object with respect to a conscious being confers on that object properties which are undesirable to that being, or removes from it properties which are desirable to that being. For example, filling the fuel tank with sugar is bad for my car with respect to me, because it removes from it the property of being usable for transportation, which is a property that I desire of my car. When we say that something is bad for an object without specifying who it is bad for that object for, we are usually implying that the object has a generally-accepted intended purpose and that the bad thing acts to prevent the fulfilment of that purpose (again, in this sense it can be said that filling the fuel tank with sugar is bad for a car, because it is generally accepted among car users that a car has an intended purpose of being used for transportation). When we simply say that something is "bad", we usually mean that we are assessing it as being bad for ourselves, or in some cases for the audience we are addressing. quote:Your simple definition is incomplete. Your consciousness wouldn't be so important to you if it were just a brain activity the same as anyone else's; your consciousness is associated with you as a conscious person, while other people's consciousness is not associated with you. When people talk about consciousness, they generally mean the subjective aspects of it, not the externally-observable manifestations such as brain activity. quote:The first sentence does not follow from the second. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Erika's Back Room/Ghikra Room in The Exile Trilogy | |
...b10010b...
Member # 869
|
written Sunday, February 6 2005 22:26
Profile
Homepage
An Australian dollar varies from about 70 to 75 US cents. That means that $10 US is about $13-14 Australian -- you'll probably pay a little more than that in practice due to conversion fees. Ordering by credit card is easiest because the credit card company will do the conversion for you. If you ask a bank to make a cheque out from your account in US dollars, they should do the conversion for you too. If you want to pay by a postal money order made out in US dollars, the post office will tell you how much cash you need; there'll be a fairly considerable fee, though. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
How does one go about making a scenario (question has nothing to do with scripting)? in Blades of Avernum | |
...b10010b...
Member # 869
|
written Sunday, February 6 2005 17:46
Profile
Homepage
Basically, I mean representing what you want the state to do in visual form instead of script form, so that you can see the whole thing at once. I find that a branched-tree diagram, with each fork representing a conditional and each branch representing a function or series of functions, is the best way to set out my ideas. I label the diagram with plain English instead of scripting - a fork might be "SDF 2,7 = 1?" with a "Yes" and "No" branch coming from it, and a branch might be labelled "Heal the party's HP" or whatever it is that that particular part of the state is meant to do. I find diagrams like this essential for complex conditionals, because otherwise it's all too easy to miss something. They were even more important to me in BoE when I could only see one node at a time in detail in the editor itself. [ Sunday, February 06, 2005 17:48: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Doom Moon II in Blades of Exile | |
...b10010b...
Member # 869
|
written Sunday, February 6 2005 17:34
Profile
Homepage
Have you found the instructions for the rug dance? The north rug is 90, and going clockwise from there, I believe the other rugs are 60, 45, 30 and 0. Step on the rugs in the order in which their numbers appear in the instructions. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
How does one go about making a scenario (question has nothing to do with scripting)? in Blades of Avernum | |
...b10010b...
Member # 869
|
written Sunday, February 6 2005 16:49
Profile
Homepage
My advice to you is to do everything -- and I mean everything -- on paper before you touch the editor. By the time you start designing a town, you should have a labelled map of the town, a list of the plot points that occur in that town, which NPCs talk to you about what, diagrams of the logic of any special states you need to use, and any other relevant facts you can think of. It'll save you time in the long run; nothing's more frustrating than staring at the scenario editor with no idea where to start. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
History of the community in General | |
...b10010b...
Member # 869
|
written Sunday, February 6 2005 16:40
Profile
Homepage
I think part of the problem is inherent in the fact that we're an established community. The older members are comfortable with slinging the occasional blunt criticism each other's way for a bad scenario, because there's a certain sense of camaraderie between us and we all understand each other's style. New members aren't used to the fact that, for example, TM swears incessantly for emphasis and can fly into a rage at the slightest provocation, so if he betatests their scenario and sends a somewhat colourful report back, they can get the wrong idea and become discouraged. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
idea shop in Blades of Avernum Editor | |
...b10010b...
Member # 869
|
written Sunday, February 6 2005 03:31
Profile
Homepage
Final boss battles, almost invariably, are the opposite of tense; they are battles of attrition against big walls of HP. Console RPGs are the worst offenders in this regard. A long battle that stays mostly the same throughout its length is almost by definition not going to seriously threaten the party; if you want a long fight, be sure to change the conditions of the battle during it so the party has to change strategy. I'd also warn that console RPGs teach bad scenario design in general -- a customisable party leads to entirely different design requirements than a fixed party. Furthermore, unexplained wandering monsters are looked on pretty negatively in scenarios ("okay, WHY is this cave full of giant birds?"), while they're accepted in console RPGs. [ Sunday, February 06, 2005 03:38: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
idea shop in Blades of Avernum | |
...b10010b...
