What would be the best call to use?

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AuthorTopic: What would be the best call to use?
Agent
Member # 4506
Profile Homepage #0
Guys,

I'm toying about with a few ideas here for removing an item from a party.
1) if
party_has_item = 473;
remove_item = 473;
2) A long winded speech thing, but since I've got another two already... 3) A step by step cut-scene, which makes the players fully understand that they've lost an item. Ofcourse, the coding for removing an item probably isn't that simple (I might ask for help later) but I've got the feeling that that's the best. However, I want to see what you think.

- Archmagi Micael

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Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Post Navel Trauma ^_^
Member # 67
Profile Homepage #1
That depends on what you're trying to do. If your plot demands that the item be silently removed, use the first. If the party is supposed to know about it, use one of the other two. Do what is best for your story.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Agent
Member # 4506
Profile Homepage #2
Yeah,

My problem is...

I wan't it removed, but since it's right at the end of the scenario, I don't want to give the players either a long speech or a cut-scene. They just take to long to go through.

Maybe I'll just...
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
...b10010b...
Member # 869
Profile Homepage #3
So make it a short speech, or no speech at all and just a brief explanation of why the item was lost/discarded.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Warrior
Member # 3610
Profile #4
Oh, if it's an item that would unbalance other scenarios, then I would have some person at the end be so good as to "buy" the item off the party.
Posts: 129 | Registered: Tuesday, October 28 2003 08:00