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G5 wishlist. in Geneforge 4: Rebellion
Warrior
Member # 5302
Profile #305
If there were some crystals that would land on the ground and take a round to explode though, that would be cool. You could force enemies out of an area or keep them from entering somewhere.
Posts: 70 | Registered: Sunday, December 19 2004 08:00
Fantastical Thoughts On RPG Game Mechanics in Avernum 4
Warrior
Member # 5302
Profile #79
In all fairness, RPG is an absolutely terrible term to describe a game. "Fantasy Combat Simulator" or something similar would be a good deal more accurate.
Posts: 70 | Registered: Sunday, December 19 2004 08:00
Post-apoc game? in General
Warrior
Member # 5302
Profile #4
I don't know that I'd call Fallout a shooter. I mean, yes, it does include guns which you may use to shoot, but you could also call Geneforge a shooter if you use batons.
Posts: 70 | Registered: Sunday, December 19 2004 08:00
G5 wishlist. in Geneforge 4: Rebellion
Warrior
Member # 5302
Profile #106
-Torment isn't hard enough. I want a higher difficulty.

-I'd like to see some kind of friendly stables or home base where you could leave creations.

-I'd like to see some incentive to level up my pets. Maybe something like Perks in Fallout, where you gain special bonuses every couple of levels.

-I'd like to see other skills used in dialogue; a big meaty warrior might intimidate an enemy with his size or you might be able to discuss highly complicated mechanics with shaper technicians.

-The previous idea runs the risk of making Leadership and Mechanics worthless; so to make them useful, how about if you could only craft certain items with high Mechanics and your creations got bonuses from your high Leadership?

-It may be premature, but I'm hoping for A5's Battle Disciplines. Seems pretty likely considering how many features exist between each series.

-Again, pretty likely, but I sure hope we get elevations. If we do, maybe we could have some flying creations who could move around and cross pits.
Posts: 70 | Registered: Sunday, December 19 2004 08:00
What makes a great game a great game.. in General
Warrior
Member # 5302
Profile #2
I really like games where I have a lot of options, but far more so than that, I want my actions to have an actual impact. I too enjoy being a complete ******* in games but honestly, it didn't matter at all in Morrowind. You could slaughter an entire town and it would only amount to a couple thousand dollars on your head and maybe a broken quest line or two. The worst part was killing one of the major gods and the only difference being the main quest being ruined and a single dialogue change for every single cookie cutter NPC.

Wow, okay, back on topic. Graphics are nice, but I'd rather have a game with lots of style as opposed to a high poly count. I've never noticed background music and usually just listen to my own. Battle systems are great when I have lots of tactical options but mostly combat just gets in the way. I don't even know why moral dilemmas is seperate from storyline.
Posts: 70 | Registered: Sunday, December 19 2004 08:00
Random name generators in General
Warrior
Member # 5302
Profile #6
http://www.rinkworks.com/namegen/

Some of these are pretty funny. "Moat." "Ackstacy." I particularly liked getting "Osama."

EDIT: Your band name: The Stinky Pants. Oh my god.

[ Tuesday, August 14, 2007 10:40: Message edited by: Arachnid ]
Posts: 70 | Registered: Sunday, December 19 2004 08:00
Favorite Class in Geneforge 4: Rebellion
Warrior
Member # 5302
Profile #21
Okay. Who are the three who voted for the Shock Trooper? It's a pretty neat concept but the Lifecrafter is even more badass.

Jeff needs to give Lifecrafters and Shock Troopers the ability to shape charged creations in the middle of combat since the other classes can all shape pretty well now. Or maybe he could just give that power to Shock Troopers. That would be pretty nice.
Posts: 70 | Registered: Sunday, December 19 2004 08:00
Colverfeild ? in General
Warrior
Member # 5302
Profile #2
I don't think they've actually come out and said it but I'm hoping for…

IMAGE(http://images.quizfarm.com/1145179136Cthulhu.jpg)
Posts: 70 | Registered: Sunday, December 19 2004 08:00
Has Enough of Statistic? in Blades of Exile
Warrior
Member # 5302
Profile #2
Awesome.
Posts: 70 | Registered: Sunday, December 19 2004 08:00
OBoE Suggestion List in Blades of Exile
Warrior
Member # 5302
Profile #18
Suggestion/Requests:
- A special node to check the level in a certain skill. I know theres a way of checking for Mage Lore… shouldn't be too hard to change this special to check other skills. It would also be nice if you could check either one PC or the entire party.

- The Edit Statistics node lets you edit any stat except HP or SP. You should be allowed to edit both.
Posts: 70 | Registered: Sunday, December 19 2004 08:00
It's About Time in General
Warrior
Member # 5302
Profile #11
quote:
Originally written by Emperor Tullegolar:

So Imban, you found real time, first person, sword slashing, magic shooting, good graphics combat boring? I don't understand how one can enjoy Spiderweb games and not appreciate far more sophisticated ones. They're more anal than Jeff when it comes to placing forks and spoons, and you can even read every book you find on the shelves. It's really the next level of RPGs./QB]
If Oblivion is the next level for RPGs, I think I'll go back to tabletop.

Yeah, they put forks and spoons all over the place, and yeah, there's lots of books to read. Most of the books were copied directly from Morrowind (and if I recall, some from Daggerfall before that) and honestly, who cares about cutlery? I'd rather have a great RPG with a few neat details than a subpar first person shooter with lots of details.

On topic… I'm really looking forward to Starcraft 2. I just hope they don't do something stupid like throw in the WC3 hero system.
Posts: 70 | Registered: Sunday, December 19 2004 08:00
Neverwinter Nights in General
Warrior
Member # 5302
Profile #4
The dragon disciple is great. The strength gains, AC bonuses and immunities really are great for a fighting class.

I tried a Bard/Weaponmaster/RDD once. Tricky to pull off but it kicked a lot of asses.
Posts: 70 | Registered: Sunday, December 19 2004 08:00
Post here if you still play BoE in Blades of Exile
Warrior
Member # 5302
Profile #7
I still play from time to time.
Posts: 70 | Registered: Sunday, December 19 2004 08:00
Food Census-Because we all have some opinion about it in General
Warrior
Member # 5302
Profile #10
What is your favorite food?
Tacos!
What is your most hated food?
Fish
Is there any circumstance under which you would eat your most hated food?
Only if it were secretly another food disguised as fish.
What is your favorite beverage?
Water
What do you normally cook spur of the moment?
Ravioli (the canned variety)
Are you a vegetarian?
No.
What is your favorite dessert food?
Grapefruit (with no sugar). Yeah, I'm weird.
What is your favorite type of chocolate?
I don't like chocolate.
Favorite pizza topping(s)?
Just cheese and pepperoni, please. Maybe some pineapple.
Favorite breakfast?
A slice of toast with jam and a big glass of orange juice.
Least favorite breakfast?
Cereal of any kind.
Favorite protein food?
Meat.
Favorite fruit?
Grapefruit.
Favorite vegetable?
Lettuce (I'm a god damn rabbit)
Favorite popcorn topping?
Popcorn is gross too. Chips please.
Posts: 70 | Registered: Sunday, December 19 2004 08:00
If canisters were real... in Geneforge Series
Warrior
Member # 5302
Profile #78
As arrogant as the canister-users are, let us look toward the drakons: they are at least as arrogant, incredibly powerful, and yet they all remain loyal to Ghaldring.

I realize a good number of them changed sides and became loyal to Salassar. However, uprisings of this magnitude are rare: and Ghaldring was crafty enough to manipulate Salassar into fighting the hero (bad idea).

What does this mean? Tullegolar's canister-chugging super-society would not only require a powerful leader, but also a cunning one. But it is possible.
Posts: 70 | Registered: Sunday, December 19 2004 08:00
trenches and bunkers? in Geneforge Series
Warrior
Member # 5302
Profile #4
Shapers are able to control their creations from a distance. Seems like a bunker would be a good place for them to hide.
Trenches are also useful considering the advanced ranged combat. You want an equivalent to a machine gun? How about big flying balls of acid and fire? :P
Posts: 70 | Registered: Sunday, December 19 2004 08:00
If canisters were real... in Geneforge Series
Warrior
Member # 5302
Profile #20
* * Spoilers * *

quote:
"The Geneforge swirls and pulses before you. You don't dare touch it again. A second dose would undoubtedly kill you."
Taken directly from the Southforge Citadel script.

quote:
"I would stay away from it. Don't get close. It can have a powerful and deadly pull on those who should use it least."
Greta says this. (Although admitedly, it is somewhat ambiguous)

I could have sworn there were more examples. I'll take another look later.
Posts: 70 | Registered: Sunday, December 19 2004 08:00
If canisters were real... in Geneforge Series
Warrior
Member # 5302
Profile #17
quote:
Originally written by Eater of Pancakes:
quote:
Originally written by Emperor Tullegolar:

what should the new perfect species created by canisters and the geneforge be called?
How about "moronic-insane-retards with glowing skin and unstable power who think their better than anyone else?" ;) :P [/QB]
As opposed to the alternative: target practice. <3

This poll brings up an interesting question: is it possible for enough canister abuse to kill you? It is widely assumed that using the Geneforge a second time would be fatal, and if the canisters are mini-Geneforges, it seems likely that enough could eventually kill you.

Or maybe not: maybe you'll become so powerful you won't even need your mortal shell and you'll forsake your physical body. That would be pretty sweet.
Posts: 70 | Registered: Sunday, December 19 2004 08:00
If canisters were real... in Geneforge Series
Warrior
Member # 5302
Profile #2
Humanity kind of stinks anyway. Give me more canisters!
Posts: 70 | Registered: Sunday, December 19 2004 08:00
House Unshaperlike Activities Committee in Geneforge 4: Rebellion
Warrior
Member # 5302
Profile #94
quote:
quote:
—Alorael, who would like to point out that Avernum's Empire managed to maintain absolute power over an entire world for centuries at least without shaping. Being able to make an army instead of conscripting one is nice, but it's not essential. Shouldn't the citizens be happy they don't have to fight and die themselves?
There is the whole Avernum defeating them thing which makes them not impossible to overthrow. People can't be that mad at them otherwise they would have revolted. And also, they assinated the tyrant emperor. That kind of takes the invincibility the Shapers have away from the Avernum Empire.
The Empire was never actually fully defeated by Avernum.

** Spoilers **
In the first game, the Avernites managed to assassinate the emporer. Big deal, he was worthless anyway.

In the second, well, the Avernites stopped the flow of fresh troops, assassinated another major figure, and managed to get the vahnatai to win for them. So far as we know, the Empire still had one hell of a lot of soldiers above ground.

In the third, they made peace.
** Spoilers **
Posts: 70 | Registered: Sunday, December 19 2004 08:00
House Unshaperlike Activities Committee in Geneforge 4: Rebellion
Warrior
Member # 5302
Profile #56
quote:
Why would the Trakovites oppose the destructive qualities of shaping (which are already outweighed by it's beneficial ones) and not oppose the highly destructive powers of magic?
From what I can tell, magic isn't nearly the be-all and end-all that shaping is, nor as powerful as it is in other universes like that of Avernum. While magic is certainly very effective, there don't seem to be any "summon huge drakons" or "start a big freakin' plague" spells. Really, the abolition of magic would be a little like banning all firearms, except that guns can't heal you or make you stronger.
Posts: 70 | Registered: Sunday, December 19 2004 08:00
Servile vs. Everyone Else in Geneforge 4: Rebellion
Warrior
Member # 5302
Profile #0
From an entirely story-related perspective, is there any difference between the Servile and human characters? I just finished with an Infiltrator and I want to know if the Servile will offer any differences in terms of roleplaying oppurtunity.
Posts: 70 | Registered: Sunday, December 19 2004 08:00
A Tribute to Geneforge 4 and Jeff's Great Game Creating Skills in Geneforge 4: Rebellion
Warrior
Member # 5302
Profile #3
This is the first Geneforge game I've really, really, enjoyed. Good job.
Posts: 70 | Registered: Sunday, December 19 2004 08:00
Very quick Geneforge 4: Rebellion Update. in Geneforge 4: Rebellion
Warrior
Member # 5302
Profile #122
ftp://spidweb.com

There you go.
Posts: 70 | Registered: Sunday, December 19 2004 08:00
Very quick Geneforge 4: Rebellion Update. in Geneforge 4: Rebellion
Warrior
Member # 5302
Profile #113
Unfortunately, it won't launch. Not that I'm in any position to complain, seeing as it hasn't actually been released.
Posts: 70 | Registered: Sunday, December 19 2004 08:00

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