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run_town_script(); in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #11
The terrain can only be modified from the townscript. Not from the scenario script. the call that checks whether the ten ticks have passed is in the scenario script. if there is a call that can run a town script, thw problem is solved. If there isn't, then the party will have to reenter town. What you just suggested to do, is almost exactly what I have in the script, but as I already said: for terrain modification, unless a state is run in the townscript using set_terrain, the party hs to reenter town to make it all work.

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View my upcoming scenario: The Nephil Search: Escape.

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Posts: 3029 | Registered: Saturday, June 18 2005 07:00
run_town_script(); in Blades of Avernum
Master
Member # 5977
Profile Homepage #11
The terrain can only be modified from the townscript. Not from the scenario script. the call that checks whether the ten ticks have passed is in the scenario script. if there is a call that can run a town script, thw problem is solved. If there isn't, then the party will have to reenter town. What you just suggested to do, is almost exactly what I have in the script, but as I already said: for terrain modification, unless a state is run in the townscript using set_terrain, the party hs to reenter town to make it all work.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Dispel Barriers in Blades of Avernum
Master
Member # 5977
Profile Homepage #1
In VoDT your magey level is too low to learn dipel barrier. However, you could try using wands or scrolls, of which I know there is somebody who sales them in Sweetgrove. I think he is in that house where there is that trainer/training area. Its a mage wearing blue robes. He might have a scroll of dispel barrier.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
run_town_script(); in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #9
The flag metho is what I'm using now. the only problem is, is that the player has to leave town to return later. To let the player know he should do this, I advise him to "leave and come back later when you are certain the wizards are not etc. etc."

Duplicating the state won't really work, i think. because the scenario script START_STATE is the only state that is run every turn, this is the only place this specific thing will work proparly. If I would put it in the town script, I would still have to reenter town to make it work.

Thanks for thr advice, though, but I'll think I'll just try the run_town_script, and if that doesn't work, I'll come back here.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
run_town_script(); in Blades of Avernum
Master
Member # 5977
Profile Homepage #9
The flag metho is what I'm using now. the only problem is, is that the player has to leave town to return later. To let the player know he should do this, I advise him to "leave and come back later when you are certain the wizards are not etc. etc."

Duplicating the state won't really work, i think. because the scenario script START_STATE is the only state that is run every turn, this is the only place this specific thing will work proparly. If I would put it in the town script, I would still have to reenter town to make it work.

Thanks for thr advice, though, but I'll think I'll just try the run_town_script, and if that doesn't work, I'll come back here.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
run_town_script(); in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #7
Well, I knew that. you see, the problem is that I have a line of code in the scenario scripts START_STATE, but it has to make something happen in the town you are presently in. So this is the siruation:

You set machinery on full power, ten ticks later you get a message saying you blew up the place by doing that, and the machinery (beam projectors and power sources) should stop working. However, this can only be achieved from the town script, and not the scenario script. That is the exact problem.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
run_town_script(); in Blades of Avernum
Master
Member # 5977
Profile Homepage #7
Well, I knew that. you see, the problem is that I have a line of code in the scenario scripts START_STATE, but it has to make something happen in the town you are presently in. So this is the siruation:

You set machinery on full power, ten ticks later you get a message saying you blew up the place by doing that, and the machinery (beam projectors and power sources) should stop working. However, this can only be achieved from the town script, and not the scenario script. That is the exact problem.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
run_town_script(); in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #5
So how then does the program know what state to take?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
run_town_script(); in Blades of Avernum
Master
Member # 5977
Profile Homepage #5
So how then does the program know what state to take?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
run_town_script(); in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #3
quote:
Originally written by Kelandon:

The call set_state_continue will do this for sure. I assume run_town_script will, but I'm not sure.
Will set_state_continue work in a scenario's START_STATE!? i thought, when using that call that it would go to a state in the scenario script, and not the town script, or is that wrong?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
run_town_script(); in Blades of Avernum
Master
Member # 5977
Profile Homepage #3
quote:
Originally written by Kelandon:

The call set_state_continue will do this for sure. I assume run_town_script will, but I'm not sure.
Will set_state_continue work in a scenario's START_STATE!? i thought, when using that call that it would go to a state in the scenario script, and not the town script, or is that wrong?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Fungal Caverns-VoDT in Blades of Avernum
Master
Member # 5977
Profile Homepage #1
Have you searched in the whole cavern? Somewhere there must be a secret passage, threw which you get to an altar or something of the kind. I can't remember it all proparly, but I think you must kill there something. You get some nice things, but for the rest you can skip that whole dungeon.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Time Limit Discussion in Blades of Avernum
Master
Member # 5977
Profile Homepage #9
In virtually any scenario? i don't think so. in scenario's in wich there is an immediate threat, like in this one, okay. but if not, I don't see the point of a time limit. For clarification: i mean with timelimit, a certain spot in time in which major things happen, like an attck on a town. I don't mean every small change that might occur. Via those guidelines, I don't see many scenario's that really deserve a time limit.

However, I do agree that discussing this might have more use if we indeed know why they attack at all.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
run_town_script(); in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #0
I wondered if this call, when used in a scenario script START_STATE will cause the running of a town script in the town you are presently in?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
run_town_script(); in Blades of Avernum
Master
Member # 5977
Profile Homepage #0
I wondered if this call, when used in a scenario script START_STATE will cause the running of a town script in the town you are presently in?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Time Limit Discussion in Blades of Avernum
Master
Member # 5977
Profile Homepage #7
Although I really hate time limits and despise of them, even when justified, I think this scenario could have a time limit without any problem. The reason is totaly obvious: An army is about to attack a town. if there's no time limit, then when does the attack take place? i can't have taken place yet, or else the scenario wouldn't really have a goal anymore. If the attck will never happen, no ultimatum from the vahnatai to put pressure on you, that what of a scenario will it be? Just walk around hopelesly and the attack will never come?

Actually, this kind a reminds me of the time limits I set in my own scenario. their is a certain time limti until a town will be attacked, people will flee or be dead as a result of that, poeple will loose confidence in you... that sort a thing.

Dikiyoba: if you want to explore evry inch of the scenario, then first finish the scenario, and afterwards you can start looking at places you didn't have time to look at.

[ Tuesday, January 17, 2006 05:31: Message edited by: Thralni, Nephil translators & co. ]

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Bassikhava glitch in Blades of Avernum
Master
Member # 5977
Profile Homepage #3
Are you in the bahssikava deeps, or still were you fought the mutant lizards? In the bahssikava deeps your lead character should become hostile, otherwise there is something wrong.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Finalizing Scenario Ideas. in Blades of Avernum
Master
Member # 5977
Profile Homepage #12
Is this thread only for new ideas or for ideas who are almost finished? In both cases I could use some help.

EDIT And with almost finished ideas I mean ideas that have been started to design, but aren't completely finished.

[ Monday, January 16, 2006 10:07: Message edited by: Thralni, Nephil translators & co. ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
I Want to Crush Your Dreams. in Blades of Avernum
Master
Member # 5977
Profile Homepage #107
quote:
Originally written by Thuryl:

Make the party gather evidence of the villain's actions. If they were observant during their original escape, maybe they found some then. If not, well, they have to sneak back in on their own and bring some.
That's quite a good idea. thanks, Thuryl. So now you can prove that your story is in fact true. How should the mayor react to that? happy that you found out who is behind all the mess? Should she be angry? What do you guys think?

And then what. She reacts to that and you ask her for backup before you enter the place again. Does she simply say "take 500 men and scare the hell out of the villain," or does she want you to do something before she gives you control over the army? the place is at war, so just assigning you as commanding officer seems foolish.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The nephilim language in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #62
yes, well, if that's what he meant... No comment.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Vahnatai RP - The Infested Chambers in General
Master
Member # 5977
Profile Homepage #17
OOC: this RP sounds interesting. i would like to join, although I already play in a RP. maybe, if I create a character now, can I join in later?

Anyhow, I'll play a Nephil, like Infernal. His name is Hirpirdihra: "Fruitfield." the only differences is that this Nephil just seperated from his clan. he does speak his mother tongue, and I will make sure you guys WILL see ancient Nephilian (temporary name) being spoken by him. He is about 1,50 meters and likes archery.

IC:

he slowly wandered off from his clan. he looked around. All the inhabitants of the small tribe already went back to their huts. he looked at the road in front of him, the fungus on the high ceiling. It all looked so intimidating for a Nephil like him.

he continued on his way. After he walked for about fifteen minutes, he saw some movement in the bushes next to the road. Two giant rats climed out of it and halted on the road. they didn't really notice him. He dicided to slowly walk to them, and shoot with his arrows.

he slowly, and very silently, walked to the rats. Aimed, and shot an arrow.

Direct hit. The other rat, however, didn't like to be killed and fled. At least he had some food for now. He sat down and made a fire, after which he put the rat on. While drips of cold ater fell from the cealing in the fire, the rat became more brown and delicious. As time past, the rat became smaller and his belly fuller. Soon he would continue, but he decided to first get some sleep.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The nephilim language in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #60
What's wrong with that?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
I Want to Crush Your Dreams. in Blades of Avernum
Master
Member # 5977
Profile Homepage #104
I was wondering if any of you could help me with something. I have a small questin that involves the plot o my scenario:

The party, after they have spoken to the villain, who punishes them for thei deeds, are thrown in a place were they have to escape. When they escape, they have to return to the mayor they are doing the quest for. For summary: they have met the villain, have beaten to death, escaped from a dangerous pit, want backup of an army before they go there again. What does the mayor say and how should I continue? I planned the army that gives support when once again entereing the villain's castle and how they get their, but I have no idea what way I should let the mayor react. You come into her office with torn clothes, saying you saw the villain. is that very believable? Does she curse you fo ruining the carpet? or is she caring and listens to your story? i have no idea. Any suggestions?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Exodus Progress in Blades of Avernum
Master
Member # 5977
Profile Homepage #40
I looked at it the wrong way. Now that I look at it again, I see that they are indeed quite regular, only I managed to look and compare the plural and singular, and not compare the different genders. That was my mistake. In that case it is indeed more regular then latin. Moreover, I see more and more GReek and Latin in it then before. Specifically the vowels o and a make me think of the Greek masculine and feminine forms.

I misread the whole lot, so my comment wasn't justified.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Exodus Progress in Blades of Avernum
Master
Member # 5977
Profile Homepage #37
I was just looking again at the conjugations, and I found one big thing that sort of disturbed me: most of the endings of the nouns are very different from each other. Did you do this on purpose, or did it come out like that by accident?

It surprised me, as you said you based the ending on Latin ending, albeit loosely. In latin some are a bit different, but not as different as the endings in the conjugation of the Slith language nouns.

[ Saturday, January 14, 2006 09:52: Message edited by: Thralni, Nephil translators & co. ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00

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