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I Want to Crush Your Dreams. in Blades of Avernum
Master
Member # 5977
Profile Homepage #93
It would be cool if you would put in that cave a small sttlement, if there is any room. for an example, think of the Slime pit in Avernum 3, where there was a house in the caves. Maybe it is only me (or is it I?) but I love that sort of surprises.

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Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
I Want to Crush Your Dreams. in Blades of Avernum
Master
Member # 5977
Profile Homepage #91
You could try two things:

- higher level mosters. Instead of the level 3 rat, the default one, make its level higher by putting the code set_creature_level(creature_number_what_level) (or so I think, better check that in the doc appendix to be sure of it) and making it, say, level 7. Maybe level 10 even, so even if he party manages to get to them one by one, the monster itself is harder to beat.

- more mosters that attack the party from affar. the party will have to get to monster, instead of the monster to the party, so the party will have to face more then one moster at the time.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
I Want to Crush Your Dreams. in Blades of Avernum
Master
Member # 5977
Profile Homepage #88
When I make a tough battle, I first ask myself for what party I make the battle. I presume you want a level one party here, as you said that in your post?

Assuming you are talking about a level one party, I advise the following things, although most of these tips you can use with all party's:

- In what situation/evnironment is the party in? A ruined city? A remote cave? You said something about a city in your post. If it is ruined, what ruined it? bandits? Soldiers, or was it the elements, after the people left the city and animals took the ruined city over. if the city isn't ruined, what sort of people inhabbit the place? Is it a bandit town? A hostile fort? try this sort of things, and that way you'll come to enemies that fit with their environment, and therefor won't make the wholke fight unrealistic (like a bandit in the most remote cave where you don't expect humans at all).

- Then, when you thought about what enemies you think would fit in the place the fight will be, think about what the enemy can do and can not do. The bandits example: is there a mage, or anly normal bandits? It will make them harder to beat and the combat more interesting, but is it realistic? that sort of questions. basically, what you now do is thinking of the enemy's ability's. mages make it all a lot more interesting, but can also make it to difficult. archers are also nice, but but they do have to fit in with the environment. Unless they make arrows completely of stone, it is strange to find archers there where there are no trees to make arrows from.

- next step: composing the battle. This step is only about where to place the bad guys. mages ussualy at the back, and warriors in front. same with archers.

- be sure not to put in to many monsters, or else it will still become boring if you have to beat 20 brigands and 1 archer. In three words: balance the fight. When you have set everything up, look at it again, and see if mosters are necessary. if not, take them away.

- the most important and final step: testing, but that is quite obvious.

I hope I helped you with this. It is the way I compose my battles ussualy.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
CHAT (01/14/06, 3 pm EST) in Blades of Avernum
Master
Member # 5977
Profile Homepage #7
I'll see if there's somebody there at 7 GMT, as that's when I have a free period of time. If not, I might be there at 8:30 GMT. I hope somebody will be there then, something I take for granted.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Play BoA or A1-4 first? in Blades of Avernum
Master
Member # 5977
Profile Homepage #9
I downloaded Odysse and tried it, but had no clue of how it worked. I tried to enter a town, which didn't work, and was quite quickly beaten to pulp by a monster and died.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Exodus Progress in Blades of Avernum
Master
Member # 5977
Profile Homepage #34
Phew. I admire you and the Sliths for being able to prnounce all these h's and k's and t's after the other. :P Do you yourself have problems pronoucing them? Just out of curiosity.

yes, it is indeed very neat, and for some reason I seem to recognice parts of latin conjugation in the Slith verb conjugation. Anyway, good job! I'm awaiting the rest with great expectancy (I hope that is possbile to say. in any case, you understand what I mean, I hope).

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
A2 question (Portal Fortress) in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #7
quote:
Originally written by Tom:

Don't go from dock to dock if that's what you're doing, either, because docks count as water. I don't know why you can't land on them, but if you do, you drown. You can start from a dock, though . . . but you shouldn't need to.
Trying to answer this with gravity: maybe when you try to land on the dock, the dock collapses under your wheight and extra forces downwards when touching the ground? Just a thought.

EDIT: fixed typos: two ways to spell "dock."

[ Saturday, January 14, 2006 03:53: Message edited by: Thralni, Nephil translators & co. ]

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The nephilim language in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #58
quote:
Originally written by Kelandon:

quote:
Originally written by Thralni, Nephil translators & co.:

For pronounciation: ph is f, h is g and s is like sh in shop.
Eh? Why? Why not simply write letters with their most natural equivalents?

There is also a normal f, but that one is used to make a hissing sound. So it is actually a long f. then I also needed a normal f, and made a ph of it. I was wondering if ph is also a normal f in English? otherwise I mispronounce nephil, and that would be a little stupid, don't you think?\

The "h" is a "g," mainly because it is like that in Semitic languages (if that is how you spell it). Same goes for s.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
CHAT (01/14/06, 3 pm EST) in Blades of Avernum
Master
Member # 5977
Profile Homepage #4
3 pm EST, was that 8 or 10 GMT? if it is 10, I made an incredible and strange calculation mistake.

3 pm is the official starting time, isn't it? people can also come earlier, I suppose (what a stupid question actually).

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The nephilim language in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #56
You know, Stareye, that is not such a bad idea. I already made that suffic, sorry, postposition, so that would be a possibility, although I'm not sure evrybody can pronounce it.

Of the Nephilim = Nephil - merh - as

In which - merh - is the first suffix, making the word plural, and - as is the postpostion, making Nephil genitive.

For pronounciation: ph is f, h is g and s is like sh in shop.

Again, I'm afraid m ost people wouldn't want to or even take the trouble to pronounce it correctly. nephilian will stay for now until I find something that is pronouncable and seems logical. You can expect that it wouldn't be "Nephil." If one wants, call it Nephil language, I don't really care actually.

kelandon, I don't quite understand the relation between "Nephilia" and the fondness of saying "no." Could you explain that again please?

And yes, the scenario is in english, with Nephilian texts in Nephil cities and temples (Actually Senarti temples and cities, but as they are overgrown nephilim...).

stareye: That scenario, care to tell me what it is about in broad lines, so I know for sure that the scenario I'm planning at the moment won't cover the same things? You can send me a PM.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Runescape anyone? in General
Master
Member # 5977
Profile Homepage #415
quote:
Originally written by Infernal666hate:

Good God Aran, you're goin the way of Thralni. Pretty soon you're going to disregard all skills except mining and smithing, get pissed that the game goes so slowly and is now boring and eventually quit. (Where's a horror graemlin when you need one?) Mining and smithing are not supposed to be the first two skills you make to the high scores chart.
No no no no, now you got me all wrong. I started mining and smithing, cause I didn't take what one of my friends said that day to me: "It will take you a very long time to get to where we got." i immediatly decided to let him know I was as good as he was in mining and smithing and that he has to shut up. When I eventually got bored around level 58 mining and 45 smithing, if I recall it correctly, I decided to do something new: magery, which I found very exciting and nice at first. After a week that also started to bore me, although teleporting I really liked. then I stopped playing Runescape. Reason: the game started to bore me and the community str=arted to irritate me.

Question: does your account get deleted after a certian period of inactivity? (i hope not, maybe I would want to ply it again)

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The nephilim language in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #52
Three things and a question:

1) I don't see any of the sings. it is just a blank spot, like this: .

2) I don't care how most language-names are formed. I'll think of my own when I have enough words, so I can partly bas the languages name on these words. particularly their sounds.

3) For now Nephilian will stay. By the way, maybe "Nephilian" sounds incorrect in English, in Dutch it sounds good. And also, what about italian? isn't that a language? And also, Who says the adjective of Nphil is really Nephil? maybe in English it is, but most probably not in Nephilian.

and the question: Kelandon, how did you call the Slith language, as you seem to know better how to name a language?

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The nephilim language in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #45
I don't care at the moment if nephilian sounds wrong or not. This is just a temporary name, which means it'll get its name later. I only have seventeen words at the moment, and these are just the really necessary ones. A name for the language will be one of the last things I'll think of.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The nephilim language in The Avernum Trilogy
Master
Member # 5977
Profile Homepage #42
Nephilian.

other then that, indeed: what Student of Trinity said.

Other then all that: Now that I'm posting, I thought I'd give a small progress report, although probably nobody is interested. All nouns are ready, basic verb conjugation is also ready, need to make four more tenses. Due to lack of time I can't work on it to long, resulting in a lack of progress.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
terrain script problem in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #15
Yes, I did, but got irritated when I didn't succeed. maybe I should try it again...

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
terrain script problem in Blades of Avernum
Master
Member # 5977
Profile Homepage #15
Yes, I did, but got irritated when I didn't succeed. maybe I should try it again...

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Designing towns. in Blades of Avernum
Master
Member # 5977
Profile Homepage #11
quote:
Originally written by Dikiyoba:

The only problems with rivers is that they can eat up a lot of space in a town. Depending on the town size and the number of buildings and such needed to be in a town, there may not be room for more than a pond. On the other hand, some towns need more help than a simple river can give them. Plus, if every town had a river, it would be just as bad as no town having a river.
That's not what I meant. It is like Stareye said: one or two towns have a river, the others something else. I have five friendly towns, of which one a river, one an enormous temple, one a pond, one an out of the ordinary layout.

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
terrain script problem in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #13
Thanks, kelandon. I'll test it later.

it would have been nice if I could use Alint to, but I keep not understanding it, which keeps preventing me from succeding in checking files, whih keeps making me irritated, which keeps... I'll stop here.

EDIT: it works, Thanks kelandon

[ Wednesday, January 11, 2006 10:05: Message edited by: Thralni, Nephil translators & co. ]

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
terrain script problem in Blades of Avernum
Master
Member # 5977
Profile Homepage #13
Thanks, kelandon. I'll test it later.

it would have been nice if I could use Alint to, but I keep not understanding it, which keeps preventing me from succeding in checking files, whih keeps making me irritated, which keeps... I'll stop here.

EDIT: it works, Thanks kelandon

[ Wednesday, January 11, 2006 10:05: Message edited by: Thralni, Nephil translators & co. ]

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
terrain script problem in Blades of Avernum Editor
Master
Member # 5977
Profile Homepage #10
It works now, at least a part of it. the problem moved now to line 67, and it gives the same error. I checked all parenthesis's (if that's the way you spell it) and they seem okay. What could it be this time?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
terrain script problem in Blades of Avernum
Master
Member # 5977
Profile Homepage #10
It works now, at least a part of it. the problem moved now to line 67, and it gives the same error. I checked all parenthesis's (if that's the way you spell it) and they seem okay. What could it be this time?

--------------------
Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Undead Topics Need Loving Too (aka "Give Me Your First-Born") in General
Master
Member # 5977
Profile Homepage #849
Is that sauerkraut you are speaking of?

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Thralni's almighty Avernum pages: My webpage, containing scenario's and graphics made by me (And maybe someday the homepage of the almighty chicken gods).

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
2016 in General
Master
Member # 5977
Profile Homepage #21
In 2016 people have nicer ways to slaughter the remaining chickens.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
AIM Blades Chats in Blades of Avernum
Master
Member # 5977
Profile Homepage #7
I can't download it. I press on "download" and immediatly go to the "sign in" page, although I signed in already ten times. After signing in I go to the download page, where I only have the option to download the windows version. if I click on the Mac version, I go back to the main manu, so I have to sign in again and do the whole lot again, after which I can only download the windows version.

EDIT: Nver mind. I just discovered this tiny little button at the bottom of the page.

Oh yes, maybe it will be possible once to have the chat at 2 pm EST, or will the rate of poeple showing up be so low that it wouldn't be worth the effort?

[ Monday, January 09, 2006 07:42: Message edited by: Thralni, Nephil translators & co. ]

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
The Mountain of Shadows RP in General
Master
Member # 5977
Profile Homepage #484
OOC: So you're gonna type it again, or what? I'll post now too, as some time passed, and I thought to have noticed in Frozen feet's post that he sensed Filbert doing the ritual. Was this right?

anyway:

IC:

Filbert felt a lot better now. He took his sword and bag, and walked to the hole he entered this place. Something is different with this place. It looks, darker. The hole, it looks smaller. When he tries to get though the hole, he feels the presence of another creature, although he doesn't know why or what. I thought this temple was empty... He gets out of the hole, and looks around. Emptyness, darkness, the triangle he drew on the floor. Nothing else. Again, he tries to get through the hole and escape this dark, creepy temple. He doesn't fit in, as if the hole is smaller. Or... he thinks, I'm bigger... He takes his sword and begins to hack in onto the hole.

After some hacking and slashing, the hole seems a bit bigger, and Filbert tries to crawl through it. it works. the hole is big enough. he throws his bag and sword out of the hole, after which he himself climes out of it. He takes the sword and hangs the bag on his back, together with the still shredded cloak. he bgins walking to the tunnel that will lead him to the stairs, and the stairs to the party. The creature. Its more then clear something is following him. He stops and slowly turns around. Darkness.

After some unnerving moments, Filbert turns around and walks on.

A yell.

Filbert stops abruptly. Though soft, clear enough to hear. It was a yell. It sounded like, Edith. What was that!? Edith!? Are you here! Hello! No response. he keeps standing and waits, but the yelling doesn't come back. then he hears him, very softly, but he clearly hears him, orloki. Wha... what happened? How can I possibly hear my enemy? He thinks. How could this have happened? the moment comes back to him, like a flahs of pure white light, blinding him.

Voices. Undead, a dead lizard, a crystal coffin, Cain, the party, a ghost. Cain, falling into the crystal, a big cloud of smoke and a red light, followed by a white light.Tthat was it: the moment the voices in his mind started to come. He heard everything he did, the noise he heard when in the cell near orloki's big temple. A very small, tiny part, but enough to hear, though soft, what Orloki was doing.

edith screamed, a scream of terror and agony. that couldn't be good. With that image in his mind, he started to walk on, then running. Orloki, you too, not just Cain, also you will be my target. Nobody imprisons Filbert in his own mind

OOC: This is not to strange and unlikeley I hope.

Ephesos: So you still want the Filbert graphic, or not?

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Thralni's almighty Avernum pages: Go look! Go go go go!

Click here for more information on Olga's fortune teller kiosk

Olga's fortune teller kiosk has been temporarily closed down, but you can contact the prophet with a PM - Was signed by the prophet of the almighty chicken gods, gods of everything that is a chicken.

Work has begun on the Nephilian (temporary name) grammar and vocabulary guide!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00

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