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The Mountain of Shadows RP in General
Master
Member # 5977
Profile Homepage #466
OOC: I think filbert has to retreat before doing anything more. he's going away for now, to meet ya all later again.

IC:

filbert kept lying were the demonic Cain had left him, together with his sword, that now seemed a lot less spectacular. I must retreat before I attack once again. He crawled back up the stairs and waited for Cain to walk away, together with the rest of the group. He took his sword and crawled back into the tunnel. The voices of the group and Cain were a bit softer now, so he decided to crawl into the tunnel, but go the opposite direction. He crwaled and kept crawling, until he found some rocks, onto which he sat down and rested. He lay his sword nearby the rock on which he was sitting, and took off his shredded cloak. He lay down and fell asleep.

When he awoke it was silent in the tunnels. He must have slept for at least half an hour. The pain was gone now, so he could move a lot easier. he kept sitting. he had to decide on a plan of attack. Just charging at Cain wouldn't help him much. He didn't even know how you could hit a demon and causing him some pain, because just trying to hit him with your bare fists also didn't seem like a succesful strategy. He fell asleep again after thinking of a lot of useless strategies.

A book. Two hands opened it. A man with a white beard smiled at him. Filbert looked at him and smiled back.

"Look my son, in this book there are some mighty defenses and attacks you could learn. If you were to be a warrior, you must know them all. The strongest of them all is this ritual." He flipped through the book, and stopped on one of the pages. A picture was drawn of a triangle with some candles on it. next to it were some kind of instructions.

"father, father, father!?"

"Yes, what is it my son?" He smiled.

"Can you... Can you read it aloud for me?"

Awaiting his fathers verdict, Filbert put his hand in his mouth and bit on it neurotically.

"But of course, my son." Filbert's face lit up and he pulled his hand out of his mouth, while his father started to read the text aloud.

"The ritual of the marter," his father began, "is a powerful ritual, in which the one that undergoes the ritual gets unusual, or, when injured, normal, but improved strenghtes and powers. The aim of this ritual is generally to be stronger in combat. Doing the ritual is also not to hard: every person who knows enough of arcane runes, can do this ritual. Its generally a good idea not to do the ritual to often, as strange things might happen with a persons sanity: it may drive him insane when used to much. Things one must first do, is to draw a triangle on the ground. As long as the triangle is clearly drawn, it doesn't matter what you use to draw it. A broken twig might be enough." Filbert looked at the chair his father was sitting on. Might the chair be enough to draw it? "Three candles are required. One on each angle of the triangle. Light the candles and sit down in the middle. When seated, read the following runes aloud, then soft, and once again aloud."

His father stopped reading, and he looked at Filbert. Filbert looked at him. "This text is to hard for you to understand, I'm afraid. Maybe, tomorrow, we can start learning you arcane lore? Would you like that?"

Filbert started jumping up and down of enthusiasme.

"Yay! Yay! I'm going to be a magician!" he exclaimed.

His father laughed and smiled at the sight of his happy son.

Filbert awoke. What a peculiar dream. He remembered the dark hole in the cave wall he passed when he was still possesed by orloki. The one with the chill around it. Of course, that's what it was all about! it was a small temple, rituals were performed inside! I wonder what I will find there... He quickly sat up and took his cloak and sword. As the pain was less and he rested a bit, he could finnaly walk again without any real problems. He stumbled back to the stairs and decended them quickly, while trying to stay in the dark as much as possible. There it was. After a ten minute walk, he was back at the place were he first fought Edith and Tuulentekija. There was that peculiar hole, still with a chill around it! he quickly walked to it. The hole seemed just big enough for him to slide through, now he was beaten to pulp.

With some effort he succeeded and fell on the other side of the hole. It was quite cold in there, and he could see why. A small hole through which snow and wind blew in. He tightened the cloak around him, as to forbid the snow and wind to touch his body. He walked to the other side of the small temple, were he managed to find a small door in the dark. He tried to open it, but didn't have much luck. Eventually he banged the door with his sword, which seemed to help. After some well-placed blows the door opened.

Darkness.

He walked in. While constantly touching the cave walls, he managed to find a chair next to some pedestal and a closet. He opeded the closet, where he found five candles. the problem was lighting one of them, when he remembered his small bag. He had carried it all the time without actually noticing it. He put his hand in it and started feeling around. If only... Ah! There it was. His small wand. It still contained about five of the ten bolts. Maybe it wouldn't be that usefull when charging a demon, but a candle...

He fired a bolt and hit the candle, which was egnited instantly. Finnaly he could see the room. It was a small room, dug out of the cave wall. Three books were lying on a big pedestal. One of the books he recognised. that books looks like the one my father had, i wonder if... He fipped through some pages and remembered the drawing from his dream. Of course! He took three candles, a stone he found on the ground and the book and went to the temple. He drew the triangle, as the book said. Then he lit the candles with the already lit candle, and put them on the angles of the triangle. He took the book and sat in the middle. He began to read the runes. They were not so difficult for him anymore. His father is quite a good teacher. No, was a good teacher he thought, correcting his earlier thought. He tried to memorize the runes.

After five minutes of practicing, he put the book away, and sat back in the middle of the triangle. he started screaming on the top of his voice, that everybody would probably hear it, also the group, and thus Cain, most probably also Orloki would hear it: In tempel dees, ben ik degene met diens kracht, degene met diens wapens, degene met diens heil! Ik! Filbert! laat de engelen neerdalen en mij kracht geven! (OOC: this was Dutch. didn't have the patience to think of a new language)

He spoke softly, then on the top of his voice again, after which he stood up. An unholy aura formed around his entire body and fille him with new energy. his wounds slowly healed, and his energy came back. and now, it is the time to tackle Cain! he walked back to the small room and took his sword. The immens anger slwoly came back to him when thinking of that particular devastating night. "Cain!" he shouted, and the mountain shuddered.

OOC: a lot of third person, but I didn't know another way of telling it. I just wanted to get Filbert away there, after that rather pittyful fight with cain, thus to give him new energy. this he could get fighting again soon. And the sooner the better...

I hope I didn't make it all to unrealistic. i have the feeling that it is. What do you guys say?

[ Thursday, January 05, 2006 08:08: Message edited by: Thralni, chicken god prophet ]

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
terrain script problem in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #0
So it took about two hours, not one, since my last question was solved. Again I'm dumping a problem on your plates. the code below has a small problem:

// flaglever.txt
// version 1.0.0
// by Thralni

// You can alway use this script freely, but put my name (Thralni) in the acknowledgements.

// flaglever.txt - completely changed version of doorlever.txt. Similair to my selfmade walllever.txt.
// With this version you have to ALWAYS set a SDF (otherwise it wouldn't work), which gets set to 1 when you pull the lever. Also, a terrain at a certain
// spot turns into a terrain of your choice. This script is needed when you would want to pull a lever, but a certain thing has to be done first.

// Memory Cells -
// 0,1 - The coordinates of a SDF. If that SDF is 1, will do everything in the script, if it is 0 does nothing.
// 2,3 - The x,y coordinates of a terrain this lever replaces by a terrain number defined in memory cell 4. If both are left at 0, doesn't
// do anything.
// 4 - the terrain of location (memory cells 0 and 1) to change in.
// 5 - a sound to be played
// 6,7 - Coordinates for a stuff done flag. If these are 0 and 0, ignored. Otherwise,
// when the lever is pulled, if the stuff done flag is 0, it becomes 1, and if the flag
// is non-zero, it becomes 0.
// If a flag is assigned here and is set to when, when the party enters this town later,
// this script will open the gates.

// NOTE: be sure to not use flags 299,0 - 299,29. These are used by this script!

beginterrainscript;

variables;

short choice,terr,flag,x;

body;

beginstate INIT_STATE;
break;

beginstate START_STATE;
break;

beginstate SEARCH_STATE;
break;

beginstate STEP_INTO_SPOT_STATE;
reset_dialog();
add_dialog_str(0,"This lever is big and made of steel. would you like to pull it and see what it does?",0);
add_dialog_choice(0,"Leave it");
add_dialog_choice(1,"Pull and see what happens");
choice = run_dialog(0);

if (choice == 1)
end();

if ((get_memory_cell(0) > 0) || (get_memory_cell(1) > 0))
if (get_flag(get_memory_cell(0),get_memory_cell(1)) == 1) {

if ((get_memory_cell(2) > 0) || (get_memory_cell(3) > 0) || (get_memory_cell(4) > 0)) {
terr = get_terrain(get_memory_cell(2),get_memory_cell(3));

flip_terrain(my_loc_x(),my_loc_y());
set_flag(299,28,terr / 256);
set_flag(299,29,terr % 256);

x = 0;

while (x = 1) {
if (flag >= 27)
flag = 0;
set_flag(299,flag,terr);
flag = flag + 1;
x = 1;
}

if ((get_memory_cell(6) > 0) || (get_memory_cell(7) > 0)) {
if (get_flag(get_memory_cell(6),get_memory_cell(7)) == 0) {
set_terrain(get_memory_cell(2),get_memory_cell(3),get_memory_cell(4));
play_sound(get_memory_cell(5));
set_flag(get_memory_cell(6),get_memory_cell(7),1);
end();
}
terr = get_flag(250,28) * 256 + get_flag(250,29);
set_terrain(get_memory_cell(2),get_memory_cell(3),terr);
play_sound(get_memory_cell(5));
set_flag(get_memory_cell(6),get_memory_cell(7),0);
end();
}
}
}


message_dialog("Apparently, you didn't do the right thing to be able to pull this lever. It stays tight in this position.","");
break;
It says "Bad term in expression in line 58." The the linbe where it says "terrain = get_terrain(get_memory_cell(2),get_memory_cell(3));"

what is the bad term? i don't understand what the problem is, or is it again soemthing which is in another line, but the program gives me another line because the error occured later then it should have occured.

EDIT: replaced code with newer version

[ Tuesday, January 10, 2006 06:59: Message edited by: Thralni, Nephil translators & co. ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
terrain script problem in Blades of Avernum
Master
Member # 5977
Profile Homepage #0
So it took about two hours, not one, since my last question was solved. Again I'm dumping a problem on your plates. the code below has a small problem:

// flaglever.txt
// version 1.0.0
// by Thralni

// You can alway use this script freely, but put my name (Thralni) in the acknowledgements.

// flaglever.txt - completely changed version of doorlever.txt. Similair to my selfmade walllever.txt.
// With this version you have to ALWAYS set a SDF (otherwise it wouldn't work), which gets set to 1 when you pull the lever. Also, a terrain at a certain
// spot turns into a terrain of your choice. This script is needed when you would want to pull a lever, but a certain thing has to be done first.

// Memory Cells -
// 0,1 - The coordinates of a SDF. If that SDF is 1, will do everything in the script, if it is 0 does nothing.
// 2,3 - The x,y coordinates of a terrain this lever replaces by a terrain number defined in memory cell 4. If both are left at 0, doesn't
// do anything.
// 4 - the terrain of location (memory cells 0 and 1) to change in.
// 5 - a sound to be played
// 6,7 - Coordinates for a stuff done flag. If these are 0 and 0, ignored. Otherwise,
// when the lever is pulled, if the stuff done flag is 0, it becomes 1, and if the flag
// is non-zero, it becomes 0.
// If a flag is assigned here and is set to when, when the party enters this town later,
// this script will open the gates.

// NOTE: be sure to not use flags 299,0 - 299,29. These are used by this script!

beginterrainscript;

variables;

short choice,terr,flag,x;

body;

beginstate INIT_STATE;
break;

beginstate START_STATE;
break;

beginstate SEARCH_STATE;
break;

beginstate STEP_INTO_SPOT_STATE;
reset_dialog();
add_dialog_str(0,"This lever is big and made of steel. would you like to pull it and see what it does?",0);
add_dialog_choice(0,"Leave it");
add_dialog_choice(1,"Pull and see what happens");
choice = run_dialog(0);

if (choice == 1)
end();

if ((get_memory_cell(0) > 0) || (get_memory_cell(1) > 0))
if (get_flag(get_memory_cell(0),get_memory_cell(1)) == 1) {

if ((get_memory_cell(2) > 0) || (get_memory_cell(3) > 0) || (get_memory_cell(4) > 0)) {
terr = get_terrain(get_memory_cell(2),get_memory_cell(3));

flip_terrain(my_loc_x(),my_loc_y());
set_flag(299,28,terr / 256);
set_flag(299,29,terr % 256);

x = 0;

while (x = 1) {
if (flag >= 27)
flag = 0;
set_flag(299,flag,terr);
flag = flag + 1;
x = 1;
}

if ((get_memory_cell(6) > 0) || (get_memory_cell(7) > 0)) {
if (get_flag(get_memory_cell(6),get_memory_cell(7)) == 0) {
set_terrain(get_memory_cell(2),get_memory_cell(3),get_memory_cell(4));
play_sound(get_memory_cell(5));
set_flag(get_memory_cell(6),get_memory_cell(7),1);
end();
}
terr = get_flag(250,28) * 256 + get_flag(250,29);
set_terrain(get_memory_cell(2),get_memory_cell(3),terr);
play_sound(get_memory_cell(5));
set_flag(get_memory_cell(6),get_memory_cell(7),0);
end();
}
}
}


message_dialog("Apparently, you didn't do the right thing to be able to pull this lever. It stays tight in this position.","");
break;
It says "Bad term in expression in line 58." The the linbe where it says "terrain = get_terrain(get_memory_cell(2),get_memory_cell(3));"

what is the bad term? i don't understand what the problem is, or is it again soemthing which is in another line, but the program gives me another line because the error occured later then it should have occured.

EDIT: replaced code with newer version

[ Tuesday, January 10, 2006 06:59: Message edited by: Thralni, Nephil translators & co. ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
What is your best team of 4? in Blades of Avernum
Master
Member # 5977
Profile Homepage #7
I have three humans and a nephil, often no sliths. one of the humans is a warrior/archer, the other a priest/archer, and the last one is a mage/archer. teh nephil is a warrior/archer, but only a warrior if I'm out of arrows. I train them all in archery for one clear reason: if I have to beat a difficult enemy that is to dangerous to come near, I want to attack it from far. also, when my priest or mage has run out of energy, he can use archery to be able to attack from far. I also use thrown missiles quite often, in case I don't have arrows or bolts.

thuryl, why do you think mages are not good in avernum? I think their spells are ten times better then most offensive spells a priest has. its true though, that at a certain point melee becomes stronger then magic.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Star Wars Photoshopping Project in General
Master
Member # 5977
Profile Homepage #1
that was brilliant! i espacially like the one with the blues brothers. Who of you guys have seen the movie?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Removing "drunk" effect in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #3
I don't know this for sure, but have you ever tried things like "unshackle mind"? Curing and healing won't help (that means the spells healing and curind and devine restoration don't help), because being drunk is a mental state, not a physical one.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
variables and SDF's in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #21
Okay. Thanks for that advice. Now that I look at iy a second, time, it's actually quite logical. Funny I didn't see it quicker.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
variables and SDF's in Blades of Avernum
Master
Member # 5977
Profile Homepage #21
Okay. Thanks for that advice. Now that I look at iy a second, time, it's actually quite logical. Funny I didn't see it quicker.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
How do I install Avernum 4? in Tech Support
Master
Member # 5977
Profile Homepage #16
two things:

1) You are right.

2) thanks for the compliment(s).

Another thing: Stuffit is shareware. You can download a sharware version at http://www.stuffit.com/mac/index.html. note that that is for the mac version. somewhere there you'll find a download for it. i don't know how long you can use before you register.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
variables and SDF's in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #19
I'm struggling to understand what exactly you mean here. what I understand from what you say, its this:

569 % 10 = 9?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
variables and SDF's in Blades of Avernum
Master
Member # 5977
Profile Homepage #19
I'm struggling to understand what exactly you mean here. what I understand from what you say, its this:

569 % 10 = 9?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The Mountain of Shadows RP in General
Master
Member # 5977
Profile Homepage #462
IC:

An incredible pain launched itself through Filberts body. He tried to move, reach his sword. It was in vain. He closed his eyes. He felt his body. It was retreating in agonizing pain. I'll die, was his only thought. YOU FOOL! I thought you would be hardened by what you went through! Filbert could only listen to the voice. Again, he tried to move a bit, but his body didn't obey. The pain was to incredible. Master... Filbert tried to get to his lord. He closed his eyes again, as if sleeping, and indeed, after some frustrating moments of pain, caused by light vibrations of the mountain that caused Filberts body to move, he fell asleep. A short nightmare possessed him.

"Father! No!"

He was back at that moment. The man had a sword, he stood face to face with an old man, his father. Open wounds on his shoulder made it difficult to raise his word again. It was useless. The other man, with a maniacal grin on his face, came closer, very slowly.

"You are going to die, here and now. the royal house of Ningal is over. All dead and buried. I already dug a grave for you. You wife is already in it, now only you need to accompany her."

Filbert, a small boy of ten looked at him. He gasped as he heard the news about his mother.

"Father..."

The words had difficulty to be pronounced as he saw his father fall. Dead. A big red pool of blood, as a swimmingpool of hell, lay around him and became bigger every second.

"Father!"

He ran to him, in the middle of the courtyard of his home, in this terrible night, his father had fallen. His white beard was red of the blood that it had absorbed. The houses around him, the stable, his dogs small house, his own home and the gardens, were in flames. The fire rose high, as if trying to touch god himself, who ordered the flames to stay on earth, where they obediently stayed. Filbert took his fathers sword. It was red of blood. Blood of the invaders he had killed. people of the order. The man looked at him, surprised.

At this moment Cain slowly walked on, up the stairs, almost there where the group was fighting Filbert. With every step, small vibrations were produced, strong enough to let Filbert sense them. With every step, the nightmare became meaner, stronger more powerful.

Filbert stayed asleep. The man walked to him, his blade rosen. Filbert stood up. He took the sword. the small boy could barely carry the heavy sword, let alone try to raise it above his head, as his father had done just three minutes ago. The bladesman ran at Filbert. Blackness and a silver symbol. Filbert fell, wounded. The man left. It was all silent, except for the rustle of the flames, eagerly consuming the roof of their house. It fell with a thud. The house of Ningal had fallen.

Filbert awoke. The pain seemed to be less, and he burned in his body. The anger came back, with only one word in his mind. "Cain." Slowly, disobeying to Orloki and his body, he stood up. Everybody, Sequoia, Lisha, Melora, Edith and Tuulentekija, looked at him with big fearing eyes.

"NO! Fifteen minutes! He lay there for barely ten minutes! How can this be!"

Filbert stood up, took his sword. Before moving again, multiple things happened. Orloki shouted at him in his mind to obey him, his body protested with agonizing pains, a flame of hatred burnt in Filbert's body, stronger then ever. Filbert supported himself against the cave walls. he slowly walked away, stared at by the others. Slowly, he walked back, back to the stairs where the vibrations seemed to be the strongest. He was coming. the one who had killed his family, cain. a fire, as when he fought Cain the last time started to burn in hsi eyes, making them red and frightening. his fiery sword in his hamd, he walked back.

"What the hell is he doing!" Melora asked the others, still surprised by the sudden retreat.

"shall we follow?" Sequoia asked. The others gazed at him.

"Did I hear that correctly? he wants to follow!?" Tuulentekija asked, while looking at his bleeding wounds.

"Yes. that's indeed what I..." Sequoia collapsed again. Lisha ran to catch him before he could hit the ground.

Filbert walked on, very slowly. Cain will pay for what he did. The power of the bands of a family are strong ones. I will fight until the end, if that is how I can stop him.

OOC: Woohooo! Longest of my posts so far!

I know this is something old which I covered before. I did it a second time for two reasons: escape from death, and finnaly finish the fight which I had with cain. actually, there's also a third reason: no control of Orloki anymore.

EDIT: Soem minor changes in Filbert's appearance after waking up. nothing big, though.

[ Thursday, January 05, 2006 02:49: Message edited by: Thralni, chicken god prophet ]

--------------------
Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Best musician or composer in General
Master
Member # 5977
Profile Homepage #60
quote:
Originally written by Nicothodes:

[quote=Dikiyoba]

Dikiyoba mostly listens to the Lord of the Rings soundtracks and shocked some of Dikiyoba's friends the only day by listening to music with lyrics. Besides the obvious "That song has words!" they were speechless.

I just got the cello sheet music for LotR. My friend and I blew off study hall today to play it. :P [/QB][/quote]WOOOHOOOO! people like me!

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
variables and SDF's in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #17
Thanks, another problem tackled. See you later with the next question (that's in an hour, probably).

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
variables and SDF's in Blades of Avernum
Master
Member # 5977
Profile Homepage #17
Thanks, another problem tackled. See you later with the next question (that's in an hour, probably).

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
How do I install Avernum 4? in Tech Support
Master
Member # 5977
Profile Homepage #14
Indeed, good decision to make salmon (Actually, if you put that image with it, why reply in the first place?).

really, I don't understand all the fuss made about what I said. It probably wasn't really clear that the critisisme was only really directed to him if he doesn't know anything about the computer and just complains because he doesn't know the OS.

Anyway, as a user of Mac OS 9, who worked for 5 years with it (its time to get a new computer), I don't ewncounter any problems, and I also don't understand why you find mac OS 9 so difficult to work with. if you could tell me what it is you find so frustarting, I might be able to help you. What I prefer even over OS X in OS 9, is that OS 9 still remained simple and easy to acces. OS X is more beautiful, that's true, but still.

Nostalgia, I guess.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Exodus Progress in Blades of Avernum
Master
Member # 5977
Profile Homepage #22
To reactions after reading this joyfull news:

1) You will present the Slith language in the scenario at some point. Now unless you don't actually let the player learn a bit of the language, the player wouldn't know what you are talking about. now you said youi would offer a translation with it, but that doesn't make sense. How is the party supposed to know what it says, or do you learn the language at some point? that would be really cool. that you would be able to actually translate it for yourself, and you could have an option of looking at the real translation later, in the readme for example. hey, how about a small grammar and vocabulary guide!? Something about this idea makes me shiver of excitement.

2) How do you know all this? notes of Avernum 1, 2 and 3, or you invented it? Did you also happen to make notes about Nephilim culture? i could use it for my own scenario. A scenario without some depth into the enemy I think is just a bit boring, you see.

[ Wednesday, January 04, 2006 23:36: Message edited by: Thralni, chicken god prophet ]

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Where the rivers meet
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Posts: 3029 | Registered: Saturday, June 18 2005 07:00
variables and SDF's in Blades of Avernum Editor
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Profile Homepage #15
Khoth, thanks a bunch. It works. thanks to both of you, Khoth and Cpeters. Thanks a lot.

18 % 4 = 2, yes, of course. don't know why I typed 4, probably because it was getting late. To make sure I understand the principal:

24 % 7 = 3, right?

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
variables and SDF's in Blades of Avernum
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Member # 5977
Profile Homepage #15
Khoth, thanks a bunch. It works. thanks to both of you, Khoth and Cpeters. Thanks a lot.

18 % 4 = 2, yes, of course. don't know why I typed 4, probably because it was getting late. To make sure I understand the principal:

24 % 7 = 3, right?

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Best musician or composer in General
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Member # 5977
Profile Homepage #51
Anybody here actually listen to some of the older bands, like Abba and the like? the may be old, abba, but their music is great! *Ahem*, that's my opinion. yes.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

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Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The Mountain of Shadows RP in General
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Member # 5977
Profile Homepage #459
may be you didn't make it clear enough, Ephesos, because I always had the feeling that Sequioa's magical powers are very limited and take much concentration before anything will happen. maybe I misunderstood. And don't worry, the chance that Filbert will get extra limbs is quite small. he is and stays a human, won't he.

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Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

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Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
variables and SDF's in Blades of Avernum Editor
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Member # 5977
Profile Homepage #12
Thanks, Khoth! I'll try it immeditaly.

okay, i think I'm starting to understand the "%" thing. Correct me if I'm wrong:

18 % 6 = 0 right?

18 % 4 = 4 right?

So what happens is, that the program devides, but stops devidinbg when he won't get an even number. Instead it stops and checks the remainder and returns it. Am I right?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
variables and SDF's in Blades of Avernum
Master
Member # 5977
Profile Homepage #12
Thanks, Khoth! I'll try it immeditaly.

okay, i think I'm starting to understand the "%" thing. Correct me if I'm wrong:

18 % 6 = 0 right?

18 % 4 = 4 right?

So what happens is, that the program devides, but stops devidinbg when he won't get an even number. Instead it stops and checks the remainder and returns it. Am I right?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
How do I install Avernum 4? in Tech Support
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Member # 5977
Profile Homepage #7
Well, yes. I'm sorry if I offended somebody, I just don't like that sort of statements about things one possibly doesn't know to well.

Let me put it this way: if its true that he didn't use Mac OS 9 for longer then a week or two, consider my critisisme as still there, while if he used for longer then that and knows the system good enough to say something about it, I have said nothing.

[ Wednesday, January 04, 2006 10:13: Message edited by: Thralni, chicken god prophet ]

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

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Posts: 3029 | Registered: Saturday, June 18 2005 07:00
variables and SDF's in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #10
So what does % actually do? I know what the "remainder" is in normal language (Like the remainder of the people), but what exactly is it in numbers? In the doc it says: 15 % 5 = 0. huh? and 8 % 3 = 2. huh? i think you understand very well now that I have no idea whatsoever what it exactly does. I know, I'm a pain, but could you explain it please?

I was thinking to about multiple SDF's, like a sort of binary code (or whatever its called in English). I'll try that, but I'll have to think about for some time before I start doing anythin about it.

And yes, its winter in Holland. I suppose you are am Aussi/African/South American?

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00

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