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The nephilim language in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #17
When were Sliths banished to Avernum? I suppose that they also weren't that long in Avernum, or were they?

The purring. I already said that its very unlikely that they could do both, but as they are able to pronounce their own names, I think that roaring or purring doesn't really make the difference in their speech. It's probably something different then. It will still relate to their build what they can say and what not, but I'm not really troubled by that. the most important part is that they prefer these four letters above vowels, which suggest (although correct me if I'm wrong) that they prefer to pronounce letters that lie in the back of their throat (how do you call that?).

I have seen various Nephilim in Avernum 1, 2 and 3, who had difficulty talking English. I don't believe that (although a nephil grew up in a place were they mainly spoke English) a nephil can easily speak english, without having to learn it for many years. he simply wouldn't be able to pronounce it in the right way.

I wanted to say more, but i forgot what it was.

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Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

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Posts: 3029 | Registered: Saturday, June 18 2005 07:00
My aMAZEing idea... in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #11
Ah, then you ignore then my advise. I'd search on the Louvre for a graphic, or just ask somebody to draw one for you (or do it yourself).

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
My aMAZEing idea... in Blades of Avernum
Master
Member # 5977
Profile Homepage #11
Ah, then you ignore then my advise. I'd search on the Louvre for a graphic, or just ask somebody to draw one for you (or do it yourself).

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
My aMAZEing idea... in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #9
What's actually the diffrence between a minotaur and a centaur? if they are roughly the same, you could take the centaur chief monster and alter it a bit. or was it a minotaur chief that's in the game?

the almighty chicken gods will have to help me with that.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
My aMAZEing idea... in Blades of Avernum
Master
Member # 5977
Profile Homepage #9
What's actually the diffrence between a minotaur and a centaur? if they are roughly the same, you could take the centaur chief monster and alter it a bit. or was it a minotaur chief that's in the game?

the almighty chicken gods will have to help me with that.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
I Want to Crush Your Dreams. in Blades of Avernum
Master
Member # 5977
Profile Homepage #30
I don't think anything can be changed about my scenario at this point, but in short:

You pass by a town where you drink, eat and sleep. next day you travel on, and encounter a burning city, the enemy looks cat-like. You charge them and get severely wounded.

After a week or two you are able to go on in your traveling. you leave and (are supposed to) go to the capital of the province, Voughton, to ask about the cretures. You get a quest to qhipe them out. Afterwards you have to find out who did all this and kill him.

its a bit like Avernum 3, I know, ut remember this: I made (am making) this scenario to get aquanted with the engine, and not really because I wanted to make this extremely original thing. Don't worry. I put in a few things that will make it all more interesting, one thing related to one of the grandsons of commander Johnson (who syill remembers him?).

EDIT: And when will the next chat be? i heard it would be today at 5:00 pm EST, is that correct? Is that 10:00 pm GMT?

If so, then again I can't join then. When will you guys finnaly think of a time that is good for all of us? 1:00 pm EST maybe?

[ Saturday, January 07, 2006 00:05: Message edited by: Thralni, Nephil translators & co. ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Need a translation in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #11
Lets face it, a spider full of webs in his body would do a far better job then just some stone when thrown and hit the ground, no?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Need a translation in Blades of Avernum
Master
Member # 5977
Profile Homepage #11
Lets face it, a spider full of webs in his body would do a far better job then just some stone when thrown and hit the ground, no?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The nephilim language in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #15
Okay, wait a second. before we start assuming all kinds of things, lets think about this thing first:

Just like with the Sliths happened, a group of nephilim were banished to Avernum by the Empire, but probably not all of them, as we still encountered them outside Avernum in Avernum 3. This suggests a development in the Nephil language, caused by this sudden change of evironment. the banished nephilim were sent to another world, to another place, were probably also only then the Nepharim were born, as there were no limitations anymore of what to do. these limitations and rules, set by the older generation who still spoke the "ancient nephilian" as I tend to call it. However, the youngsters (and some older ones too, probably, were banished and therefor cut off of nephilim society, cutting them off from their homes, and therefor culture, religion and also language. The language might have started to change in the absence of the older generation, thereby making a situation wherein some Nephilim can only speak that way, but others only the other way. A good example is the "Hugenoten:" Dutch who went to Africa. if you try to speak with them Dutch, then that Dutch is totally different from modern Dutch. To cut this whole story short: you, Tom, are now taling about modern nephilian, what I want to reconstruct is the "ancient" nephilian. Of course, you need to know the modern one to be able to reconstruct the ancient one, but I'm certain they didn't speak English.

So if a cat can pur or roar isn't that important in my opinion, when trying to understand the basics of the ancient language. The older generation might have purred, might have roared, might have done both (although that's unlikely). I think they probably made a more roaring sound, as they are big cats, and big cats roar. The smaller the cat is, the bigger the chance it can roar. This, however, doesn't mean that a nephil, a cathuman (please, don't forget the most important part: these are Cathumans, and not just cats, or lions, or tigers), couldn't have done both. A cat can pur as it has a second vocal chord that enables him to make the purring sound. A nephil could maybe have don't both. We don't know that for sure, as there is no way that somebody actually did scientifical research on a Nephil.

I still believe that Nephilim prefered to say f, r , m or h, and vowels alot less. talk to the first Nephil you encounter: what's his name? right. Whatever he says, his name consists of at least two of that letters, sometimes three or all of them. If they couldn't have pronounced it proparly, then why do they call themselves that way?

EDIT: oooooh! This is so exciting! making my own language is really so nice and interesting! If anybody would want it, when it's finished I'll put it on my site. then finnaly I can actually try to repay you guys for all the help you gave me already. if nobody reacts, I won't put it on my website, but only with my scenario. That will mean that people will first have to dowbload the scenario before seeing the Nephil grammar and vocabulary.

[ Saturday, January 07, 2006 00:28: Message edited by: Thralni, Nephil translators & co. ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The nephilim language in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #8
Well, that I already knew when i wrote that post, so therefor it wasn't exactly useful. basically there are four letters which the Nephilim really seem to prefer: r, f, h and m. In almost evey name at least two of these letters appear. it's actually quite interesting. It also makes things a bit more difficult, but I'll get over it. I completed the case-system. I'll go on with verbs shortly.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The nephilim language in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #5
I thought he meant that, what was written there, was the longest sentence he ever encountered in the game. If he made it up, then again: what does it mean? Chances are I won't use it as it is now, as I almost completed the system of postpositions and case endings.

Ghath, I remember that one. that however, is nothing more then a simple english word: "gate," only transformed to make it sound Nephil like. So ne, its not an actual nephil word, unless they were extremely influenced by english. Most names of nephilim in Avernum are also nothing more then mrrrfrrr or something like that, so that also won't be very usefull.

Thanks that you are at least trying to help.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The nephilim language in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #3
Okay, I spent about half an hour walking around in Avernum, but didn't find much which seemed usefull. The only places where I thought I'd might have a chance are the Avernum 1 Nephil castle and that small cave where they captured those mining workers of Cotra.

All I found in these two sites were the occasianal signs saying: "this sign is in Nephil script, so you can't read it." indeed, when they talk, the game describes it as growling.

The piece of text you have there, Aran, is it from the game, or did you make it up? do you know what it means?

I have plunged into ancient languages, eagerly developing a case system. I threw away the conjugations I made for the verbs, as I thought it was stupid.

[ Friday, January 06, 2006 03:32: Message edited by: Thralni, chicken god prophet ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The Mountain of Shadows RP in General
Master
Member # 5977
Profile Homepage #476
Sevario. Okay, stupid. Strange that I didn't notice it...

quote:
In tempel dees, ben ik degene met diens kracht, degene met diens wapens, degene met diens heil! Ik! Filbert! laat de engelen neerdalen en mij kracht geven!
that was good, but not entirely correct:

In this remple, I am the one with his (there isn't a word in English that correctly describes this word) strength, the one with his weapons, the one with his refuge! I! Filbert! Let the angels descend en give me strength!

Some minor corrections, but for the rest quite good, aran.

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Thralni's almighty Avernum pages: Go look! Go go go go!

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian (temporary name) grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
How do I install Avernum 4? in Tech Support
Master
Member # 5977
Profile Homepage #23
I sent you a PM, ef.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The Mountain of Shadows RP in General
Master
Member # 5977
Profile Homepage #474
Okay, I'll leave it that way then. Would anybody still want to have a translation of what Filbert said in dutch? And its allright. i won't post for some time now, or I'll at least make sure Filbert wanders around for some time.

Ephesos, I didn't know you were still thinking about making a sevario of this RP! if you had said that three months ago, I would have finished those Filbert graphics long ago. So, are you still planning on making a scenario of this RP?

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Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The nephilim language in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #0
I have been playing with this idea for a long time: making a Nephilim language for my BoA scenario, so it will make everything more interesting for the player. now the player doesn't have to learn the language, it will only make it more interesting. that's why I started making one about two weeks ago. now here comes the obvious question: can anybody supply me with some basic information from Avernum 1,2 and 3 of their language?

And no, this isn't because of kelandon and his Slith language. I came up with this idea at the moment I started coming up with the story of my scenario, I just told nobody about it. I'm also contemplating about a scenario in which the players tries to help a bunch of nephilim to get to their homeland (yes, that sounds really like Bahssikava, I know). Does anybody know of a nephil homeland, does it actually exist, or do they just get slaughetered in Avernum?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
I Want to Crush Your Dreams. in Blades of Avernum
Master
Member # 5977
Profile Homepage #9
quote:
Originally written by Akai Hoshi:


4. People need to have smaller focuses. Much smaller.
This is where I crush your dreams. If this is the first scenario you're making and you plan for it to be more than 20 towns, it will not get done. If you are a new designer and have to give "status reports" about a scenario, it will not get done.

The solution is to aim for more reasonable goals. In the manual, Jeff says:
"People are often surprised at how much work and concentration it takes to make adventures. It takes time to make good stuff. I strongly suggest, for your first adventure, aiming small. A few outdoor sections. Ten or twenty towns and dungeon levels. Don't try to make the world-changing epic until you really understand what you're getting into. It is better to release and share one small adventure than to make half of a huge one that nobody ever sees."

My scenario contains 42 towns, of which two maybe not very necessary, and 9 outdoor sections. Okay, I confess, I had a period in which I really didn't want to even touch the scenario, but now its getting nearer and nearer the point were its finished. I only need to complete 1 towns and to code 6 or 7 towns. Now that I know what to do, that won't be so hard.

Mind you, when I started I had a rather small plan for a scenario with about 12 towns. then I got hooked on designing towns, and I had all these nice ideas and I liked drawing more and more custom graphics, so there you are. 42 towns.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Exodus Progress in Blades of Avernum
Master
Member # 5977
Profile Homepage #30
I was wondering how far you are with the Slith language, what you already thought off, I mean. I know what you are talking about, because I'm also trying to invent a language. It can be really annoying but also fun to do. I did the verbs now, but have no clue of how I should proceed. Its really hard to invent a nephilim language when you are not so sure of how they did t, even in Avernum. that is, for great part there wasn't really a language of Nephilim. However, I do need it for my own scenario (and make it more interesting for the player). Hmmm, I think I'm going to start a new topic about this...

besides that, I'm making my own Latin texts. I encounter there the same problems as with making a new language: after making a new text, I have no clue whatsoever on how to continue.

So how do you cope with that? Do you take larg breaks in which you think it all over? And one other thing I was curious about: how long did I actually take you to come up with the things you already have?

I really advise you to post it all somewhere, just for the ones (like me) who'd be all to happy to translate the text, and then afterwards look up how the text should have been.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
How do I install Avernum 4? in Tech Support
Master
Member # 5977
Profile Homepage #18
With me it still works, and I haven been using it for half a year. Although I'm using version 7, which may explain that.

Ef, can I bother you with a graphics question, as you are somebody whom I think you no the most about them?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
terrain script problem in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #7
quote:
Originally written by Notty:

For example, make sure that cells 2,3 actually correspond to a a location in the town.
That is something that isn't wrong in the script then, but it is something you do wrong while designing with the editor. I can assure you that is something I do without mistakes.

Thanks, salmon. extra help is always welcome.

EDIT: it still doesn't work

[ Thursday, January 05, 2006 10:09: Message edited by: Thralni, chicken god prophet ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
terrain script problem in Blades of Avernum
Master
Member # 5977
Profile Homepage #7
quote:
Originally written by Notty:

For example, make sure that cells 2,3 actually correspond to a a location in the town.
That is something that isn't wrong in the script then, but it is something you do wrong while designing with the editor. I can assure you that is something I do without mistakes.

Thanks, salmon. extra help is always welcome.

EDIT: it still doesn't work

[ Thursday, January 05, 2006 10:09: Message edited by: Thralni, chicken god prophet ]

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
terrain script problem in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #4
Yes, that I did understand, but how can't it make sense? for a SDF it can't be higher then 255, but a memory cell can be much higher then that, so, again: what do you mean?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
terrain script problem in Blades of Avernum
Master
Member # 5977
Profile Homepage #4
Yes, that I did understand, but how can't it make sense? for a SDF it can't be higher then 255, but a memory cell can be much higher then that, so, again: what do you mean?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
terrain script problem in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #2
I'll try that, but what do you mean with more sensical memory cell values?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
terrain script problem in Blades of Avernum
Master
Member # 5977
Profile Homepage #2
I'll try that, but what do you mean with more sensical memory cell values?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00

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