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MESSAGE TO ALL NEW PEOPLE ( noobs) in General
Lifecrafter
Member # 6193
Profile Homepage #5
The irony is killing me.

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Frostbite: Get It While It's...... Hot?
Posts: 900 | Registered: Monday, August 8 2005 07:00
The Future of Blades of Avernum in Blades of Avernum Editor
Lifecrafter
Member # 6193
Profile Homepage #86
I have no frigging clue about the geneforge plot lines you might be breaking, but apparently you're working on a Blades scenario, which earns you a big thumbs up from over here.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Custom Terrain Questions in Blades of Avernum Editor
Lifecrafter
Member # 6193
Profile Homepage #2
I've never tried making a new sign or beam projector, but I've written over the old projectors with no problem. The sign and beam properties are set with te_special_property, so both should be safe to replace or duplicate.

As for unsafe terrains, terrain 0 would clearly be a bad idea to mess with, and I wouldn't advise messing with terrain 1 either (I know the 'solid stone' floor is off limits) Also I would leave the walls alone, just because two sets is few enough (Plus you might get bugs, I've never tried but for some reason I foresee problems) Anything after terrain 74 should be fair game.

Edit: Geez, Niemand, way to ruin my fun. :D

[ Sunday, February 18, 2007 19:38: Message edited by: Lazarus: ]

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Posts: 900 | Registered: Monday, August 8 2005 07:00
The Future of Blades of Avernum in Blades of Avernum Editor
Lifecrafter
Member # 6193
Profile Homepage #83
Welcome to spiderweb, leave your sanity... yada yada, you get the picture.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Need Help With Copying in Tech Support
Lifecrafter
Member # 6193
Profile Homepage #4
quote:
Originally written by Calphrexo:

Edit: This is from the G4 license:
"Non-profit distribution of the software is permissible without prior written notice, providing that the Software is not modified in any way, and the complete works of the Software are included in the distribution package."

You left out a pretty important word there, noticably that it reads: "Non-profit distribution of the unaltered, demo version of this software is permissible...."

What the license actually says is that:
quote:
You own the disk on which the Software is recorded but Spiderweb and/or Spiderwebs’s Licensor(s) retain title to the Software and related documentation. This License allows you to use the Software on more than one computer, provided there is no chance it will be used simultaneously on more than one computer. This License allows you to make as many copies of the Software in machine-readable form as you need for backup purposes only.
I'm no lawyer, it seems pretty clear that you aren't supposed to be copying it to other computers, even if it is your brother.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
BoA 1.2 crash (OS X Universal) in Tech Support
Lifecrafter
Member # 6193
Profile Homepage #3
Shipwrecked is terrible anyhow, if you hadn't got stuck there you problaby would have got stuck elsewhere. Or maybe you'd tire of self mutilation first and quit on your own.

Either way this is saving you a lot of trouble.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Rats Aplenty (or how do I set a flag ingame?) in Blades of Avernum
Lifecrafter
Member # 6193
Profile Homepage #2
If your version of BoA supports debug mode, then open up the scenario script (in this case 'rats.txt') and insert the code
turn_on_debug_mode();somewhere in the load_scen_state.

If it works you'll get a message when you load game. Type: }= to turn on debug, then shift+f to set a flag. You'll get three boxes, x coordinate, y coordinate, and value respectively. Make sure to turn off debug when you're done by hitting }= again, else you can walk through walls and other stuff that breaks the game.

If you get an error, then your version doesn't support debug. You'll have to place a special in a town, and link it to a state in that town with the line: set_flag(x,y,increment);

Hope that helped.

Edit: When you said 'ingame' I assumed you couldn't use the editor for some reason. If this isn't the case, then Diki's response is the much simpler one, and doesn't require opening scripts.

[ Friday, February 16, 2007 18:42: Message edited by: Lazarus: ]

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Blades of Avernum - 8.66 (10.0/7.0) in General
Lifecrafter
Member # 6193
Profile Homepage #24
The engine is far more powerful, but still has some bugs that are never going to get adressed which is frustrating. More difficult to use, but there still seem to be a fair crop of people who know how to work the editor. We'll never see the sheer number of scenarios as in BoE, but we're starting to see just how far one can push the engine. Maybe, just maybe, this generation of designers will finally come into its own. -9.5-

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Posts: 900 | Registered: Monday, August 8 2005 07:00
I am 22 today in General
Lifecrafter
Member # 6193
Profile Homepage #16
Have a good one, Ash.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
February Blades of Avernum Chat in Blades of Avernum
Lifecrafter
Member # 6193
Profile Homepage #16
quote:
Originally written by Infernal Flamming Muffin:

You know what...
Undead are stupid.
YOU CAN KILL THEM WITH NO GUILT, which leads to guilt
So now I think they should not be common in a scenario because now I hate undead. I also hate people who harrass me.
That last sentence sounded like spam. ****.
Edit-happy lonely day:/

Um... I look forward to seeing you at the chat?

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Posts: 900 | Registered: Monday, August 8 2005 07:00
February Blades of Avernum Chat in Blades of Avernum
Lifecrafter
Member # 6193
Profile Homepage #9
quote:
Originally written by Imban:

I'll be there, and I may even play a BoA scenario or two with Avatar and Pariah in the meantime.
Oooh, ooh! Pick me, pick me! :D

And Zxquez is back to designing? This is a .... good thing? I'm so conflicted-- I guess as long as we don't see "A Little Boy" I'm happy.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
February Blades of Avernum Chat in Blades of Avernum
Lifecrafter
Member # 6193
Profile Homepage #2
I should be there.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
The Future of Blades of Avernum in Blades of Avernum Editor
Lifecrafter
Member # 6193
Profile Homepage #70
Well unless you want to mix joined creations and PC creations (which would be awful) the limit would be either:

3 if you chose the PC route (which allows for player control but designer can't set graphics)

2 for joined NPCs (which act like idiots)

Or just about unlimitted for the BoE way (which could theoretically be very intelligent with good scripting, but again control is going to be clunky at best, nonexistant at worst.)

The problem with the BoE way is that the creatures have to follow the player. I've done this before but only for a single dungeon-- if the creations act stupid and get in your way a lot, it'll get annoying fast.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
The Second 1/10 Contest has officially begun! in Blades of Avernum
Lifecrafter
Member # 6193
Profile Homepage #17
In this post I will bring up, once again, the issue of the dreaded town limit. If you are Thuryl, or are allergic to repetition, then please do not read on.

OK, I know, I know. A town is a town. 10 = 10. 10 != 11. Well this question is different. I'm going to wind up, technically, with 11 towns. However, the very first town is blank, since I don't think I'm going to need a medium town.

So am I in the clear, or do I need to start pitching a fit?

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Posts: 900 | Registered: Monday, August 8 2005 07:00
The Future of Blades of Avernum in Blades of Avernum Editor
Lifecrafter
Member # 6193
Profile Homepage #66
Does Jeff still design in 2D? I mean, the same editor icons still exist in GF4, by which time I think Jeff already knew that BoG wasn't going to happen. Boy, that guy needs to get with the times. :P

A Geneforge based scenario could be done, the only real problem would be that the creations would have to be either A: Uncontrollable Joined NPCs, or B: PC's, which the player would have to be asked to change the graphic for. I've never played a GF beyond the intro, so I don't really know much beyond that. If the creations can be done, I see no reason the rest can't be.

Nethergate would be fairly simple, though. The engine is nearly identical, so porting graphics would be easy and you wouldn't have to do much besides redoing spells. I guess the experience system is pretty different, but I'm sure it could be worked out.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Emerald Mountain. in Blades of Avernum
Lifecrafter
Member # 6193
Profile Homepage #2
Well I'm not sure how far you are. You have to go pray first, so leave town and go to the hill outdoors. Then you go to speak to the garrison at the tower to the southeast, THEN you can go find your brother's body by the dirt hills to the south. Then follow those hills to get to the goblin lair.

In case you couldn't tell, I'm terrible at describing locations. Hopefully that helped some.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
I hate being sick. in General
Lifecrafter
Member # 6193
Profile Homepage #10
Forgetting to make up work, and not being allowed to make up work are two very different things. :P

I am "sick" right now, as in "Uh oh, was that a runny nose? I better not go to school-- you know, so I don't contaminate anybody else" kind of sick. I'm pretty burned out.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Help! Scripting is complicated! in Blades of Avernum
Lifecrafter
Member # 6193
Profile Homepage #14
TM was born a scripter! Or at least he learned it so long ago that a time when he didn't know scripting is only a dim memory of the distant past. :P

Scripting is tough to learn-- if you have no previous programming knowledge (like I didn't) However, once you know what the hell you're doing it's a short jump to being genuinely good at it. The problem is getting to the point where you know what the hell you're doing.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
A new remake in Blades of Avernum Editor
Lifecrafter
Member # 6193
Profile Homepage #106
I agree on the item placements, it'd be nice for it to at least work, but adding shortcuts for individual towns is probably unnecessary. The reason I would use it would be, say, to add junk items to dressers or perhaps on tables. There really isn't much reason dressers in town X would have significantly different contents than town Y. If there IS a reason, say one is a barracks one a townsfolk's house, you can add extra items by hand.

Oh, and did I mention earlier that a "Make all items contained" feature would be nice? I remember thinking it, but don't know if I said it aloud.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
A new remake in Blades of Avernum Editor
Lifecrafter
Member # 6193
Profile Homepage #100
quote:
Originally written by Ishad Nha:

Edit Item Placement Shortcuts in the Scenario menu allows you to decide the percentage chance of each item occurring in a given type of terrain. This is what the Add Random items command in the Town menu actually executes. That is why the latter is so set - piece, the choosing actually takes place elsewhere.
No, it's definitely broken. The problem is that you can SET the percentage in the Placement Shortcuts window, but it just ignores the random chance and treats all items as 100%.

[quote]
A good idea is to shift the Edit Item Placement Shortcuts command to the Town menu, just above the Add Random Items command.
[/quote]Perhaps, but I believe the reason that Edit Item Placement Shortcuts is in the scenario tab is because the shortcuts apply to all towns. Add Random Item is used in individual towns, Edit Placement applys to all of them. I suppose you could have it in both places....

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Posts: 900 | Registered: Monday, August 8 2005 07:00
A new remake in Blades of Avernum Editor
Lifecrafter
Member # 6193
Profile Homepage #98
Yeah, that was pretty freaking lame. I didn't even think of that. Oh, and clear all items is broken as well.

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Help! Scripting is complicated! in Blades of Avernum
Lifecrafter
Member # 6193
Profile Homepage #10
Read the documents thoroughly, as well as Westra's cookbook. Once you know enough to actually read a script and get something useful out of it, start opening up simple scenario scripts (Death at Chapman's is nice since Westra put notes all over the place. As are the prepackaged scenarios just because they aren't too flashy)

Oh, and did I just peer pressure this guy into designing? Hoo-rah!

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Posts: 900 | Registered: Monday, August 8 2005 07:00
I am more then a new person! in General
Lifecrafter
Member # 6193
Profile Homepage #16
Your opinion starts counting the day you make a blades scenario. Hop to it!

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Posts: 900 | Registered: Monday, August 8 2005 07:00
This barrel better be full of wine (Dilecia) in Blades of Avernum
Lifecrafter
Member # 6193
Profile Homepage #7
You're past the hard part already, you're so close! But yeah, do what Gizmo said and you'll be done.

Oh, and the barrel is full of..... rocks or something I guess. Something heavy enough to trigger a switch, but unimportant and durable enough to be placed in a room surrounded by pits, with no purpose save to torment adventureres. :P

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Posts: 900 | Registered: Monday, August 8 2005 07:00
Childhood's End in General
Lifecrafter
Member # 6193
Profile Homepage #23
You were right the first time Alo, the book was the reference I was going for.

And thanks everybody for all the well wishes, and gloom wishes too. :P

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Posts: 900 | Registered: Monday, August 8 2005 07:00

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