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Which class first time? in Geneforge Series
Post Navel Trauma ^_^
Member # 67
Profile Homepage #2
I think shapers are the easiest. You get a decent meatshield of creations, which can dish out decent damage, and it doesn't matter if the creations die, so you can send them out in front and not join in the fight, even.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Geneforge 3 available for Macintosh in Geneforge Series
Post Navel Trauma ^_^
Member # 67
Profile Homepage #40
If I remember correctly, you can go a very long way without burning any bridges.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
The Abominable Party-Building Topic in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #10
I think it's worth giving everyone a point of priest spells. It doesn't cost much, and having everyone able to heal can help when I'm in trouble.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Geneforge 3 available for Macintosh in Geneforge Series
Post Navel Trauma ^_^
Member # 67
Profile Homepage #31
quote:
Someone or other said:
After experimenting with "pick-up" characters in GF2, and being continually frustrated with their blundering stupidity, I've sworn never to let an NPC join.
You get to control Alwan and Greta, so you don't need to worry about blundering stupidity. They're actually rather useful.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
New Abortion Laws in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #208
ef, I'm sure I know at least half a dozen women who would disagree with your massive generalisations about women.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Custom Titles: How Did You Get Yours? in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #12
Mine is a joint title with Arctic's. They are chosen because they are almost Marathon level names and they suggest tentacle rape.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
A couple of pro-life articles in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #15
Creator/Ash Lael - I know you're different people, it's just that I tend to think of you both as being called Creator and then I get confused.

About the brain starting to form - I don't mean the same thing as the article did. I meant that I'm fine with abortion when the brain is unformed enough that consciousness hasn't got there yet. An undifferentiated cell that hasn't become a nerve cell yet can't think.

For the AiG article, I agree that when something is morally wrong, people shouldn't do it. The science, I don't think makes much of a difference. Life doesn't start at conception, it started long before there were any humans (either that or 6000 years ago, but I'm not arguing about that in this topic). What I disagree with is their morals.

[ Saturday, March 26, 2005 05:23: Message edited by: Khoth ]

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
How did you first find out about Spidweb's games and what is it first games you play? in General
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Member # 67
Profile Homepage #10
I came across Exile 1 on the cover CD of a magazine, and I hated it. I did like Realmz though. Later on, I replayed the Exile demo and discovered that actually I loved it, although I was too cheap to actually register it. BoE, when I found out about it, looked like a much better deal, since it came with a scenario editor. Even now, it's the only Spiderweb game I've registered.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
A couple of pro-life articles in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #6
Firstly, my opinion on abortion:
Up to the brain starting to form, go ahead. Push it in and abort it again, if you want (thanks to Jeff for that suggestion)
After that, I'd be inclined to give the foetus the benefit of the doubt, and only do it if the mother's life is in danger.

Overwhelming's:
The first two articles, I thought "interesting, but what has it got to do with abortion, except that it's dragged in?"
The third, I kind of agreed with the first bit about morals, but I think they're just wrong about the second (relevant) bit.

Ash Lael's:
I skimmed the first one, but it didn't really answer my views well.
The second, I didn't really manage to find an argument in it.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
is there a way to make an item to telaport you'r party ? in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #3
You should probably also either make the item have infinite uses, or design the scenario so that the party can never get stuck. (Imagine dying of starvation because you teleported to behind the counter in a shop and you can't get out)

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
is there a way to make an item to telaport you'r party ? in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #3
You should probably also either make the item have infinite uses, or design the scenario so that the party can never get stuck. (Imagine dying of starvation because you teleported to behind the counter in a shop and you can't get out)

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Nonfiction Books You Are Reading in General
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Member # 67
Profile Homepage #40
Going back on topic, I last read Elbow Room by Daniel Dennett. I think it helped clarify my views about free will.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Geneforge 3 Questions in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #29
At a guess, by hiring prostitutes illegally.

[ Thursday, March 17, 2005 00:06: Message edited by: Khoth ]

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
A Geneforge 3 Forum? in Geneforge Series
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Member # 67
Profile Homepage #2
There isn't going to be a GF3 forum. The Galacitc Core/Lost Souls etc forum will have GF3 added to its list when the game is realeased.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
RPGs in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #18
I am aware of Rogue, although I haven't played it. I probably should sometime, and I wouldn't be surprised if it was better than Angband. But I'll leave that rant to another time.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Geneforge 2 Trainer in Geneforge Series
Post Navel Trauma ^_^
Member # 67
Profile Homepage #107
Uhh, if people are worried about this dll, wouldn't it be better to completely remove it than to use it?

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Geneforge 2 Trainer in Geneforge 2
Post Navel Trauma ^_^
Member # 67
Profile Homepage #107
Uhh, if people are worried about this dll, wouldn't it be better to completely remove it than to use it?

