Betatesters for 3D Blades of Avernum Editor!

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AuthorTopic: Betatesters for 3D Blades of Avernum Editor!
Off With Their Heads
Member # 4045
Profile Homepage #50
You could make that one button not disappear somehow... although I have no concept of how hard that would be to do. I for one would not object to a random button still being there in outdoor mode.

EDIT: And, as you probably noticed, in a topic here, Jeff said that Spiderweb will put up a "utilities for BoA" section beside the scenarios. He implied that it would contain the 3D Editor. So it looks like it will be available on Spiderweb itself, which is far better than I could do.

[ Friday, July 23, 2004 10:06: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Post Navel Trauma ^_^
Member # 67
Profile Homepage #51
You could solve the lack of buttons the way I did, by having a button to switch between the new functions and a bunch of rarely used buttons.

I would be interested in merging your editor with the things I've been doing - we've been changing different things so there wouldn't be overlap in new functions.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Warrior
Member # 4202
Profile Homepage #52
Unfortunately, doing wall drawing in 3D would take extra, somewhat complex code, so they wouldn't be entirely compatible without effort. Also, I think your Get X,Y Location used the same button as my turn 3D on/off. But neither of those is a big problem.

Jeff responded to my e-mail. Among other things, he said, "I'll try to remember to send you a sample of tinting code." We can only hope...

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Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Off With Their Heads
Member # 4045
Profile Homepage #53
If he doesn't remember, e-mail him again. And again. And keep prodding him until he does remember. That's the primary way to get things done around here. (I'm guessing you know this already, but just in case.)

EDIT: It would be really awesome if you could get icon adjustment to work in the 3D Editor. Really, really awesome.

[ Saturday, July 24, 2004 09:10: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Shaper
Member # 73
Profile #54
quote:
Originally written by Isaac:

quote:
Originally written by Dahak:

The editor does not show floors that have been adjusted using fl_floor_height_pixels
You misunderstand the effect (maybe). From the BoA Editor Docs: "The number of pixels up graphics and creatures drawn on this space are shifted." The floor itself isn't affected (I assume). Actually, I didn't realize such a thing existed, so I'll have to test in the game and fix the 3D Editor anyway.

It actually does shift the actual floor icon up. This is a bug, however. I reported it to him when I noticed it and he said he would investigate it.

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Posts: 2957 | Registered: Thursday, October 4 2001 07:00
Lifecrafter
Member # 4682
Profile #55
Now I have a reason to make scenarios! Thank you! I'll keep an eye out for any bugs.

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Do not underestimate the power of the mechanical pencil.

Join the Dark side. We have cookies.

Played in:
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Bye Bye Birdie

"Hey, Patrick, feel this random pipe. It's squishy"-Nils
Posts: 834 | Registered: Thursday, July 8 2004 07:00
Apprentice
Member # 4296
Profile #56
When I made the beginning of the scenario with this 3D editor, and then tested it, the door graphics ddn't work! It was just a strange thing being there. It was still doors, but they didn't look like doors. Has that happened to anyone else?

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I, Grah-Hoth, will rule both in Avernum and on the surface.
Posts: 30 | Registered: Friday, April 23 2004 07:00
Infiltrator
Member # 148
Profile #57
quote:
Originally written by The Almighty Doer of Stuff:

quote:
Originally written by Isaac:

quote:
Originally written by Dahak:

The editor does not show floors that have been adjusted using fl_floor_height_pixels
You misunderstand the effect (maybe). From the BoA Editor Docs: "The number of pixels up graphics and creatures drawn on this space are shifted." The floor itself isn't affected (I assume). Actually, I didn't realize such a thing existed, so I'll have to test in the game and fix the 3D Editor anyway.

It actually does shift the actual floor icon up. This is a bug, however. I reported it to him when I noticed it and he said he would investigate it.

Nooooooo. I like having the floor drawn up or downward. It creates some nifty illusions that I use. I can put floors at different heights, but look as if they are the same height. This is very nice.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Warrior
Member # 1460
Profile #58
Well, It was compiled with "XCode." . . . . I have what is known as a "9.1 OS mac", and so therefore it won't work it just says it was damadged or unusable by my computer. I don't know what "Xcode" is, but is there possibly an equivalent writing program that would allow it to be in a format that a mac of lesser power, say one OS 9.1 could use.

. . . . I swear if you build this program for me i will make a couple . . . . possibly even several, or even a few scenarios. I just hate those 2D squares so much . . . Coding isn't so bad, its all just words . . . . its drawing those terrain squares that takes forever. The concept of this 3D program is great btw

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If you don't drink milk from your mother, why drink it from a cow?
Posts: 72 | Registered: Monday, July 8 2002 07:00
Warrior
Member # 4202
Profile Homepage #59
quote:
Originally written by Dahak:

quote:
Originally written by The Almighty Doer of Stuff:

quote:
Originally written by Isaac:

quote:
Originally written by Dahak:

The editor does not show floors that have been adjusted using fl_floor_height_pixels
You misunderstand the effect (maybe). From the BoA Editor Docs: "The number of pixels up graphics and creatures drawn on this space are shifted." The floor itself isn't affected (I assume). Actually, I didn't realize such a thing existed, so I'll have to test in the game and fix the 3D Editor anyway.

It actually does shift the actual floor icon up. This is a bug, however. I reported it to him when I noticed it and he said he would investigate it.

Nooooooo. I like having the floor drawn up or downward. It creates some nifty illusions that I use. I can put floors at different heights, but look as if they are the same height. This is very nice.

Yes, you're correct, and the latest version accounts for that.

quote:
Originally written by Cho Dan:

Well, It was compiled with "XCode." . . . . I have what is known as a "9.1 OS mac", and so therefore it won't work it just says it was damadged or unusable by my computer. I don't know what "Xcode" is, but is there possibly an equivalent writing program that would allow it to be in a format that a mac of lesser power, say one OS 9.1 could use.

. . . . I swear if you build this program for me i will make a couple . . . . possibly even several, or even a few scenarios. I just hate those 2D squares so much . . . Coding isn't so bad, its all just words . . . . its drawing those terrain squares that takes forever. The concept of this 3D program is great btw

Being compiled in Xcode should not in itself be a problem, but I had to change the code some to get it to compile in Xcode, which is probably why it doesn't work for you when the standard editor does.

[ Sunday, July 25, 2004 00:41: Message edited by: Isaac ]

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Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Warrior
Member # 1460
Profile #60
Shame about it not working on anything but OSX. Maybe want to make a note of that on your download site, save people the trouble. Maybe I'll get a better mac one of these days.

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If you don't drink milk from your mother, why drink it from a cow?
Posts: 72 | Registered: Monday, July 8 2002 07:00
Warrior
Member # 4202
Profile Homepage #61
quote:
Originally written by Kelandon:

If he doesn't remember, e-mail him again. And again. And keep prodding him until he does remember. That's the primary way to get things done around here. (I'm guessing you know this already, but just in case.)

EDIT: It would be really awesome if you could get icon adjustment to work in the 3D Editor. Really, really awesome.

I've received a sample of the code, yay! I'll look at it tomorrow.

quote:
Originally written by Cho Dan:

Shame about it not working on anything but OSX. Maybe want to make a note of that on your download site, save people the trouble. Maybe I'll get a better mac one of these days.
Ok, I'll do that.
EDIT: Done.

[ Sunday, July 25, 2004 13:08: Message edited by: Isaac ]

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Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Warrior
Member # 4778
Profile Homepage #62
wow, that would be amazing!
but unfortunately i only have mac os 8.6 :-(
i only try to use the normal editor for the first time and one problem is to imagin, how it would be later in the game.

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www.bigblue.de.gg BoA graphics and more
Posts: 188 | Registered: Monday, July 26 2004 07:00
Apprentice
Member # 4789
Profile Homepage #63
Isaac, if you're interested, I can give you a [whatever].jbfalstrom.com/ to play with. E-mail me if you'd like, I hardly use my bandwidth currently.
Posts: 1 | Registered: Wednesday, July 28 2004 07:00
Warrior
Member # 1460
Profile #64
btw Minor . . . u might try running ur BOA editor and the actually BOA game at the same time to see what everything looks like. Of course its more time consuming.

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If you don't drink milk from your mother, why drink it from a cow?
Posts: 72 | Registered: Monday, July 8 2002 07:00
Warrior
Member # 4778
Profile Homepage #65
cho dan: thx, i'll try if both work together, my rather old mac doesn't always like things like this, but i'll try

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www.bigblue.de.gg BoA graphics and more
Posts: 188 | Registered: Monday, July 26 2004 07:00
Law Bringer
Member # 2984
Profile Homepage #66
Mh. Tell me, is there any free program for emulating Mac on a PC? :(

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Look on my works, ye mighty, and despair.
I have a love of woodwind instruments.
Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Infiltrator
Member # 154
Profile #67
Yes, but it'll only work if you have a Mac ROM image and a copy of MacOS.

The Mac ROM image (and most likely MacOS) are amazingly illegal to own if you don't actually have a Mac.

Why not just poke him til he makes it for Windows?

[ Friday, July 30, 2004 03:14: Message edited by: Shining Lightbulb ]

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Warrior
Member # 2838
Profile #68
*pokes him until he makes one for windows*

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Posts: 118 | Registered: Wednesday, April 2 2003 08:00
Post Navel Trauma ^_^
Member # 67
Profile Homepage #69
If he doesn't have a PC, you may be poking for some time.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Warrior
Member # 4710
Profile #70
As an emulator of MacOS, I know that there was PearPC, however, I think that one of the creators passed away and most of the project was shut down. You can still get a download of it, but I would tell you that the emulation is rather slow, so if you attempt to use it, be ready to wait. You can download the emulator here:
http://pearpc.sourceforge.net/

The task of course, would be to find the ROM for MacOS 10.3, but if your really looking for it, it's out there. Unfortunately, this post is more informative than a surefire method to emulate, use at your own risk.

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Life is short. Use a Mac.
Posts: 85 | Registered: Wednesday, July 14 2004 07:00
Apprentice
Member # 4656
Profile #71
So is anyone actually planning on porting this anytime in the not-so-distant future? Possibly? A definite "maybe" would be great.

Knowing this tool is out there has completely robbed me of the willpower required to slog through outdoor sections in 2-D.

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I ain't no ******* son of a *****.
You better think about it, baby.
Posts: 29 | Registered: Saturday, July 3 2004 07:00
Warrior
Member # 4202
Profile Homepage #72
A friend of mine has expressed interest in porting it, but he's unsure whether he's skilled enough at programming. Also, I'm still working on the Mac version. 0.10 will be ready soon (without tinting, unfortunately, but I'll be working on that after I finish 0.10).

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Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Warrior
Member # 4202
Profile Homepage #73
I have finished version 0.10b1! There is a new mode, which I call "realistic mode". It displays it just like in the game, as if you had a character in the center of the view. You access it using the same button (with a different picture) as the 2D zoom in/out button. Or, press OPTION-TAB (which also works in 2D to use the zoom in/out button).

I finally worked out how to display those little bits of walls in the corner of two walls (it was very difficult). Let me know if you see anything wrong with it.

Moving around the display should be significantly faster now (I think).

And many minor bug fixes.

As usual, download it from the link in my signature (or the one at the beginning of this thread - they both go to the same place).

Oh, and if you haven't already, take a look at my "Links" page to find my favorite free games.

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Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Off With Their Heads
Member # 4045
Profile Homepage #74
Allow me to repeat myself: WOW.

YOU ADDED LINE OF SIGHT YOU ARE A GOD IF I WERE FEMALE I WOULD WANT TO HAVE YOUR CHILDREN

EDIT: Oh, um, I thought of something. It would be nice if monsters showed the same rectangles around them that tell whether they're hostile or friendly or hidden or whatever as they do in 2D mode.

[ Wednesday, August 04, 2004 09:30: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00

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