Profile for Khoth
Field | Value |
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Displayed name | Khoth |
Member number | 67 |
Title | Post Navel Trauma ^_^ |
Postcount | 1798 |
Homepage | http://khoth.ath.cx/~khoth/ |
Registered | Thursday, October 4 2001 07:00 |
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Author | Recent posts |
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Creating New Editors for BoA in Blades of Avernum | |
Post Navel Trauma ^_^
Member # 67
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written Sunday, November 21 2004 12:40
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I notice that you are writing your things in Basic, rather than assembler. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
3D BOA Editor (Windows) in Blades of Avernum Editor | |
Post Navel Trauma ^_^
Member # 67
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written Thursday, November 18 2004 12:37
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I am aware of the basic order of how things are stored. But remember that "scenario info struct" is not a simple thing. It depends on things like how the data is padded, whether chars are signed, how things have been endianised and so on. I would love to see an actual file format specification. Please make one, I would genuinely find it useful. -------------------- Barcoorah: I even did it to a big dorset ram. desperance.net - Don't follow this link Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
3D BOA Editor (Windows) in Blades of Avernum | |
Post Navel Trauma ^_^
Member # 67
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written Thursday, November 18 2004 12:37
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I am aware of the basic order of how things are stored. But remember that "scenario info struct" is not a simple thing. It depends on things like how the data is padded, whether chars are signed, how things have been endianised and so on. I would love to see an actual file format specification. Please make one, I would genuinely find it useful. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
3D BOA Editor (Windows) in Blades of Avernum Editor | |
Post Navel Trauma ^_^
Member # 67
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written Thursday, November 18 2004 10:14
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Actually, I think the parts of the editor dealing with the file format are the nastiest and most arcane parts, with the possible exception of the script parsing. There is some weird magic for dealing with endian-ness that I don't want to touch with a bargepole, for a start. -------------------- Barcoorah: I even did it to a big dorset ram. desperance.net - Don't follow this link Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
3D BOA Editor (Windows) in Blades of Avernum | |
Post Navel Trauma ^_^
Member # 67
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written Thursday, November 18 2004 10:14
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Actually, I think the parts of the editor dealing with the file format are the nastiest and most arcane parts, with the possible exception of the script parsing. There is some weird magic for dealing with endian-ness that I don't want to touch with a bargepole, for a start. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Speeding up your computer without buying a cable modem. in General | |
Post Navel Trauma ^_^
Member # 67
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written Tuesday, November 16 2004 15:26
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If you're on dialup, a download accelerator won't help you much anyway. -------------------- Barcoorah: I even did it to a big dorset ram. desperance.net - Don't follow this link Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
"Base Script" in Blades of Avernum Editor | |
Post Navel Trauma ^_^
Member # 67
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written Wednesday, November 10 2004 01:19
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You'd still have to download the new standard graphics every time, since the mac graphics file format has them all in one file (ewww), so you'd have to download them along with the graphics that are unique to that scenario (or muck around with resedit) -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
"Base Script" in Blades of Avernum | |
Post Navel Trauma ^_^
Member # 67
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written Wednesday, November 10 2004 01:19
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You'd still have to download the new standard graphics every time, since the mac graphics file format has them all in one file (ewww), so you'd have to download them along with the graphics that are unique to that scenario (or muck around with resedit) -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
What is your status on your 4 Characters? in Blades of Avernum | |
Post Navel Trauma ^_^
Member # 67
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written Wednesday, November 10 2004 01:17
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Just out of interest, why do your character names end in .exe? -------------------- Barcoorah: I even did it to a big dorset ram. desperance.net - Don't follow this link Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
A Hypothetical in General | |
Post Navel Trauma ^_^
Member # 67
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written Sunday, November 7 2004 06:07
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I like to think that I wouldn't, not even for myself. I hope I never get to find out the truth though. -------------------- Barcoorah: I even did it to a big dorset ram. desperance.net - Don't follow this link Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Undead Valley Testing Version 8.0 Released in Blades of Avernum | |
Post Navel Trauma ^_^
Member # 67
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written Saturday, November 6 2004 11:55
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If you're still looking for testers, I'll apply (out of boredom and morbid curiosity) -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Scenario Starts in Blades of Avernum Editor | |
Post Navel Trauma ^_^
Member # 67
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written Wednesday, November 3 2004 15:08
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Is it calling the right code? You might have it set to call the same state for each exit. If you make the dialog message different for each, it'll be easy to tell. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Scenario Starts in Blades of Avernum | |
Post Navel Trauma ^_^
Member # 67
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written Wednesday, November 3 2004 15:08
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Is it calling the right code? You might have it set to call the same state for each exit. If you make the dialog message different for each, it'll be easy to tell. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Evolution in General | |
Post Navel Trauma ^_^
Member # 67
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written Wednesday, November 3 2004 12:52
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Get you to the middle ages! -------------------- Barcoorah: I even did it to a big dorset ram. desperance.net - Don't follow this link Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Scenario Starts in Blades of Avernum Editor | |
Post Navel Trauma ^_^
Member # 67
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written Monday, November 1 2004 23:46
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It helps greatly to use a text editor that tells you line numbers. Then you can see where the error actually is, rather than making some wild guess. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Scenario Starts in Blades of Avernum | |
Post Navel Trauma ^_^
Member # 67
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written Monday, November 1 2004 23:46
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It helps greatly to use a text editor that tells you line numbers. Then you can see where the error actually is, rather than making some wild guess. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Statistical Survey in Blades of Avernum | |
Post Navel Trauma ^_^
Member # 67
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written Sunday, October 31 2004 04:24
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quote:I'd still say it was a matter of opinion. The differences are nothing like those between the Exiles and Avernums. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Statistical Survey in Blades of Avernum | |
Post Navel Trauma ^_^
Member # 67
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written Saturday, October 30 2004 23:35
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I think the one comparing BoE's graphics to Exile I's was also a bit of an opinion question. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Statistical Survey in Blades of Avernum | |
Post Navel Trauma ^_^
Member # 67
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written Saturday, October 30 2004 13:21
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Oops, I got caught out on one. And one I should have known, too. *runs off and hides* -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
What would be the best call to use? in Blades of Avernum Editor | |
Post Navel Trauma ^_^
Member # 67
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written Saturday, October 30 2004 12:27
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That depends on what you're trying to do. If your plot demands that the item be silently removed, use the first. If the party is supposed to know about it, use one of the other two. Do what is best for your story. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
What would be the best call to use? in Blades of Avernum | |
Post Navel Trauma ^_^
Member # 67
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written Saturday, October 30 2004 12:27
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That depends on what you're trying to do. If your plot demands that the item be silently removed, use the first. If the party is supposed to know about it, use one of the other two. Do what is best for your story. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Scenario File Format in Blades of Avernum Editor | |
Post Navel Trauma ^_^
Member # 67
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written Saturday, October 30 2004 08:00
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There is no specification released. I doubt anyone, including Jeff, fully understands the scenario format. The Mac scenario editors released have been modifications of Jeff's, and have not (as far as I know) touched the file I/O section of the code. If you don't want to reverse-engineer a specification, you could base your editor on the code for the existing one. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Scenario File Format in Blades of Avernum | |
Post Navel Trauma ^_^
Member # 67
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written Saturday, October 30 2004 08:00
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There is no specification released. I doubt anyone, including Jeff, fully understands the scenario format. The Mac scenario editors released have been modifications of Jeff's, and have not (as far as I know) touched the file I/O section of the code. If you don't want to reverse-engineer a specification, you could base your editor on the code for the existing one. -------------------- Barcoorah: I even did it to a big dorset ram. New Mac BoE Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Next Spiderweb Game in General | |
Post Navel Trauma ^_^
Member # 67
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written Thursday, October 21 2004 07:04
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Maybe he thought that since you posted as if you hadn't read it, then you hadn't. :cool: -------------------- Barcoorah: I even did it to a big dorset ram. desperance.net - Don't follow this link Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Next Spiderweb Game in General | |
Post Navel Trauma ^_^
Member # 67
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written Wednesday, October 20 2004 07:20
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I doubt that it would be copyright infringement if Jeff acted on an email like "A sci-fi RPG wood b a cool idea. kthxbye" -------------------- Barcoorah: I even did it to a big dorset ram. desperance.net - Don't follow this link Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |