Profile for Or else o'erleap.
Field | Value |
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Displayed name | Or else o'erleap. |
Member number | 335 |
Title | Law Bringer |
Postcount | 14579 |
Homepage | http://www.polarisboard.net |
Registered | Saturday, December 1 2001 08:00 |
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Singleton party in Avernum 4 | |
Law Bringer
Member # 335
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written Monday, December 26 2005 20:17
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Avernum wasn't really worse for singletons, and Geneforge practically demands solo play from Agents. Only A4 makes trying to play with a smaller party more difficult than a smaller party should be. —Alorael, who would suggest selling invulnerabilities to an infinite reseller if any existed in A4 and if money weren't all earmarked for other things anyway. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Registration Barrier in Avernum 4 | |
Law Bringer
Member # 335
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written Monday, December 26 2005 13:51
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You didn't find it. That's what this entire thread is about! I also have to doubt that you did play through the entire game in any way. I'm even dubious about whether or not you played through the demo. Your questions are all things that are easily discovered during play. —Alorael, who now has to choose between one-liners and too many graemlins. It's a tough choice. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Editor avaliable in Avernum 4 | |
Law Bringer
Member # 335
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written Monday, December 26 2005 13:48
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Instead of asking not to be banned, please try to stop posting in a manner that deserves banning. —Alorael, who would like to see substance or silence. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Purely in the Interest of Role Playing. in Avernum 4 | |
Law Bringer
Member # 335
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written Monday, December 26 2005 11:08
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GIFTS is singular as well as plural, and yes, you will meet a GIFTS. Several GIFTS, in fact. —Alorael, who assumes most people inhabit houses hidden below secret trapdoors in the cave floor to prevent ransacking by adventurers. Avernum seems to have reached a stable population, though, and A4 has a lot of born Avernites who don't want to head to the surface as well as born citizens of the Empire who head down for fame, fortune, and freedom. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Dodge maximizing in Avernum 4 | |
Law Bringer
Member # 335
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written Monday, December 26 2005 08:33
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You'd still have to come up with the initial Nature Lore required to uncover caches, which might not be possible. —Alorael, who is quite sure that it's realistic to expect singletons to achieve the same levels as full parties. In fact, they do it faster. The problem is that they don't gain more levels, so you end up with one character that's only equivalent to a quarter of a normal party. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Early Gear in Avernum 4 | |
Law Bringer
Member # 335
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written Monday, December 26 2005 08:28
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quote:Great word. Just to be even more exciting it also has lesser meanings, some of which are rather divorced from the positive stuff. —Alorael, who opposes mass murder, or even specific murder, over spears. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
what does A4 offer us? in Avernum 4 | |
Law Bringer
Member # 335
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written Monday, December 26 2005 08:22
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All CRPGs are strategy and tactics games mechanically, and that's become far more part of the definition of role-playing game than role-playing. The difference is that Avernum has hitherto been light on the tactics and A4 makes tactics very important. The suffering of the plot is entirely unrelated. —Alorael, who wouldn't play Avernum expecting anything more than combat challenges and the world of Avernum. All the excess baggage has fallen by the wayside. Unfortunately some good stuff was considered baggage. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Skunky Joe (SPOILERS) in Avernum 4 | |
Law Bringer
Member # 335
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written Sunday, December 25 2005 20:24
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There were several kinds. Some just didn't notice you until you gave 'em a tap on the shoulder with something pointy. Some noticed and demanded payment, but then were willing to let you go on through as long as you make a token effort at fleeing (usually conversation option 3). A small, sanguine few were so mellow that they wouldn't even become hostile when attacked (by conversation option one) and had to be forcibly motivated to fight back (by vigorous poking with swords and spears). —Alorael, who believes Skunky Joe was in category two. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Wikipedia: Skribbane in General | |
Law Bringer
Member # 335
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written Sunday, December 25 2005 20:21
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Because I am too busy quivering with unnameable emotions after viewing a work of art. —Alorael, who would like to politely inquire as to the likelihood of an explanatory diagram with references to hexagrams and cels. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Funnist party in Avernum 4 | |
Law Bringer
Member # 335
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written Sunday, December 25 2005 19:21
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I missed the fact that Tool Use helps with Unlock entirely on my first time through the game and still managed to unlock every door that needs unlocking and some that don't. It's really not that bad not to have a mage/thief. —Alorael, who also has to question the wisdom of a slith swordsman. Sliths are good at exactly one thing, and you've carefully designed your character to avoid taking advantage of that one thing. (Well, okay. There's fire resistance too, but that's worthless.) Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Skunky Joe (SPOILERS) in Avernum 4 | |
Law Bringer
Member # 335
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written Sunday, December 25 2005 19:13
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Answers for meaningless questions are no longer permitted. I've never had all that much trouble with Skunky Joe. The trick is getting sufficiently buffed before facing him and then charging into melee as fast as possible. For whatever reason A4's casters seem to panic and fail to cast usefully once someone is waving a swords in their faces. —Alorael, who liked the first beta in which you could walk all the way up to Skunky Joe, surround him, and then kill him before he noticed that you got in range. It recalled the good old days of Stealth. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Wikipedia: Skribbane in General | |
Law Bringer
Member # 335
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written Sunday, December 25 2005 19:09
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The skribs were a happy, harmless people who frolicked among the hills and dales until they started chewing on a certain plant. Then juvenile crime set in, graduation rates dropped, and before long the entire species was extinct. Some historians now claim that skribbane was introduced to the skribs' territory in a deliberate genocidal effort by the Empire, but the Empire denies it vigorously in such a way that usually leaves those historians in no condition to argue. —Alorael, who would have made the skribbane article if there were a category for fictitious drugs. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Secret Treasure on Slith Island in Avernum 4 | |
Law Bringer
Member # 335
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written Sunday, December 25 2005 19:07
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It also gets artifact armor treatment from the hint book, although it's a far cry from a Pachtar's Plate quest. —Alorael, who will reveal that it actually takes no emeralds to make an Emerald Chestguard. The thing is just named after the shade of paint used in the armor's finish. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
What would you do with a billion dollars? in General | |
Law Bringer
Member # 335
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written Sunday, December 25 2005 13:18
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Where's the Icefallmas spirit? Be nice! —Alorael, who is willing to offer a lesson in English by example for free! It's called most of Spiderweb, and it's brought to you by many people. Aran can be more specific. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
New info on skills, esp LUCK in Avernum 4 | |
Law Bringer
Member # 335
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written Sunday, December 25 2005 13:14
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That's what all this information is for. Everyone else, please do not respond to this question. It's spam, and until the questions actually have thought behind them and require more than one sentence to answer, they shouldn't be encouraged. —Alorael, who brings you back to your regularly scheduled Luck debate. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Purely in the Interest of Role Playing. in Avernum 4 | |
Law Bringer
Member # 335
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written Sunday, December 25 2005 09:29
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In utero, not at birth, or so I'd imagine. Then again, it's possible that they're like bees and some environmental or dietary cue triggers nepharism. Maybe it depends on how they're fed before they pupate? —Alorael, who would like to see a nephil pupa one day. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
The Avernite 4 Christmas in Avernum 4 | |
Law Bringer
Member # 335
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written Saturday, December 24 2005 21:00
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Huzzah! Merry Icefallmas! —Alorael, who is impressed. He hopes you get a lump of Lovely Crystal in your stocking! Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Funnist party in Avernum 4 | |
Law Bringer
Member # 335
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written Saturday, December 24 2005 20:55
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My first two characters are primarily fighters, one with a sword and one with a spear. My last two characters are mages and priests. One of those two casters is also a thief and gets lots of skill point items to so that he doesn't fall behind. I've tried sliths and I'm underwhelmed. Nephils are better. In fact, nephils are amazing, and I now use four of them despite having duplicate graphics. Because everyone is a nephi, everyone is an archer even without skill points spent on archery. Camp Samuels only increases this. So does the Sharpshooter bonus from Divinely Touched. Elite Warrior is a no-brainer for fighters, so I gave that trait to them. The traits that don't give skill bonuses don't seem to be worth the slot anyway. Nimble fingers is nice for a thief, but my casters need something better. I used to make them Natural Mages and Pure Spirits, but I've found that Divinely Touched is better for Magery and Sharpshooter. Pure Spirit was dropped for being less useful. Priest skill is cheaper than Mage skill and Magical Efficiency is worthless. The result: Nephil sword/archer with Elite Warrior and Divinely Touched Nephil spear/archer with Elite Warrior and Divinely Touched 2x Nephil mage/priest/archer with Natural Mage and Divinely Touched, one of which has Tool Use. —Alorael, who isn't terribly excited by this party. His original was a nephil sword/archer, a slith sword/thief, and a pair of human mage/priests. Then he discovered that experience penalties are good and ended up with the above, which is better but sadly graphically repetitive. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Honeycomb...wow in Avernum 4 | |
Law Bringer
Member # 335
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written Saturday, December 24 2005 18:42
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It's magical blue fire. It's still undignified, but it's magical. —Alorael, who was more confused by the way Crystal Souls seem to melt when struck. They're not really stones so much as putty. Magical, intelligent, unfriendly, putty. MIUP! Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
So What Makes a Torment Capable Party? in Avernum 4 | |
Law Bringer
Member # 335
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written Saturday, December 24 2005 18:39
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As discussion has shown, all those humans should be nephils. Especially the archers. Otherwise, your setup doesn't look all that different from some others. I still miss the plethora of wonderful, worthless, and in-between Exile spells, but A4 is better than other Avernums. Area spells came back, and useful effect spells are around again too. —Alorael, who used almost every spell in A4 to good effect at least once. That's far better than Avernum, which had only a few useful spells. Exile had more interesting things overall, but the loss of the truly worthless spells (Symbiosis!) isn't bad at all. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Nethergate News in Nethergate | |
Law Bringer
Member # 335
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written Saturday, December 24 2005 18:35
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The amount of time invested is likely to be small. It's neither a new game nor a new engine. Just being able to play Nethergate without resorting to extraordinary measures when Classic is no longer supporter is worth the time and money. —Alorael, who doubts that more remakes will be appearing soon. A4 begs for sequels and G4 is already on the radar. That's plenty of non-remake time. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Storing Items? in Avernum 4 | |
Law Bringer
Member # 335
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written Saturday, December 24 2005 18:29
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Thre are a number of places with handy containers, Fort Monastery among them. I like to keep my crafting and alchemy ingredients separate from the random knick-knacks that I collect, and I also have a separate location for quest items that need to be stockpiled. Containers are useful for all of these things. —Alorael, who just wishes that dropping five Healing Herbs into a box that contains a stack of 35 Healing Herbs would result in a stack of 40 instead of two separate stacks. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Honeycomb...wow in Avernum 4 | |
Law Bringer
Member # 335
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written Saturday, December 24 2005 12:52
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In addition to the mysterious change in body that suggests that chitrachs evolve even faster than goblins (peach to pink), all the larvae disappeared. It wouldn't even have required a new graphic, because the cave worms and artilas (wyrmkin) were close enough! Why did those egg sacs give birth to fully grown chitrachs? —Alorael, who was also very disappointed by the clawbugs. He held out hope that they were just placeholder graphics all the way up to the final release. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Nethergate News in Nethergate | |
Law Bringer
Member # 335
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written Saturday, December 24 2005 12:48
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Maybe I'm alone in this, but I understood Jeff's email to mean that he'll be taking the original Nethergate game with the original Nethergate engine and expanding it, making it look nicer, and not turning into Avernum or Geneforge. —Alorael, who would be willing to pay a nominal fee for more Nethergate goodness. If that means you can catch a wish-granting fish, so much the better! Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Easy question in Avernum 4 | |
Law Bringer
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written Saturday, December 24 2005 12:46
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You know, the forums aren't the best source of information on light. Playing the game for roughly five minutes or glancing at the instructions will yield exactly the same information. Really, this is ridiculous. —Alorael, who would like to declare a moratorium on one sentence questions. If there is no substance to a request for information, it should not be dignified with a response. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |