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Script checking program in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #10
Thanks, Djur. I'll try that.

What do you mean, scripts in unix format? It doesn't care what sort of line endings you use, if that's the problem.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Script checking program in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #10
Thanks, Djur. I'll try that.

What do you mean, scripts in unix format? It doesn't care what sort of line endings you use, if that's the problem.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Script checking program in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #5
PC version, courtesy of uranusalien: http://www.srcf.ucam.org/~eet23/alint/alint.exe.zip

If you want documentation and the like, download the Mac version. It comes with a few helpful rtf files.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Script checking program in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #5
PC version, courtesy of uranusalien: http://www.srcf.ucam.org/~eet23/alint/alint.exe.zip

If you want documentation and the like, download the Mac version. It comes with a few helpful rtf files.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Script checking program in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #3
I'll have to look into that while and if thing. I have no idea why it's doing that, or even how it can possibly be doing that. As for the semicolon thing, statements are allowed to have line breaks in them, so it doesn't know there's a mistake until it gets to the next line and finds that it doesn't follow on from what was there.

Flex and Bison are programs that generate C code to do what I want.

Flex: http://www.gnu.org/software/flex/
Bison: http://www.gnu.org/software/bison/bison.html

Alint is written in C, and you are allowed to compile, modify, reverse engineer and/or disassemble to your heart's content.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Script checking program in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #3
I'll have to look into that while and if thing. I have no idea why it's doing that, or even how it can possibly be doing that. As for the semicolon thing, statements are allowed to have line breaks in them, so it doesn't know there's a mistake until it gets to the next line and finds that it doesn't follow on from what was there.

Flex and Bison are programs that generate C code to do what I want.

Flex: http://www.gnu.org/software/flex/
Bison: http://www.gnu.org/software/bison/bison.html

Alint is written in C, and you are allowed to compile, modify, reverse engineer and/or disassemble to your heart's content.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Script checking program in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #0
I've made a program to check BoA scripts for errors. It's not fully tested, but I think it works well enough for at least a beta type of release.

Get it here: alint
You need OS X to run it.

Source is here . Needs flex and bison to compile it. It should work with no modification on Unix-like OSes and possibly with not too much effort on Windows.

If you don't have flex and bison, you could try lex and yacc, although I'm not sure they work, or get the processed source here. This is not a form you want to modify things in, though.

Let me know if you use it, and whether it works.

[ Wednesday, August 18, 2004 11:27: Message edited by: Khothie ]

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Script checking program in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #0
I've made a program to check BoA scripts for errors. It's not fully tested, but I think it works well enough for at least a beta type of release.

Get it here: alint
You need OS X to run it.

Source is here . Needs flex and bison to compile it. It should work with no modification on Unix-like OSes and possibly with not too much effort on Windows.

If you don't have flex and bison, you could try lex and yacc, although I'm not sure they work, or get the processed source here. This is not a form you want to modify things in, though.

Let me know if you use it, and whether it works.

[ Wednesday, August 18, 2004 11:27: Message edited by: Khothie ]

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Question on dreams in a Blades game. in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #3
I've been thinking along those lines too. I'm planning to take the items, because I need absolute control over what the party can do. Whether they get to keep anything, I'm not totally sure yet. They won't be keeping most stuff, though.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
What are the names of the people in your parties? in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #3
A slith called Sss-sss. And nobody else.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #69
If he doesn't have a PC, you may be poking for some time.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #69
If he doesn't have a PC, you may be poking for some time.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #51
You could solve the lack of buttons the way I did, by having a button to switch between the new functions and a bunch of rarely used buttons.

I would be interested in merging your editor with the things I've been doing - we've been changing different things so there wouldn't be overlap in new functions.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #51
You could solve the lack of buttons the way I did, by having a button to switch between the new functions and a bunch of rarely used buttons.

I would be interested in merging your editor with the things I've been doing - we've been changing different things so there wouldn't be overlap in new functions.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #36
If it was compiled with XCode, it won't work except in OS X. *muttermutterCFMmutterMach-Omutter*

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #36
If it was compiled with XCode, it won't work except in OS X. *muttermutterCFMmutterMach-Omutter*

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Moving Along a Specified Path? in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #4
I do this in Babysitting. Have a look at Father Crilly's creature script. He uses several waypoints though, because he goes a long way and I wanted the pathfinding to be easy.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Moving Along a Specified Path? in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #4
I do this in Babysitting. Have a look at Father Crilly's creature script. He uses several waypoints though, because he goes a long way and I wanted the pathfinding to be easy.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
get_nearest_char in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #2
I assume you mean closest = dist_to_char(i), not closest = i

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
get_nearest_char in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #2
I assume you mean closest = dist_to_char(i), not closest = i

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Good books? in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #38
Frank Herbert's Dune series. Start at the beginning and read them until you get to a book you don't like. Don't bother with the later ones in the series, you'll like them even less (except perhaps if you are TM). The prequels should be taken out and shot.

Greg Bear and Philip Dick are two good (and very different) SF authors.

The Sandman series by Neil Gaiman are not books but should still be read.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Babysitting: Translocation of Wands in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #4
Even if it was possible to take them with you to another scenario, I would go out of my way to stop you from taking along translocation and polymorph. Taking those would cause far too many problems, even if they did work.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Betatesters wanted for BetterEditor in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #28
I think the server was being icky. It should be better now.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Betatesters wanted for BetterEditor in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #28
I think the server was being icky. It should be better now.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Betatesters wanted for BetterEditor in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #26
New (hopefully working) version released. See link in my sig, not link at start of this topic.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00

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