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Betatesters wanted for BetterEditor in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #26
New (hopefully working) version released. See link in my sig, not link at start of this topic.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
"Wut do u look like 2" in General
Post Navel Trauma ^_^
Member # 67
Profile Homepage #78
It's the same picture as last time, but for the newbies and the people who can't get enough of me...

Me

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Grammar wenches beware:
This is the house that the malt that the rat that the cat that the dog that the cow that the maiden that the man that the priest that the cock that the farmer kept waked married kissed milked tossed worried killed ate lay in.

My Website
BoA BetterEditor for MacOS X
desperance.net - Leave your sanity at the door
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Scenarios currently being worked on in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #57
I suspect that most scenarios that the designer doesn't talk about never get finished either, it's just that we don't hear of them.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Scenarios currently being worked on in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #57
I suspect that most scenarios that the designer doesn't talk about never get finished either, it's just that we don't hear of them.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Betatesters wanted for BetterEditor in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #22
Python isn't so much slower than C++ that it would count as a reason against making the editor with it. In fact, a complete rewrite would probably be faster, because it wouldn't have much of the boneheadedness that the current one has. However, it would be a major project and probably not worth the trouble.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Betatesters wanted for BetterEditor in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #22
Python isn't so much slower than C++ that it would count as a reason against making the editor with it. In fact, a complete rewrite would probably be faster, because it wouldn't have much of the boneheadedness that the current one has. However, it would be a major project and probably not worth the trouble.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Betatesters wanted for BetterEditor in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #18
I do have plans to for it. You are also welcome to use it as a base when it's less buggy. It seems I badly screwed something up somewhere, so I'll need to dig about and fix it.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Betatesters wanted for BetterEditor in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #18
I do have plans to for it. You are also welcome to use it as a base when it's less buggy. It seems I badly screwed something up somewhere, so I'll need to dig about and fix it.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
State not ended properly in Line 1. in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #5
There's probably a mistake much further down. Maybe a missing break, or missing ) or }, or something. BoA is very bad about the line numbering for errors.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
State not ended properly in Line 1. in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #5
There's probably a mistake much further down. Maybe a missing break, or missing ) or }, or something. BoA is very bad about the line numbering for errors.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Betatesters wanted for BetterEditor in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #9
Thanks for the feedback. I won't be able to hack at it until Monday, but a few comments:

I'm surprised at the rectangle and x,y only working in zoomed-out mode. Pretty much all my testing of them was in zoomed-in mode.

The way the wall-drawing tool (should) works, is that each square is divided into nine sections:
ONO
WOE
OSO
(Actually, these are 1/4, 1/2, 1/4 thickness, rather than 1/3, 1/3, 1/3. I may change that)
A click in an O on the diagram should do nothing, and a click in one of the directions should try to add a wall there. Dragging is basically a process of hitting the direction squares you want while avoiding the ones you don't want. At least, it should be. In zoomed-out mode it theoretically works the same, except that the divisions are too small to click in easily. I'll experiment with different ways of dividing the square and try to pick something that works better.

As for the paintbrush and so on, I thought I'd squashed that bug, but I obviously haven't.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Betatesters wanted for BetterEditor in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #9
Thanks for the feedback. I won't be able to hack at it until Monday, but a few comments:

I'm surprised at the rectangle and x,y only working in zoomed-out mode. Pretty much all my testing of them was in zoomed-in mode.

The way the wall-drawing tool (should) works, is that each square is divided into nine sections:
ONO
WOE
OSO
(Actually, these are 1/4, 1/2, 1/4 thickness, rather than 1/3, 1/3, 1/3. I may change that)
A click in an O on the diagram should do nothing, and a click in one of the directions should try to add a wall there. Dragging is basically a process of hitting the direction squares you want while avoiding the ones you don't want. At least, it should be. In zoomed-out mode it theoretically works the same, except that the divisions are too small to click in easily. I'll experiment with different ways of dividing the square and try to pick something that works better.

As for the paintbrush and so on, I thought I'd squashed that bug, but I obviously haven't.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
newbie in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #4
Every direction was walled off? Weird.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
newbie in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #4
Every direction was walled off? Weird.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Can we get the scenario design contest going a bit earlier. in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #2
There are currently two BoA scenarios not made by Jeff. Only one of them can be entered in the contest. In light of that, it doesn't seem like a good idea to have the competition any time soon.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Can we get the scenario design contest going a bit earlier. in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #2
There are currently two BoA scenarios not made by Jeff. Only one of them can be entered in the contest. In light of that, it doesn't seem like a good idea to have the competition any time soon.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Betatesters wanted for BetterEditor in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #7
Yes, scenarios still work.

There's more to running it on a PC than just compiling it. There are all the libraries for the Mac interface and so on. To make it work on a PC, you'd need the PC source code and reasonable knowledge of how to merge it all.

Wall tools - you need to have things set to editing terrain (not floors or heights). Select a walltype (any walltype). For the rectangle, click on a location for top left and for bottom right. Each square is notionally divided into four, and where in the square you click determines whether the walls run along the top or bottom of the square.

For the walldrawing, select either a plain wall terrain type, or a door or whatever (any direction) to draw a door. The tool then works like the normal pencil, except that you have to click near the edges of the square to make a wall appear or disappear in that edge. (and not too close to the corner)

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Betatesters wanted for BetterEditor in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #7
Yes, scenarios still work.

There's more to running it on a PC than just compiling it. There are all the libraries for the Mac interface and so on. To make it work on a PC, you'd need the PC source code and reasonable knowledge of how to merge it all.

Wall tools - you need to have things set to editing terrain (not floors or heights). Select a walltype (any walltype). For the rectangle, click on a location for top left and for bottom right. Each square is notionally divided into four, and where in the square you click determines whether the walls run along the top or bottom of the square.

For the walldrawing, select either a plain wall terrain type, or a door or whatever (any direction) to draw a door. The tool then works like the normal pencil, except that you have to click near the edges of the square to make a wall appear or disappear in that edge. (and not too close to the corner)

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Betatesters wanted for BetterEditor in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #0
I've hacked about with the BoA editor source, and I've made something that I at least think is an improvement.

The main additions are tools for drawing walls much more easily, and there are a few other minor things.

Get it here.

Source is here.

This is for MacOS X only. It should be possible to compile it for OS 9. PC users can't.

It's only tested on my computer (10.3).

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Betatesters wanted for BetterEditor in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #0
I've hacked about with the BoA editor source, and I've made something that I at least think is an improvement.

The main additions are tools for drawing walls much more easily, and there are a few other minor things.

Get it here.

Source is here.

This is for MacOS X only. It should be possible to compile it for OS 9. PC users can't.

It's only tested on my computer (10.3).

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
One at a time in Blades of Avernum Editor
Post Navel Trauma ^_^
Member # 67
Profile Homepage #2
pause() should be pause(40) or something, depending on how long you want to wait.

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Barcoorah: I even did it to a big dorset ram.

desperance.net - Don't follow this link
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
One at a time in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #2
pause() should be pause(40) or something, depending on how long you want to wait.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
3 anomalies/bugs? in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #4
How high are you making the skills? I wouldn't be surprised if there was a limit at 127 or 255.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Where do I find dispell barrie in the VOTD? in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #1
As far as I know, you can't get the spell in VotDT. You'll have to use piercing crystals.

If you're trying to get through the glowing gates, though, you need the opening stone.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00
Babysitting: Quirky healer. in Blades of Avernum
Post Navel Trauma ^_^
Member # 67
Profile Homepage #2
Very weird. I just use the restore_pc() call on every party member. If that doesn't work, I think it's Jeff's fault.

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Barcoorah: I even did it to a big dorset ram.

New Mac BoE
Posts: 1798 | Registered: Thursday, October 4 2001 07:00

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