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variables and SDF's in Blades of Avernum
Master
Member # 5977
Profile Homepage #10
So what does % actually do? I know what the "remainder" is in normal language (Like the remainder of the people), but what exactly is it in numbers? In the doc it says: 15 % 5 = 0. huh? and 8 % 3 = 2. huh? i think you understand very well now that I have no idea whatsoever what it exactly does. I know, I'm a pain, but could you explain it please?

I was thinking to about multiple SDF's, like a sort of binary code (or whatever its called in English). I'll try that, but I'll have to think about for some time before I start doing anythin about it.

And yes, its winter in Holland. I suppose you are am Aussi/African/South American?

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Posts: 3029 | Registered: Saturday, June 18 2005 07:00
variables and SDF's in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #8
Okay, thanks. Now I saw this expression in the docs: %. of what is written to clarify it, I don't understand a thing. what exactly does it do? And when I divide, does the program automatically round off, or is there a call I should use to let it do that?

You see, the main thing is, I think, that when I use ticks, the number is almost always far to big for the SDF. I'm trying to find a way to reduce the amount of ticks, without recking the whole scenario, but that it does fit in the SDF. If there are any suggestion, please! I';m running low on energy.

I don't think an integer is something that is comfortable when wearing. Shorts, are indeed nice, but not in this weather. How about longs?

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Posts: 3029 | Registered: Saturday, June 18 2005 07:00
variables and SDF's in Blades of Avernum
Master
Member # 5977
Profile Homepage #8
Okay, thanks. Now I saw this expression in the docs: %. of what is written to clarify it, I don't understand a thing. what exactly does it do? And when I divide, does the program automatically round off, or is there a call I should use to let it do that?

You see, the main thing is, I think, that when I use ticks, the number is almost always far to big for the SDF. I'm trying to find a way to reduce the amount of ticks, without recking the whole scenario, but that it does fit in the SDF. If there are any suggestion, please! I';m running low on energy.

I don't think an integer is something that is comfortable when wearing. Shorts, are indeed nice, but not in this weather. How about longs?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
variables and SDF's in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #6
I mean the second thing you mentioned, Cpeters. the docs don't say anything about it, for as far I saw.

Now I also want to know for ance and always what the difference exactly is between a "short" and an "integer" variable. After looking in the docs, I thought it was the same, or I didn't understand what Jeff was trying to tell me.

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Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

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Posts: 3029 | Registered: Saturday, June 18 2005 07:00
variables and SDF's in Blades of Avernum
Master
Member # 5977
Profile Homepage #6
I mean the second thing you mentioned, Cpeters. the docs don't say anything about it, for as far I saw.

Now I also want to know for ance and always what the difference exactly is between a "short" and an "integer" variable. After looking in the docs, I thought it was the same, or I didn't understand what Jeff was trying to tell me.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
variables and SDF's in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #4
Okay, thanks. I thought the values of a flag could only be from 0 tp 29, actually. At least, that's what it said in the docs.

I think I know how to fix this, but is it possible to have a value SDF value which is not even? So something like 29.999? i suppose not. In that case it will be just a little more complicated, or, no. Actually not, only I'll have to type a bit more.

--------------------
Play and rate my scenarios:

Where the rivers meet
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Posts: 3029 | Registered: Saturday, June 18 2005 07:00
variables and SDF's in Blades of Avernum
Master
Member # 5977
Profile Homepage #4
Okay, thanks. I thought the values of a flag could only be from 0 tp 29, actually. At least, that's what it said in the docs.

I think I know how to fix this, but is it possible to have a value SDF value which is not even? So something like 29.999? i suppose not. In that case it will be just a little more complicated, or, no. Actually not, only I'll have to type a bit more.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Avernum:4 vs Blades Of Avernum which is the best? in Avernum 4
Master
Member # 5977
Profile Homepage #14
quote:
Originally written by Synergy:


Probably the most common grammar mistake in English is saying, "It's me." While, common misuse has made the correct form, "It is I" sound wrong, it is correct.

Sorry, couldn't resist this: It is sounds, with an S.

:P

And I really don't understand why English can't be modified a little. that's easier for me, you see.

[ Wednesday, January 04, 2006 07:41: Message edited by: Thralni, chicken god prophet ]

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Posts: 3029 | Registered: Saturday, June 18 2005 07:00
variables and SDF's in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #2
Whole town script, whole scenario script, or both?

I was thinking, the number of ticks can be 29999. A SDF can't get higher then 30, can it?

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Play and rate my scenarios:

Where the rivers meet
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Posts: 3029 | Registered: Saturday, June 18 2005 07:00
variables and SDF's in Blades of Avernum
Master
Member # 5977
Profile Homepage #2
Whole town script, whole scenario script, or both?

I was thinking, the number of ticks can be 29999. A SDF can't get higher then 30, can it?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Best musician or composer in General
Master
Member # 5977
Profile Homepage #48
Hmmm, never knew that there were so many sorts of metal. although I mostly listen to classical music, when one of my friends has some metal on his Ipod or something, i tend to listen sometimes, and its not bad at all. its loud, yes, but does loud mean bad? I don't think so.

Nu metal, does that mean every band which is slightly different from normal metal?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
variables and SDF's in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #0
Now, I found a way to let the game remember a certain variable value for always, even when quitting the game.

if (get_flag(250,1) > 0) {
tick1 = get_flag(250,1);

if (get_current_tick() == tick1 + 10) {
if (get_flag(33,2) == 1) {
message_dialog("","");
set_flag(33,0,1);
}
}
}
Now the problem is, the message_dialog doesn't appear after 10 ticks. maybe the code simply deosn't work, I don't know how ticks work, or there is again such a bug which I have never heard off. what i do know, is that after ten ticks (ten paces which I made with my party) the message_dialog doesn't show.

the above code stands in the scenario script. the flag is set in the town script:

if (get_current_tick() >= 29990) {
set_ticks_forward(-15);
}

if (get_current_tick() == 0) {
set_ticks_forward(1);
}

tick1 = get_current_tick();
set_flag(250,1,tick1);
set_flag(33,2,1);
end();
I really hope its not something with bugs or my code that can't work that way. not that I thought that long about it, but it would be a pitty if it didn't work.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
variables and SDF's in Blades of Avernum
Master
Member # 5977
Profile Homepage #0
Now, I found a way to let the game remember a certain variable value for always, even when quitting the game.

if (get_flag(250,1) > 0) {
tick1 = get_flag(250,1);

if (get_current_tick() == tick1 + 10) {
if (get_flag(33,2) == 1) {
message_dialog("","");
set_flag(33,0,1);
}
}
}
Now the problem is, the message_dialog doesn't appear after 10 ticks. maybe the code simply deosn't work, I don't know how ticks work, or there is again such a bug which I have never heard off. what i do know, is that after ten ticks (ten paces which I made with my party) the message_dialog doesn't show.

the above code stands in the scenario script. the flag is set in the town script:

if (get_current_tick() >= 29990) {
set_ticks_forward(-15);
}

if (get_current_tick() == 0) {
set_ticks_forward(1);
}

tick1 = get_current_tick();
set_flag(250,1,tick1);
set_flag(33,2,1);
end();
I really hope its not something with bugs or my code that can't work that way. not that I thought that long about it, but it would be a pitty if it didn't work.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Exodus Progress in Blades of Avernum
Master
Member # 5977
Profile Homepage #12
Not sure this is what you mean, but I learn Latin (and once also Greek, last year) in school. I can speak a bit of hebrew, though its a bit rusty.

Less undead is what I wanted to hear, although what you just said about the alnguage did dissapoint me a bit. i thought we'd see some "real" ancient slithisch (or whatever its called). Some sentences in the ancient language, a school we can learn it or something. So I can't expect that to happen, I assume?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Alint: checking files in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #6
aha, okay, thanks. I'll try it. jesus bok, these command lines are really complicated. I guess that when you work mwith them for quite some time, you et to understand them, just like Avernumscript.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Alint: checking files in Blades of Avernum
Master
Member # 5977
Profile Homepage #6
aha, okay, thanks. I'll try it. jesus bok, these command lines are really complicated. I guess that when you work mwith them for quite some time, you et to understand them, just like Avernumscript.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
How do I install Avernum 4? in Tech Support
Master
Member # 5977
Profile Homepage #5
Not really. Its more like pushing me in the face, and me saying why he shouldn't have done that.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

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Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Carbonized Avernum Public Beta in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #16
So the only thing that is changed in this new version, is that it runs natively on OS X, nothing else? Its only the demo version, right?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Alint: checking files in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #3
I manage to come to the main menu (that menu where you see all these letters with a description behind them), but the program quits after that. How do I get it to check something?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Alint: checking files in Blades of Avernum
Master
Member # 5977
Profile Homepage #3
I manage to come to the main menu (that menu where you see all these letters with a description behind them), but the program quits after that. How do I get it to check something?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
How do I install Avernum 4? in Tech Support
Master
Member # 5977
Profile Homepage #3
quote:
Originally written by ahninjas:

This is a stupid question, but I have no idea how to install it. I literally just bought a Mac today, and I haven't got a clue how to unpack this binary file. I haven't used OSX for almost a year, and my past experience with it was very limited. I'm not very keen on messing around with stuff on my own, since the last Mac OS I used regularly was OS9 (probably the most frustating operating system I've ever used, next to Windows ME) and have little patience for the system right now. I don't know if it makes a difference, but I'm using an iBook G4 with OSX 10.4.2
Mac OS 9 and frustrating don't fit together in one sentence. You normally are a Windows user, right? FIRST get to learn mac, THEN you get to complain, but ONLY in that order. Now don't start arguing with me that I don't know how Windows works, because I use them both, and XP irritates me greatly now and then.

Oh yes, I don't want to start a Mac vs PC war.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Avernum:4 vs Blades Of Avernum which is the best? in Avernum 4
Master
Member # 5977
Profile Homepage #10
quote:
Originally written by Kelandon:

quote:
Originally written by Thralni, chicken god prophet:

Bahssikave (I hope I spelled it correctly now)
Close. :P

Bahssikava then? I'll never learn, will I.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The Mountain of Shadows RP in General
Master
Member # 5977
Profile Homepage #457
OOC: Oh god. I'm sorry for that. I know he didn't quit, but at that moment, well. maybe I got carried away indeed. I just had the feelign I wanted to badly injure somebody for once, pierce his soft flesh with clwas, pierce him with my sword, burn him with the buring hands of Filbert...

Nothing personal Ephesos, I don't want to anger you or something like that. I understand it if you are angry at me.

Zephyresque? No! i don't want that to happen! I must have been really carried away, or I wanted to write something, anything. Did anybody hear something of him, or did caecus evaporate?

EDIT: i didn't make that many spelling mistales, did I, in the IC?

[ Wednesday, January 04, 2006 01:14: Message edited by: Thralni, chicken god prophet ]

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Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
BoA CHAT!! in Blades of Avernum
Master
Member # 5977
Profile Homepage #8
10:00 pm EST is 3:00am GMT, or not? if it is, I wont be there.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Exodus Progress in Blades of Avernum
Master
Member # 5977
Profile Homepage #10
It sounds good to me, although I still have nightmares of the other riverscenario: the Za-Khazi run. for me the most interesting part will probably be to learn more about the Slith language and culture. Although you already made things about that clear in bahs, this will be even more interesting. I don't quite understand how you ar going to do that with the language (or is it just with a flag?). It will (or is) certainly be the more difficult part of the scenario, in my opinion.

I have been waiting for this quite a long time. I already thought Bahs was very, no, extremely good, but (as so many people already said) the fightin became mundane at the end. Another thing was, and that maybe the influence of the other Avernums, that I couldn't believe the amount of demons that invaded bahssikava. Where I was first shuddering because I saw another demon in Avernum 3, there I was hacking in on the level 45 Haakai's! You can't say it didn't make me laugh and grin of the feeling of power I hadn't felt before. I hope its indeed true what you say, and the amount of undead is much less. Espacially the Slith ghost made me terrified.

53 towns!? I thought my own scenario had a record of 42 towns already! I already have difficulty finishing all the 42 towns that I have finished designing. the coding is the part that kills me, although I quite enjoy it. What I really hope is that you have these nice challenging puzzles again. Bahs was one of the few scenario's in which I truely enjoyed all the puzzles, and espacially (I know how many people think otherwise) the puzzle in the machinery level of the catacombs in ancient Bahssikava.

30 outdoor sections. How do you get the patience, let alone the amount of imagination needed to fill all sections? i have 9 and I encounter problems filling the last.

I wish you good luck.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00

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