Member # 869
|
written Sunday, February 6 2005 03:31
Profile
Homepage
Final boss battles, almost invariably, are the opposite of tense; they are battles of attrition against big walls of HP. Console RPGs are the worst offenders in this regard. A long battle that stays mostly the same throughout its length is almost by definition not going to seriously threaten the party; if you want a long fight, be sure to change the conditions of the battle during it so the party has to change strategy. I'd also warn that console RPGs teach bad scenario design in general -- a customisable party leads to entirely different design requirements than a fixed party. Furthermore, unexplained wandering monsters are looked on pretty negatively in scenarios ("okay, WHY is this cave full of giant birds?"), while they're accepted in console RPGs. [ Sunday, February 06, 2005 03:38: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
strange building in The Exile Trilogy | |
...b10010b...
Member # 869
|
written Saturday, February 5 2005 21:54
Profile
Homepage
That's the Bunker. You'll be able to do something there eventually, but not until relatively late in the game. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Root of all evil in General | |
...b10010b...
Member # 869
|
written Saturday, February 5 2005 21:10
Profile
Homepage
Not answering that. Aligning oneself with philosophical positions that have capitalised names is a good way to get oneself stuck arguing viewpoints one doesn't actually agree with. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
disease in The Exile Trilogy | |
...b10010b...
Member # 869
|
written Saturday, February 5 2005 18:47
Profile
Homepage
Ah. It didn't actually occur to me that the day counter implied he must be in Exile 3. The Nether Greatsword is in Exile 2. It's in the game somewhere (but I forget where), and can also be obtained via the character editor. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Root of all evil in General | |
...b10010b...
Member # 869
|
written Saturday, February 5 2005 18:41
Profile
Homepage
Yeah, I'd say that's a pretty accurate description of my views. It simplifies some of my views (assigning truth doesn't necessarily rely on humans specifically in principle, but would require some kind of conscious observer that had a concept of truth), but overall it's pretty much where I'm coming from. [ Saturday, February 05, 2005 18:51: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Which of these is worth playing? in Richard White Games | |
...b10010b...
Member # 869
|
written Saturday, February 5 2005 18:38
Profile
Homepage
By the way, "older games" isn't really accurate. "Games not made by Jeff Vogel" is. All of them were released years after Exile 1. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
disease in The Exile Trilogy | |
...b10010b...
Member # 869
|
written Saturday, February 5 2005 17:53
Profile
Homepage
You might also be carrying the Nether Greatsword, which does the same thing. On one hand, the Nether Greatsword is the strongest greatsword in the game in terms of raw attack power. On the other hand, it's not THAT much stronger than all the others, and being diseased all the time sucks. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Root of all evil in General | |
...b10010b...
Member # 869
|
written Saturday, February 5 2005 17:06
Profile
Homepage
quote:I seriously believe it, at least on a philosophical level (although my preferred philosophical system changes often enough that that may not mean much). Mind you, I'm also not saying it would have been false to say Earth existed at that time. What I'm saying is that it isn't meaningful to say that a proposition is true or false until someone's actually proposed it. Incidentally, this viewpoint does have practical advantages, such as getting around the paradox of probability. With classical notions of truth, something is either true or false, so it's never really sensible to say that there's a 50% chance of something being true; the truth is that there's either a 100% chance of it being true (because it IS true), or a 100% chance of it being false (because it IS false), but you just don't know which. Under my system, on the other hand, you can't say something is true or false until you've proven it one way or the other, which makes it meaningful to talk about probability. [ Saturday, February 05, 2005 17:12: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Root of all evil in General | |
...b10010b...
Member # 869
|
written Saturday, February 5 2005 16:44
Profile
Homepage
quote:See, this is the sentence that just doesn't mean anything to me. What does it mean to say that something exists regardless of whether we are around? quote:Matter did exist before minds, but couldn't have existed in the absence of minds. Part of the problem here is that my argument relies on the fact that in my view, existence requires a non-causal, retrospective assignation of existence by a conscious being, which I don't think your philosophy has any concept analogous to. To give you an idea of where I'm coming from, to me, the statement "The planet Earth existed 1 billion years ago" is true now, but the statement "The planet Earth exists now" was NOT true 1 billion years ago. quote:I don't see them as different issues. It can't be true to say that facts exist unless someone holds a definition of what a fact is. quote:The tree does not "pop into existence". It is assigned pre-existence as a living tree at the same time that it is assigned present existence as a fallen tree. It is true to say "the tree was at location X at time Y" once you have found the tree, but that is not the same as saying that the proposition "the tree was at location X at time Y" was true while the tree was growing at that location -- the proposition couldn't have been true, because the proposition itself can't exist until it's proposed (although since conscious beings did, presumably, exist while the tree was growing, if one of us HAD thought, at time Y, to say "there is a tree growing at location X", the proposition would have turned out to be true if someone at a future point in time found the tree (fallen or otherwise). quote:Defining something with near-synonyms isn't very helpful. quote:See, I don't think a physical effect alone is an appreciable effect. Nothing is appreciable without an appreciator. quote:Don't we all think everyone should hold the same things important as we do? Look at the arguments people start over things as minor as not liking the same music. I'm not trying or expecting to convince you of anything anyway (and I hope you're not either); I'm just arguing for fun and for practice. quote:Why? Why is something important to you when you won't be around to see it? quote:The importance of my point about the mind not being a formal system is that these assumptions are NOT axioms in the strict sense, and are therefore not immune to change or challenge. People do make assumptions in order to get things done, but for most people this is done very much as an ad hoc process. Most people (perhaps even all people) end up holding a very large set of assumptions that contains some inconsistencies and would fall apart if they spent too much time analysing it. quote:That's not my argument. In fact, I was arguing the opposite; that whatever initially inspires someone to pursue a line of scientific thought, that inspiration should be considered to be outside the scientific method -- and therefore that "Observation" did not belong at the start of that list, because it is not a discrete step in the scientific method. You seem to agree with the first point, but disagree with my argument that follows from it. quote:I assure you I have every intention of pursuing a career in mainstream science. quote:Before I tackle this, I'm going to ask one simple question: What do you believe is the purpose of having a scientific method? quote:There was some point when YOUR definition did not include such. My point is that you said, and I do believe these were your exact words, "thought is defined as brain activity", and that this is an incomplete definition precisely BECAUSE it does not mention consciousness. quote:Shifting ground. I don't see how "walking is defined as legged activity" and "thought is defined as brain activity" imply movement and consciousness respectively. If you're going to define something, define it completely. quote:I hope you're getting the point by now that your little "thought is defined as brain activity" throwaway line, as if all we needed to know about thought was that it was an activity of the brain, kinda got under my skin. quote:Not when you said "thought is defined as brain activity", you didn't. That was the first explicit definition you gave of thought on this thread, and for a long time it was the only definition of yours that I had to work with. I had no reason to believe that was not the definition of thought that you held. You're the one who sets up your own arguments as straw men, not me. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Video Games 101 in General | |
...b10010b...
Member # 869
|
written Friday, February 4 2005 20:21
Profile
Homepage
Castles: Siege and Conquest taught me a bit of history, most of which I've since forgotten. The bits that stick in my mind are that a castle can be defended by 15 archers if you design it properly (this being an actual bit of history rather than a quirk of the game mechanics), and that a trebuchet can be used to fling dead animals over castle walls for military purposes (likewise). -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
IMPORTANT NEWS in Richard White Games | |
...b10010b...
Member # 869
|
written Friday, February 4 2005 18:51
Profile
Homepage
It's spelled "susceptible", anyway. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
I deleted the Exile trilogy and now my Start Menu's screwed up... in Tech Support | |
...b10010b...
Member # 869
|
written Friday, February 4 2005 18:49
Profile
Homepage
As a general rule, you shouldn't delete programs except by following an uninstall procedure. Otherwise bad things can happen. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Canopy: Manufactured Womb is Released! in Blades of Avernum | |
...b10010b...
Member # 869
|
written Friday, February 4 2005 14:48
Profile
Homepage
There's a weapon hidden near where you fight the demon idol that helps a lot against it. Other than that, just keep yourself fully healed all the time. Use invulnerability potions or heroic brew if you have to (you can buy lots of invulnerability potions in town). The battle will go easier for you if you have a lot of melee fighters in your party, since the idol doesn't fight back in melee and you want to do as much damage as possible. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Root of all evil in General | |
...b10010b...
Member # 869
|
written Friday, February 4 2005 13:02
Profile
Homepage
quote:He made a perfectly reasonable point, which is that you failed to prove the general case. Either you have to individually disprove the possibility of the existence of every deity in the Hindu, Greek, Sumerian, Norse, etc. pantheons, or you have to provide some general disproof of the possibility of a concept which encompasses every god in every one of those pantheons. [ Friday, February 04, 2005 13:49: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Root of all evil in General | |
...b10010b...
Member # 869
|
written Friday, February 4 2005 12:51
Profile
Homepage
quote:Why is this distinction so important to you? The legs themselves wouldn't exist if the person with them had never been born, so in a sense the legs' existence are also dependent on something. The only difference is that the thing they depend on is a prior event rather than a currently-existing object. quote:If something is important, it's worth including in a philosophy. Your philosophy seems to exclude the subjective aspect of consciousness. quote:I agree that my own existence is not specifically necessary for things to have any meaning. However, if there were no conscious beings whatsoever, then nothing would have any meaning to anybody -- since a proposition can't have a truth value unless it's meaningful, this means that without conscious beings, there are no facts. (In fact, without conscious beings there isn't even the fact that there are no facts, because that would require assigning a truth value to the proposition "There are no facts", which can't be done in the absence of conscious beings.) quote:It is a fact, but only because we are observing it now. If we never came into existence so as to observe it, it would not be a fact. By existing, we have retrospectively assigned existence to everything that existed before us. Unless someone at some point forms the concept of existence, nothing can exist. quote:If the proposition "X exists" has no truth value, you can't correctly say that X exists. quote:I don't even regard the above statement as being meaningful. To say "X exists even though X's existence does not, never has had, and never will have any consequences for conscious beings" seems like a contradiction to me. quote:It has everything to do with my positions. Essentially, I define "existing" as "being observable or having observable consequences", because it's the only definition I've ever seen that doesn't involve ontological handwaving. How do you define it? quote:Part of the problem seems to be that I simply don't accept that there's an important distinction between your ideas of dependent and independent existence. quote:But only because we eventually existed. If we never came to exist, we couldn't assign existence to anything else. quote:The very concept of an axiom is only meaningful in a formal system. If people really held axioms in their minds as a whole, they'd never be able to change them -- people can and do change the axiomatic systems they use for reasoning, which shows that the axioms of their reasoning weren't the axioms of their minds. I'd argue that the mind as a whole can't have axioms, because minds aren't formal systems. [quote] quote: quote:If you regard the scientific method as a single, unified conceptual object, they're one question, because if one fails to follow one part of a method one has failed to follow the method as a whole. If you don't regard the scientific method as a single concept, you shouldn't call it a method. quote:Do you actually hold a unified concept of a "scientific discovery" at all? It seems that you don't. I simply assumed that the "scientific method" you described was a system for evaluating where a discovery was scientifically sound, and that it would be declared so if and only if the discovery occurred through the application of the scientific method as a whole -- otherwise, it's not a method but merely a set of unrelated actions, and then there's no way to evaluate whether a discovery is scientifically sound and can be relied on for future work. quote:It's becoming increasingly clear that I somehow misinterpreted the purpose of your laundry list. I assumed that, in your view, one could simply assess whether a discovery was scientific by checking: *Was the line of research based initially on an observation? *Was a hypothesis formed? *etc. Apparently you're not arguing that this is the case, in which case I question the utility of your scientific method for anything at all. If this procedure of checking for the presence of every step isn't the way to assess whether a discovery can be relied on scientifically, what is? (Or perhaps you meant for your scientific method to be purely prescriptive rather than having a descriptive element, in which case it would be no use for the purposes of peer review.) quote:It certainly isn't a conclusive or adequate definition of scientific methodology, and that's what I've been trying to show. You argued that the scientific method is something that's clearly defined and widely known, and you argued as if you yourself held a clear definition of what it was. It seems as if at least the latter is not the case. quote:You'll notice that the definition of "thought" there effectively includes the concept of consciousness as well as the brain. Now we're getting somewhere. quote:It's my opinion that the scope of human knowledge is profoundly incomplete without a philosophy of thought that extends considerably further than dictionary definitions. quote:So we need a different psychological tool for each job (science for assessing truth values, something else for describing subjective experiences)? That's unappealing to me. My goal has always been to hold a unified philosophy that's useful for any purpose I might want to turn it to. quote:How can your definition of thinking tell us all that's worth knowing about thinking when it doesn't even include the ability (which is surely an aspect of thinking) to assess things as being worth knowing? [ Friday, February 04, 2005 12:53: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |