Skunky Joe (SPOILERS)
Author | Topic: Skunky Joe (SPOILERS) |
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Electric Sheep One
Member # 3431
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written Sunday, December 25 2005 17:27
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Ya know, Skunky Joe is actually quite easy to take out early, even on Torment, if you get the drop on him. Which of course you can, if you just creep along the north wall of the Eastern Gallery. Be blessed and hasted, hit and run so he chases you, then hit Joe with a couple of Slows, and maybe charm one of his archers. Don't let him get a shot off, or he'll wipe your whole party fast. This gets you Lightning Spray a little sooner, which is nice. -------------------- We're not doing cool. We're doing pretty. Posts: 3335 | Registered: Thursday, September 4 2003 07:00 |
BANNED
Member # 6554
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written Sunday, December 25 2005 17:55
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who is that? skunky joe? -------------------- join me! we shall harness the power of geckos, bunnys, and fluffy pink stuffed animals and rule the world!!! Posts: 193 | Registered: Wednesday, December 14 2005 08:00 |
The Establishment
Member # 6
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written Sunday, December 25 2005 18:01
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A bandit. Yes. If you ask these much longer, prepare to not be able to ask them any longer. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Law Bringer
Member # 4153
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written Sunday, December 25 2005 18:48
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Actually, it's even easier if you use Daze. Then just pick 'em off one by one, and make sure Joe is still dazed when its his turn to move. -------------------- Thuryl: "Runescape: for people who are too stupid to save their games." Gamble with Gaea, and she eats your dice. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Shock Trooper
Member # 5545
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written Sunday, December 25 2005 18:56
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Yeah, Arghhhhhhhhh. At some point, you find that $27 is cheaper than spending all your time trying to play the game through everyone else in the forum. It also causes less irritation for the other people in the forum. Not that I can talk about irritating people... *cringes in corner, waiting for blow to fall* -------------------- Plaudite, amici, comedia finita est. Posts: 344 | Registered: Friday, February 25 2005 08:00 |
Law Bringer
Member # 335
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written Sunday, December 25 2005 19:13
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Answers for meaningless questions are no longer permitted. I've never had all that much trouble with Skunky Joe. The trick is getting sufficiently buffed before facing him and then charging into melee as fast as possible. For whatever reason A4's casters seem to panic and fail to cast usefully once someone is waving a swords in their faces. —Alorael, who liked the first beta in which you could walk all the way up to Skunky Joe, surround him, and then kill him before he noticed that you got in range. It recalled the good old days of Stealth. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Law Bringer
Member # 4153
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written Sunday, December 25 2005 19:21
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quote:I think that worked for just about every situations where bandits tried to levy a toll. Ah for the good old days of half-blind bandits... -------------------- Thuryl: "Runescape: for people who are too stupid to save their games." Gamble with Gaea, and she eats your dice. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Law Bringer
Member # 335
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written Sunday, December 25 2005 20:24
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There were several kinds. Some just didn't notice you until you gave 'em a tap on the shoulder with something pointy. Some noticed and demanded payment, but then were willing to let you go on through as long as you make a token effort at fleeing (usually conversation option 3). A small, sanguine few were so mellow that they wouldn't even become hostile when attacked (by conversation option one) and had to be forcibly motivated to fight back (by vigorous poking with swords and spears). —Alorael, who believes Skunky Joe was in category two. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |