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Water Exchange Code Check in Blades of Avernum
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Member # 869
Profile Homepage #3
I'm pretty sure he was trying to set the variable, not the short, but put them the wrong way round.

EDIT: Come to think of it, there should probably be a line in there somewhere to remove the empty skin special items, or it's possible to continue getting full skins indefinitely.

Also, there's one more problem with your script that comes from BoA's terminally brain-damaged handling of the run_dialog call. Choice number zero returns 1, choice number one returns 2, and so on.

A modified script with all suggested corrections implemented is below.

beginstate 20;
if (has_special_item(1) >= 1) {
reset_dialog();
add_dialog_str(0,"Fill up your empty waterskins?",0);
add_dialog_choice(0,"Fill");
add_dialog_choice(1,"Leave");
water_choice = run_dialog(0);
if (water_choice == 1) {
empty_skins = has_special_item(1);
change_spec_item(0,empty_skins);
change_spec_item(1,(empty_skins * -1));
empty_skins = 0;
print_str_color("Skins filled.",2);
}
}


[ Sunday, February 13, 2005 18:23: Message edited by: Sagieuleaux ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Water Exchange Code Check in Blades of Avernum Editor
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Member # 869
Profile Homepage #1
has_special_item(1) == empty_skins;should be

empty_skins = has_special_item(1);Don't feel too bad. Mixing up = with == is probably the single most common error in C programming.

[ Sunday, February 13, 2005 18:14: Message edited by: Sagieuleaux ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Water Exchange Code Check in Blades of Avernum
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Member # 869
Profile Homepage #1
has_special_item(1) == empty_skins;should be

empty_skins = has_special_item(1);Don't feel too bad. Mixing up = with == is probably the single most common error in C programming.

[ Sunday, February 13, 2005 18:14: Message edited by: Sagieuleaux ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
ResEdit in Classic Mode in General
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Member # 869
Profile Homepage #1
Well, it does work, mostly, if you don't mind waiting for Classic to start up. If you ever need to make custom graphics for a BoE/BoA scenario, it sometimes acts a little funny and corrupts the graphics when you try to paste them in.

Consider using ResFool instead.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
improvements for geneforge 3.... your thoughts in Geneforge Series
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Member # 869
Profile Homepage #295
Please don't quadruple-post. Use the Edit button on your posts instead.

[ Sunday, February 13, 2005 15:46: Message edited by: Sagieuleaux ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
improvements for geneforge 3.... your thoughts in Geneforge 2
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Member # 869
Profile Homepage #295
Please don't quadruple-post. Use the Edit button on your posts instead.

[ Sunday, February 13, 2005 15:46: Message edited by: Sagieuleaux ]

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Mages in BoA - How do I make them work?! in Blades of Avernum
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Member # 869
Profile Homepage #39
IMHO, defensive summoning is much more important in BoA than BoE, since high-level melee opponents in BoA can generally kill your characters in a round or two no matter how well-healed and shielded you are.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Fallout 2 has now entered my life in General
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Member # 869
Profile Homepage #15
Disagree about unarmed fighters being easier in F2, for at least one very good reason - unlike in F2, Fast Shot affects melee and unarmed attacks in F1. This means that with FS and Bonus HTH Attacks, you can punch for only 1 AP. (Melee characters work just as well, using a 3 AP weapon like the super sledge.)

EDIT: Apparently it doesn't actually affect unarmed unarmed attacks, but it does affect attacks with weapons that use the Unarmed skill.

[ Sunday, February 13, 2005 15:35: Message edited by: Sagieuleaux ]

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Root of all evil in General
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Member # 869
Profile Homepage #317
quote:
Different context. If you go back through the whole discussion(as I just did) then you will note that I have been EXTREMELY consistent on this point(that existential claims for undefined entities are worthless).

YOUR assertion was offered in support of your contention that if there are no abstract thinking entities around to create languages and infer "meaning" then matter ceases to exist.
Isn't every entity an undefined entity until someone defines it?

[ Sunday, February 13, 2005 04:46: Message edited by: Sagieuleaux ]

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
thanking of buying blades of exil... in General
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Member # 869
Profile Homepage #4
If you buy BoE, you can get BoA as well for only $15 extra.

By the way, head to the Lyceum to see the heart of the BoE community and a significant part of the BoA community.

[ Saturday, February 12, 2005 22:52: Message edited by: Sagieuleaux ]

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
thanking of buying blades of exil... in General
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Member # 869
Profile Homepage #1
BoE still has a very active community, and over 200 released scenarios.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Happy Birthday to me, and a question in General
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Member # 869
Profile Homepage #13
Ireland doesn't have an age at which it's legal to start drinking so much as an age by which it's mandatory to have started drinking.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Getting my butt kicked, advice needed in Blades of Exile
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Member # 869
Profile Homepage #1
Your party sounds very short on spellcasters. Since spellcasters are probably the most powerful characters at low levels, this may well be your main problem. Try a party of 3 fighters (maybe some of them with a couple of levels of priest spells) and 3 characters with both mage and priest spells.

Regarding actual party building, your spellcasters don't really need intelligence any higher than 4 - spend the extra skill points on spell levels or spell points instead. Starting with high spell levels gives you lots of spell points, but not as many as putting those skill points into spell points. Basically, if you want to take your party up to a high level and use it in other scenarios, try and start with your spell levels as high as possible so that you'll get the SP bonus and be able to cast high-level spells when you need to, but if you only want to use the party for one low-level scenario, just go for the spell points instead.

Fighters should have Strength and one weapon skill as high as possible, Dexterity no higher than 4, and HP as low as you can get away with -- they'll gain lots of HP when they level up, so you should train health as little as possible. Archers probably aren't worth bothering with. If you think you need a thief, just give one of your fighters about 5 points of Disarm Traps. You don't really need Lockpicking skill at all; there are very few doors that can be picked but not bashed, so bashing and the Unlock spell covers all your bases anyway.

Regarding tactics, you can probably get away with using no spells except Bless, Haste, Wound and Fireball at low levels. Cast Bless on a fighter 3 or 4 times in a row, haste him until he has 12 AP, and see what he does to monsters. Experiment with field spells like Wall of Force as well; they do almost as much damage per hit as a level-1 character's Fireball, so they're a very efficient way to use SP. Wound is a good spell for priests to use because it damages absolutely anything, even if it's immune to magic.

[ Saturday, February 12, 2005 20:39: Message edited by: Sagieuleaux ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Daily schedules for NPCs? in Blades of Avernum Editor
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Member # 869
Profile Homepage #2
I seem to recall someone discussing this before and concluding that it would be a lot of work. NPCs have to intelligently open doors, react to the party blocking their path and do a bunch of other complicated things.

The lazy way to do it, providing most of the realism without the hard work, is to have one group of NPCs that's erased if the party enters town during the day and a different group that's erased if the party enters town at night. Unless the party spends an awfully long time in town, this should work well enough.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Daily schedules for NPCs? in Blades of Avernum
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Member # 869
Profile Homepage #2
I seem to recall someone discussing this before and concluding that it would be a lot of work. NPCs have to intelligently open doors, react to the party blocking their path and do a bunch of other complicated things.

The lazy way to do it, providing most of the realism without the hard work, is to have one group of NPCs that's erased if the party enters town during the day and a different group that's erased if the party enters town at night. Unless the party spends an awfully long time in town, this should work well enough.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Mages in BoA - How do I make them work?! in Blades of Avernum
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Member # 869
Profile Homepage #36
quote:
Because Priests have Divine Host which is better than most Mage summons. Even Arcane Summon is dwarfed.
The only summoning spell I generally need is Create Illusions. Summoning is for defence, not offence -- Vengeful Shades can only take a couple of hits from high-level monsters before dropping dead anyway, so it's more cost-efficient to just use Create Illusions a few times. Besides, your priests have better things to do with their time and SP, like healing.

Oh, and Simulacrum's useful too, but I don't use it because a lot of the time it's too powerful and feels like cheating.

[ Saturday, February 12, 2005 20:13: Message edited by: Sagieuleaux ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Root of all evil in General
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Member # 869
Profile Homepage #315
Isn't the topic what people are actually talking about, rather than some individual's attempt to pre-summarise the range of discussion in a concise yet unavoidably misleading title? What right does any one of us have to exert hegemony over the topic that others choose to discuss?

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Mages in BoA - How do I make them work?! in Blades of Avernum
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Member # 869
Profile Homepage #33
quote:
And I always give every PC Divinely Touched, so I can enter any combat, even an outdoor combat, hasted.
Potions can do this for you as well. I don't use Divine Aid at all any more. Nor do I use invulnerability, or any advantageous traits. In BoA, I find it's more fun to play with a party close to the intended level while avoiding the more unbalancing features than to struggle through with an extremely low-level party while exploiting every advantage I can. This is a matter of taste, of course, but strategies that rely on special abilities mean wasting a lot of time resting to recharge them -- and sometimes that's not even an option (Canopy).

[ Saturday, February 12, 2005 14:14: Message edited by: Sagieuleaux ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Fallout 2 has now entered my life in General
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Member # 869
Profile Homepage #11
Until I get the 10mm pistol, I can fight ants, scorpions and geckos by punching or spearing once and running away for the rest of the round. Sure, it takes forever to kill anything, but with enough AP it's impossible to get hit this way unless I get surrounded. By the time I get the 10mm pistol, I've already spent a couple of levels putting skill points into Small Guns and the world is my oyster. Unless you want to do something crazy like taking out Metzger as soon as you reach the Den, it isn't really necessary to have obscene weapon skills early on. (If you DO want to take out Metzger as soon as you reach the Den, consider using more sneaky techniques. With enough points in Lockpick you can afford to waste explosives on things other than doors.)

[ Saturday, February 12, 2005 12:36: Message edited by: Sagieuleaux ]

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Mages in BoA - How do I make them work?! in Blades of Avernum
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Member # 869
Profile Homepage #30
Basically, don't think of mages as offensive characters - that's what fighters are for. Your mages are there as supporting characters. Damaging spells are good for taking out opponents that your fighters have almost killed already (or that you know they're about to almost kill), and summoning spells are great for defence. Priests have no good, low-cost equivalent to Create Illusions.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Fallout 2 has now entered my life in General
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Member # 869
Profile Homepage #9
Arctic, I actually think Good Natured is a pretty good trait. The combat skills you lose that were actually worth anything to you anyway are presumably going to be tagged, so losing a few points in them doesn't hurt much, while the skills you gain points in are mostly going to be untagged skills, many of which you still want to boost (okay, you can live without ever putting points into Doctor, but it does have its uses.)

Alec, agility doesn't affect Sequence at all; only Perception does. (Mind you, Kamikaze still isn't great, but on the other hand the penalty isn't bad either, since everything hits you all the time regardless of your AC.) As for Finesse, 30% is not insignificant, especially since as far as I know, Finesse affects the damage of *all* hits, including criticals. When you look at it as turning all your 3x damage criticals into 2x damage criticals and so on, it suddenly doesn't seem so appealing.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Root of all evil in General
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Member # 869
Profile Homepage #313
quote:
quote:
I can't prove that another dimension exists. You, hovever, for the same reason cannot prove that it does not exist. "Nonsense" is not the same thing as "false."
Nonsense DOES = "false". Nonsensical things do not exist and CANNOT exist.
quote:
quote:
And so I propose a god that exists not only in our three dimensional + time context, but also in another dimensional sense that we cannot prove or disprove.
And this claim is automatically dismissed because it is absolutely void of ANY meaning.
I seem to recall you repeatedly disputing my assertion that a meaningless statement couldn't be true. Why the sudden about-face?

[ Saturday, February 12, 2005 00:53: Message edited by: Sagieuleaux ]

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Wow, I'm amazed to see that they linked to my GameFAQs walkthrough. in The Exile Trilogy
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Member # 869
Profile Homepage #3
Yeah. I don't agree 100% with the party-building advice, but a walkthrough is always a very nice thing to have, and this one looks fairly comprehensive.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Mages in BoA - How do I make them work?! in Blades of Avernum
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Member # 869
Profile Homepage #17
Archer-priests are definitely a great paradigm and I can see why you might want FoF for them, although usually I take Sickness Prone and Brittle Bones for the XP bonus. For serious battles I'm always going to be hasted anyway, and 7 AP isn't really much different from 6.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
In v. Out of Town Effects in Blades of Avernum Editor
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Member # 869
Profile Homepage #1
Take advantage of the is_outdoor() call, which returns 1 if the party is outdoors and 0 otherwise.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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