Fallout 2 has now entered my life

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AuthorTopic: Fallout 2 has now entered my life
By Committee
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It being now the beginning of the second week that my fiancee is out of town, and because my Gamecube self-destructed last week (it won't read any disk anymore), in an effort to continue my spree of backsliding I've purchased Fallout 2. I know that a lot of you have lots of experience with this game. My question to you - what's your favorite character build?
Posts: 2242 | Registered: Saturday, April 10 2004 07:00
Shock Trooper
Member # 156
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Word of warning: Though a few people will try and tell you otherwise, watch out for game-ending bugs. There are more than a few in this game that will absolutely ruin your fun.

having said that, it is a pretty damned fine game as far as CRPGs go. I don't have a favorite character build really. I am one of those who try and cover all bases with character creation usually. I will deviate from this, especially when I know I will be recruiting party members who can perform certain functions but otehr than that...

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"I am in a very peculiar business. I travel all over the world telling people what they should already know." - James Randi
Posts: 219 | Registered: Saturday, October 13 2001 07:00
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The "diplo-sniper" is good if you want to get through the game as easily as possible. Take Gifted as a trait, then whichever other takes your fancy (but NOT Fast Shot -- if I were you, I'd stay away from Skilled, too. Actually, none of the other traits is that great.) Tag Small Guns, Energy Weapons and another skill (Speech is a decent choice. Barter and Lockpick are worth considering too.)

Be sure to get 10 Agility (or 9 if you're sure you don't mind waiting half the game to get it boosted to 10). Lots of Perception, Intelligence and Charisma are essential; try to get them all to 8 or 9 at least. Luck isn't essential, since you'll get a huge bonus to criticals from aiming at the eyes anyway; on the other hand, if you want the Better Criticals perk, you'll need decent Luck. For Strength, 5 is enough, and Endurance isn't really important at all.

With this build, you'll have a bit of a hard time at the very start of the game until you get a gun, so try to avoid doing too much fighting until then. You can't even go toe-to-toe with geckos efficiently, so if you do have to fight in melee, attack once every round and run away so your opponents waste their AP chasing you. It's a very slow way to fight but it won't get you killed.

Also, things can go slightly easier for you in parts if your character is female, but only if you're willing to be blatantly immoral.

[ Monday, February 07, 2005 16:48: Message edited by: Thuryl ]

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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Bob's Big Date
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For a beginner, Thuryl's character, with several caveats.

First, tag Small and Big Guns and Steal. The worst-ass readily accessible gun in the game is the Bozar; it is like a gatling gun you can snipe with. You can also easily steal it off of the guards outside of NCR. From there, running around raping and pillaging is deuced easy.

Go with 8 agility. That gives you 9 AP, and you can later increase it by 2 points through events (the memory chip and a perk). Don't get strength any greater than 6, because Power Armor Mk2 makes it redundant.

Intelligence is extremely important, as it dictates your skill. Charisma you can leave at a fair to middling value on your first playthrough, and I would say Perception may well be the LEAST important statistic. It dictates how well you can hit, yes; but early in the game you're much safer with spray-and-pray weapons, and later you end up with guns that turn a blind man into a quality sniper.

Gifted is a good skill to have. Don't bother with Skilled, even though they seem to counterbalance each other out; I favor Finesse tog o along with it.

Got all that? Good.

Once you get used to it, run through with a significantly weaker but more charismatic and diplomatic character. Absorb the plot. If you approach it this way, Fallout is much like a bottle whose top third is filled with short beer, middle third is filled with fine wine, and bottom third liquid methamphetamine.

Once you're done with absorbing the plot, think of what you have NOT done, and do that. Go for a melee character (they are very hard to do!), or design a character around Fast Shot or high Endurance, maybe both. While they seem extremely weird compared to how you have been playing the game, they soon get to be fun in their own warped way.

And from there, it's savoring the good moments -- like the satisfying feeling killing an alien in some messy way gives you just about every time you do it -- and engaging in acts of blatant acts of badassry.

One piece of advice, though -- never skimp on the Agility. It can really gimp a good character.

[ Monday, February 07, 2005 17:22: Message edited by: Bad-Ass Mother Custer ]

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Posts: 2367 | Registered: Friday, June 27 2003 07:00
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I usually take Tag! as a perk so I can get all three missile weapon skills tagged by the endgame. Being able to wield the Bozar and pulse rifle with equal skill is fun.

Regarding Perception, don't underestimate the importance of Sequence. When most enemies by the end of the game can take out half your HP in a lucky hit, you want to get the first shot in. I learned this when trying a melee character with 2 Perception in Fallout 1; losing initiative against almost everything generally hurt more than having to run up to my enemy when I wanted to hit. Anyway, you need 8 perception for Sniper.

[ Monday, February 07, 2005 18:43: Message edited by: Thuryl ]

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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
By Committee
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Decided I would go with a gifted, small framed unarmed character with tags in unarmed, sneak, and speech. So far the going has been a bit rough, though the criticals to the eyes are definitely up there. :) I'm in Modoc right now, after nearly being eviscerated during a random encounter with robbers.
Posts: 2242 | Registered: Saturday, April 10 2004 07:00
By Committee
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Alright, restarted with a modification of the unarmed character - went with gifted and single-handed, then tagged unarmed (duh), speech, and steal. My god, the difference that steal makes! Good times.
Posts: 2242 | Registered: Saturday, April 10 2004 07:00
One Thousand Slimy Things
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For me the diplo sniper is more specialised; tag small guns, speech and unarmed (This skill comes handy many times, and often in large battles when you don't have the time to shoot, you can atleast slap someone if they are standing next to you). Gifted as a trait is great, small frame is nice for that extra stat point, but the carry weight reduction hurts in the beginning. Fast shot is something snipers should not do. Good natured is something to avoid as well, as is single handed. Finesse reduces all the damage you do, and it hurts. The little critical you get from it is useless. Kamikaze is worth considering, since everyone and everything will hit you at 95% in the endgame anyways.

For stats, 6 strength and 8 agility and preferably 8'ish intelligence. High perception helps. The diplo sniper needs all his stats, perhaps endurance is not as important, but losing some will hurt in the beginning.

Anyways, none of this is important once you get in the game. You will eventually experiment with all sorts of characters. I just felt like babbling.

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Posts: 995 | Registered: Thursday, October 4 2001 07:00
Bob's Big Date
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Finesse reduces damage by an (all things considered) insignificant amount; I like Small Frame, because sooner or later, carry weight becomes irrelevant; and IMO, Kamikaze is essentially useless. The sequence bonus isn't all that helpful if you've already got insanely high AGI.

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Posts: 2367 | Registered: Friday, June 27 2003 07:00
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Arctic, I actually think Good Natured is a pretty good trait. The combat skills you lose that were actually worth anything to you anyway are presumably going to be tagged, so losing a few points in them doesn't hurt much, while the skills you gain points in are mostly going to be untagged skills, many of which you still want to boost (okay, you can live without ever putting points into Doctor, but it does have its uses.)

Alec, agility doesn't affect Sequence at all; only Perception does. (Mind you, Kamikaze still isn't great, but on the other hand the penalty isn't bad either, since everything hits you all the time regardless of your AC.) As for Finesse, 30% is not insignificant, especially since as far as I know, Finesse affects the damage of *all* hits, including criticals. When you look at it as turning all your 3x damage criticals into 2x damage criticals and so on, it suddenly doesn't seem so appealing.

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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
One Thousand Slimy Things
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Good Natured is a trait that divides people, and as far as traits go, it is nice. It's just that I often notice that I need combat skills more than diplomacy in the beginning.

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Posts: 995 | Registered: Thursday, October 4 2001 07:00
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Until I get the 10mm pistol, I can fight ants, scorpions and geckos by punching or spearing once and running away for the rest of the round. Sure, it takes forever to kill anything, but with enough AP it's impossible to get hit this way unless I get surrounded. By the time I get the 10mm pistol, I've already spent a couple of levels putting skill points into Small Guns and the world is my oyster. Unless you want to do something crazy like taking out Metzger as soon as you reach the Den, it isn't really necessary to have obscene weapon skills early on. (If you DO want to take out Metzger as soon as you reach the Den, consider using more sneaky techniques. With enough points in Lockpick you can afford to waste explosives on things other than doors.)

[ Saturday, February 12, 2005 12:36: Message edited by: Sagieuleaux ]

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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
One Thousand Slimy Things
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Nothing like explosives and stealing skill ey ^^

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Posts: 995 | Registered: Thursday, October 4 2001 07:00
Warrior
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I've played a VERY tiny bit of Fallout 1, I cant remember any of it. Can you make an effective unarmed fighter?

-Solodric, who's going to copy Alorael's sig on the General forums for no particular reason.
Posts: 125 | Registered: Friday, February 13 2004 08:00
Bob's Big Date
Member # 3151
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It's possible, and moreso in 2 than 1, but the real question is this: why?

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Posts: 2367 | Registered: Friday, June 27 2003 07:00
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Disagree about unarmed fighters being easier in F2, for at least one very good reason - unlike in F2, Fast Shot affects melee and unarmed attacks in F1. This means that with FS and Bonus HTH Attacks, you can punch for only 1 AP. (Melee characters work just as well, using a 3 AP weapon like the super sledge.)

EDIT: Apparently it doesn't actually affect unarmed unarmed attacks, but it does affect attacks with weapons that use the Unarmed skill.

[ Sunday, February 13, 2005 15:35: Message edited by: Sagieuleaux ]

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My BoE Page
Bandwagons are fun!
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Posts: 9973 | Registered: Saturday, March 30 2002 08:00