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
new slightly edited editer in Geneforge Series
Post Navel Trauma ^_^
Member # 67
Profile Homepage #22
Yes, there is. It's in the scripts folder somewhere, and it's a bit cryptic, but it's the one the game uses.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
new slightly edited editer in Geneforge 2
Post Navel Trauma ^_^
Member # 67
Profile Homepage #22
Yes, there is. It's in the scripts folder somewhere, and it's a bit cryptic, but it's the one the game uses.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Unhandled Exceptions in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #6
I'm sure modern processors can handle the overhead of checking that arguments to calls are within the right range. It'd only be a few instructions for each call, with the possible exception of some weird ones I can't think of right now.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Unhandled Exceptions in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #6
I'm sure modern processors can handle the overhead of checking that arguments to calls are within the right range. It'd only be a few instructions for each call, with the possible exception of some weird ones I can't think of right now.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
more expensive magic in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #1
There's no easy way (I think). One option would be to have something in the start state for these areas checking to see if each character's MP has gone down since the last turn, and if so, taking a bit more off. Alternatively, you could reduce the party's intelligence, thereby reducing their SP and making their spells relatively more expensive.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
more expensive magic in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #1
There's no easy way (I think). One option would be to have something in the start state for these areas checking to see if each character's MP has gone down since the last turn, and if so, taking a bit more off. Alternatively, you could reduce the party's intelligence, thereby reducing their SP and making their spells relatively more expensive.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Article - Rollick in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #23
quote:
Originally written by DreamGuy:

quote:
Please explain to me how the hell it is possible to make a good scenario where the party "can't dawdle" but is still able to go anywhere and do anything at any time without being punished for it by losing.
Simple, you make the events that happen largely time-based instead of location-based. You've got scripting, use it.
We do know how to make time-based events. That's not the point. The point is that if stuff is going on because of time, and meanwhile the player is exercising his nonlinear rights and completely ignoring this, then either the player is losing because they missed it, or it's made so that it's impossible to avoid and the player can't dso whatever they want after all.

quote:
quote:
"Linearity" as you use the term is simply not linearity as the BoA community thinks of it
Well, then the people in the BoA community ought to learn what word really means instead of trying to change the meanings of other words.
When people talk about games being linear, they mean that there is a set of things that you have to do in a given order to win. I have never heard anyone except you use it to mean that there is only one way to win each fight.

quote:
rightttt... because someone who hasn't yet released a game for BoE or BoE cannot possibly have other game design experience elsewhere. I've got plenty of other experience
Such as?

quote:
I'm sorry, but the people here talking about linearity and not knowing what the word means, claiming that things are impossible just because they have never done it, pretending that they are better designers than Jeff and so forth and so on are just play-acting at being designers, because they can't be bothered to learn the basic concepts of game design.
<moderator hat>Watch your tone, please</moderator hat>

The large number of excellent BoE scenarios and the smaller (so far) number of pretty good BoA ones suggests that some people do have at least a slight grasp of the concepts of game design.

(Edit: Sorry for the double post)

[ Thursday, March 10, 2005 13:02: Message edited by: Khoth ]

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Article - Rollick in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #23
quote:
Originally written by DreamGuy:

quote:
Please explain to me how the hell it is possible to make a good scenario where the party "can't dawdle" but is still able to go anywhere and do anything at any time without being punished for it by losing.
Simple, you make the events that happen largely time-based instead of location-based. You've got scripting, use it.
We do know how to make time-based events. That's not the point. The point is that if stuff is going on because of time, and meanwhile the player is exercising his nonlinear rights and completely ignoring this, then either the player is losing because they missed it, or it's made so that it's impossible to avoid and the player can't dso whatever they want after all.

quote:
quote:
"Linearity" as you use the term is simply not linearity as the BoA community thinks of it
Well, then the people in the BoA community ought to learn what word really means instead of trying to change the meanings of other words.
When people talk about games being linear, they mean that there is a set of things that you have to do in a given order to win. I have never heard anyone except you use it to mean that there is only one way to win each fight.

quote:
rightttt... because someone who hasn't yet released a game for BoE or BoE cannot possibly have other game design experience elsewhere. I've got plenty of other experience
Such as?

quote:
I'm sorry, but the people here talking about linearity and not knowing what the word means, claiming that things are impossible just because they have never done it, pretending that they are better designers than Jeff and so forth and so on are just play-acting at being designers, because they can't be bothered to learn the basic concepts of game design.
<moderator hat>Watch your tone, please</moderator hat>

The large number of excellent BoE scenarios and the smaller (so far) number of pretty good BoA ones suggests that some people do have at least a slight grasp of the concepts of game design.

(Edit: Sorry for the double post)

[ Thursday, March 10, 2005 13:02: Message edited by: Khoth ]

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00

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