Profile for Khoth

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

Pages

AuthorRecent posts
Article - Rollick in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #22
Two if you include Hunted.

--------------------
Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Article - Rollick in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #22
Two if you include Hunted.

--------------------
Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Article - Rollick in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #6
In Za-Khazi you "can't dawdle" but you can go anywhere and do anything without being punished by losing :P

Oh, wait. Good scenario. Never mind this post then.

[ Wednesday, March 09, 2005 12:14: Message edited by: Khoth ]

--------------------
Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Article - Rollick in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #6
In Za-Khazi you "can't dawdle" but you can go anywhere and do anything without being punished by losing :P

Oh, wait. Good scenario. Never mind this post then.

[ Wednesday, March 09, 2005 12:14: Message edited by: Khoth ]

--------------------
Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Article - Rollick in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #3
quote:
Originally written by DreamGuy:

Dear Lord, now people are trying to change the definitions of words. Great. The description above for "Grit" is what linearity is. It's what the word means.
He defined what he meant, and there's no point whining about it.
quote:
Linear is where choices are taken away from players, where there is a small selection of things to do and options to take.
quote:
I think what Thuryl is trying to get at here is a claim for dynamic scenarios or something where the story moves along and you can't dawdle and must react to what's going on. Of course those can be either linear or nonlinear as well. Inexperienced designers may find that a lot easier with very linear scenarios, but that's not the only way to do it.
Experienced designers too. If the player has to react to what's going on, it's a hell of a lot of work for practically no gain for the designer to have to allow for options like "completely ignore the problem and beat up some goblins" or any of a million other things that a sane player just wouldn't do in the situation they're in. Also, it's much harder to have a strong story when you have to take into account a huge range of different ways the story might go. When you actually make a scenario, or a nonlinear choose-your-own-adventure book with a string story, I might believe your "inexperienced developers" thing.

quote:
And, either way, consistently shutting off most of the options for players is bad, whether it's part of the plot or whether it's part of the battle tactics.
Wrong. If you allow all the options, it's just bless-haste-whack-heal-rinse-repeat or whatever, all the way. Restricting the battle tactics is a kind of puzzle, and makes the combat more fun. There's nothing wrong with having to use your brain cell instead of mindlessly slaughtering zombies.
As for plot linearity, a scenario as linear as you seem to want would take at least an order of magnitude longer to write. Having a scenario that can be replayed three times in different ways is nice, but having a dozen scenarios just as good made in the same time is better.

--------------------
Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Article - Rollick in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #3
quote:
Originally written by DreamGuy:

Dear Lord, now people are trying to change the definitions of words. Great. The description above for "Grit" is what linearity is. It's what the word means.
He defined what he meant, and there's no point whining about it.
quote:
Linear is where choices are taken away from players, where there is a small selection of things to do and options to take.
quote:
I think what Thuryl is trying to get at here is a claim for dynamic scenarios or something where the story moves along and you can't dawdle and must react to what's going on. Of course those can be either linear or nonlinear as well. Inexperienced designers may find that a lot easier with very linear scenarios, but that's not the only way to do it.
Experienced designers too. If the player has to react to what's going on, it's a hell of a lot of work for practically no gain for the designer to have to allow for options like "completely ignore the problem and beat up some goblins" or any of a million other things that a sane player just wouldn't do in the situation they're in. Also, it's much harder to have a strong story when you have to take into account a huge range of different ways the story might go. When you actually make a scenario, or a nonlinear choose-your-own-adventure book with a string story, I might believe your "inexperienced developers" thing.

quote:
And, either way, consistently shutting off most of the options for players is bad, whether it's part of the plot or whether it's part of the battle tactics.
Wrong. If you allow all the options, it's just bless-haste-whack-heal-rinse-repeat or whatever, all the way. Restricting the battle tactics is a kind of puzzle, and makes the combat more fun. There's nothing wrong with having to use your brain cell instead of mindlessly slaughtering zombies.
As for plot linearity, a scenario as linear as you seem to want would take at least an order of magnitude longer to write. Having a scenario that can be replayed three times in different ways is nice, but having a dozen scenarios just as good made in the same time is better.

--------------------
Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Hey Alorael in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #39
http://img147.exs.cx/img147/41/adtrwtan38ot.jpg

--------------------
Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Surprise in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #75
Many of the titles are based on the names of levels in the old FPS Marathon (and its sequels).

--------------------
Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Let's Play A Game! in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #20
I was Rebecca.

--------------------
Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Concentrated Linearity Debate (New Voices Welcome to Participate and Vote) in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #34
Amazing! A real, live example of the sort of person Jeff says Blades scenarios should be made for.

--------------------
Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Surprise in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #49
Zeviz has been Nuke and Pave for ages. The best titles are all Marathon ones, of course.

--------------------
Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
The Dingoes Ate My Baby! in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #133
quote:
Originally written by Drakefyre:

It sounds very Bostonian to me to pronounce Khoth with the 'o' from box, like it was actually spelled Kharth.
The 'o' from 'box' would make it Kharth? You pronounce box like barx?

--------------------
Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Next question rollin in... in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #4
Misc is still here. General is gone. *mutters*

--------------------
Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Article - Basic Communities and Towns, A Concept in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #5
I think the articles do deserve to go here. It makes them more likely to get feedback from nondesigners.

--------------------
Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
The Dingoes Ate My Baby! in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #115
I pronounce Khoth with the h almost silent, like Kelandon says. Except that in real life I can't pronounce "th" very well so it comes out a bit like Koff. I'm pretty sure that saying it to people in real life would feel less silly if I could actually pronounce it.

--------------------
Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
The Dingoes Ate My Baby! in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #72
I think of Thuryl as one syllable. Or "Thurly", sometimes.

--------------------
Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
The Dingoes Ate My Baby! in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #68
I've pronounced it just about right, except I said it more as zix-quez rather than his zix-i-quez

--------------------
Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Check Race? in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #3
Also in Babysitting.

--------------------
Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Check Race? in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #3
Also in Babysitting.

--------------------
Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
The Dingoes Ate My Baby! in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #18
It's not a new recording (sorry Riibu) but if you haven't heard it and for some inexplicable reason you care, http://www.srcf.ucam.org/~eet23/me.mp3

--------------------
Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Root of all evil in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #327
Who are you, and what have you done with TM?

--------------------
Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Moving Registered Games from OS 9 to OS X in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #1
Try putting the preferences files in ~/Library/Preferences/
There isn't any other dross, so you should be able to just copy the programs over.
If it doesn't work, either re-enter the registration codes you were given when you registered, or email Jeff and ask for a new one. He's pretty good about that sort of thing.

--------------------
Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Root of all evil in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #215
quote:
Posted by Creator:
IRC (and as evidenced by my messing up his name, I may not), he received his Ph.d from the University of Sydney for his achievement in creating opals - I believe he has no University education. This may (or may not) make him less credible in your eyes - I think it makes him way cool.
This rings a little alarm bell. According to the AiG page, the process is secret to protect the opal industry. I wouldn't expect to get a PhD by showing up at a university with a bunch of gemstones and the claim that I made them through a secret process. Anyhow, it doesn't really count as science unless other people can do it too.

--------------------
Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
BoA Editor Remake in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #8
I don't really have the time to contribute, but feel free to use any of my editor modifications.

--------------------
Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
BoA Editor Remake in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #8
I don't really have the time to contribute, but feel free to use any of my editor modifications.

--------------------
Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00

Pages