Finalizing Scenario Ideas.

AuthorTopic: Finalizing Scenario Ideas.
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The old thread ("I Want to Crush Your Dreams") is getting a little cluttered. I want this one to stay as clean as possible, if only because going on tangents is the worst thing to help scenario design.

So.

All of the people who said that they wanted to design a scenario:

I want to talk with all of you. Maybe one-on-one, maybe in a chat. Regardless, I want all of you to not have a "general idea" about the scenario, but a very specific goal. I want to talk about how you will actually design it.

Let me know when you are open, and we'll start scheduling this. I wanna get this show on the road.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
The Establishment
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First, I would suggest writing a few sentences for your finalized version. You have a maximum of 4 sentences of reasonable length to describe your scenario such that anyone reading it would have a good idea what is going on. There will be NO commenting on the intent statements in this topic!

I will do one for Chill Factor:

You play a 1 PC preset Nephil party with no magic skills, although several people join you along the way. You are a young member of the Archer Fellowship, a secret society dedicated to the defense of Nephilim throughout the world. A plot to destroy the Fellowship has been initiated and you must figure out what is happening, elude its grip, find the cause, and thwart it before it is too late.

Once you do this, post some possible means of discussion (preferably AIM or the Lyceum), but PMs and e-mail if necessary. These will work on ensuring a sound final version, and developing a strategy of implementation.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Guardian
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Oops. Just posted on the old topic, AND THEN I find this one. D'oh; just refer to the old post. (Yes, *i, it's longer than four sentences. Rest assured that it is limited to one outdoor section and five towns/dungeons).

As for the chat, I am quasi-available 8-late (MST). Other times could work for me.

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Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
The Establishment
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I would suggest still condensing it down. The purpose is not to limit the size, but to make sure the thoughts are collected coherently. Also, if you cannot get the basic premise out in 4 sentences max, the story will likely be too complicated or jarbled.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
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TM and I have spoken. Work is progressing. People will be contacted.

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quote:
Originally written by Kelandon:

Well, I'm at least pretty sure that Salmon is losing.


Posts: 4114 | Registered: Monday, April 25 2005 07:00
The Establishment
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I suggest we have more people speak than TM. We don't want one designer's ideas to overly influence scenario design. Please post a time.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
? Man, ? Amazing
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Actually, it was more than TM last Wednesday, and the general idea was given a thumbs up at the meeting. See the chat log if you have questions. The chat I had privately with TM was more concerned with technical issues and making sure that the scenario was not some overwhelming monster of a thing.

So, no worries, I'll be contacting other people as well for feedback and direction.

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quote:
Originally written by Kelandon:

Well, I'm at least pretty sure that Salmon is losing.


Posts: 4114 | Registered: Monday, April 25 2005 07:00
The Establishment
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Could you condense the premise to a maximum of 4 sentences still?

[ Monday, January 16, 2006 08:12: Message edited by: *i ]

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
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Sure.

I will be creating an interactive theatre that displays other scenarios as "films" by using author provided cutscenes as well as short bits to connect them together.

1 sentence.

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quote:
Originally written by Kelandon:

Well, I'm at least pretty sure that Salmon is losing.


Posts: 4114 | Registered: Monday, April 25 2005 07:00
Shaper
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Hey. I'm excited....

My FINAL sceanrio plan then, in 4 sentences...

The party are a group of inexperienced soldiers, sent to a remote island in order to complete their training before being posted into the army. The island is highly magical, and has on it a experimental teleporter used for probing other dimensions. The teleporter gets hijacked by a demon trapped in another dimension, who, using mental powers is using the mages in area to alter the portal to free it. However, the mages are going mad, and the party must find out what is happening, and either free the demon, or kill it.

I've started designing already.

Oh, and I'm free from around 4 - 6/7pm GMT most evenings. That's when I can guarantee internet access.

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And when you want to Live
How do you start?
Where do you go?
Who do you need to know?

Posts: 2864 | Registered: Monday, September 8 2003 07:00
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The party are students at a University, where they are in training to become special military operatives, but it is a true university, and they are assigned to escort an anthropology proffesor on an expedition as a kind of internship. They help him clean out a nasty infestation of Yeti-type creatures in the ruins he wishes to investigate. He then finds, displayed in a place of prominence, a magical record of the ancient civilization there, and becomes deranged/possessed and magically throws the party into a dungeon. They must then escape, confront him, and bring him out of his stupor without killing him.

Might I suggest giving each potential designer a thread on the Lyceum to post progress, questions, etc.?
Posts: 293 | Registered: Saturday, May 29 2004 07:00
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Can't you start your own threads at the lyceum??

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quote:
Originally written by Kelandon:

Well, I'm at least pretty sure that Salmon is losing.


