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Hall of the Lamp as Romans in Nethergate
Law Bringer
Member # 6785
Profile #5
The woods are more to the SW and you need to go past that spiderweb marker on the west side to find out what is being blocked. You really need it as a singleton Roman.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
The Lonely Celt in Nethergate
Law Bringer
Member # 6785
Profile #46
Hagfen is really for the Romans or if you want to upgrade a Celtic fighter to have some druidism, even though it's cheaper in skill points.

Druidism is cheaper from east of the Faerie Bazaar by a few hundred coins so watch it. I didn't and over paid.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Simulacrum, and Charm too powerful! in Nethergate
Law Bringer
Member # 6785
Profile #1
I sometimes failed to charm things like dark wrym in the Hall of the Lamp and a few other powerful monsters.

Jeff said that he left simulacrum powerful to help out players, but I never used it.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Fort Avernum in Avernum 4
Law Bringer
Member # 6785
Profile #1
Go south to Silvar and then head east. It's the large building north of the river and just before the cave wall. North of it are some large farm complexes. The animal trainer and the other farmer that wonders what is going on at Fort Avernum.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Nethergate Resurrection - Roman Singleton (some spoilers) in Nethergate
Law Bringer
Member # 6785
Profile #24
I don't know if Jeff changed it, but in Castle Aethdoc you have Dhorus doing two hits of about 300 damage so even around 80% blocked you take two hits of 60 plus his faery friends. There are also Reptrakos, the Ifrit, and a few others that do massive damage.

This is why you have to save and buy summoning scrolls as a Roman to have shields.

Thanks for the explanation on protection. I wondered why it was so less helpful by the time I finished the demo area.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Utility Programs in General
Law Bringer
Member # 6785
Profile #1
It's pretty much what came installed with the Mac. Although for media player while I picked Windows, I've used Quick Time and Real Player if that's what the file is saved in for format.

I know there are better versions that what I use, but I'm lazy and it works for now.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
SW sales poll in General
Law Bringer
Member # 6785
Profile #11
I have a few games that are past demo, but I haven't finished. Then there is Galatic Core that I bought, but never got around to loading the registration code in or played.

Almost all of them I've played through a few times and I eventually will finish the others.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
What is better? in Geneforge 4: Rebellion
Law Bringer
Member # 6785
Profile #5
Yes, according to Slarty.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Nethergate Resurrection - Roman Singleton (some spoilers) in Nethergate
Law Bringer
Member # 6785
Profile #17
My initial build was using the second character for maximum skill points. Strength 3 (so I could get at that rat), dexterity 2, intelligence 1, endurance 3 (careless click, but I was going to do it later), Roman training 4, druidism 2, health circle 1, battle circle 2, luck 2.

I bought herbcraft 1, hardiness 2, and tool use as I got money.

You can get by without cure venom if you buy some herbcraft to increase poison resistance.

When fighting goblin shamans, their lance of fire attack (missle) is worse than their melee attack.

I definitely saw no experience if a summoned creature does the deathblow.

[ Sunday, June 03, 2007 19:44: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Beastmaster's bracelet (spoiler and cheat) in Nethergate
Law Bringer
Member # 6785
Profile #8
You could very rarely survive a fall with luck in old Nethergate. Tyranicus managed to do it and someone did it recently in Nethergate: Resurrection.

I'm thought that charm beast would work better. I never had any real trouble in my Celtic games, but they had at least intelligence 4.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
The Lonely Celt in Nethergate
Law Bringer
Member # 6785
Profile #41
Synergy as a Roman, for the first few levels you need to back up so only one goblin or wolf is in sight and use missle weapons to lure it out from the group. Although if you watch carefully you will see goblins trying to go around and hit you from behind.

For Roman singletons without druidism, it's a real grind to keep from being swarmed and knowing when to retreat to keep from using all your money on healing potions. I tried it and gave up when I finished the Abandoned Mines, when you get outdoors there isn't enough room to use that tactic.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Insert Random Nethergate: Resurrection Questions Here in Nethergate
Law Bringer
Member # 6785
Profile #44
Having a fifth character helps with carrying loot in areas where you can't return.

Nethergate: Resurrection is a remake of Nethergate with a different game engine and some extra material, Same basic story, but consider it an expanded edition with more to see and do.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Nethergate Resurrection - Roman Singleton (some spoilers) in Nethergate
Law Bringer
Member # 6785
Profile #10
Started a new game with fast on feet and toughness instead for traits. Druidism helps in the beginning to reduce damage.

I just killed the Abandoned Mines dragon, cleared the Celtic tribesmen that blocked the bridge northeast of the Ruined Hall, and the fomorians on the bridge to the Hollow Hills. The fights with the dragon and Dolojan had to be redone so I could get the deathblow and experience. Having summoning scrolls helped keep me from being a target in all these battles.

Currently at strength 6, dexterity 2, intelligence 1, endurance 3, armor use 4, hardiness 4, Roman training 7, druidism 4, battle and health circles 4, herbcraft 5, tool use 7, and luck 2. I'm wearing bless chain mail, spidersilk cloak, dexterity +2 bracelet, quicksilver ring, aspskin gloves, boots, fury helm. Tool use has gotten me all the trapped boxes except I haven't got past 15 difficulty doors yet. A little more experience and I'll have tool use 8.

I'm off to see the Lands of the Fae for my good reward and then to loot the Goblin Pits and Galag-Trav.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
The Lonely Celt in Nethergate
Law Bringer
Member # 6785
Profile #38
Congratulations.

The biggest problem isn't spell energy managent in torment as is avoiding damage since the fights take longer. Charms and summons take the pressure off your singleton so you can concentrate on offensive spells. Having enough dexterity to go first really helps in some battles so you aren't swarmed before you get to react outdoors.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
The Lonely Celt in Nethergate
Law Bringer
Member # 6785
Profile #34
I saw the party of Romans again, but I quit the game for other reasons with a corrupt file. I think you have to get the quest removed first before going back to pick up all that loot. Usually at this point you don't have much that you want to spend money on.

Edit - Did you step all the way into the hut to trigger the message? If you did, then send the saved game to Jeff so he can fix the logic branch.

[ Sunday, June 03, 2007 04:46: Message edited by: Randomizer ]
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Insert Random Nethergate: Resurrection Questions Here in Nethergate
Law Bringer
Member # 6785
Profile #37
It's a matter of skill point cost. After about Roman training 10 it starts to become cheaper to raise melee or spears and javelin or sling together. For starting it's better to do Roman training since it also gives resistance effects according to Slarty.

There are also trainers available for the normal weapons training if you want to spend money that way.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Armor Use FTW in Nethergate
Law Bringer
Member # 6785
Profile #8
Most of the rats congreate around the swamps north of Vanarium. I just fought a bunch and as a sinlgeton they are nasty. At least you can walk around at 0 health while diseased and not die.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Beastmaster's bracelet (spoiler and cheat) in Nethergate
Law Bringer
Member # 6785
Profile #3
I thought it was a cheat since you need knowledge of where the item is and how to get it without the big battle with Titus. It's like making items in Geneforge before getting the recipe.

It's really helpful for a singleton since it increases beast circle levels and allows you to charm beasts when you face large groups of them. The spell is also perfect for dealing with basilisks now that all the protection versus petrification items are only +80%. I rarely get through a straight fight without a reload.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Deathmatch Tournament -- Round Two, Part One in General
Law Bringer
Member # 6785
Profile #66
Slarty went to play Nethergate: Resurrection.

You really expect to see result? Everyone died of boredom.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Avernum 4 Editor Help in Avernum 4
Law Bringer
Member # 6785
Profile #1
Back up the game. The editor works by replacing an existing script in the script file of the game with a modified one. When you now play the game and talk to the cook in Fort Monastary's kitchen, there should be extra dialog options that will allow you to improve your characters.

Be sure to back up your existing game and saved game files. Sometimes it doesn't work and you don't want to have to start all over downloading the game.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Formello locked me out! in Avernum 4
Law Bringer
Member # 6785
Profile #1
Go back to Fort Draco and get the quest to investigate the mines to the north. After you successfully finish the quest, you will get orders allowing you into Formello.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Beastmaster's bracelet (spoiler and cheat) in Nethergate
Law Bringer
Member # 6785
Profile #0
I was thinking about how long it takes a Roman singleton to get the beast circle spells. Then I thought of a cheat to get them earlier than normal.

Once you finish Moonfire's quest in Galag-Trav and get the rod of safe descent, you can go to the Circle Warrens. Walk south from talking to Harun to the edge and move east to the wall. Use a charge from the rod and jump. The first ledge has Sylak's amazing bricks, then jump again and search the bodies. Among them is

Beastmaster Bracelet (+3 Beast Circle) — L body — SE
Quality Battle Axe (2-14 dmg, +1-7/level) — R body — SE
Bronze Plate Mail (blocks 30%), Iron Pike (3-21 dmg, +1-7/level) — C body — SE

SECRET AREA — SE — west to portal out

SYLAK ITEM: Sylak's Amazing Bricks — use Rod of Safe Descent to jump down cliff — C S

You can use the portal to get back to the top and then it's off to Vanarium to learn the first 3 beast circle spells. After you clear the fomorians that block the bridge to the Holllow Hills, you stop at Hagfen to buy a level of beast circle and can then learn the 4th spell, charm beast.

This makes the game easier for the Romans.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Armor Use FTW in Nethergate
Law Bringer
Member # 6785
Profile #3
Rats are nasty, especially the cursing vapor ones at the start until you hit the foul rats. I went with enough druidism to have protection and blessing versus them.

I haven't tried successfully to kill that dragon until after the Ruined Hall. Use a call spirit or call hunt scroll to have monster(s) engage the dragon before you risk yourself. This way even if he summons help, the dragon's attacks for the first few rounds are on a summoned creature and not you.

I prefer fast on feet for going ahead of higher dexterity monsters and the occasional extra AP.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Armor Use FTW in Nethergate
Law Bringer
Member # 6785
Profile #1
If you want to see something that's broken, at the start of the game versus the weakest monsters, protection spell gives at least 20% less chance of being hit and usally only 10% of normal damage. I've fought the tough starting goblins and gotten no damage.

This doesn't work as well with the middle and highest tier monsters. Fomorians in melee do little, but their missle attacks do full damage. Fighting worgs and similar ones requires healing almost every round.

I didn't know that armor use helped out that much except to prevent loss of AP due to encumberance.
Posts: 4643 | Registered: Friday, February 10 2006 08:00

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