Mages in BoA - How do I make them work?!

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AuthorTopic: Mages in BoA - How do I make them work?!
Warrior
Member # 4484
Profile #25
Sure yeah ! Give him the Black Hallebard and 15 points in Pole Wps ! :)

Why do you want you mage to be a fighter ? It's just not the same thing. A fighter makes 199 dommage but on one target only...
If you want a really powerfull mage, just give him 20 Mage skill, 20 Intelligence, and 20 Magery ! He's gonna punch hard, for sure !

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"Il est interdit de se battre sur le Champ du Massacre; dit-il avant de marquer une pause, le temps de reflechir a la logique de ses propos."

Discworld, The Colour of Magic
Posts: 178 | Registered: Monday, June 7 2004 07:00
Agent
Member # 2210
Profile #26
The whole point is not always fighting. There are four mage spells that make the game far easier to play.

1) Light
2) Unlock Doors
3) Dispel Barrier
4) Far Sight (level 4) to see outdoor sections.

It is virtually impossible to finish every detail in most scenarios without a solid mage.

Also arcane lore is usually given to a mage. This is useful for solving puzzles. Mages are not fighters.

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Wasting your time and mine looking for a good laugh.

Star Bright, Star Light, Oh I Wish I May, I Wish Might, Wish For One Star Tonight.
Posts: 1084 | Registered: Thursday, November 7 2002 08:00
Warrior
Member # 3978
Profile #27
Mages should be able to hold thier own in combat, either way. Thier spellskill certainly costs enough to justify it.

I mean, seriously. Priests get cheaper spells that do almost as much damage and Divine Ret. even causes Enfeeblement! Not to mention Divine Host, which is incredibly powerfull now. Seriously, Priests and Fighters just seems to be so much better in combat than mages. Isn't there ANY way to make a good combat mage, short of potions?
Posts: 125 | Registered: Friday, February 13 2004 08:00
Warrior
Member # 2711
Profile #28
Your defenition of combat mage is a guy who stands back amd uses the last 3 spells in his repertoire.

Look a bit up, around L i believe, and you shall find what you search.
Posts: 126 | Registered: Wednesday, February 26 2003 08:00
Agent
Member # 2210
Profile #29
Not all winning strategies are damage spells.

Simulacrum is perfect for boss fights:--
Simulacrum the top monster twice and watch it die fighting two of itself.

Forcecage-- gives time to buff characters. Good for door blocking.

Control Mind-- Another one to use against boss monsters.

First haste the characters-- Then cast slow on the monsters. You get four actions to their one.

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Wasting your time and mine looking for a good laugh.

Star Bright, Star Light, Oh I Wish I May, I Wish Might, Wish For One Star Tonight.
Posts: 1084 | Registered: Thursday, November 7 2002 08:00
...b10010b...
Member # 869
Profile Homepage #30
Basically, don't think of mages as offensive characters - that's what fighters are for. Your mages are there as supporting characters. Damaging spells are good for taking out opponents that your fighters have almost killed already (or that you know they're about to almost kill), and summoning spells are great for defence. Priests have no good, low-cost equivalent to Create Illusions.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
E Equals MC What!!!!
Member # 5491
Profile Homepage #31
Since I'll usually take on enemies I have no business messing with at low levels, It's very important to me to not get hurt, so I usually plain don't use fighters. Archers and spellcasters all the way. Archers, I find, can usually do nearly as much damage as a fighter, without putting themselves in danger. Priests, and especially mages, are team players by nature. They don't do enough damage to an individual monster to really bring them down, but with many castings, they can kill big numbers a lot quicker than fighters can - again, without putting themselves in the firing line. And I always give every PC Divinely Touched, so I can enter any combat, even an outdoor combat, hasted. One Lightning Spray doesn't do much, but 8 before your opponent even gets to move can be devastating.

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SupaNik: Aran, you're not big enough to threaten Ash. Dammit, even JV had to think twice.
Posts: 1861 | Registered: Friday, February 11 2005 08:00
Agent
Member # 3349
Profile Homepage #32
I don't think that Arcane Blow should be your number one spell that you use.

Try using lower spells like Firebolt and Ice Lances for the lower class of creatures.

If you really don't like SP being drained quickly, use (as SH said) Haste and other combat enhancing spells on your fighters, and watch them chop the enemies to pieces. Save your other SP to heal your party while they fight.

Hope this was helpful.

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And everybody say....Yatta!
Posts: 1287 | Registered: Thursday, August 14 2003 07:00
...b10010b...
Member # 869
Profile Homepage #33
quote:
And I always give every PC Divinely Touched, so I can enter any combat, even an outdoor combat, hasted.
Potions can do this for you as well. I don't use Divine Aid at all any more. Nor do I use invulnerability, or any advantageous traits. In BoA, I find it's more fun to play with a party close to the intended level while avoiding the more unbalancing features than to struggle through with an extremely low-level party while exploiting every advantage I can. This is a matter of taste, of course, but strategies that rely on special abilities mean wasting a lot of time resting to recharge them -- and sometimes that's not even an option (Canopy).

[ Saturday, February 12, 2005 14:14: Message edited by: Sagieuleaux ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Warrior
Member # 3978
Profile #34
Okay, so basicly your telling me that, there is no way to pass up a priest/fighter in real fights? The only combats mages are good for are fights against tons of weak enemies?

Because Priests have Divine Host which is better than most Mage summons. Even Arcane Summon is dwarfed.
Posts: 125 | Registered: Friday, February 13 2004 08:00
Warrior
Member # 5362
Profile #35
although priest/fighter is necassery, a mage is still extremly usefull in tough fights. Sircularim and capture mind are 2 ways a mage can be a tremendous advantage against powerfull people.
Posts: 59 | Registered: Wednesday, January 5 2005 08:00
...b10010b...
Member # 869
Profile Homepage #36
quote:
Because Priests have Divine Host which is better than most Mage summons. Even Arcane Summon is dwarfed.
The only summoning spell I generally need is Create Illusions. Summoning is for defence, not offence -- Vengeful Shades can only take a couple of hits from high-level monsters before dropping dead anyway, so it's more cost-efficient to just use Create Illusions a few times. Besides, your priests have better things to do with their time and SP, like healing.

Oh, and Simulacrum's useful too, but I don't use it because a lot of the time it's too powerful and feels like cheating.

[ Saturday, February 12, 2005 20:13: Message edited by: Sagieuleaux ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Shaper
Member # 247
Profile Homepage #37
As far as having a good combat mage there's no reason you cant have one that hacks with the power of any fighter. Give them a bow, my main party mage hits up to 170 with a bow. Arcane Summon can produce some powerful allies such as Demons etc.

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The Knight Between Posts.
Posts: 2395 | Registered: Friday, November 2 2001 08:00
Agent
Member # 3349
Profile Homepage #38
http://www.sitemouse.com/users/drakefyre/articles.html#summon

I know it applies to Exile, but I think it's true in BOA and all the other Avernums.

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And everybody say....Yatta!
Posts: 1287 | Registered: Thursday, August 14 2003 07:00
...b10010b...
Member # 869
Profile Homepage #39
IMHO, defensive summoning is much more important in BoA than BoE, since high-level melee opponents in BoA can generally kill your characters in a round or two no matter how well-healed and shielded you are.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Shaper
Member # 247
Profile Homepage #40
^^ Yeah I hear that. Sometimes You just want to hide behind summoned monsters. Otherwise 2 moves in, your main fighters or worse Mage/Priests are wasted.

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The Knight Between Posts.
Posts: 2395 | Registered: Friday, November 2 2001 08:00
Apprentice
Member # 5488
Profile #41
hey maybe you can use the scenario editor if you have it and then you make one guy give you Mage Spells for a very low price. :D

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I wonder how the people can live in some games without using the bathroom commonly or drink any water? They don't change their clothes much, even if they get wounded... Life is a mystery...
Posts: 18 | Registered: Thursday, February 10 2005 08:00

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