Posts: 4114 | Registered: Monday, April 25 2005 07:00
Master
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Is this thread only for new ideas or for ideas who are almost finished? In both cases I could use some help.

EDIT And with almost finished ideas I mean ideas that have been started to design, but aren't completely finished.

[ Monday, January 16, 2006 10:07: Message edited by: Thralni, Nephil translators & co. ]

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View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
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Okay, one more time:

The Heroes are sent to investigate strange occurances in Avernum town. There are no leads, but they run into some Vahnatai, who accuse them of destroying a Crystal Soul. The Heroes must decide whether to help the Vahnatai and lose precious time, or attack them to gain an artifact that would help save the town.

I've been thinking of adding a time limit. Any suggestions?

(Also on the old post):

Sorry Drakefyre, again I didn't make myself clear. The villain is NOT a homeland slith, but an old enemy of them. At a risk of providing a spoiler to all who wish to play my trilogy when it (hopefully) comes out, here is the basic storyline:

Remember Adze-Haakai? The demon who was second-in-command to Grah-Hoth in A1? While he was killed in A1, he wasn't destroyed, and has come back (remember, Grah-Hoth also wasn't destroyed, only slain). Basically, Adze-Haakai was the first to come through the gate in A3. When the Heroes came to the Tower, Adze fled (he knows how deadly Heroes can be). Adze is still obeying his master's last wishes (eternal vengance against Avernum) and does this by war-mongering. In scenario #1, it's with the Vahnatai. In #2, it's with (pending). In #3, the Heroes try stop Adze from summoning Grah-Hoth (for what, the 5th time?).

One concern I have is this: I haven't played A4 yet. Does this storyline conflict with the events in A4 (just answer YES or NO; A3 was ruined for me when I found out early who was behind things).

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- The Creator
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Law Bringer
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That story does not conflict with A4 in any way, shape or form.

EDIT: After reading the details in the other thread, it does kind of contradict... so just ignore this.

[ Monday, January 16, 2006 11:41: Message edited by: Ephesos ]

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Gamble with Gaea, and she eats your dice.

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Posts: 4130 | Registered: Friday, March 26 2004 08:00
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The discussion on the time limit and Adze scenario can be continued in a separate topic:

Time Limit Discussion

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Infiltrator
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There's been rather a lot going on that has interfered with my working on my scenario and will probably do so for a bit longer, though I am working around it. This, however, is my intent statement for my scenario:

The party is a low-level group who travel to a school for training. They sneak out of the school to go fight a group of bad guys, who turn out to be renegade graduates of the school who decided to use what they learned to wreak a little havoc. The party must defeat them, and then return to their school to be punished for sneaking off.

I am generally available from 9 pm or later (CST) by AIM for chat or private talk, and any time by PM or my listed e-mail.

[ Tuesday, January 17, 2006 22:19: Message edited by: dareva ]
Posts: 437 | Registered: Sunday, July 13 2003 07:00
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You play a group of Empire soldiers on a small island that infested with gremlins. You and your fellow soldiers attack a gremlin fort. A spell is cast on you by a gremlin mage, and you black out. When you wake up, you realize that the gremlins had charmed you and you were really attacking an Empire fort. You must fight your way to the chief gremlin and kill him.

I've already started designing the first town and added a few more details than can fit into 4 sentences. I'm available by PM or email(e l i r o s e 9 3 @ s b c g l o b a l . n e t), or in just a plain post on the Lyceum.

EDIT: (*i) I added spaces between your e-mail address to prevent spambots. If you wish to use the e-mail, remove the spaces.

[ Wednesday, January 18, 2006 05:13: Message edited by: *i ]

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But I don't want to ride the elevator.
Posts: 420 | Registered: Sunday, January 8 2006 08:00
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This is not a topic for discussing ideas, it is a topic for finalizing them. Figure out what you want to do, and when you can talk with other designers when your scenario idea is ready to be finalized.

Keep in mind that there'll be a revision process, but the primary goal in this endeavor is to get scenarios written. That means that the discussions should be winding down as people actually start getting stuff done.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
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...that I have to bump this topic does not bode well.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Warrior
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Well, my idea is:

Your party has been exiled (by a judge in Athens) to the island of Crete for something they didn't do. Party meets a woman who gives them quests which are breaking the law, with the lure of 'amazing' rewards. Party spends a while doing this before they have to face the music. The king sends them to be eaten by the minotaur, and the mysterious lady gives them a sword called the 'Minotaurslayer' (yes, very original). Party goes through crumbling maze, kills minotaur, and escapes with thanks from the king.

Whaddya think? It'l start (hopefully) in a week or so. :)

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"When everything is coming your way, you're in the wrong lane."
Posts: 120 | Registered: Sunday, January 1 2006 08:00