Profile for Arachnid</b>
Field | Value |
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Displayed name | Arachnid |
Member number | 5302 |
Title | Warrior |
Postcount | 70 |
Homepage | |
Registered | Sunday, December 19 2004 08:00 |
Recent posts
Pages
Author | Recent posts |
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G5 wishlist. in Geneforge 4: Rebellion | |
Warrior
Member # 5302
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written Sunday, February 24 2008 10:52
Profile
If there were some crystals that would land on the ground and take a round to explode though, that would be cool. You could force enemies out of an area or keep them from entering somewhere. Posts: 70 | Registered: Sunday, December 19 2004 08:00 |
Fantastical Thoughts On RPG Game Mechanics in Avernum 4 | |
Warrior
Member # 5302
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written Wednesday, November 7 2007 03:32
Profile
In all fairness, RPG is an absolutely terrible term to describe a game. "Fantasy Combat Simulator" or something similar would be a good deal more accurate. Posts: 70 | Registered: Sunday, December 19 2004 08:00 |
Post-apoc game? in General | |
Warrior
Member # 5302
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written Tuesday, August 21 2007 12:36
Profile
I don't know that I'd call Fallout a shooter. I mean, yes, it does include guns which you may use to shoot, but you could also call Geneforge a shooter if you use batons. Posts: 70 | Registered: Sunday, December 19 2004 08:00 |
G5 wishlist. in Geneforge 4: Rebellion | |
Warrior
Member # 5302
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written Wednesday, August 15 2007 13:40
Profile
-Torment isn't hard enough. I want a higher difficulty. -I'd like to see some kind of friendly stables or home base where you could leave creations. -I'd like to see some incentive to level up my pets. Maybe something like Perks in Fallout, where you gain special bonuses every couple of levels. -I'd like to see other skills used in dialogue; a big meaty warrior might intimidate an enemy with his size or you might be able to discuss highly complicated mechanics with shaper technicians. -The previous idea runs the risk of making Leadership and Mechanics worthless; so to make them useful, how about if you could only craft certain items with high Mechanics and your creations got bonuses from your high Leadership? -It may be premature, but I'm hoping for A5's Battle Disciplines. Seems pretty likely considering how many features exist between each series. -Again, pretty likely, but I sure hope we get elevations. If we do, maybe we could have some flying creations who could move around and cross pits. Posts: 70 | Registered: Sunday, December 19 2004 08:00 |
What makes a great game a great game.. in General | |
Warrior
Member # 5302
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written Wednesday, August 15 2007 04:13
Profile
I really like games where I have a lot of options, but far more so than that, I want my actions to have an actual impact. I too enjoy being a complete ******* in games but honestly, it didn't matter at all in Morrowind. You could slaughter an entire town and it would only amount to a couple thousand dollars on your head and maybe a broken quest line or two. The worst part was killing one of the major gods and the only difference being the main quest being ruined and a single dialogue change for every single cookie cutter NPC. Wow, okay, back on topic. Graphics are nice, but I'd rather have a game with lots of style as opposed to a high poly count. I've never noticed background music and usually just listen to my own. Battle systems are great when I have lots of tactical options but mostly combat just gets in the way. I don't even know why moral dilemmas is seperate from storyline. Posts: 70 | Registered: Sunday, December 19 2004 08:00 |
Random name generators in General | |
Warrior
Member # 5302
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written Tuesday, August 14 2007 10:38
Profile
http://www.rinkworks.com/namegen/ Some of these are pretty funny. "Moat." "Ackstacy." I particularly liked getting "Osama." EDIT: Your band name: The Stinky Pants. Oh my god. [ Tuesday, August 14, 2007 10:40: Message edited by: Arachnid ] Posts: 70 | Registered: Sunday, December 19 2004 08:00 |
Favorite Class in Geneforge 4: Rebellion | |
Warrior
Member # 5302
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written Tuesday, August 14 2007 10:34
Profile
Okay. Who are the three who voted for the Shock Trooper? It's a pretty neat concept but the Lifecrafter is even more badass. Jeff needs to give Lifecrafters and Shock Troopers the ability to shape charged creations in the middle of combat since the other classes can all shape pretty well now. Or maybe he could just give that power to Shock Troopers. That would be pretty nice. Posts: 70 | Registered: Sunday, December 19 2004 08:00 |
