Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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Script Errors and Design Etiquette in Blades of Avernum | |
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written Wednesday, January 26 2005 14:53
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In a particular town, I call a relatively large number of town special states, pretty much all of which involve NPC interaction. If the town is hostile, none of these make sense and I don't want them to occur. Now, the *easiest* way for me to handle this, rather than have each state individually check the crime level, would be to have the START_STATE check the crime level, and if it's enough to make the town hostile, run code that contains an intentional syntax error (thus unloading the town script as soon as it's loaded). Apart from one unsightly error message when the party commits a crime and every time the town is loaded after that, there should be no other harmful side effects. Is it bad form to deliberately cause a scripting error to save myself a little work? Should I do it the right way (that is, manually put the check into every state) just to avoid the error message? Are there any problems with unloading the town script that I'm unaware of? [ Wednesday, January 26, 2005 14:54: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Which side do you agree with (not which side did you choose) in Geneforge Series | |
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written Wednesday, January 26 2005 14:18
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*passes hand over head, whistles* -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Which side do you agree with (not which side did you choose) in Geneforge | |
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written Wednesday, January 26 2005 14:18
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*passes hand over head, whistles* -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Root of all evil in General | |
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written Wednesday, January 26 2005 12:36
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quote:It shows? Sorry about that. I was mainly annoyed with you because it seemed as if you had your own pet issue to push and you were trying to push it into an active discussion where it wasn't particularly on topic. Now that the original line of discussion's petered out, we may as well continue on to this one. I fall into the weak atheist camp because I'm a fairly extreme sceptic about everything; after all, I can't even prove I'm not a brain in a jar (or a meta-brain in a meta-jar, if you insist on bringing up Hilary Putnam's argument against the BIAJ concept). Nor can logic itself prove itself consistent (or at least I hope it can't; Gödel's theorem shows that any formal system of sufficient power can only prove its consistency if it's inconsistent). I think the choice between theism and atheism comes down to whether you want a belief system that explains as many things as possible or whether you only want to believe things for which there's compelling evidence. This is basically a philosophical choice (perhaps even an aesthetic choice). Strictly speaking, is there anything wrong with choosing to believe an unlikely hypothesis that answers a question when the only alternative would be to leave the question unanswered? -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BoA Editor Remake in Blades of Avernum Editor | |
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written Wednesday, January 26 2005 11:58
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This is promising. He seems to have improved since BoE. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BoA Editor Remake in Blades of Avernum | |
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written Wednesday, January 26 2005 11:58
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This is promising. He seems to have improved since BoE. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Which side do you agree with (not which side did you choose) in Geneforge Series | |
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Member # 869
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written Wednesday, January 26 2005 11:53
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1) The website in your signature suggests that you know Ur-Drakon because you are Ur-Drakon. 2) I believe you when you say you're not another account of Captain Obvious. As far as I remember, CO isn't an idiot. 3) Don't triple post. Use the Edit button instead. See it there, just above where the text of your post is? That one. [ Wednesday, January 26, 2005 11:54: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Which side do you agree with (not which side did you choose) in Geneforge | |
...b10010b...
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written Wednesday, January 26 2005 11:53
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1) The website in your signature suggests that you know Ur-Drakon because you are Ur-Drakon. 2) I believe you when you say you're not another account of Captain Obvious. As far as I remember, CO isn't an idiot. 3) Don't triple post. Use the Edit button instead. See it there, just above where the text of your post is? That one. [ Wednesday, January 26, 2005 11:54: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
In this thread, we have an abstract discussion without befouling pastries of any size in General | |
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written Wednesday, January 26 2005 03:57
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Sophistry is exhausting, and Creator's doing a good enough job of presenting his own case anyway. Back to arguing for points of view I actually believe, then. quote:By "everyone" I'm sure you don't mean everyone. I mean, there are such things as mental disabilities, to one degree or another. Besides, even for those with the ability, it's hard to be motivated to succeed academically if you know the only way you'll afford college tuition is if you work two jobs at the same time. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Pied Piper Project: Update and Missing Threads in General | |
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written Wednesday, January 26 2005 03:52
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It was a post-your-picture topic. Without the images it's sorta pointless. :P Anyway, I have my own webspace so I'll try to track it down and upload it myself (I'm sure I still have it somewhere). Thanks for the offer, though. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
games in General | |
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written Wednesday, January 26 2005 02:17
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www.the-underdogs.org -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Repeal Amendment XXII in General | |
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written Wednesday, January 26 2005 01:38
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Hint: his name starts with the first consonant in the alphabet and ends with "ill Clinton". -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
In this thread, we have an abstract discussion without befouling pastries of any size in General | |
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written Tuesday, January 25 2005 22:17
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Someone's definition of "basic essentials" is a little funny. The amount of living space someone *needs* in order to survive doesn't really vary all that much from place to place. Either: * we have more shelter than we need and the Nigerians of which you speak have just enough, in which case there's nothing wrong; * we have more than we need and the Nigerians don't have enough, in which case we need to start exporting rock to build islands to house Nigerians (or importing Nigerians to live here); * or we have the right amount and the Nigerians don't have enough, in which case the problem is that there just isn't enough space to go around and until the population decreases or we terraform other planets somebody is going to be scraping by on less than is adequate no matter how resources are distributed. Needs are not subjective. If your diet is so inadequate that it's reducing your life expectancy, your dietary needs aren't being met and something should be done about it. If it's adequate and you're just plain hungry for more, you have enough already and there's no reason for other people to have to give you more just because they happen to be getting more than you are. Certainly, there are plenty of people in the world whose needs are far from being met; but are inheritance taxes a necessary or even a useful measure to help them? [ Tuesday, January 25, 2005 22:23: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
In this thread, we have an abstract discussion without befouling pastries of any size in General | |
...b10010b...
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written Tuesday, January 25 2005 21:40
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You're welcome, I guess. Speaking on behalf of others is one of my worst habits, but I've at least tried to develop something of a talent for doing it accurately. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
creating new items/monsters? in Blades of Avernum Editor | |
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written Tuesday, January 25 2005 21:13
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Dallerdin's advice is slightly confusing; the third sentence is about editing the properties of existing monsters and items in the scenario. If you want to create entirely new monster and item types, you need to write them into your scenario's custom objects script. This can't be done in the BoA editor; you'll need to use a text editor. Look at valleydydata.txt in the Valley of Dying Things scenario folder for an example of what custom object scripting looks like; read the editor documentation to find out how to do it. [ Tuesday, January 25, 2005 21:23: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
creating new items/monsters? in Blades of Avernum | |
...b10010b...
Member # 869
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written Tuesday, January 25 2005 21:13
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Dallerdin's advice is slightly confusing; the third sentence is about editing the properties of existing monsters and items in the scenario. If you want to create entirely new monster and item types, you need to write them into your scenario's custom objects script. This can't be done in the BoA editor; you'll need to use a text editor. Look at valleydydata.txt in the Valley of Dying Things scenario folder for an example of what custom object scripting looks like; read the editor documentation to find out how to do it. [ Tuesday, January 25, 2005 21:23: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
games in General | |
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Member # 869
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written Tuesday, January 25 2005 21:10
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SimCity 2000 makes me feel like I really, really suck at city planning. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
In this thread, we have an abstract discussion without befouling pastries of any size in General | |
...b10010b...
Member # 869
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written Tuesday, January 25 2005 21:08
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Only if you assume that anyone deserves more than the basic essentials of life. And if there aren't enough resources in the world to even give everyone that much without eliminating the possibility of anyone at all having much more than that, then inequality is the least of our problems. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Special Skills Question... in Blades of Avernum | |
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written Tuesday, January 25 2005 20:58
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I don't flee, and my current BoA strategy (developed in Bahssikava while I was looking for fun ways to use high-level parties) is much, much less reliant on dishing out a bunch of first-turn damage than it used to be. My fighter's job is to stand around and take hits without dying; my sling-user dishes out almost as much damage as he does, and should almost never need to be moving around in combat. [ Tuesday, January 25, 2005 21:00: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
In this thread, we have an abstract discussion without befouling pastries of any size in General | |
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written Tuesday, January 25 2005 20:54
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Since arguing for my own views is only going to lead to people doubting my mental health, I may as well play devil's advocate for a while. Alec, provided nobody gets less than they deserve, why is it wrong for some people to get more than they deserve? -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Special Skills Question... in Blades of Avernum | |
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written Tuesday, January 25 2005 18:52
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Yes, Quick Strike appears to have been omitted from that list. It improves your initiative and occasionally gives 2 bonus AP in combat (which is less useful than you'd think, since when you're hasted there's not really much difference between 6 AP and 8). -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
In this thread, we have an abstract discussion without befouling pastries of any size in General | |
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written Tuesday, January 25 2005 18:47
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quote:It's completely fair. If you're working hard enough that you have more money than you need, you're stealing work from other people who need it more. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Pied Piper Project: Update and Missing Threads in General | |
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written Tuesday, January 25 2005 18:44
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I know we're talking about individual topics now. What I had was a single page of a single topic that was over 10 MB zipped. It had a lot of images. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
What's the diff? in Blades of Avernum | |
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written Tuesday, January 25 2005 17:18
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Seriously? I was completely unaware of who Melvin was. EDIT: Looking back on his Desp posts, though, it seems very likely you're correct. [ Tuesday, January 25, 2005 17:25: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Simulacrum!.. what monsters are on your list? in The Avernum Trilogy | |
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written Tuesday, January 25 2005 16:59
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(The answer, by the way, is that you don't need to, because new monsters will randomly replace old monsters even if your soul crystal is full.) -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |