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No hope for the damned RP [OOC] in General
Law Bringer
Member # 6785
Profile #28
I'll be wandering through the mud so I should be available to join up with the others some time in the future when they leave the village. I seem to be a few days into the future according to the current timeline.

Edit - I see that I need to stay out in the mud until it dries out. So I'll just mutter to myself for a few posts.

[ Monday, March 10, 2008 11:57: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
No hope for the damned RP [OOC] in General
Law Bringer
Member # 6785
Profile #20
quote:
Originally written by Drew:

quote:
Originally written by Randomizer:

I was thinking an AD&D 1st edition original alchemist out looking for ingredients.
Wasn't aware there was an alchemist in 1st Edition - it wasn't in the original PH or the UA. On the other hand, a 1st Ed. monk or assassin is always fun. :)

It was out of The Dragon and I only got to run him for a few sessions. I wished I copied the article since the later version was nerfed to uselessness. It got to wear up to chainmail armor, fight table of a thief, and hit points of a mage (that sucked). But it could make potions per day that would let you stockpile enough to really get powerful in combat. Strength and speed potions for fighting and all the healing ones so you never needed a cleric.

The best part was a percentage chance based on level and intelligence minus the level of a spell scroll that could learn how to convert any scroll into a potion that would allow you to duplicate the spell. Once you successfully figured out how to make the potion it joined the list of potions you could make so eventually you could be as powerful as a mage without the limit of spells per day in casting.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Avernum 5 - 9.01 (10.0/6.0) in General
Law Bringer
Member # 6785
Profile #5
9.7 since it a way better gaming engine. All it needs to be perfect is to allow us to explore more instead of being trapped by quests blocking the road.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Speedrunning Geneforge in Geneforge Series
Law Bringer
Member # 6785
Profile #1
Probably. You need to define what is the minimum requirement. Leaving the island is obviously easier than getting to the Geneforge, resolve in one of several ways, and then leave the island.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
No hope for the damned RP [IC] in General
Law Bringer
Member # 6785
Profile #2
Al stared out from his cave. The rains had stopped yesterday after weeks of unending showers. Now all he saw was mud. He hated mud. He'd give it another day to dry out before he would attempt the slog to the coast. At least that would be a landmark in this mess.

"Alex Coe Hallic you're stuck in a gods forsaken bog," he mutttered out loud. All because of that clumsy idiot Flam. If only he hadn't knocked over a latern onto the newly dried batch of powder he had been experimenting with in the Alchemical Research Hall. The explosion had burnt his robes when it destroyed the hall. Flam had been lucky that he died in the blast. He didn't have to face the Council's punishment of being stripped of his title as Master of Alchemy and the fines that almost wiped out his savings. They wanted someone to blame and he had been the only survivor. Worse was being made to teach apprentices as if he was a journeyman, again.

That was what had led him to this place. The need to reclaim his position. He was going to show them. When he returned in triumph he was going to be a senior master. They would shower him with wealth to more than make up for what he had lost.

Al had found the Salintu Flora Codex buried behind a shelf a dusty tomes. It was a boring manuscript except it mentioned the location of that rarest of alchemical ingredients, ember flowers. Ember flowers hadn't been seen Ta-Shanti in over a hundred years. When he reaches Salintu, he would be able to find enough to show those that had destroyed him. They would pay whatever he wanted to know where he had gotten them.

For now he sat and waited. His food was running low and he had been trapped here for days. His firewood was gone and it would be impossible to find any after weeks of rain. At least he had light to read that tattered book he had found at the inn. The Adventures of Vladamir Vortigern told the life story of the high priest to the Temple of TM. Some sort of fire diety since the book kept mentioning flaming. Too bad so many of the interesting parts were missing. Al couldn't understand why the high priest had brought a live sheep to his bedroom. There must have been an altar there for sacrifices. But what was Vladamir going to get for making a sacrifice there?
Posts: 4643 | Registered: Friday, February 10 2006 08:00
How do I sell things? in The Avernum Trilogy
Law Bringer
Member # 6785
Profile #1
Not all merchants buy items. The items to be sold to merchants are in the character's inventory on the lower right side of the screen. Click on the coin symbol (some copper coins) in the lower left corner of the inventory item to sell at the designated price.

Some merchants also buy at different prices.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Geneforge 5 - March Update in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #18
Jeff -

Does starting as Shaper or Rebel mean a Nethergate style game? Or is it you pick one of 9 classes, but start at the same point with being a Shaper recruit that joins the Rebels or Rebel recruit starting with the Shapers?

I can almost hear the anguished cry of the lone indy game designer scripting dialog for unaligned and 5 factions with each zone. Not to mention balancing for all the character types.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Geneforge 5 - March Update in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #7
Powergamers rejoice as we now have more people to milk for their rewards. This will quickly create an major debate about the best class since lifecrafter versions have more creation abilities versus the original 3 shapers.

I don't think we needed the missing 6th class, but it will end that complaint.

Best news will be a less linear world if we get to wander around to deal with the factions.

Who needs a life outside of the game?

[ Wednesday, March 05, 2008 17:02: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
E. Gary Gygax passed away in General
Law Bringer
Member # 6785
Profile #22
The modules that were made based on D&D certainly don't have much grinding to them, but they have the idea of a boss fight at the end. It was mostly leveling up to deal with more powerful monsters.

I started out on 1st edition Advanced D&D after all the books were out and still have my copies. I remember a friend hunting down copies of all the earlier books and related material as he built a library. The early issues of Dragon magazine were much better than what finally died last year. Gygax's columns were still readable before he and his company, TSR, parted ways.

2nd edition was different as it tried to fix the mistakes of the earler versions. Mostly it made powerful monsters like dragons actually something of a challenge instead of a treasure hoard waiting to be looted. In some ways it was better than 3rd edition that modified the player classes so they became less powerful and required more planning on what you wanted to do with your character.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
A1 : Graphical Glitches in towns/camps/forts in The Avernum Trilogy
Law Bringer
Member # 6785
Profile #1
It might help if you give the operating system you are using. Some of the older games don't work well with Windows Vista and some older versions of Mac's Leopard operating systems.

For Windows you have to go and specify that you want to run the program as if in XP operating system.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Okay now that pisses me off (testing shade) in Avernum 4
Law Bringer
Member # 6785
Profile #2
You need to redo the fight by reentering the place or reloading an older game. This one is about damage taken so augmentation is fine. Don't attack the testing shade and keep healing.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
E. Gary Gygax passed away in General
Law Bringer
Member # 6785
Profile #4
He was bound to fumble sometime. Still this marks an end of the age of paper RPGs. Pretty soon there won't be any of them left.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
AAAAAAAH!!! in General
Law Bringer
Member # 6785
Profile #104
This is why I don't post my real name or address. Taunting from a distance is so much safer. I had a friend that like to taunt dogs with a fence in between. Then one day there was an open gate .... After that he checked for gates before starting.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
AAAAAAAH!!! in General
Law Bringer
Member # 6785
Profile #97
quote:
Originally written by Andraste:

Colleges are not forgiving. I hate ASU so much right now. Fist (sic), ... *rant*
You should have gone to UofA :) . Although with that spelling problem .... Colleges are designed to teach one thing only and thats how to wait in line as cogs in an assembly line. Anything else is extra. Get used to not getting into required classes until you aren't a freshman. Try getting on waiting lists since some students drop out the first day of classes and vacancies open up.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
A! in General
Law Bringer
Member # 6785
Profile #12
I don't know any good Dutch jokes in spite of the Austin Powers movies making fun of them.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
A! in General
Law Bringer
Member # 6785
Profile #8
quote:
Originally written by Consensual Rhododendrons:


—Alorael, who will leave you with the thought that Scottish jokes are okay because the Scots aren't here complaining. So... where are they, anyway? Driven away by the jokes?

The Scots were too cheap to pay for internet access. *just kidding*
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Horrible Bug in Avernum 4
Law Bringer
Member # 6785
Profile #4
This bug may be related to a recent release since a quick check of my older game from v1.0.3 doesn't show this problem. I switched party order in order to keep the party lineup in line with who went first as they changed stats and items.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
A Newbie needs some help in Avernum 4
Law Bringer
Member # 6785
Profile #1
Most of your experience comes from doing quests. So be sure to talk to everyone and check the job board. There are some things you might have missed like the first test in the cave below and west of Grindstone.

Having a little higher tool use will help. Also tool use should be with a character that can cast mage spells. This is the only Avernum game that makes the mage unlock spell add to tool use to do higher difficulty doors and chests.

Eventually you have to fight the nephils and move on to Fort Draco. This game has very few monsters that reappear after you have killed everything in an area. So once you plateau in experience you need to reach a new area and start doing their quests.

Have you talked to the nephil camp north of the gate? They can give you a key that leads to a backdoor route underneath that gate by going along the river. Not an easy fight, but you come up on the far side.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
No hope for the damned RP [OOC] in General
Law Bringer
Member # 6785
Profile #9
After the end of the last RP, the view is that "No hope for the damned" isn't the RP title, but is an adjective phrase for the noun "RP."
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Blades of Geneforge in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #1
Jeff has no interest after the amount of time it took him to make Blades of Avernum and the poor sales that resulted. It almost cost him the company.

Keladon once mentioned that BoA could be modified to make a BoG type game with substituting the Geneforge graphics and creating spells to mimic the ones from Geneforge much like he did in his scenario Exodus. The hard part is scripting creations as NPC characters that could join your party. There isn't room to have 7 in the same way as Geneforge and the game has to transfer them between zones in a different way than player characters.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
No hope for the damned RP [OOC] in General
Law Bringer
Member # 6785
Profile #7
This sounds interesting. I might join, but it'll be down the road if anyone survives. I was thinking an AD&D 1st edition original alchemist out looking for ingredients. Some fighting skills and limited armor. The nice part is all those alchemy potions. Basically up to healing elixir in Avernum terms with a few surprises. Too bad this is a magic limited world since there was also a chance to convert spell scrolls into potions and afterwards be able to make more of them. I really loved using that potion of magic missles *heh, heh*.

Nice title, was it intentional the second meaning?

[ Saturday, March 01, 2008 15:41: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Quick Question in General
Law Bringer
Member # 6785
Profile #45
The image source appears to be editted since I remember looking earlier and watching the screen stretch to compensate.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Geology Lecture in General
Law Bringer
Member # 6785
Profile #80
No one ever said that the law makes sense. Read Charles Dickens who worrked as a law clerk and got his revenge as a writer showing how bizarre the law can be.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Geology Lecture in General
Law Bringer
Member # 6785
Profile #78
Also the Supreme Court has defined that weapons for an individual can't be exteme. So that machine gun or Gattling gun isn't for home use.
Posts: 4643 | Registered: Friday, February 10 2006 08:00

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