Colverfeild ? in General | |
Warrior
Member # 5302
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written Sunday, August 5 2007 05:40
Profile
I don't think they've actually come out and said it but I'm hoping for… Posts: 70 | Registered: Sunday, December 19 2004 08:00 |
Has Enough of Statistic? in Blades of Exile | |
Warrior
Member # 5302
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written Monday, June 25 2007 11:57
Profile
Awesome. Posts: 70 | Registered: Sunday, December 19 2004 08:00 |
OBoE Suggestion List in Blades of Exile | |
Warrior
Member # 5302
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written Sunday, June 24 2007 17:15
Profile
Suggestion/Requests: - A special node to check the level in a certain skill. I know theres a way of checking for Mage Lore… shouldn't be too hard to change this special to check other skills. It would also be nice if you could check either one PC or the entire party. - The Edit Statistics node lets you edit any stat except HP or SP. You should be allowed to edit both. Posts: 70 | Registered: Sunday, December 19 2004 08:00 |
It's About Time in General | |
Warrior
Member # 5302
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written Saturday, May 19 2007 10:51
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quote:If Oblivion is the next level for RPGs, I think I'll go back to tabletop. Yeah, they put forks and spoons all over the place, and yeah, there's lots of books to read. Most of the books were copied directly from Morrowind (and if I recall, some from Daggerfall before that) and honestly, who cares about cutlery? I'd rather have a great RPG with a few neat details than a subpar first person shooter with lots of details. On topic… I'm really looking forward to Starcraft 2. I just hope they don't do something stupid like throw in the WC3 hero system. Posts: 70 | Registered: Sunday, December 19 2004 08:00 |
Neverwinter Nights in General | |
Warrior
Member # 5302
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written Sunday, March 11 2007 03:56
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The dragon disciple is great. The strength gains, AC bonuses and immunities really are great for a fighting class. I tried a Bard/Weaponmaster/RDD once. Tricky to pull off but it kicked a lot of asses. Posts: 70 | Registered: Sunday, December 19 2004 08:00 |
Post here if you still play BoE in Blades of Exile | |
Warrior
Member # 5302
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written Tuesday, January 16 2007 09:28
Profile
I still play from time to time. Posts: 70 | Registered: Sunday, December 19 2004 08:00 |
Food Census-Because we all have some opinion about it in General | |
Warrior
Member # 5302
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written Monday, January 8 2007 15:40
Profile
What is your favorite food? Tacos! What is your most hated food? Fish Is there any circumstance under which you would eat your most hated food? Only if it were secretly another food disguised as fish. What is your favorite beverage? Water What do you normally cook spur of the moment? Ravioli (the canned variety) Are you a vegetarian? No. What is your favorite dessert food? Grapefruit (with no sugar). Yeah, I'm weird. What is your favorite type of chocolate? I don't like chocolate. Favorite pizza topping(s)? Just cheese and pepperoni, please. Maybe some pineapple. Favorite breakfast? A slice of toast with jam and a big glass of orange juice. Least favorite breakfast? Cereal of any kind. Favorite protein food? Meat. Favorite fruit? Grapefruit. Favorite vegetable? Lettuce (I'm a god damn rabbit) Favorite popcorn topping? Popcorn is gross too. Chips please. Posts: 70 | Registered: Sunday, December 19 2004 08:00 |
If canisters were real... in Geneforge Series | |
Warrior
Member # 5302
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written Sunday, December 31 2006 07:13
Profile
As arrogant as the canister-users are, let us look toward the drakons: they are at least as arrogant, incredibly powerful, and yet they all remain loyal to Ghaldring. I realize a good number of them changed sides and became loyal to Salassar. However, uprisings of this magnitude are rare: and Ghaldring was crafty enough to manipulate Salassar into fighting the hero (bad idea). What does this mean? Tullegolar's canister-chugging super-society would not only require a powerful leader, but also a cunning one. But it is possible. Posts: 70 | Registered: Sunday, December 19 2004 08:00 |
trenches and bunkers? in Geneforge Series | |
Warrior
Member # 5302
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written Friday, December 29 2006 12:07
Profile
Shapers are able to control their creations from a distance. Seems like a bunker would be a good place for them to hide. Trenches are also useful considering the advanced ranged combat. You want an equivalent to a machine gun? How about big flying balls of acid and fire? :P Posts: 70 | Registered: Sunday, December 19 2004 08:00 |
If canisters were real... in Geneforge Series | |
Warrior
Member # 5302
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written Thursday, December 28 2006 12:24
Profile
* * Spoilers * * quote:Taken directly from the Southforge Citadel script. quote:Greta says this. (Although admitedly, it is somewhat ambiguous) I could have sworn there were more examples. I'll take another look later. Posts: 70 | Registered: Sunday, December 19 2004 08:00 |
If canisters were real... in Geneforge Series | |
Warrior
Member # 5302
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written Thursday, December 28 2006 11:35
Profile
quote:As opposed to the alternative: target practice. <3 This poll brings up an interesting question: is it possible for enough canister abuse to kill you? It is widely assumed that using the Geneforge a second time would be fatal, and if the canisters are mini-Geneforges, it seems likely that enough could eventually kill you. Or maybe not: maybe you'll become so powerful you won't even need your mortal shell and you'll forsake your physical body. That would be pretty sweet. Posts: 70 | Registered: Sunday, December 19 2004 08:00 |
If canisters were real... in Geneforge Series | |
Warrior
Member # 5302
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written Wednesday, December 27 2006 14:18
Profile
Humanity kind of stinks anyway. Give me more canisters! Posts: 70 | Registered: Sunday, December 19 2004 08:00 |
House Unshaperlike Activities Committee in Geneforge 4: Rebellion | |
Warrior
Member # 5302
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written Tuesday, December 19 2006 13:07
Profile
quote:The Empire was never actually fully defeated by Avernum. ** Spoilers ** In the first game, the Avernites managed to assassinate the emporer. Big deal, he was worthless anyway. In the second, well, the Avernites stopped the flow of fresh troops, assassinated another major figure, and managed to get the vahnatai to win for them. So far as we know, the Empire still had one hell of a lot of soldiers above ground. In the third, they made peace. ** Spoilers ** Posts: 70 | Registered: Sunday, December 19 2004 08:00 |
House Unshaperlike Activities Committee in Geneforge 4: Rebellion | |
Warrior
Member # 5302
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written Sunday, December 17 2006 16:10
Profile
quote:From what I can tell, magic isn't nearly the be-all and end-all that shaping is, nor as powerful as it is in other universes like that of Avernum. While magic is certainly very effective, there don't seem to be any "summon huge drakons" or "start a big freakin' plague" spells. Really, the abolition of magic would be a little like banning all firearms, except that guns can't heal you or make you stronger. Posts: 70 | Registered: Sunday, December 19 2004 08:00 |
Servile vs. Everyone Else in Geneforge 4: Rebellion | |
Warrior
Member # 5302
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written Friday, December 8 2006 09:29
Profile
From an entirely story-related perspective, is there any difference between the Servile and human characters? I just finished with an Infiltrator and I want to know if the Servile will offer any differences in terms of roleplaying oppurtunity. Posts: 70 | Registered: Sunday, December 19 2004 08:00 |
A Tribute to Geneforge 4 and Jeff's Great Game Creating Skills in Geneforge 4: Rebellion | |
Warrior
Member # 5302
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written Monday, December 4 2006 16:35
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This is the first Geneforge game I've really, really, enjoyed. Good job. Posts: 70 | Registered: Sunday, December 19 2004 08:00 |
Very quick Geneforge 4: Rebellion Update. in Geneforge 4: Rebellion | |
Warrior
Member # 5302
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written Monday, November 20 2006 13:37
Profile
ftp://spidweb.com There you go. Posts: 70 | Registered: Sunday, December 19 2004 08:00 |
Very quick Geneforge 4: Rebellion Update. in Geneforge 4: Rebellion | |
Warrior
Member # 5302
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written Monday, November 20 2006 13:11
Profile
Unfortunately, it won't launch. Not that I'm in any position to complain, seeing as it hasn't actually been released. Posts: 70 | Registered: Sunday, December 19 2004 08:00 |